Hey guys, I am looking to build a WW Barb but I have a few questions first.
Overall
1. Right now I have a great Monk who can farm all of Inferno. In order to build a Uber Barb, I'll have to sell his gear. Is a WW Barb better/more fun/cheaper than a Monk? (Personal opinion allowed)
2. What are WW Barbs strengths and weaknesses?
Gear
3. Weapons? What type and what stats? I know crit dmg, strength are must. But what else should I be looking for? Any specific items would be great. (Looking at no more than 160mil total)
4. LoH and/or Life steal. Which is better and how much do I need? I know for Monk LoH is great and my Monk has 2k LoH which makes him able to tank plagued and molten without moving. Just wondering how that compares to Barbs and how often it procs with WW.
5. How much All Resist and defense do I need? I don't want to waste money stacking too much since resist, at a point, becomes not worth the return.
6. How much VIT/HP and STR/DMG do I need to farm Act 3 Inferno efficiently?
Any other thoughts and opinion are more than welcome.
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if their is one thing i miss atm its having more than 1 char that can face roll a3
the advantages of a ww barb are:
speed
godly tanking
spin2win mentality
imo low gear requirements (got a friend through a4 inferno without much problems with an 18 mill budget
the weaknesses are:
the fury management can be a pain
single target is meh
the problem is, I cant afford two chars that can face roll. I know my monk can but its a bit slow as he is more about surviving. I also want to try something different. but, I think I can sell my monk weapons and buy cheaper replacements to get some gold to build my Barb. Selling both of his weapons would get me 200-300 million. Could buy cheaper weapons for my monk and use the rest to build my barb. But finding fist weapons with high dmg and high LoH are rare to come buy.
Level a barb and gear him good enough to run act1. See if you like it and then consider selling your monk stuff.
I made it this way.
At the beginning the build was not so popular so I could not check with others. I both some cheap gear with crit % to see how it handles act1, I like it and farmed some more with my DH to gear my barb. I didn't even bothered finishing the game with the DH after I got my barb geared enough to run act3 - it was that addictive.
Yeah, got the vile ward really cheap and use it purely for the resist since I'm stacking physical.
Was wondering, are rare weapons better choice than the two legendary options for axes?Would love to get the two bul weapons but since they are both mighty weapons...
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Monks now get a overcap 10% passive so your looking at 35 % run speed vs the barbs 65%
The barb is still faster because he can damage stuff while moving, when I'm running it anything that can keep up gets kitted to the next pack and killed together.
the entry point for me in act 3 was
600 all res
5k ac
1400 loh
30k hp
30k dps
I was able to clear all packs at this point, little slow some deaths to stupidity some kitting with torando.
you can drop the extra loh the higher your mitigation
As far as weapons a mighty weapon reduces the crit requirement as your gaining rage from hits which is a smoother run but less dmg.
There are points where your rage starved and can't sprint around and whirl which you really need to be doing or you will get surrounded and go splat.
The no fury is so annoying. I just got a barb this weekend too. I have a wiz that can clear act 3. I'm not stripping it to gear the barb though. I'm building the barb from scratch. I think you should keep the monk. Unless you're really really devoted to the barb.
I made a Barb and am leveling him to 60, I bought gear for him for less than 300k gold. But I didn't prioritize Strength, so most of the pieces don't have Strength. Would that be a problem? I have enough Vit/Resist/Aspd/Crit/LoH, it's just some Strength that's missing...
Would that be a problem? Should I try and sell the pieces without Strength and try to replace them? Or will they be overtly expensive since they'd have Str/Vit/Resist?
(For the Helm socket, should I use a Ruby or an Amethyst? I think Ruby might be best for Paragon exp, since Ruby only affects monster kill exp, and that's pretty much the only way to get Paragon exp.)
Agree with the first guy - don't sell your monk's gear. The reason you're bored with the monk isn't the class but not having other options. If you only have one viable character you'll get bored with it no matter what.
I can't answer the more in-depth questions because I only played WW for a few nights after hitting 60. But I have plenty of gold so my WW gear was fine, and I can answer the question of whether it was fun for me -- it was not. I found WW incredibly boring, slow and annoying in a number of ways. For one, with 54% crit and Into the Fray, and a 1h mighty weapon in my mainhand, I still wasn't gaining nearly enough fury to comfortably keep WW going. For another, being chained to the tornados rune on sprint meant I ran around much slower. Lastly the damage just wasn't very good, despite having around 70k damage (buffed) in the character window. I'm using the merciless assault build now and am really enjoying my barb much more. I kill faster, I'm more survivable, I can use marathon with sprint, I can sell my expensive LoH gear and just use rend (bloodlust), or a weap with life leech... and most importantly I find it way more fun than WW.
@ the above guy, you always want a high primary stat. Without it your damage will be low. Even boosting crit and crit damage won't help much if the damage you're increasing your crit on is low to begin with. And unless you're paragon-100 I have no idea why you'd put anything but a fat red gem in your helm.
Mighty weapons are not that bad for fury generation, but you'll need a lot of Crit chance on your armor for compensation
i run a mighty weapon 24/7 atm cuz i got a lucky drop on it. I find fury management much easier with it. currently at 40% crit chance with passives, without br/bezerk
Overall
1. Right now I have a great Monk who can farm all of Inferno. In order to build a Uber Barb, I'll have to sell his gear. Is a WW Barb better/more fun/cheaper than a Monk? (Personal opinion allowed)
2. What are WW Barbs strengths and weaknesses?
Gear
3. Weapons? What type and what stats? I know crit dmg, strength are must. But what else should I be looking for? Any specific items would be great. (Looking at no more than 160mil total)
4. LoH and/or Life steal. Which is better and how much do I need? I know for Monk LoH is great and my Monk has 2k LoH which makes him able to tank plagued and molten without moving. Just wondering how that compares to Barbs and how often it procs with WW.
5. How much All Resist and defense do I need? I don't want to waste money stacking too much since resist, at a point, becomes not worth the return.
6. How much VIT/HP and STR/DMG do I need to farm Act 3 Inferno efficiently?
Any other thoughts and opinion are more than welcome.
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if their is one thing i miss atm its having more than 1 char that can face roll a3
the advantages of a ww barb are:
speed
godly tanking
spin2win mentality
imo low gear requirements (got a friend through a4 inferno without much problems with an 18 mill budget
the weaknesses are:
the fury management can be a pain
single target is meh
just started a game of HoN. ill finish this later
My Monk BTW: http://us.battle.net/d3/en/profile/ScyberDragon-1275/hero/21623733 (Missing his two inna pieces and legendary bracers that my brother is currently borrowing to farm)
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I made it this way.
At the beginning the build was not so popular so I could not check with others. I both some cheap gear with crit % to see how it handles act1, I like it and farmed some more with my DH to gear my barb. I didn't even bothered finishing the game with the DH after I got my barb geared enough to run act3 - it was that addictive.
Was wondering, are rare weapons better choice than the two legendary options for axes?Would love to get the two bul weapons but since they are both mighty weapons...
Find any Diablo news? Contact me or anyone else on the News team
The barb is still faster because he can damage stuff while moving, when I'm running it anything that can keep up gets kitted to the next pack and killed together.
the entry point for me in act 3 was
600 all res
5k ac
1400 loh
30k hp
30k dps
I was able to clear all packs at this point, little slow some deaths to stupidity some kitting with torando.
you can drop the extra loh the higher your mitigation
As far as weapons a mighty weapon reduces the crit requirement as your gaining rage from hits which is a smoother run but less dmg.
There are points where your rage starved and can't sprint around and whirl which you really need to be doing or you will get surrounded and go splat.
Would that be a problem? Should I try and sell the pieces without Strength and try to replace them? Or will they be overtly expensive since they'd have Str/Vit/Resist?
(For the Helm socket, should I use a Ruby or an Amethyst? I think Ruby might be best for Paragon exp, since Ruby only affects monster kill exp, and that's pretty much the only way to get Paragon exp.)
I can't answer the more in-depth questions because I only played WW for a few nights after hitting 60. But I have plenty of gold so my WW gear was fine, and I can answer the question of whether it was fun for me -- it was not. I found WW incredibly boring, slow and annoying in a number of ways. For one, with 54% crit and Into the Fray, and a 1h mighty weapon in my mainhand, I still wasn't gaining nearly enough fury to comfortably keep WW going. For another, being chained to the tornados rune on sprint meant I ran around much slower. Lastly the damage just wasn't very good, despite having around 70k damage (buffed) in the character window. I'm using the merciless assault build now and am really enjoying my barb much more. I kill faster, I'm more survivable, I can use marathon with sprint, I can sell my expensive LoH gear and just use rend (bloodlust), or a weap with life leech... and most importantly I find it way more fun than WW.
@ the above guy, you always want a high primary stat. Without it your damage will be low. Even boosting crit and crit damage won't help much if the damage you're increasing your crit on is low to begin with. And unless you're paragon-100 I have no idea why you'd put anything but a fat red gem in your helm.
i run a mighty weapon 24/7 atm cuz i got a lucky drop on it. I find fury management much easier with it. currently at 40% crit chance with passives, without br/bezerk
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