In depth guide for Inferno Ranged Barbarian

  • #41
    Quote from MeraxesIF

    You should consider using Weapon Throw with Stupify rune. On inferno Act II+ the charmed mobs will 1shot others, and usually get 2 attacks off in a 6 sec charm. White trash has never been easier ^^


    Ya I tried it initially but I want to be able to run bosses, kill elite packs and trash. I should have mentioned the option in the guide though because it's good for people with no gear!
    Gerudo@d2jsp
  • #42
    Heyo again everyone,

    Alright so I don't really have that much crit gear, and finding a 5 reduction in fury for WT belt sure as heck isn't cheap. I was only able to afford a 3 reduction in fury. Unfortunately I don't have a 900 dps mighty weapon lying around either lol. So I tested it with all the crit gear I could scrape up, and with ITF and KS I was at about 43% crit chance. My weapon was only a meager 700 dps dagger I socketed with an emerald for some crit dmg. Gotta say just with that garbage, I was able to dish out about 30-50k dps. Right now I'm farming up enough gold to at least have a semi decent mighty weapon, till I can afford the crazy costs for a 900 dps weapon (to bad all the 900+ dmg weapons I find are always 2 handed >.
  • #43
    Quote from JCLe

    Quote from Seditiar

    Oh and about the shield thing: it's garbage. Go dual wield, it's a lot better. Double socket + 200+ strength on each weapon is way better than a shield. With decent resistances, you can survive 1 hit anyway.


    It's all about budget. If you can drop 50mil on jewelry with CHC, res, ias and critical hit damage well go for it. Otherwise, shield works.

    /e Also I don't like dieing and I rarely do with a shield so I'm happy with it :P


    That's true, but a 800+ dps weapon with 200+ strength only costs about 0.5m these days. A decent gem, which in my opinion is 60%+ crit damage, is not that expensive either. The big bonus of crit damage is: it gives you a LOT of extra damage, since you're stacking crit already anyway. The shield does give a nice armor bonus though, it just boils down to personal preference.

    Thanks for the video, I'll swap out Leap for the Sprint, that seems to do the trick to avoid most of the damage from the hell pools.
  • #44
    Quote from Seditiar

    Quote from JCLe

    Quote from Seditiar

    Oh and about the shield thing: it's garbage. Go dual wield, it's a lot better. Double socket + 200+ strength on each weapon is way better than a shield. With decent resistances, you can survive 1 hit anyway.


    It's all about budget. If you can drop 50mil on jewelry with CHC, res, ias and critical hit damage well go for it. Otherwise, shield works.

    /e Also I don't like dieing and I rarely do with a shield so I'm happy with it :P


    That's true, but a 800+ dps weapon with 200+ strength only costs about 0.5m these days. A decent gem, which in my opinion is 60%+ crit damage, is not that expensive either. The big bonus of crit damage is: it gives you a LOT of extra damage, since you're stacking crit already anyway. The shield does give a nice armor bonus though, it just boils down to personal preference.

    Thanks for the video, I'll swap out Leap for the Sprint, that seems to do the trick to avoid most of the damage from the hell pools.


    Yeah, at this point I just feel that I do enough DPS solo to clear everything with a shield, so my runs are much smoother (I rarely ever die).

    Doing more damage is fun for some people, I think not dieing is more fun :D
    Gerudo@d2jsp
  • #45
    Hey,

    I've been using WT build for a while myself however I'm struggling fairly hard because this strategy is very gear dependent (not that revenge build barbs aren't or anything). With the gold / gear available to me I've only got my dps up to around 35k and this isn't enough to complete act II with how squishy we are when we don't stack defense.

    Any strategies for increasing dps cheaply would be much appreciated.
  • #46
    Quote from FearMeMortals

    Hey,

    I've been using WT build for a while myself however I'm struggling fairly hard because this strategy is very gear dependent (not that revenge build barbs aren't or anything). With the gold / gear available to me I've only got my dps up to around 35k and this isn't enough to complete act II with how squishy we are when we don't stack defense.

    Any strategies for increasing dps cheaply would be much appreciated.


    Buy fast weapons with sockets and critial hit damage increased (I originally cleared up to act 4 with a 750 dps weapon)
    Cheap weapons can do wonders when you have high CHC. Try buying low stats item with high CHC as a priority.
    Gerudo@d2jsp
  • #47
    I suppose I should give you a bit more information about my stats.

    CHC = 59%
    CHD = 145%

    STR=1255

    Attacks per second = 1.73 (although my weapon is 1.30 so I don't understand whats happening here

    DPS with Marader's Rage is 35k

    I feel like i need to get items with STR, CHC, CHD, IAS however once you get 3 or more of these on the same item the price is astronomical. At the moment the cheaply priced items (50-100k) will give you a modest amount of STR maybe 80-100 and either CHC or IAS.
  • #48
    So, to sum this idea up, I guess, this was the thought process:

    1. We want to avoid melee combat because it's disadvantagous.
    2. Instead of rolling a ranged class, we make it work with the Barb.
    3. We try to make the 130% weapon damage Weapon Throw spammable.
    3a. To achieve this we reduce its cost down to 5 via items.
    3b. We use a mighty Weapon with Weaponmaster to get 3 of those 5 fury back, reducing the effective cost to 2.
    3c. We use the slowest, heaviest hitting possible weapon (2h) to minimize the fury cost per time. Let's say 1.00 attacks per second, that's 2 fury per second and 120 fury per minute.
    3d. We use several non-melee usable cooldown abilities to fuel this fury need. Pretty easy.

    Now that we had to give up our survival abilities(mainly passives), we can't go into melee anymore anyway and enter the realm of glass cannons. This means, we could gear for full dps and be a oneshot or spend millions to survive some hits.

    Sounds like an auto attacking Demon Hunter with zero discipline to me(I have both at 60).
    Sorry for being harsh ;)
    I apologize for any formating issues in my posts, I just can't use the new editor.Currently playing Magic 2014, see my thread:http://www.diablofans.com/topic/97565-magic-2014/
    Also, if you like Classics, try:Dungeons and Dragons Anthology ( http://www.gamersgat...ster-collection )
  • #49
    Quote from Solmyr77

    So, to sum this idea up, I guess, this was the thought process:

    1. We want to avoid melee combat because it's disadvantagous.
    2. Instead of rolling a ranged class, we make it work with the Barb.
    3. We try to make the 130% weapon damage Weapon Throw spammable.
    3a. To achieve this we reduce its cost down to 5 via items.
    3b. We use a mighty Weapon with Weaponmaster to get 3 of those 5 fury back, reducing the effective cost to 2.
    3c. We use the slowest, heaviest hitting possible weapon (2h) to minimize the fury cost per time. Let's say 1.00 attacks per second, that's 2 fury per second and 120 fury per minute.
    3d. We use several non-melee usable cooldown abilities to fuel this fury need. Pretty easy.

    Now that we had to give up our survival abilities(mainly passives), we can't go into melee anymore anyway and enter the realm of glass cannons. This means, we could gear for full dps and be a oneshot or spend millions to survive some hits.

    Sounds like an auto attacking Demon Hunter with zero discipline to me(I have both at 60).
    Sorry for being harsh ;)


    If you're gonna bash at least know your facts.

    1. Of course, this is what makes gear with strength and no vit cheap.
    2. I wasn't lucky enough to roll a Wizard or DH at launch, so I make a cheap and viable build.
    3. 145%, but yes.
    3a. This is the most important part and the obligatory one if you have no other gear.
    3b. Not really, Mighty Weapon is only used to make Impunity viable with low CHC (With Charge! it's easy not to run out of fury)
    3c. That is retarded because your fury usage spell is also your fury generator. Weapon speed was never mentioned anywhere and does not affect anything. That is why it's excluded in the math section. You can actually generate enough fury to regularly use Sprint. The only way this is relevant is when you have horrendous gear and only depend on fury generation from WC and that's just bad.
    3d. Several = 1 ??? The only point of this build is to have WC and making it as useful as possible. You can even use Impunity which buff's your team quite a lot. This leaves a lot of space for DPS increasing skills as MR, Overpower, WoTB and a sixth floating slot.

    I'm not a glass cannon, especially not with impunity. Sorry for sounding harsh ;), but misinformation is frustrating.
    Gerudo@d2jsp
  • #50
    Quote from JCLe

    If you're gonna bash at least know your facts.

    1. Of course, this is what makes gear with strength and no vit cheap.
    2. I wasn't lucky enough to roll a Wizard or DH at launch, so I make a cheap and viable build.
    3. 145%, but yes.
    3a. This is the most important part and the obligatory one if you have no other gear.
    3b. Not really, Mighty Weapon is only used to make Impunity viable with low CHC (With Charge! it's easy not to run out of fury)
    3c. That is retarded because your fury usage spell is also your fury generator. Weapon speed was never mentioned anywhere and does not affect anything. That is why it's excluded in the math section. You can actually generate enough fury to regularly use Sprint. The only way this is relevant is when you have horrendous gear and only depend on fury generation from WC and that's just bad.
    3d. Several = 1 ??? The only point of this build is to have WC and making it as useful as possible. You can even use Impunity which buff's your team quite a lot. This leaves a lot of space for DPS increasing skills as MR, Overpower, WoTB and a sixth floating slot.

    I'm not a glass cannon, especially not with impunity. Sorry for sounding harsh ;), but misinformation is frustrating.


    I just altered it a little to break it down to the essentials. I don't see the need for all the fury on crit math, if the only requirement for a spammable WT is a generation of 2 fury/sec(more with fast weapons). You can get that much from WC-Charge or use those various other generators to also fuel BR and WotB without ever going into melee combat.
    But what's the result? A ranged character with one single target, non-homing, medium if not low damage skill that has to avoid getting hit like all the others.
    I'm not totally opposed to this idea, if only it shows Blizz how broken melee is, but I'd rather spend some time leveling up a toon, who was made for ranged combat. In fact I have, I'm on Diablo with my 1 million budget DH. It's not really fun to get oneshotted by Fallen or even the wind but at least you can do it somehow with dex-nothing gear instead of dex-vit-allres. And this is exactly what you're trying to do with the Barb here, right? ;)
    I apologize for any formating issues in my posts, I just can't use the new editor.Currently playing Magic 2014, see my thread:http://www.diablofans.com/topic/97565-magic-2014/
    Also, if you like Classics, try:Dungeons and Dragons Anthology ( http://www.gamersgat...ster-collection )
  • #51
    Quote from Solmyr77

    I just altered it a little to break it down to the essentials. I don't see the need for all the fury on crit math, if the only requirement for a spammable WT is a generation of 2 fury/sec(more with fast weapons). You can get that much from WC-Charge or use those various other generators to also fuel BR and WotB without ever going into melee combat.
    But what's the result? A ranged character with one single target, non-homing, medium if not low damage skill that has to avoid getting hit like all the others.
    I'm not totally opposed to this idea, if only it shows Blizz how broken melee is, but I'd rather spend some time leveling up a toon, who was made for ranged combat. In fact I have, I'm on Diablo with my 1 million budget DH. It's not really fun to get oneshotted by Fallen or even the wind but at least you can do it somehow with dex-nothing gear instead of dex-vit-allres. And this is exactly what you're trying to do with the Barb here, right? ;)


    That isn't the point of the build at all, you need to generate fury elsewhere to activate BR etc. This way you don't need any other generators.

    Barb has built in armor from strength and 30% less damage taken. I'm not sure why you are trying to compare two classes that have next to nothing in common to eachother. Barb offers some utility that DH's don't, the good ''class cannon'' gear that you keep mentioning that we use (I'm not) is cheaper for barbs, etc.

    Anyway, I agree with you that DH is a better class all around, especially for pure DPS.

    /e @ FearMeMortals

    The only thing I can suggest is really try to be lucky on the AH for weapons with both Crit hit damage and a socket. Your gear is fine as is (for a low budget) but wearing a shield before getting a good amount of DPS isn't a good idea.
    Gerudo@d2jsp
  • #52
    Quote from JCLe

    I'm not sure why you are trying to compare two classes that have next to nothing in common to eachother. Barb offers some utility that DH's don't, the good ''class cannon'' gear that you keep mentioning that we use (I'm not) is cheaper for barbs, etc.


    I'm doing that because I play both. Actually I've only played my DH for a while now. The alternative to rolling her would have been something like this build. I've been at that point with my Barb, where I just wanted to stay in the back and throw my weapons every once in a while. Didn't feel impressive. Now you've come up with an idea to at least spam Weapon Throw instead of running around in circles waiting for fury from that regenerating passive and it's quite nice, but.. it's very, very limited compared to the DH. You may be able to take a hit or two because you've spent more than a million on gear which would only buy you str-nothing gear, but you're also doing much less damage and you don't have the escape utilities from the discipline skills.
    I apologize for any formating issues in my posts, I just can't use the new editor.Currently playing Magic 2014, see my thread:http://www.diablofans.com/topic/97565-magic-2014/
    Also, if you like Classics, try:Dungeons and Dragons Anthology ( http://www.gamersgat...ster-collection )
  • #53
    Quote from JCLe

    Quote from Solmyr77

    So, to sum this idea up, I guess, this was the thought process:

    1. We want to avoid melee combat because it's disadvantagous.
    2. Instead of rolling a ranged class, we make it work with the Barb.
    3. We try to make the 130% weapon damage Weapon Throw spammable.
    3a. To achieve this we reduce its cost down to 5 via items.
    3b. We use a mighty Weapon with Weaponmaster to get 3 of those 5 fury back, reducing the effective cost to 2.
    3c. We use the slowest, heaviest hitting possible weapon (2h) to minimize the fury cost per time. Let's say 1.00 attacks per second, that's 2 fury per second and 120 fury per minute.
    3d. We use several non-melee usable cooldown abilities to fuel this fury need. Pretty easy.

    Now that we had to give up our survival abilities(mainly passives), we can't go into melee anymore anyway and enter the realm of glass cannons. This means, we could gear for full dps and be a oneshot or spend millions to survive some hits.

    Sounds like an auto attacking Demon Hunter with zero discipline to me(I have both at 60).
    Sorry for being harsh ;)


    3. 145%, but yes.



    Would you mind explaining this little tidbit, isn't it 130? Or am I missing something really tiny detail
  • #54
    This build looks amazing..but maybe I'm just an idiot, because I run out of fury so quick that I end up running from everyone with no ability to cause damage. Also, people keep mentioning WT as a fury generator, yet it costs 10 fury without any fury reduction gear. What am I missing here?


    Edit: Could it simply be a case of not enough crit gear yet? My crit is only 32% with BR (yes, very low, but I figured I could still maintain some sort of fury pool, but I haven't even come close)
  • #55
    Quote from Paradigm

    Would you mind explaining this little tidbit, isn't it 130? Or am I missing something really tiny detail

    Woops, it's +10% from no return not 15%, so 140%!

    This build looks amazing..but maybe I'm just an idiot, because I run out of fury so quick that I end up running from everyone with no ability to cause damage. Also, people keep mentioning WT as a fury generator, yet it costs 10 fury without any fury reduction gear. What am I missing here?


    For it to be a fury generation you need another IFG (Initial fury generator, like War Cry). That way, you can start pumping out WT's and get your fury up.
    Gerudo@d2jsp
  • #56
    What about replacing WotB/Overpower with Threatening Shout with Intimidate rune (slow enemies' movement by 30%)? A damage/movement speed debuff seems like a helpful (and potentially life-saving) thing for a ranged barbarian constantly trying to be outside of melee range. Fast elite/champion packs would still be able to catch up to the current build, and instead of USING 20 fury per use with Sprint, Threatening Shout GENERATES 15 fury and is usable every 15 seconds (while having a cooldown of 15 seconds, so able to be kept up at all times). :?:
  • #57
    Quote from Paradigm

    Would you mind explaining this little tidbit, isn't it 130? Or am I missing something really tiny detail

    you are missing the 10% from passive which is 140% , idk why the OP says its 145% maybe its typo or maybe i am missing something

    Quote from JCLe

    No Return : This is the only reason why I thought of this build. Makes AS really strong against bosses and gives you +15% damage because it acts like Into the Fray for BR, so you can use Marauder’s Rage.



    did you mean No escape? also i didn't understand how ti give 15% damage because the passive gives 10% to AS and WT.

    Thanks for the guide , i happened to try a build like before but i didnt have the enough items , i really want to try it again with proper items , but i will have to farm for gold to buy my items (I already have defensive build gear 90k hp , 900+all resist) but i still want to try this for boredom.

    Edit: The only bad skill i had to use when i tried a crit range build ages ago was overpower , maybe because if happen and i use it melee range many mobs can 1 shot me xD , it will always be better to change it with another skill that you can use more often like sprint or ground stomp (ground stomp preferable , it wont cost fury , it will give you free fury and help you raise the gap between you and any enemy that will tele to you or maybe vortex or w/e).

    Edit 2: Also i have question , why do you bother with IAS items ? i know they increase the shown dps but they won't raise the damage you do per WT won't it? I mean the dps in the stats window tell you the damage you can do per seconds , so if you have 2 atk speed and each auto attack does 15k then your dps will be 30k , but if happen and you did 1 hit and stopped then you only did 15k in that second , and when it goes to skills like AS you will only do your weapons damage+crit if happened and the attack speed will only effects animation , I don't know about WT will the 2 atk speed let you spam 2 WT in 1 second?.

    Edit 3: I made attack speed test myself , i can see the only skill in that build that really has real effect from attack speed is Weapon Throw , i can see now why attack speed is a good stat for this build , basically because 2 attack speed means you can throw 2 axes in 1 second , the thing is you will burn fury fast , this why you need to manage your fury , The only sad thing is blizzard wants to nerf the attack speed , if our 2 attack speed nerfed to less than 2 then it will be bad ( i know with more items you can near 3) but what is the point of that if blizzard nerfed it. All what we can do is waiting..

    Also as a comment about range barb , the only thing that make other ranges better than us is , they have higher damage skills + they have better survivelity than us being range (For barb to survive you need tons of health and resist , being range means you will lose tons of health and resist , when for wizards they have force armor , and demon hunters have smoke screen ,, Blizzard should buff barb.
    Also a last point about your Con for range barb (revenge-less) , there is a big chance blizzard will nerf revenge in patch 1.1.0 , we may have to kite lol.
  • #58
    Quote from Thorr

    What about replacing WotB/Overpower with Threatening Shout with Intimidate rune (slow enemies' movement by 30%)? A damage/movement speed debuff seems like a helpful (and potentially life-saving) thing for a ranged barbarian constantly trying to be outside of melee range. Fast elite/champion packs would still be able to catch up to the current build, and instead of USING 20 fury per use with Sprint, Threatening Shout GENERATES 15 fury and is usable every 15 seconds (while having a cooldown of 15 seconds, so able to be kept up at all times). :?:


    TS has too short of range to hit enough mobs with the slow plus you need sprint for some things that TS can't help with like avoiding blood pools on Az
  • #59
    Questions for this build:

    What follower do you use? Scoundrel?

    DW, Shield, or 2H?

    Do you use Red gems on gear and Green on weapon(s), or something else?

    Do you forgo IAS and LoH stats?
  • #60
    Quote from scorpious1109

    Questions for this build:

    What follower do you use? Scoundrel?

    DW, Shield, or 2H?

    Do you use Red gems on gear and Green on weapon(s), or something else?

    Do you forgo IAS and LoH stats?


    I use templar but any follower can work
    Dual Wield is ideal for DPS (most possible critical hit damage increased) but you can also go 1h/shield or 2h
    IAS is good for DPS but LoH isn't necessary (and not very good)
    Green on weapon
    Gerudo@d2jsp
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