Ring of Royal Grandeur, Lut Socks, Strongarm
3 pieces of Immortal Kings and 3 pieces of Might of the Earth set
Playstyle:
Ancients, Superstition, and Leap will be your fury generators. You mainly just spam Leap dropping Earthquakes on everything, while pulling enemies into them and proccing Strongarm Bracers. When Leap is on CD, you will pretty much have endless rage from your ancients and most likely Superstition will help if your fighting something elemental. You don't need to worry about dropping low to low health, that's when Relentless kicks in and reduces damage taken and makes it easier to spam Seismic Slam with a great fury cost reduction. IK 3 set giving life per fury spent will also heal you for a good bit while attacking with the 30 fury cost of slam. Boon skill reduces the cooldown on most of your major abilities so you will have WotB up most of the time. Build benefits greatly from CDR stat and you can get up to 100% more fire dmg from gear outside the 6 set pieces. TL;DR - leap, quake, spam slam; It's a Slam Jam. Welcome to the Space Jam!
Sidenotes:
- If damage starts being an issue at high torment, Together as One rune will help keep you alive at the cost of fury generation.
- Setup benefits greatly from the CDR stat, would be interested in seeing a perma-WotB build with something similar to this
- If you don't have Strongarm bracers, use Stun rune on Leap. This also works best for single target boss-type mobs.
- Possible to play as a ranged build due to Seismic Slams 45 yd cone. t5-6, in for quakes and out for slams.
- This was just my quick solution to today's *fix* of Earthen Might skill and how it worked with the EQ 4set.
- Open to feedback on build and ways to get more dmg out of it (suggestions more so for higher torment play)
Gear Needed:
Ring of Royal Grandeur, Lut Socks, Strongarm3 pieces of Immortal Kings and 3 pieces of Might of the Earth set
Playstyle:
Ancients, Superstition, and Leap will be your fury generators. You mainly just spam Leap dropping Earthquakes on everything, while pulling enemies into them and proccing Strongarm Bracers. When Leap is on CD, you will pretty much have endless rage from your ancients and most likely Superstition will help if your fighting something elemental. You don't need to worry about dropping low to low health, that's when Relentless kicks in and reduces damage taken and makes it easier to spam Seismic Slam with a great fury cost reduction. IK 3 set giving life per fury spent will also heal you for a good bit while attacking with the 30 fury cost of slam. Boon skill reduces the cooldown on most of your major abilities so you will have WotB up most of the time. Build benefits greatly from CDR stat and you can get up to 100% more fire dmg from gear outside the 6 set pieces.TL;DR - leap, quake, spam slam; It's a Slam Jam. Welcome to the Space Jam!
Sidenotes:
- If damage starts being an issue at high torment, Together as One rune will help keep you alive at the cost of fury generation.- Setup benefits greatly from the CDR stat, would be interested in seeing a perma-WotB build with something similar to this
- If you don't have Strongarm bracers, use Stun rune on Leap. This also works best for single target boss-type mobs.
- Possible to play as a ranged build due to Seismic Slams 45 yd cone. t5-6, in for quakes and out for slams.
- This was just my quick solution to today's *fix* of Earthen Might skill and how it worked with the EQ 4set.
- Open to feedback on build and ways to get more dmg out of it (suggestions more so for higher torment play)
This build is out there for a while
http://www.diablofans.com/forums/diablo-iii-class-forums/barbarian-bastions-keep/86832-earth-kings-build-gear-required