I am quite new to the barbarian class and am creating a WW barb for kicks and am somewhat confused as to what to search for in a main hand and off hand weapon. I'll jot down what I think I know and would appreciate any feedback on it.
Main hand:
Damage for sprint whirls is based off weapon damage range. Due to this weapon speed is not wanted. But should I only be searching for high average damage? Or are modifiers such as % damage or +min or +Max damage additional modifiers that I need to take into account as well? Currently bought a cheap 730 average damage mace with 900 LoH and a socket for crit damage. Basically trying to determine if/how the damage modifiers effect sprint damage before I actually invest in a weapon.
Off hand:
Because damage here only applies 50% for whirlwind and bash dps is relatively unimportant. Stack up on stats such as strength, crit damage, Loh, atk speed and vit roughly in that order depending on need. That being said I am using a 450 dps, 200 str, 90% crit dam via socket, 950 LoH, 80 vit dagger that was purchased cheaply. If my understanding is correct I ideally just want atk speed and natural crit damage additionally?
Jewelry:
Going to assume average damage here trumps all other offensive stats here as well? Won't drive up your dips on chr screen but will be the most effective on build if my understanding is correct.
And one last random question, for elite mobs that run away is it best to finish the last mob by cornering and bashing (what I have been doing) or sprint in some fashion and run away to kite the mob into the whirlwind? Generally just try to get one sprint to tick on the mob and bash away. Anyway, thanks for any feedback.
My current crit chance is 50% w/ weapons master + ruthless + battle rage with 324% crit damage.
Basically it's a bit low All Res, need some more life regen, can sacrifice some armor. Basically seems like the bracers will be the thing that most needs replacing along with one of the rings for All Res and maybe some life regen if I can find it for cheap. Since I've spent less than 15 million on this build using random items from my 'to sell' box plus some other stuff I've found for cheap on the AH just looking for a direction and as of right now for the most part I never die in A3 unless it's a fast mob that runs molten around the entire screen stacking moltens or plagues or just is fast and fire chains me constantly.
So while I think I have a direction in the mitigation, it's primarily what to look for in a weapon next so I can throw some actual money on the item. This chr is primarily just going to be a speed XP farmer just needs to be able to jam past white mobs and have them die in the sprint whirlwind wake so being able to dish out some very strong sprint damage will be key to what I'm trying to build. It seems like mighty weapons are the way to go for 'end game' whirl barbs? I might have to price it out getting some Lacuni Prowlers as well for this but somehow I think that'll exceed my miniscule budget as most of my funds are still going to my DH.
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Main hand:
Damage for sprint whirls is based off weapon damage range. Due to this weapon speed is not wanted. But should I only be searching for high average damage? Or are modifiers such as % damage or +min or +Max damage additional modifiers that I need to take into account as well? Currently bought a cheap 730 average damage mace with 900 LoH and a socket for crit damage. Basically trying to determine if/how the damage modifiers effect sprint damage before I actually invest in a weapon.
Off hand:
Because damage here only applies 50% for whirlwind and bash dps is relatively unimportant. Stack up on stats such as strength, crit damage, Loh, atk speed and vit roughly in that order depending on need. That being said I am using a 450 dps, 200 str, 90% crit dam via socket, 950 LoH, 80 vit dagger that was purchased cheaply. If my understanding is correct I ideally just want atk speed and natural crit damage additionally?
Jewelry:
Going to assume average damage here trumps all other offensive stats here as well? Won't drive up your dips on chr screen but will be the most effective on build if my understanding is correct.
And one last random question, for elite mobs that run away is it best to finish the last mob by cornering and bashing (what I have been doing) or sprint in some fashion and run away to kite the mob into the whirlwind? Generally just try to get one sprint to tick on the mob and bash away. Anyway, thanks for any feedback.
Basically it's a bit low All Res, need some more life regen, can sacrifice some armor. Basically seems like the bracers will be the thing that most needs replacing along with one of the rings for All Res and maybe some life regen if I can find it for cheap. Since I've spent less than 15 million on this build using random items from my 'to sell' box plus some other stuff I've found for cheap on the AH just looking for a direction and as of right now for the most part I never die in A3 unless it's a fast mob that runs molten around the entire screen stacking moltens or plagues or just is fast and fire chains me constantly.
So while I think I have a direction in the mitigation, it's primarily what to look for in a weapon next so I can throw some actual money on the item. This chr is primarily just going to be a speed XP farmer just needs to be able to jam past white mobs and have them die in the sprint whirlwind wake so being able to dish out some very strong sprint damage will be key to what I'm trying to build. It seems like mighty weapons are the way to go for 'end game' whirl barbs? I might have to price it out getting some Lacuni Prowlers as well for this but somehow I think that'll exceed my miniscule budget as most of my funds are still going to my DH.