Thanks so much in advance. Sorry that my questions are so long and involved. I appreciate any help/insight that anyone can provide. I got Diablo 3 UEE edition the day it came out for PS4 and I've been really getting in to it. I currently have a Paragon 70ish Barbarian and having been focusing on Farming Gear. This is probably a n00b question, but I've been googling and doing research on questions I have as I have them, but some things still allude me no matter how many posts I find on the topic. The main thing that confuses me elemental damage type.
I read a post last night that really confused me. It said that for a barbarian, the elemental type of damage means nothing, just the range. I have been focusing on getting items for different 'builds' for my barbarian. As I understood it, for example, a weapon with a lightening damage type + lightening skills/runes + % lightening skill damage is what 'makes' a 'lightening build' barbarian. Is this not true? If not, what factors would go in to making a 'lightening build' barbarian? I have enchanted multiple weapon types to get lightening type damage, which according to the post I read was completely the wrong thing to do.
Another question that I have is related to Critical Hit Chance/Damage. I know the 1:10 ratio rule. My question is how high of a value do most people that run on Torment have their Critical Hit Change/Damage? Right now I'm right around 20% CHC/ 185% damage. How much of a priority should I place on getting these higher? Is there something much more important that I should be looking at?
My last question is about Bounties vs. Rifts. A lot of places I've looked said that Ring of Royal Grandeur is one of the most important gear to get. I've spent roughly 15 hours the past week and a half spending 85% of my time running Act 1 Bounties trying to get this and so far the only Legendary Item I've gotten in my Horardric Cache is the Act 1 Specific Belt. The other 15% of my time I've been doing Rifts. I now have roughly 120 Rift Shards. Should I be spending this much time trying to get the Ring of Royal Grandeur? What percent of my time should I be doing Act 1 Bounties vs. Rifts? After I complete an Act 1 Bounty, I've been quitting out to the main menu and restarting to reset the bounties. Is this the right way to reset the Act 1 Bounties so I can try again or is this somehow hurting my chances of getting the ring? I know this probably doesn't affect it, but after re-rolling for lightening damage on my weapons I don't want to make another stupid mistake.
The damage type of the weapon does NOT matter except in very limited circumstances (the only one I am aware of is proc'ing elemental exposure passive on wizards.)
The elemental damage type of the skill that is used is all that matters. If the skill is lightning, it gets the benefit of +lightning damage, regardless of the type of damage on the weapon.
As far as CC/ CD, you're still very low. Don't worry about focusing on any one thing so much as just making steady, minor improvements. If any item is a dps upgrade, and not a big toughness downgrade, take it.
As far as RORG, it is absolutely a must for most end-game builds.
However, if you don't have a full set yet, or a near full set, then it won't help you at all.
Focus on running rifts in loot share groups with people of the same class to get the gear.
Once you have a set (or are 1 piece short,) start back on the Act 1 bounties. Now that t6 drops a legendary every cache, if you can do t6 or close to it, it shouldn't take you more than an hour or two to get a RORG. Although it will most likely take you much longer to get a "good" RORG (if you feel like farming them.)
Hope that helps & enjoy the game , you're in a place where upgrades are a very real thing and improvement should be steady (imo the most fun stage of the game.)
Im by no means an expert on this forum or anything, but I have a lightning WW Barb that has been a slow build up. I agree with everything that was said above me. If you are only 70ish Paragon, then most likely you arent running any higher than T1, maybe T2. Just focus on trying to get gear upgrades and build up some sets before hunting down that ring. I didnt get my first ring until I was paragon 190 and was running T3 without it. Is it a must have for high T levels and Grifts? Absolutely. Is it needed to have fun in the lower levels while farming gear? Not at all.
As far as rolling lightning damage on your items, there are only a few items that will really help you, but they dont say lightning damage, they say +% to lightning skills, like Scheafers Hammer or Odyn Son. Those are the good types to have for a lightning build. In the mean time, reroll those lightning damages to sockets and put in the biggest emerald you can afford to boost your CD. I have about 33% CC and nearly 400% CD. The 1:10 ratio is most effeicent, but thats not to say being out of whack one way or the other is a horrible thing either. The more you can get of either, the better.
Basically, for a good end game lightning build, there a few items that are nearly required... a +lightning skill bracer (like Gundo Gear) a +lightning skill ammy (there are a few choices out there, I just happened to find a blackthornes for mine right now) Stone of Jordan with a lightning roll, Thundergods belt, and if you can afford the lesser defense, Andariels Visage. For weapons, thunderfury, odyn son, Shard of Hate, fulminator are all great choices, or Scheafers hammer if you want a big 2 hander. Try for a socket in a ring or ammy and put in a wreath of lightning gem. Again this is all end game stuff and none of it is 100% required for the build to work. Just the more of those parts you have, the better it gets. Unlike Vile Charge or Leapquake, this type of build just builds on whatever you have laying around. The better the stuff, the better the build.
Thanks so much for help! I played as much as possible and tried out some of your suggestions. I got my CHC up to 35% and my CHD up to 345%. I've run in to another problem/question. I got a Thunderfury! I was bugging out when I saw it. The problem that I have is that all of the items with +skill damange are to fire. I have two unrolled items that are +20% Fire Skill Damage. I didn't think I should try and reroll these to get Lightening Skill instead, because I think I should save them until I get one of the great 'Fire' weapons since they have the max stat for that. So what I'm currently playing now is the TF to get the lightening strike that arcs to enemies, but all of my skills I have are outputting 'as fire' so that I can take advantage of my +20% fire skill items. Am I playing this completely wrong? Thanks again in advance.
Another question. Is there a difference between a weapon in the main hand vs. the same weapons in the off hand? If I am duel-wielding weapons and one weapon is considered better, should that weapon go in my main hand or does it not matter? Thanks!
You cannot roll an item with 20% Fire Damage to any other element. Certain items (Maximus, Axe of Sankis, Devestator) are dedicated Fire build items, and will not allow any other element. Odyn Son, Schaefer's Mallet are Lightning; Azurewrath, Utar's Roar, Wrath of Bone King are Cold; Doombringer, Heart Slaughter are Physical.
If you are set on lightning build, Thunderfury works very well for this reason: The Proc lightning it shoots off increases with your lightning skill bonuses. For dual wield, Odyn Son would be one of the best options. However, Thunderfury is a great weapon for any build since the proc does nice damage and adds a slow effect. Using fire skills with fire bonus weapons is great, just make sure you are working towards a goal. Usually you find a build you want to try, or an elemental focus, and build / save gear with that in mind.
As for main hand vs offhand... put the highest BASE damage weapon in your main hand. This means if Thunderfury does 1515-1815 damage and your fire weapon does 1620-1950, you'd put the fire weapon in main hand, regardless of what the DPS says. DPS is base damage per second based on weapon speed, but many skills only rely on the pure base damage of your main-hand to calculate damage done.
Thanks so much for the advice. It has helped a lot. I wasn't specifically looking to get a Lightening Build Barbarian, but a week after my post I got a Thunderfury and that pretty much cinched it. Then 2 days later I got an Odyn Son. Here are the stats on both (I wish I could just link to my character's profile on battle.net, but I have the ps4 version and apparently characters played on consoles don't show up on their website).
Thunderfury
2226 DPS
1182 - 1438 Lightening Damage
729 Strength
654 Vitality (rerolled to Vitality because I was/am running low on Vitality)
196 Experience per Kill
Chance to blast enemy with lightening 322% weapon damage..., movement reduced to 30% for 3 seconds
Socket with 130% Critical Hit Damage
1350 - 1830 Base Damage
1.4 Attacks per Second
Odyn Son
1147 - 1438 Lightening Damage
20% Lightening Skill Damage
632 Strength
161 Experience
31% chance to chain lightening
Socket with 130% Critical Hit Damage (rerolled to get Socket)
1463 - 2023 Base Damage
1.2 Attack Per Second
My New Question: Do I basically have the weapons I would want for a lightening build barbarian? Should I now just focus on getting better 'non-weapon' gear and only switch out my weapon if I happen to get a better rolled Thunderfury or Odyn Son? If I get more Vitality from other gear should I reroll the Vitality in my Thunderfury to a different stat and if so, what? With my Odyn Son and other gear I have a 55% Lightening skill increase. The console versions just yesterday got updated with Legendary Gems, Greater Rifts and Treasure Goblin Vaults, which I can't wait to explore.
Not to thread hijack, but speaking of elemental damage increases, this might be a stupid question... does +lightning damage boost up damage done by Wreath of Lightning gem? I've been running it on my lightning WW forever now (well since 2.1 came out), but never really figured out if it gets boosted by the damage increase of gear.
Hijack away! I just got this same gem yesterday on my first Greater Rift run (since 2.1 was just released on ps4 this week) and was wondering the same thing.
All gems and item procs as far as I know were fixed in 2.1 to scale with %Elemental damage from items.
Gems for sure do scale up with your damage stats and %elemental damage
Thanks everyone for answering my questions. The ps4 version finally has GRs and Legendary Gems. I know a lot of people now used GR # to rank on how good they/they're character is. Right now I can clear up to about ~22 GR but I end up dying usually 3 or 4 times before I finally bwoeat the boss. I assume this means that I need to get more health based stats on my gear. What stats should I focus on? There's so many different things between Vitality, Armor, Life %, LOH, LPK, LPS (not sure I got the acronyms right).
Also, is it better to kind of sand bag the beginning round on GRs where they first place you in a GR #? Originally I would get as high a rank as I could on these, but then that meant I could only go 1 or 2 GRs before I maxed out and the clock ran out. Then I tried sand bagging the beginning round so that it would place me in like a level 15 GR, that way I could run through like 4 GRs and get more loot. Which one of these do most people do?
Last Question for now: I'm currently running as a Lightning Barb. I also, finally, got a RRoG. Which gear sets should I focus on getting? Right now I have 3 Immortal King gear, 2 Raekor and 2 Blackthorne. Thanks in advance! This forum has been very helpful!
If you want to try for lots of gear, there is a way to manipulate the grifts to only go one level at a time. First in the trials, as soon as it starts, run to the top of the map and sit there. The mobs will spawn in the middle and be too far away to attack. Wait for the timer to run out and you will start on GR1. Go into GR1 and take your time. You want less that 4 minutes remaining on the timer when you kill the boss. This will move you up only one level to 2. Rinse and repeat as needed to move up one level at a time. If you are clearing 21 and 22, this method could take you a couple of hours to get up there.
There is no need for you to wait in the Trial if you want key level 1 , simply teleport out as soon as you get in before the wave even spawns and you will get the key.
I'm really mad. I was playing yesterday and it looked like my attacks weren't packing as much punch as they normally do. I looked at my Legendary Gems and for some reason they were all reset to rank zero. One of them was rank 22 and the other two were in the mid-teens. Now I have to start back from scratch. I looked around the net and it seems like other people have had his problem before too. Also, since Patch 2.1 I've had 2 set items drop for my barb. that are wizard set items. I hope that these are not recurring problems and if they are they get fixed soon.
I'm really mad. I was playing yesterday and it looked like my attacks weren't packing as much punch as they normally do. I looked at my Legendary Gems and for some reason they were all reset to rank zero. One of them was rank 22 and the other two were in the mid-teens. Now I have to start back from scratch. I looked around the net and it seems like other people have had his problem before too. Also, since Patch 2.1 I've had 2 set items drop for my barb. that are wizard set items. I hope that these are not recurring problems and if they are they get fixed soon.
You probably put the gems on a different character and had them drop again and just used the rank 0 ones.
And there's a 15% chacnce iirc for every drop to be non-smart loot so wiz items on a barb is not a bug.
Thanks so much in advance. Sorry that my questions are so long and involved. I appreciate any help/insight that anyone can provide. I got Diablo 3 UEE edition the day it came out for PS4 and I've been really getting in to it. I currently have a Paragon 70ish Barbarian and having been focusing on Farming Gear. This is probably a n00b question, but I've been googling and doing research on questions I have as I have them, but some things still allude me no matter how many posts I find on the topic. The main thing that confuses me elemental damage type.
I read a post last night that really confused me. It said that for a barbarian, the elemental type of damage means nothing, just the range. I have been focusing on getting items for different 'builds' for my barbarian. As I understood it, for example, a weapon with a lightening damage type + lightening skills/runes + % lightening skill damage is what 'makes' a 'lightening build' barbarian. Is this not true? If not, what factors would go in to making a 'lightening build' barbarian? I have enchanted multiple weapon types to get lightening type damage, which according to the post I read was completely the wrong thing to do.
Another question that I have is related to Critical Hit Chance/Damage. I know the 1:10 ratio rule. My question is how high of a value do most people that run on Torment have their Critical Hit Change/Damage? Right now I'm right around 20% CHC/ 185% damage. How much of a priority should I place on getting these higher? Is there something much more important that I should be looking at?
My last question is about Bounties vs. Rifts. A lot of places I've looked said that Ring of Royal Grandeur is one of the most important gear to get. I've spent roughly 15 hours the past week and a half spending 85% of my time running Act 1 Bounties trying to get this and so far the only Legendary Item I've gotten in my Horardric Cache is the Act 1 Specific Belt. The other 15% of my time I've been doing Rifts. I now have roughly 120 Rift Shards. Should I be spending this much time trying to get the Ring of Royal Grandeur? What percent of my time should I be doing Act 1 Bounties vs. Rifts? After I complete an Act 1 Bounty, I've been quitting out to the main menu and restarting to reset the bounties. Is this the right way to reset the Act 1 Bounties so I can try again or is this somehow hurting my chances of getting the ring? I know this probably doesn't affect it, but after re-rolling for lightening damage on my weapons I don't want to make another stupid mistake.
The elemental damage type of the skill that is used is all that matters. If the skill is lightning, it gets the benefit of +lightning damage, regardless of the type of damage on the weapon.
As far as CC/ CD, you're still very low. Don't worry about focusing on any one thing so much as just making steady, minor improvements. If any item is a dps upgrade, and not a big toughness downgrade, take it.
As far as RORG, it is absolutely a must for most end-game builds.
However, if you don't have a full set yet, or a near full set, then it won't help you at all.
Focus on running rifts in loot share groups with people of the same class to get the gear.
Once you have a set (or are 1 piece short,) start back on the Act 1 bounties. Now that t6 drops a legendary every cache, if you can do t6 or close to it, it shouldn't take you more than an hour or two to get a RORG. Although it will most likely take you much longer to get a "good" RORG (if you feel like farming them.)
Hope that helps & enjoy the game , you're in a place where upgrades are a very real thing and improvement should be steady (imo the most fun stage of the game.)
As far as rolling lightning damage on your items, there are only a few items that will really help you, but they dont say lightning damage, they say +% to lightning skills, like Scheafers Hammer or Odyn Son. Those are the good types to have for a lightning build. In the mean time, reroll those lightning damages to sockets and put in the biggest emerald you can afford to boost your CD. I have about 33% CC and nearly 400% CD. The 1:10 ratio is most effeicent, but thats not to say being out of whack one way or the other is a horrible thing either. The more you can get of either, the better.
Basically, for a good end game lightning build, there a few items that are nearly required... a +lightning skill bracer (like Gundo Gear) a +lightning skill ammy (there are a few choices out there, I just happened to find a blackthornes for mine right now) Stone of Jordan with a lightning roll, Thundergods belt, and if you can afford the lesser defense, Andariels Visage. For weapons, thunderfury, odyn son, Shard of Hate, fulminator are all great choices, or Scheafers hammer if you want a big 2 hander. Try for a socket in a ring or ammy and put in a wreath of lightning gem. Again this is all end game stuff and none of it is 100% required for the build to work. Just the more of those parts you have, the better it gets. Unlike Vile Charge or Leapquake, this type of build just builds on whatever you have laying around. The better the stuff, the better the build.
If you are set on lightning build, Thunderfury works very well for this reason: The Proc lightning it shoots off increases with your lightning skill bonuses. For dual wield, Odyn Son would be one of the best options. However, Thunderfury is a great weapon for any build since the proc does nice damage and adds a slow effect. Using fire skills with fire bonus weapons is great, just make sure you are working towards a goal. Usually you find a build you want to try, or an elemental focus, and build / save gear with that in mind.
As for main hand vs offhand... put the highest BASE damage weapon in your main hand. This means if Thunderfury does 1515-1815 damage and your fire weapon does 1620-1950, you'd put the fire weapon in main hand, regardless of what the DPS says. DPS is base damage per second based on weapon speed, but many skills only rely on the pure base damage of your main-hand to calculate damage done.
Thunderfury
2226 DPS
1182 - 1438 Lightening Damage
729 Strength
654 Vitality (rerolled to Vitality because I was/am running low on Vitality)
196 Experience per Kill
Chance to blast enemy with lightening 322% weapon damage..., movement reduced to 30% for 3 seconds
Socket with 130% Critical Hit Damage
1350 - 1830 Base Damage
1.4 Attacks per Second
Odyn Son
1147 - 1438 Lightening Damage
20% Lightening Skill Damage
632 Strength
161 Experience
31% chance to chain lightening
Socket with 130% Critical Hit Damage (rerolled to get Socket)
1463 - 2023 Base Damage
1.2 Attack Per Second
My New Question: Do I basically have the weapons I would want for a lightening build barbarian? Should I now just focus on getting better 'non-weapon' gear and only switch out my weapon if I happen to get a better rolled Thunderfury or Odyn Son? If I get more Vitality from other gear should I reroll the Vitality in my Thunderfury to a different stat and if so, what? With my Odyn Son and other gear I have a 55% Lightening skill increase. The console versions just yesterday got updated with Legendary Gems, Greater Rifts and Treasure Goblin Vaults, which I can't wait to explore.
Gems for sure do scale up with your damage stats and %elemental damage
Also, is it better to kind of sand bag the beginning round on GRs where they first place you in a GR #? Originally I would get as high a rank as I could on these, but then that meant I could only go 1 or 2 GRs before I maxed out and the clock ran out. Then I tried sand bagging the beginning round so that it would place me in like a level 15 GR, that way I could run through like 4 GRs and get more loot. Which one of these do most people do?
Last Question for now: I'm currently running as a Lightning Barb. I also, finally, got a RRoG. Which gear sets should I focus on getting? Right now I have 3 Immortal King gear, 2 Raekor and 2 Blackthorne. Thanks in advance! This forum has been very helpful!
If you want to try for lots of gear, there is a way to manipulate the grifts to only go one level at a time. First in the trials, as soon as it starts, run to the top of the map and sit there. The mobs will spawn in the middle and be too far away to attack. Wait for the timer to run out and you will start on GR1. Go into GR1 and take your time. You want less that 4 minutes remaining on the timer when you kill the boss. This will move you up only one level to 2. Rinse and repeat as needed to move up one level at a time. If you are clearing 21 and 22, this method could take you a couple of hours to get up there.
And there's a 15% chacnce iirc for every drop to be non-smart loot so wiz items on a barb is not a bug.
http://www.diablofans.com/blizz-tracker/topic/57855-issue-with-legendary-gems-since-hotfix
http://www.diablofans.com/blizz-tracker/topic/57857-all-my-legendary-gems-have-reset-to-rank-0