Ww Barb Still Op After 1.0.5 Patch Yes or No?

  • #1
    As u can see from the video WW Barb Killing 6 Elit Packs at once on High Difficult with +1 party member (all time dead :D ).

    What's your Opinion is the WW Barb Still OP as F**K Yes or No ?
  • #2
    yes with good gear, also the more packs the better the barb becomes because of his strong aoe coupled with life steal at which point you can die only if you get 1 shot
  • #3
    Quote from Gnarf

    yes with good gear, also the more packs the better the barb becomes because of his strong aoe coupled with life steal at which point you can die only if you get 1 shot

    That's a Low Gear Barb :)
  • #4
    Quote from ZFPuhi

    Quote from Gnarf

    yes with good gear, also the more packs the better the barb becomes because of his strong aoe coupled with life steal at which point you can die only if you get 1 shot

    That's a Low Gear Barb :)


    give us his profile, i bet he has good gear
  • #5
    This Gear is really low... at low price as you wrote in the video description.

    Etsuo#2319

    His Gear is worth +500mil on EU AH. Every Barb can have it...


    so long,
    Yackz
  • #6
    Quote from Yackz

    This Gear is really low... at low price as you wrote in the video description.

    Etsuo#2319

    His Gear is worth +500mil on EU AH. Every Barb can have it...


    so long,
    Yackz

    hahah Maybe 500 mil now, but i have sniped all of his Gear and it wasn't 500 mil :)
  • #7
    yeah barbs are op. oh wait no classes with good gear is op
  • #8
    Quote from ZFPuhi

    That's a Low Gear Barb

    Quote from ZFPuhi

    hahah Maybe 500 mil now, but i have sniped all of his Gear and it wasn't 500 mil


    Even if you sniped all this gear under 500mil... it's not a low gear/price barb as you mention it...

    so long,
    Yackz
  • #9
    Overpower is overpowered, especially with WW spec.

    Crushing advance gives you 35% damage redirection, meaning not only do you take 35% less damage it gets redirected back at monster. To make it even more OP, Life STEAL still works 100% with overpower and was not subject to the original LoH nerf, so you get massive heals from it that only get bigger as MP goes up.

    Enjoy it before its nerfed.
  • #10
    didn't watch the video..do it on mp10 please, maybe then anyone cares..
  • #11
    You consider gear like THAT low? Man, seems like mine's six feet under then...
  • #12
    you talk like 500 million is nothing....
    to some players like myself I feel lucky to have close to 10 million.
  • #13
    Armory: http://eu.battle.net/d3/en/profile/etsuo-2319/hero/321322

    There are several rather cheap pieces (shoulder 1-2M, weapons lack another stat like lifesteal or loh to get expensive and that helmet is cheap as f*ck without a mainstat) but IK pieces alone and that really well rolled blackthorne's pants/soj/lacuni bump the total price by hundreds of millions.

    tldr: With gear barb is still very strong, without they have a noticeable harder time managing rage.
  • #14
    Depends on how you judge overpowered. If you judge it by "kill faster and survive better than anyone ever did in this game with no gear" then no, he's not. However, if you judge it by "kill faster and survive better than anyone with equal budget gear", then yes, he is very much overpowered! Not nearly as overpowered as in 1.0.4, but definitely quite overpowered.

    The only adjustment you need to make is have more survivability than before in case you are missing some, even if it means to lose some DPS. Then, with the same investment, you will still out-class any other class/build with the same amount invested in gear as you.
  • #15
    Comparing my monk with 40k dps (400 AR/4500 armor/38k hp) to my WW barb with 90k dps (300 AR/6500 armor/38k hp) monk seems to be way stronger: he gains spirit faster, is more safe to get into combat (barb could be killed in just 2 seconds while monk can simply blind everyone after 2 hits) and i almost never die. Monk's budget is way lower too. Probably killspeed is a bit slower but to my mind it's better to go without deaths and kill slower than to die 10 times in a row sometimes.
  • #16
    Quote from Valiantshiro

    Comparing my monk with 40k dps (400 AR/4500 armor/38k hp) to my WW barb with 90k dps (300 AR/6500 armor/38k hp) monk seems to be way stronger: he gains spirit faster, is more safe to get into combat (barb could be killed in just 2 seconds while monk can simply blind everyone after 2 hits) and i almost never die. Monk's budget is way lower too. Probably killspeed is a bit slower but to my mind it's better to go without deaths and kill slower than to die 10 times in a row sometimes.


    The 100 AR makes all the difference, almost as much as the armor. You also could have more lifesteal/LOH on the monk than the barb. With equal stats (for argument, both classes have 60k dps, 400 AR, 5k armor, 38k HP), the barb will outlive the monk in most situations easily.
  • #17
    2000 armor > 100 resist in practically every situation (use EHP calculator to verify!).

    That said, though, it doesn't matter how much gold you have invested if you have it invested wrong. If your monk has good life steal and life on hit while your barb does not, no wonder your barb dies so easily. Also, are the monk stats after skill/passive bonuses? If not, then obviously he's even tankier compared to your barb that probably uses no defensive skills/passives (you really shouldn't in 1.0.5, except maybe bloodthirst). Besides, 90k DPS is quite high if you're using a stat stick off hand with low DPS, but quite low if your off hand has the same DPS as your main hand.
  • #18
    Quote from Fallactic

    Quote from Valiantshiro

    Comparing my monk with 40k dps (400 AR/4500 armor/38k hp) to my WW barb with 90k dps (300 AR/6500 armor/38k hp) monk seems to be way stronger: he gains spirit faster, is more safe to get into combat (barb could be killed in just 2 seconds while monk can simply blind everyone after 2 hits) and i almost never die. Monk's budget is way lower too. Probably killspeed is a bit slower but to my mind it's better to go without deaths and kill slower than to die 10 times in a row sometimes.


    The 100 AR makes all the difference, almost as much as the armor. You also could have more lifesteal/LOH on the monk than the barb. With equal stats (for argument, both classes have 60k dps, 400 AR, 5k armor, 38k HP), the barb will outlive the monk in most situations easily.

    Quote from GalZohar

    2000 armor > 100 resist in practically every situation (use EHP calculator to verify!).

    That said, though, it doesn't matter how much gold you have invested if you have it invested wrong. If your monk has good life steal and life on hit while your barb does not, no wonder your barb dies so easily. Also, are the monk stats after skill/passive bonuses? If not, then obviously he's even tankier compared to your barb that probably uses no defensive skills/passives (you really shouldn't in 1.0.5, except maybe bloodthirst). Besides, 90k DPS is quite high if you're using a stat stick off hand with low DPS, but quite low if your off hand has the same DPS as your main hand.


    All stats are counted including all passives. Barb's LoH = 800 + he has LL = 2,8%. Monk's Loh = 680-ish and no LL at all. Barb's passives are WM (for crit)/Ruthless (same purpose)/Superstition (to compensate lack of resistances). I was using a mid-rolled Skorn (1300 dps/290 str/240 crit hit dmg) - the main source of my dps.
    I think the biggest problem for barb is getting rage from 0 (if you die or just running a long distance from mob to mob) - 'cause i'm using a bash (Instigation) as a generator. Since my swings are slow with Skorn, if I engage 2-3 "hard" monsters they can multishot me in just a sec. With Monk i'll simply blind them all and escape or just kill fast.
  • #19
    Quote from Valiantshiro

    Quote from Fallactic

    Quote from Valiantshiro

    Comparing my monk with 40k dps (400 AR/4500 armor/38k hp) to my WW barb with 90k dps (300 AR/6500 armor/38k hp) monk seems to be way stronger: he gains spirit faster, is more safe to get into combat (barb could be killed in just 2 seconds while monk can simply blind everyone after 2 hits) and i almost never die. Monk's budget is way lower too. Probably killspeed is a bit slower but to my mind it's better to go without deaths and kill slower than to die 10 times in a row sometimes.


    The 100 AR makes all the difference, almost as much as the armor. You also could have more lifesteal/LOH on the monk than the barb. With equal stats (for argument, both classes have 60k dps, 400 AR, 5k armor, 38k HP), the barb will outlive the monk in most situations easily.

    Quote from GalZohar

    2000 armor > 100 resist in practically every situation (use EHP calculator to verify!).

    That said, though, it doesn't matter how much gold you have invested if you have it invested wrong. If your monk has good life steal and life on hit while your barb does not, no wonder your barb dies so easily. Also, are the monk stats after skill/passive bonuses? If not, then obviously he's even tankier compared to your barb that probably uses no defensive skills/passives (you really shouldn't in 1.0.5, except maybe bloodthirst). Besides, 90k DPS is quite high if you're using a stat stick off hand with low DPS, but quite low if your off hand has the same DPS as your main hand.


    All stats are counted including all passives. Barb's LoH = 800 + he has LL = 2,8%. Monk's Loh = 680-ish and no LL at all. Barb's passives are WM (for crit)/Ruthless (same purpose)/Superstition (to compensate lack of resistances). I was using a mid-rolled Skorn (1300 dps/290 str/240 crit hit dmg) - the main source of my dps.
    I think the biggest problem for barb is getting rage from 0 (if you die or just running a long distance from mob to mob) - 'cause i'm using a bash (Instigation) as a generator. Since my swings are slow with Skorn, if I engage 2-3 "hard" monsters they can multishot me in just a sec. With Monk i'll simply blind them all and escape or just kill fast.


    TBH, the skorn might be the source of your issue. You may want to try 2x 1h weapons as you can balance stats on it easier and for less overall gold. I recently dropped war cry for overpower-crushing advance, and as long as you have the crit to back it up, you can keep up the 35% less damage taken. You can also try swapping out bloodthirst for superstition as a passive, as crushing advance covers for the loss in mitigation. I am very keen on crushing advance mainly because i can keep 100% uptime on it, and having a flat 35% extra damage reduction (in the form of a very nice reflect) is great.

    I have 550 AR, 66k (unbuffed) dps, 57.5% crit, 5.2% lifesteal (8.2% with passive), 5100 armor and a little over 1100 LOH with 47k life. I did mp7 ubers tonight with some friends and never died unless everyone else died. I had no issues running through Maghda's arcane sentries if i had to get to king. Ghom never got me below 80%, and i soloed Siegebreaker to 40% while the rest of my group killed ZK. Barbs are really gear dependent to become overpowered, but they are not the most expensive to gear anymore.
  • #20
    Yes, all points towards skorn being the issue. 90k DPS with skorn is not enough for life steal and 800 loh just doesn't cut it with such a slow attack speed. Sell the skorn for a decent dual-wield setup (strong main hand (high DPS with 1-2 (3 if you're really rich) damage stats but no ls/loh, weak stat stick offhand with LS and maybe LOH along with as much dmg stats as you can afford) and you'll already see a huge improvement without investing any additional gold.

    By using a skorn you're giving up on one of the big factors that make the sprint/whirlwind barb overpowered.
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