1) 2pc IK gives lots of fury (or at least stops it from degenerating between groups) and healing via Hammer of the Ancients.
2) Strongarms + Leap(Call of Arreat) basically +30% damage on all trash and some elites... useless on bosses though.. potential issue!
3) Want to roll -10% CDR on the gloves.
Question on my Sankis.. I've enchanted the 1184-1434 damage roll because I never thought I was going to complete the set... if I use it in the offhand only and reroll -10% CDR on that instead is that going to be heaps better? The Quake only factors in the main hand damage, no?
I believe my setup is pretty prototypical. Could use a fire soj......been farming on other toons so yeah haven't gotten around to it yet.
There are usually 2 routes to doing leapquake....
1. Strongarms + call of arreat (what you do)
2. Reapers + death from above + haunt of vaxxo (what I do)
However I do notice u don't have wrath of the beserker which I believe is imperative for that nice burst.
maybe more defensive passives such as tough as nails would be nice for high torments if u find survivability an issue
warcry impunity also provides a nice fury generator and resistance for survivability.
couple this with enough CDR and u have a well oiled machine.
Sankis looks fine as is.....with the rerolled dmg.
The only issue I have with IK and Eq set is I feel liek they don't mesh well. There's other decent belts you can go for atm with chilaniks, harringtons, etc
chestpiece is of course cindercoat, bonus fire + resource cost reduction for taht hota spam. Magefist for bonus fire again. That's about +40% fire ur missing, which is significant.
also a sunkeeper mh could be a possible upgrade if u get elite dmg above 30%
However, if ur doing t6 fine then more power to you.
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My logic on some of the choices here;
1) 2pc IK gives lots of fury (or at least stops it from degenerating between groups) and healing via Hammer of the Ancients.
2) Strongarms + Leap(Call of Arreat) basically +30% damage on all trash and some elites... useless on bosses though.. potential issue!
3) Want to roll -10% CDR on the gloves.
Question on my Sankis.. I've enchanted the 1184-1434 damage roll because I never thought I was going to complete the set... if I use it in the offhand only and reroll -10% CDR on that instead is that going to be heaps better? The Quake only factors in the main hand damage, no?
I believe my setup is pretty prototypical. Could use a fire soj......been farming on other toons so yeah haven't gotten around to it yet.
There are usually 2 routes to doing leapquake....
1. Strongarms + call of arreat (what you do)
2. Reapers + death from above + haunt of vaxxo (what I do)
However I do notice u don't have wrath of the beserker which I believe is imperative for that nice burst.
maybe more defensive passives such as tough as nails would be nice for high torments if u find survivability an issue
warcry impunity also provides a nice fury generator and resistance for survivability.
couple this with enough CDR and u have a well oiled machine.
Sankis looks fine as is.....with the rerolled dmg.
The only issue I have with IK and Eq set is I feel liek they don't mesh well. There's other decent belts you can go for atm with chilaniks, harringtons, etc
chestpiece is of course cindercoat, bonus fire + resource cost reduction for taht hota spam. Magefist for bonus fire again. That's about +40% fire ur missing, which is significant.
also a sunkeeper mh could be a possible upgrade if u get elite dmg above 30%
However, if ur doing t6 fine then more power to you.