So I have been messing around a lot lately with new builds, and I saw the fire build post on here. It's around the same idea with HUGE differences with certain items.
First off the http://us.battle.net/d3/en/calculator/barbarian#WhYRkP!ehb!ccbYbb
Passives - Superstition / Unforgiving / Inspiring Presence ( I don't have fury issues I swap unforgiving out with Nerves of steel )
Frenzy can be swapped out for Bash or Cleave but I prefer frenzy for when I need single target considering the build is HEAVY aoe otherwise.
Whirlwind is to be left on Volcanic Eruption for fire damage.
Ground stomp should be left on Trembling stomp for the same reason
Into the fray is great damage boost still /is also great heal especially with the passive, Inspiring Presence.
War cry Invigorate is a great heal especially with the passive, Inspiring Presence.
Wrath of the Berserker is still solid just purely for the CC break/ immunity but the damage is also insane on slaughter with a lot of mobs.
Now this build works with my normal items ( old WW build ) just fine. but IT REALLY got crazy when I found/crafted the following.
Stone of Jordan ( 6% fire helps but is not worth a big dps loss if the ring is not 2.0 )
Anything else that can roll fire damage and still provide Crit / Crit hit damage / Strength / Vit / All resist.
Why this build is so nuts. NOTE: I could not find any online links to 2.0 gear if someone knows where I could find them please share.
Maximus - new stats are nothing like what I linked. The new sword has 15-20% fire damage increase / Strength / Fire damage roll as well as some other properties it could roll. The main thing here is the proc- Summons a demonic slave to fight by your side.
That sounds meh, but the add it spawns is pure fire damage and melees for 40-90k a hit. Ontop of that it links a fire chain with you, and with the current gear I stacked ( not very good but % fire damage ) this fire chain ticks for 400-900k a second to any enemy that goes between it.
The up time of this Demonic slave is very very high, I almost never don't have him when fighting a pack of mobs He is proced A LOT.
Firewalkers- The firewalkers I linked are nothing like the new ones, The ones I seemed to roll had 12% movement speed, a good amount of strength and all resist and the new proc is 100% weapon damage as a fire trail behind you as you walk WHICH is great for WW.
The rest of the items are just for the % fire damage to increase the fire chains ( which it has gone up when I took gear on and off. )
You still want your normal stats of Str / Crit / Crit hit / Movement speed/ All resist.
I provide myself with enough healing through Invigorate / Double shout / Inspiring pressence and some life on hit on a few items.
I have burned a T4 Keywarden in 20-40 seconds when I hit a sweet spot in the corner where he got hit by my fire chain / WW / and boots. It hits VERY hard if done right.
Packs of 30+ mobs melt insanely fast down to champs left over, which I finish off easily.
The numbers below are only from my templar ( the lower number, and my demon the crit yellows. )
T4 seems to go the smoothest, if I rolled better 2.0 gear I think it could go a lot higher, t5-6 stuff seems to kill me to quick, but the damage is there if i'm in a group party. I could use a lot more crit hit damage and crit, it seems to scale on the chain real nice as well.
Yeah, I'm running something similar, though I've got Overpower: Revel where you have Ground Stomp: Trembling Stomp, and Furious Charge: Merciless Assault for fury generation and mobility over Wrath of the Berserker. Also, I managed to pick up a Razor Strop (~400% weapon damage in a 20 yard AoE whenever you are healed by a health globe), and I've found Swords to Plowshares as good or better than Into the Fray.
Do you get fury issues? I find I run out on big targets or if multiple packs are close together. Or does the SoJ make a big difference? I don't have a Whirlwind one.
Once a big pack is dealt with and it's down to 1-2 targets and nothing is on the ground for me to stand in, I have some fury issues. but at that point ill just make sure the chain is hitting them and spam my fury generator. Or ill kite a bit to pick up some more enemy's, but as-long as im taking damage / have more then 6 targets I stay pretty half on my fury if not more.
My friend has a 2.0 SOJ that would make this build stupid so yeah it would help, I just find no use for one pre 2.0.
I like the Razor Strop idea, thats even more aoe to pile on, hopefully I pick one up soon.
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First off the
http://us.battle.net/d3/en/calculator/barbarian#WhYRkP!ehb!ccbYbb
Passives - Superstition / Unforgiving / Inspiring Presence ( I don't have fury issues I swap unforgiving out with Nerves of steel )
Frenzy can be swapped out for Bash or Cleave but I prefer frenzy for when I need single target considering the build is HEAVY aoe otherwise.
Whirlwind is to be left on Volcanic Eruption for fire damage.
Ground stomp should be left on Trembling stomp for the same reason
Into the fray is great damage boost still /is also great heal especially with the passive, Inspiring Presence.
War cry Invigorate is a great heal especially with the passive, Inspiring Presence.
Wrath of the Berserker is still solid just purely for the CC break/ immunity but the damage is also insane on slaughter with a lot of mobs.
Now this build works with my normal items ( old WW build ) just fine. but IT REALLY got crazy when I found/crafted the following.
http://www.diablowiki.net/Maximus
http://www.diablowiki.net/Fire_Walkers
Archon Gloves of Strength ( Blacksmith )
Amulet of Strength ( Jewler)
Stone of Jordan ( 6% fire helps but is not worth a big dps loss if the ring is not 2.0 )
Anything else that can roll fire damage and still provide Crit / Crit hit damage / Strength / Vit / All resist.
Why this build is so nuts. NOTE: I could not find any online links to 2.0 gear if someone knows where I could find them please share.
Maximus - new stats are nothing like what I linked. The new sword has 15-20% fire damage increase / Strength / Fire damage roll as well as some other properties it could roll. The main thing here is the proc- Summons a demonic slave to fight by your side.
That sounds meh, but the add it spawns is pure fire damage and melees for 40-90k a hit. Ontop of that it links a fire chain with you, and with the current gear I stacked ( not very good but % fire damage ) this fire chain ticks for 400-900k a second to any enemy that goes between it.
The up time of this Demonic slave is very very high, I almost never don't have him when fighting a pack of mobs He is proced A LOT.
Firewalkers- The firewalkers I linked are nothing like the new ones, The ones I seemed to roll had 12% movement speed, a good amount of strength and all resist and the new proc is 100% weapon damage as a fire trail behind you as you walk WHICH is great for WW.
The rest of the items are just for the % fire damage to increase the fire chains ( which it has gone up when I took gear on and off. )
You still want your normal stats of Str / Crit / Crit hit / Movement speed/ All resist.
I provide myself with enough healing through Invigorate / Double shout / Inspiring pressence and some life on hit on a few items.
I have burned a T4 Keywarden in 20-40 seconds when I hit a sweet spot in the corner where he got hit by my fire chain / WW / and boots. It hits VERY hard if done right.
Packs of 30+ mobs melt insanely fast down to champs left over, which I finish off easily.
The numbers below are only from my templar ( the lower number, and my demon the crit yellows. )
Do you get fury issues? I find I run out on big targets or if multiple packs are close together. Or does the SoJ make a big difference? I don't have a Whirlwind one.
My friend has a 2.0 SOJ that would make this build stupid so yeah it would help, I just find no use for one pre 2.0.
I like the Razor Strop idea, thats even more aoe to pile on, hopefully I pick one up soon.