I think blizzard needs to buff WW damage all around for it compete against other abilities, I thought they wanted other abilities to be on par with each other?
Why have other elements in the game if one specific element is dominating all others.. (rant over)
Anyways, anyone having any luck doing T6 and decent damage with lightning?
Totally agree with you that WW needs a damage buff. You have some great gear, yet if I had to guess it would take you forever to do T6 now that Shard of hate is "fixed." WW damage is just too low, sure it doesn't cost much resource wise but it's barely better than generators. Plus generators proc Thunderfury a lot more (not sure about Shard because it has different mechanics). The only barb spender that is worth it imo is Hota, seismic slam and WW both can't compete and it isn't even close (again imo).
Take whirlwind of your bar, as of right now it's a terrible ability. With your gear, I would actually recommend not using a fury spender at all, the SoH still procs very well with frenzy so do just that, be a frenzy barb. Take berserker rage for the 25% more dmg while at max fury it really is pretty strong.
The skill's damage needs to be about 50% higher, simply put. It's the one and only skill where the fire rune doesn't blow all the other runes out of the water, but the skill's base damage is just too low. Raise it to 400% and it'll probably be more in line with the rest of the skillset.
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I think 400% weapon damage for 10 fury is way too high. As it stands, Whirlwind does 275% weapon damage in an AoE per fury, in addition to making you immune to knockbacks and able to ignore collision (at the cost of reducing your move speed). Hammer of the Ancients does 535% damage in an AoE for 20 fury, or 26.75% per fury. In general, the cheapest spender attacks tend to be the most resource-efficient but least damaging (Blessed Hammer, Elemental Arrow). I think maybe Whirlwind could get a bit more damage to make it significantly more efficient than HotA, but 400% seems like overkill. You're more or less hammering as you move at that point.
Actually, the Whirlwind fire rune and HotA- Smash are pretty close in terms of bonus damage. At one point, I recall Volcanic Eruption being significantly more bonus damage (like 30%), but apparently now it's only 18% (on the official site). However, Smash is only about 19% bonus (taken from the official site). I hope those are accurate.
As far as fire skill damage goes, on armor, you can get 1 more +fire skill damage modifier than lightning or cold, 6 instead of 5. The other advantages are that one of your +fire skills affixes doesn't count against your primary glove mods (Magefist), and Cindercoat also provides very solid cost reduction.
Lightning can get 5 affixes, but also has more procs that trigger from its damage type (Fulminator, Shard of Hate), as well as unrelated procs that do damage (Schaefer's Hammer, Thundergod's Vigor). Cold can also get 5 affixes, and has Rimeheart and Frostburns which can change the value of frost damage a bit.
Yes, from a pure numbers standpoint, fire has more going for it than the other elements, but from a gear perspective it's only maybe 16% more damage, plus the cost reduction. Devastator + Burning Axe shouldn't really matter, because every element has at least 1 +skills % weapon, and Sun Keeper generally makes a better pair than another elemental weapon (in my opinion).
u basically need an odyn fire is very single target (bursty) while lightening is slow but ur survivability is better (assuming 4 piece IK). The issue is with the skill boosts and how many more fire +ele weps their are than lightening. That being said those weps dont proc like the combo of tf and odyn. I can crit with wep throw for 27m with a 2000k dmg odyn. The proc goes up to like 1200% on single target. The issue is ur bound to one weapon to keep up and need set pieces everywhere. While fire is usin legs they can get from kad to get 120% ele dmg which is impossible with lightening. Theyre ancients also die faster tho. The prob is with the runes the most imo. Fire runes (as said above are SO MUCH BETTER than every other rune dmg wise) Jagged Edge is badass and blows boulder toss out of the water. So even if u wanna go fire wep spear ur better off fire. I also think the set bonus for Bul-Kathos should be better since its so hard to find. Should be able to roll any ele on at least one of um. Everyone seems to do leap eq and i cant stand either of those skills personally. I just dont like to use them. I also don't like to move to the op build just because its op. Started at fire before it was so good, and found a shard while farming dev mat switched to lightening and really enjoy it. EXCEPT, youre locked into certain skills which stinks.
http://us.battle.net/d3/en/profile/ZombieKnight-1718/hero/16838
aswell as my stats in-game while moving with hex pants http://i.imgur.com/yFL7iPx.jpg
(rant)
I think blizzard needs to buff WW damage all around for it compete against other abilities, I thought they wanted other abilities to be on par with each other?
Why have other elements in the game if one specific element is dominating all others.. (rant over)
Anyways, anyone having any luck doing T6 and decent damage with lightning?
Actually, the Whirlwind fire rune and HotA- Smash are pretty close in terms of bonus damage. At one point, I recall Volcanic Eruption being significantly more bonus damage (like 30%), but apparently now it's only 18% (on the official site). However, Smash is only about 19% bonus (taken from the official site). I hope those are accurate.
As far as fire skill damage goes, on armor, you can get 1 more +fire skill damage modifier than lightning or cold, 6 instead of 5. The other advantages are that one of your +fire skills affixes doesn't count against your primary glove mods (Magefist), and Cindercoat also provides very solid cost reduction.
Lightning can get 5 affixes, but also has more procs that trigger from its damage type (Fulminator, Shard of Hate), as well as unrelated procs that do damage (Schaefer's Hammer, Thundergod's Vigor). Cold can also get 5 affixes, and has Rimeheart and Frostburns which can change the value of frost damage a bit.
Yes, from a pure numbers standpoint, fire has more going for it than the other elements, but from a gear perspective it's only maybe 16% more damage, plus the cost reduction. Devastator + Burning Axe shouldn't really matter, because every element has at least 1 +skills % weapon, and Sun Keeper generally makes a better pair than another elemental weapon (in my opinion).