Trying to work my way around the nerf that leaping wont generate as much fury anymore. I came up with this: http://us.battle.net/d3/en/calculator/barbarian#WTXVRk!YgXR!aZYZac
In the new patch both frenzy and revenge are supposed to be cold damage and i have an Ice Barb:http://eu.battle.net/d3/en/profile/Kshatriya-2565/hero/16800033
Switched to mauraders rage to increase quakes from leaping and to beserkerrage for even more damage since i wont be dumping fury anymore.
Also removed my ppoints from increased fury instead to more stre.
switchede back to ignore pain though. poison on floor, lighting balls that stuff kills me very fast. dont quite understand how other ppl can walk around with just 4m toughness and dont die from it
First off can I just thank you.. for not jumping on the forums and just yelling at Blizzard for the change.
Instead you actually tried to make it work. Thank you.
Now for the build I think it looks pretty good. This is actually similar to something I had in mind but I just started my barb again so he isn't geared yet. But you have a decent amount of cold dmg and I like the setup of the build.
My only concern would of been dmg/toughness but it looks like you already corrected what you needed to. Either way I like it and I hope it works as intended. =D
First off can I just thank you.. for not jumping on the forums and just yelling at Blizzard for the change.
Instead you actually tried to make it work. Thank you.
Now for the build I think it looks pretty good. This is actually similar to something I had in mind but I just started my barb again so he isn't geared yet. But you have a decent amount of cold dmg and I like the setup of the build.
My only concern would of been dmg/toughness but it looks like you already corrected what you needed to. Either way I like it and I hope it works as intended. =D
Hello, thanks for ur kind words
I tested it and with ignore pain it works well enoug in t5 solo, i am guesing that means in grp play it will work even better. Mobs really die fast from frnezy and through frenzy freeze from azurewrath gets triggered a lot as well, Basically mobs are frozen 95% of the time, and thus cant really harm me. All i have to do is watch out for certain ground spells
First off can I just thank you.. for not jumping on the forums and just yelling at Blizzard for the change.
Instead you actually tried to make it work. Thank you.
Now for the build I think it looks pretty good. This is actually similar to something I had in mind but I just started my barb again so he isn't geared yet. But you have a decent amount of cold dmg and I like the setup of the build.
My only concern would of been dmg/toughness but it looks like you already corrected what you needed to. Either way I like it and I hope it works as intended. =D
Hello, thanks for ur kind words
I tested it and with ignore pain it works well enoug in t5 solo, i am guesing that means in grp play it will work even better. Mobs really die fast from frnezy and through frenzy freeze from azurewrath gets triggered a lot as well, Basically mobs are frozen 95% of the time, and thus cant really harm me. All i have to do is watch out for certain ground spells
Yeah I started using Frenzy with Azurewrath and it is entertaining to watch everyone freeze. =D Only I am in T2/T3 because I don't have the best of gear. =O
to bad out all the fury generating skills we got only one cold damage...
I would have much preferred to get weapon throw with a cold rune.
Blizz wants us to make more diversity in build, butthis way we dont get a whole lot of options
switchede back to ignore pain though. poison on floor, lighting balls that stuff kills me very fast. dont quite understand how other ppl can walk around with just 4m toughness and dont die from it
People did this pre-patch by exploiting the now fixed IK bug which allowed them to keep the 50% damage reduction runed effect from ancients after taking the IK set of.
The setup looks nice, when ever I use the strongarms I also use the ground stomp with pull in as the stun from it is very useful. But I fail to see how you would achieve the damage required to get through T6 at a decent pace with it.
Atm, i'm running 2 different builds.. One where I run T4 and simply do the same thing as before because a single quake-combo will kill an elite back and then my other abilities are utilized towards movement speed like sprint and war cry with the belt. The other for T6 where I mix both quake + IK together in order to use the damage reduction pets and survive the damage on T6, it's able to kill in T6 fairly quick but vs nasty packs the pets die very fast and causes some issues so I feel this method still needs some tweaking.
http://us.battle.net/d3/en/calculator/barbarian#WTXVRk!YgXR!aZYZac
In the new patch both frenzy and revenge are supposed to be cold damage and i have an Ice Barb:http://eu.battle.net/d3/en/profile/Kshatriya-2565/hero/16800033
Switched to mauraders rage to increase quakes from leaping and to beserkerrage for even more damage since i wont be dumping fury anymore.
Also removed my ppoints from increased fury instead to more stre.
My aim here is to still enjoy group play at t5
Ur thoughts?
http://eu.battle.net/d3/en/profile/Storm-21498/hero/47687845
Here's my build:http://eu.battle.net/d3/en/calculator/barbarian#eXkjRT!jhWY!ZcbYcY
And my gear:http://www.diabloprogress.com/hero/voidlolprox-2559/Jumpbarian/41794506
I put core paragon points to maximum fury which is +50, so my total fury is 190.
I can literally spam SS nonstop and it deals pretty good damage. I did 10 t6 solo rifts and average clear time was nearly 13 minutes.
Maybe it helps someone.
http://eu.battle.net/d3/en/profile/Storm-21498/hero/47687845
Instead you actually tried to make it work. Thank you.
Now for the build I think it looks pretty good. This is actually similar to something I had in mind but I just started my barb again so he isn't geared yet. But you have a decent amount of cold dmg and I like the setup of the build.
My only concern would of been dmg/toughness but it looks like you already corrected what you needed to. Either way I like it and I hope it works as intended. =D
I tested it and with ignore pain it works well enoug in t5 solo, i am guesing that means in grp play it will work even better. Mobs really die fast from frnezy and through frenzy freeze from azurewrath gets triggered a lot as well, Basically mobs are frozen 95% of the time, and thus cant really harm me. All i have to do is watch out for certain ground spells
http://eu.battle.net/d3/en/profile/Storm-21498/hero/47687845
I would have much preferred to get weapon throw with a cold rune.
Blizz wants us to make more diversity in build, butthis way we dont get a whole lot of options
http://eu.battle.net/d3/en/profile/Storm-21498/hero/47687845
The setup looks nice, when ever I use the strongarms I also use the ground stomp with pull in as the stun from it is very useful. But I fail to see how you would achieve the damage required to get through T6 at a decent pace with it.
Atm, i'm running 2 different builds.. One where I run T4 and simply do the same thing as before because a single quake-combo will kill an elite back and then my other abilities are utilized towards movement speed like sprint and war cry with the belt. The other for T6 where I mix both quake + IK together in order to use the damage reduction pets and survive the damage on T6, it's able to kill in T6 fairly quick but vs nasty packs the pets die very fast and causes some issues so I feel this method still needs some tweaking.
Seismic Slam is insane now, so a big Fury pool is nearly a must have.