I do not know what weapon I will be using in the end, the physic polearm would be awesome for shieldcross or pound rune, Maximus for crumble rune, an ancient Furnace or maybe the new two handed sword Blood Brother since its block chance is added to your shield block which increases the damage pretty nicely even a loss from 16% dmg was canceled out by this effect.
No Punish is not worth using since you can easily manage your wrath with taunt and shield glare, especially with the new zodiac ring or if you play a fire Crusader (Shield Bash crumble rune is awesome, since it does not much AE with the initial hit wich profits from the bracers but if you kill something the explosion does the AE for you) with the rorg and Cindercoat, plus the damage you lose from having even use Punish once is not worth it and the slot is better used for something else even with the belt that it gets every rune
In my opinion but since I have mostly crap gear and could just clear a 37 GR I do not know if it is true for higher GR
To be honest there is always something better than punish for gr's, the only thing that could change that is a re work of the Akarat's Awakening shield. If that were to be bumped to 50% from 25%, with the proc guarenteeed then it may actually be workable with a Bloodbrother.
As far as weps go, at the moment I'd say Ancient HS or Furnace for a phys build , Fire could be ancient maximus or ancient golden flense. Love needed for flense though. The increased cdr that you get via Obsidian ring syncs very well with any sweep rune, but its not enough in and of itself.
Would love to see the Flense have updates to it, I don't believe that its blizzards intent that there be a stand alone sweep build. The itemization just isn't there yet. However it should be able to be played as an acceptable stand in for a furnace/hs. Some ways to go about this may be to raise the base damage on 2h flails. The only thing that should do more damage in base catagory is a 2h mace. Secondly the affix of the flail. As far as wrath gen goes, it works as advertised. Simply put with the mechanics of the current sweep runes the wrath gen isn't enough by itself to make flense worth taking in light of the lower base damage and lack of damage increasing legendary power or elemental affix.
How to increase the legendary power though? Effect of every rune is an option and would open us up to having synergy with the Blizzcon Elemental ring, something we don't currently have. This set has stack managing mechanics for days, so I'm not sure that more stacks to manage is the answer.
A legendary power that worked in the reverse of the bash bracers could be introduced as well.
The "jay" in blue would be me, to avoid any confusion.
Haven't run since last night, dropped 2 spots since then. Swapped the Zodiac ring for Broken promises, in lieu of gear the damage bonus is nice. Once we have gear Zodiac may over take, for the moment though as I'm building toughness all the damage I can get matters. Every rift that I placed on to date has been a combo of a1 mobs. With the lag we get anything other than that can lock connection, for me anyway.
Just from the change without playing you can tell its finally viable. But with all the cheese on ptr.... : But seems perfectly viable even without the ring that they should have just given the leg affix "you are immune to damage" XD
High Gr isnt rlay 30++... One would say 40, but honestly even hc wws do 40+ on live... xD But ye, for a non unity its like 37+ for everything else its 42-44+
High gr would be 50 + and Spongebob hit it yesterday with a 51 in rolands. XD Check out the official forums bro he's got vids of his clears, pretty good stuff. You can see the lag in some cases and its pretty atrocious.
You are actually with me on this, i told the same, its perfectly viable.
Cheese means a lot of stuff will be changed/nerfed, thats making insane builds possible now. And there are quite some bugs these builds use as well. Its a huge cheesecake with cheese topiing all over it, and some cheese sauce sparkled on it. Almost any class can do 50 and + on ptr now eyes closed Well aside form the lagg.... But i highly doubt blizzard gonna leave all thes einfinite resource, perma imunity 0 cooldown 100% chc builds all up. Well im 99% sure they wont,
But dont get me wrong roland gonna be pretty damn strong.
for your comment tho:
50-52 is the highest achieved(some barb exceptions) for most classes, so thats ultimate end game for now, we spoke about higher/high GR-s. So calling the baseline 50 is funny, please only do that if you cleared it with 2 classes or so.
Saying High gr is 50 /= gr 50 baseline.Lean to read for comprehension. Please do not put words in my mouth. Also feel free to post your progress here with a Rolands set up, this thread is for everyone after all.
Sorry dude you have no argument, gr 50 is high. Not being able to discern the difference between something being a high mark and a standard is pretty stupid when you think about it, clearly from your posts you can't do that. Which is fine, I could really care less. In the meantime, either post experiences/thoughts on the set and play mechanics or spend your time arguing semantics for no good reason.
All the time in the world for trolls who want to shit post dude. L2 english.
You can solve w/e is going on between you two with whispers, fighting in here isnt going to solve anything.
On topic, the playstyle stays the same though the dmg is really nice now since it is multiplicative and not additive.
Considering that the devs decided to nerf perma immunity abilities it seems that the 2 "new" rings (zodiac and broken promises) will stay the way they are which means that it will help a lot with the spec ( broken promises will allow to focus on more toughness,zodiac for higher uptime on defensive abilities etc. )
The dmg is there and I believe that on that part it's fine. Possibly the 6set could become a bit more interesting, adding a bit more defense and there have been a lot of nice suggestions mentioned here like the added dmg reduction on top of the AS stacks from the 6p bonus.
Already on PTR a few have cleared 50+ so the set seems perfectly viable atm and able to compete with both Akkhan builds ( condemn-stampede ).
To be honest I'm not sure how/why posts that aren't on topic aren't deleted. Mods please.
It would solve a lot of problems if the legendary affix of zodiac ring affected every cool down as long as it is on cool down, regardless of the order and amount of cd's used.
Let me explain that, I shouldn't be able to sit on a cool down and have the ring "bank" cdr so as to be able to chain pop AC or a law or IS, but there are situations where it is necessary to use all cd's together and the ring in its current state can make that quite difficult. I'd love to see the reliance on cdr lessened, after experiencing play with a build that uses a lot of before cooldown toughness and a build that has its toughness invested in cd's I prefer the former. Not being forced into mandatory cdr rolls feels amazing, the two set and the ring give you those options.
That's just me though, perhaps I'm just sick of the Akkhan set and how unrewarding that style of stat stacking actually is in terms of time spent for what you get out of it.
Hard to say with holy, I have the gear so I can test but as I remember the proc rate for mir with sb wasn't great. Will get back to you.
You could go a pure SB build stacking physical with SB:Cross/IS:Flash/SG:Zealous/AC:Prophet/LoV:UF and Consecrate. Con has some interesting options, you can use Bathed in Light for healing, Frozen ground for kiting or Fearful for large add/elite sniping. Passives are: Heavenly Strength, Indy,Towering,Finery. I have to play around with the passives but with the lag on ptr Indy is a real life saver, and a very nice dps boost when you intentionally proc it and pop AC.
Furnace or Heart slaughter as weapon choices, Unity/Broken promises as rings. Gems I use are Goguk,Taeguk,Bane of the Trapped.
You can also swap physical for fire and use the above talent selection (Shield Bash Crumble) with Maximus. Same rings and gems.
Something different is a build I'm working on that uses Golden Flense/Piro Marella in conjunction with the Zodiac ring and an Ess of Johan on follower for faster cdr resets. This build uses sweep to hit 8+ targets and is centered around resetting cool downs as fast as possible using sweep, which has a far greater synergy with the Zodiac ring due to faster attacks. You use SB to zip around, collect some adds, pop AC:P, and Flense into the mob when your follower's Ess procs. Using crumble to max effect try and aim for the lowest hp adds on the outside of the pack, to proc the explosion from death into the largest possible number of adds from the Ess grouping.
This build drops Consecrate for Sweep Attack,everything else including the passives remains the same. At the moment I'm using Blazing Sweep/Crumble, I've tried the build as physical with a Pain Enhancer and just don't care for it, however that build resets cool downs very very quickly due to the IAS effect of PE. I'm convinced that you get less overall damage output from SB:Cross if not using a Furnace or Heart Slaughter, but I could be wrong. Fire with this setup just seems to fit much better than physical.
SB with Crumble (the Fire rune) since it lacks the initial aoe of Shield Cross and puts the bracers to a better use, but has a nice aoe after an enemy dies
Shield Glare either the wrath reg or 20% dmg
IS with 7 second duration
AC with Prophet
LoV with critical or unstoppable Force
for the last on either a Taunt or Consecrate
Now I would 100% use the new Zodiac but I am not sure with the other one, either RorG and then use a Cindercoat to use all of the offensive rune instead of wrath. Or broken Promise and complete without crit chance.
Not getting the results I want with the sweep build in its current state, testing pure shield bash with crumble now.
I haven't tried a Cinder coat for anything other than T6 farming, wrath isn't an issue and either Broken promises/Zodiac make up for the 20% fire damage affix with their affixes. Ancient Maximus would be a source for the elemental damage and wouldn't cost you the damage/utility from a ring slot.
RRoG doesn't bring enough to compete with other options for one slot, as we're probably going to be sticking with unity. Personally I hate RRoG on the crusader class,none of the off pieces you could equip are stronger than the set bonuses with either Focus and Restraint, Broken Promise or Zodiac, with the adjustments made to Roland's resource management is much smoother than before.
You can uphold Taeguk, the sweep/shield bash build I was playing around with stacked the gem very quickly and just shield bash will also do this. It isn't a big deal to drop the stack at any point unless its the last pull before the rg either, but it does make for a longer fight.
Kinda wish they'd add a really strong 1h flail... Maybe even bake the current shield bash damage passive into a Mace instead of the current bracers...
I'm just getting bored of Heavenly Strength being all but mandatory for all builds.
The problem with one handers is that they've dated themselves, and in nearly every case were garbage to begin with if you look at our specific 1h flails. The old 1h's need a ground up redesign, and the penalty from Heavenly Strength needs to go.
That is also a dated mechanic from when we were able to circumvent the 20% debuff with Hellskull/Holy Cause.
Would like to see a redesign on flails and HS, and if HS gets re tuned Fervor would then need another look.