Curious if any other Barbs are thinking about doing more public games or group games in general. I typically have been playing WW for the speed it provides, but in a group of 4 it's not really an ideal build. However, on some other builds I do feel a lot slower and less efficient.
What builds people are using to try and farm with speed while playing with full groups?
Edit: I also mainly play hardcore... and like being a little over cautious
Was playing around with Thunderstrike and have to say it rocks. Pair that with a good cyclone strike monk and it almost seems faster to me than even a ww build. Just wish I wasn't so fearful of dying... I kept rend around just in case but found myself barely ever using it.
I use the Forced March rune for sprint. Other than that, i might add in warcry but that's about it.It's pretty much the same except for the sprint rune.
I'm a bit late to the party, so to speak, but I'd probably do something like the following if I wanted to keep the same gear (including rare 1-hander + EF) I use for whirlwind / HotA: http://us.battle.net...YURP!ZYg!aYZcYZ
The idea is to group enemies up and lock them down via Wrenching Smash and Thunderstrike so that the rest of the party can nuke them more easily and with less danger. Brawler supports that effort by making Thunderstrike more likely to get killing blows. Clobber is there to perform a similar task for single targets as well as to generate extra fury for Thunderstrike when needed. I went with Insanity over Thrive on Chaos since it's easier to stay with the party this way but you still have Insanity to shine when needed. The rest is probably self-explanatory, but the stuns should help with any annoyance people usually have when using EF's in parties.
If I was willing to regear a bit to pick up an SoJ and Skorn with reduced HotA cost, I might try something like this instead: http://us.battle.net...YgRP!ZYg!aYZbaZ
With HotA only costing 10 Fury with a slow weapon and no Thrive on Chaos, we should be able to run Marauder's Rage over Into the Fray for a significant damage increase. This makes Sprint less spammable since we don't generate as much fury, so I included Grim Harvest to make up somewhat for the lost mobility and slower runs while providing a little extra fury to power HotA.
EDIT: On further reflection, I think Bash: Clobber is going to be superior to Frenzy: Smite, so I changed it out.
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...and if you disagree with me, you're probably <insert random ad hominem attack here>.
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What builds people are using to try and farm with speed while playing with full groups?
Edit: I also mainly play hardcore... and like being a little over cautious
The idea is to group enemies up and lock them down via Wrenching Smash and Thunderstrike so that the rest of the party can nuke them more easily and with less danger. Brawler supports that effort by making Thunderstrike more likely to get killing blows. Clobber is there to perform a similar task for single targets as well as to generate extra fury for Thunderstrike when needed. I went with Insanity over Thrive on Chaos since it's easier to stay with the party this way but you still have Insanity to shine when needed. The rest is probably self-explanatory, but the stuns should help with any annoyance people usually have when using EF's in parties.
If I was willing to regear a bit to pick up an SoJ and Skorn with reduced HotA cost, I might try something like this instead: http://us.battle.net...YgRP!ZYg!aYZbaZ
With HotA only costing 10 Fury with a slow weapon and no Thrive on Chaos, we should be able to run Marauder's Rage over Into the Fray for a significant damage increase. This makes Sprint less spammable since we don't generate as much fury, so I included Grim Harvest to make up somewhat for the lost mobility and slower runs while providing a little extra fury to power HotA.
EDIT: On further reflection, I think Bash: Clobber is going to be superior to Frenzy: Smite, so I changed it out.