Considering that XP on that legendary was one of it's random 2 rolls, what's to stop it rolling on rares? Why would they get random stats from different stat pools?
Rollback Post to RevisionRollBack
And may the odds be ever in your favour. Emmo#2406
i posted a very long rant about this topic yesterday, in both these forums and official forums, i doubt it got read, but basically i think that the stat budget in d3 is the crux of the whole system. Its not really about the drop rates, we are getting plenty of loot (after they fix the 1.03 "bug" this/next week anyways for act3/4 but thats besides the point)
I really think they need to take a LOT of the randomness out of the system, gut out all the useless junk, filler stats, instead of giving us pickup radius, health globes, extra resists on top of resist all, they should either lower the chance of those filler stats, and give more items better stats overall, or something, so that we arent just getting 95 out of 100 rares that we vendor...i know the good loot should be rare, and awesome when you get it...but...i feel the game is nickel and diming us at times, esp for people starting to gear up..WITHOUT using the AH
for example, my dh, has slowly been getting upgrades, but the ones he has gotten, the so called sweet 63's, are usually just a few stats above my 61's or even 60's...so its like yay i gained 10 dexterity and 10 vitality...but it should be like oh sweet i gained 50 dex and 40 vitality, nice one! a 63 should be meaningful, base stats should be buffed across the board on all loot in my opinion.
The difference of a max 62, and a first starter 63 is so mininmal its a joke...then you roll a 63 with +200 dex or more on an item and its like holy crap, but those moments are so extremely rare, like the % of the roll to get that sweet drop, is so little that you get +10 dex items like 99% of the time...every time...and lucky to get that when it does happen.
They need to fix up the disparity between ilvls, the ilvl i guess is fine system although not really, cuz they did it half assed to begin with, if you are going to put something like this in a diablo game, at least have it make some sense, and give us something to go on, its like they put this system in with the least amount of affixes, and the lowest stat ranges, its proof that they didnt think people would clear inferno so fast, so the items are all so weak baseline, because they thought we would be farming for months to clear inferno, so the item upgrades didnt have to be very big...
But in reality, we want bigger better items, and a reason to farm and feel our characthers are aucutally improving, and be able to do that without hitting the AH constantly, we should be able to find amazing loot on solo farm runs, or with friends, and truly have a great experience in finding loot that you can drop on your toon right there, and be like man i just gained 4k dps, that was sweet!...those moments dont/havent happened...like ever currently.
I also think they should of maybe tossed gold find and magic find together into 1 affix called treasure finding, it would of saved tons of overhead and items in the game to have 2 sets of gear to 2 different things, there are items with both mf/gf and everyone needs/wants gold, so why not just roll both into 1 affix, saving a affix slot for another useful stat, its simple things like that, would have improved loot a lot...but they just went with the tried and true method of d2 to be safe, and it just doesnt work 12 years later.
I also think instead of having +resist all and then +fire resist on an item, why not just roll it into 1? whats point of stacking any singular resist? there is none, so why not just do resist all and be done, or when an item rolls fire resist by itself, fine, but if it rolls both resist all and say fire resist...have it roll the extra into that resist all stat...makes more sense, not hard to do?
He was talking about rares I think, which he is correct. It is not possible for +exp on kill to roll on an iLvl 61 or higher rare item.
Maybe the website isn't correct, but the D3DB site shows that iLvl 61 ammys are able to get the Savvy prefix (Monster kills grant +(23-24) experience.).
Screenshot or it didnt happen, simple. +experience on a lvl 61 item doesnt exist, simple. When you claim something that theoretically does not exist at least provide proof, if you dont we can all continue or day assuming you lied, nothing hostile about that.
Unless they fixed that with 1.0.3, i can confirm that i DID find a ilvl 62 item with Bonus Experience and laughed about it with friends for a while.
Screenshot or it didnt happen, simple. +experience on a lvl 61 item doesnt exist, simple. When you claim something that theoretically does not exist at least provide proof, if you dont we can all continue or day assuming you lied, nothing hostile about that.
Unless they fixed that with 1.0.3, i can confirm that i DID find a ilvl 62 item with Bonus Experience and laughed about it with friends for a while.
congrats on blizz failing to itemize legendarys properly, that is all. If you notice, all legendarys have a few affixes that are ALWAYS apparent on them, and a couple random. You should probably check to see if that legendary comes with +xp all the time.
He was talking about rares I think, which he is correct. It is not possible for +exp on kill to roll on an iLvl 61 or higher rare item.
No one specifically said what kind of item it was. For all we know, the original statement could have been about a legendary item. The fact remains that based upon the posts made, those saying +experience doesn't exist on ilev61+ items were wrong. It's too bad most were jerks about it. Instead of apologies, I'm guessing we'll see some backtracking in the form of "no I was talking about rares, duh".
Screenshot or it didnt happen, simple. +experience on a lvl 61 item doesnt exist, simple. When you claim something that theoretically does not exist at least provide proof, if you dont we can all continue or day assuming you lied, nothing hostile about that.
Unless they fixed that with 1.0.3, i can confirm that i DID find a ilvl 62 item with Bonus Experience and laughed about it with friends for a while.
congrats on blizz failing to itemize legendarys properly, that is all. If you notice, all legendarys have a few affixes that are ALWAYS apparent on them, and a couple random. You should probably check to see if that legendary comes with +xp all the time.
Well... it doesn't always come with XP: Sky Splitter
Rollback Post to RevisionRollBack
And may the odds be ever in your favour. Emmo#2406
He was talking about rares I think, which he is correct. It is not possible for +exp on kill to roll on an iLvl 61 or higher rare item.
Ah, I see. Kinda stupid that Legendaries can have a completely useless stat, while rares apparently can't.
Agreed, rares and legendaries roll differently int he system. Rare items, based on slots, can only roll certain abilities. Legendaries on the other hand have a complete separate list of things each individual one can roll on. I do think that amulets roll table is bugged though, if I got that I would send Bliz a bug report to notify them.
i posted a very long rant about this topic yesterday, in both these forums and official forums, i doubt it got read, but basically i think that the stat budget in d3 is the crux of the whole system. Its not really about the drop rates, we are getting plenty of loot (after they fix the 1.03 "bug" this/next week anyways for act3/4 but thats besides the point)
I really think they need to take a LOT of the randomness out of the system, <stopped reading right there>
Welcome to Diablo. I see this is your first ever Diablo game you have played. This is not WoW where you go into kill a boss and you know exactly what he can possibly drop. This is a game about randomly generated loot. Your entire rant past what I read is completely pointless to read because you obviously have little to no clue what Diablo is all about. Diablo is not about hitting top level and farming the best loot as fast as possible. Diablo is more about farming and trading and buying and selling than any other game on the market. All the Diablo games have worked this way and they have a ridiculously huge cult following because of it.
If the randomness of the loot bothers you so much my advice to you is to quit.
k maybe i wasnt clear enough, i dont have a problem with random, and just so you know, i have been playing diablo since diablo 1, back in the dial up days of aol, yes that far back. I put hundreds of hours into it, hacked it, cleared it, legit and non-legit, made my own items, same for d2, played it inside and out, you all remember jamella's item editor? such a beautiful piece of software that was =)
k my point of my rant, was that i am fine with amount of gear dropping, fine with random being random, thats all been said a billion times by a billion other people. My problem is, i feel the system behind the affixes, is flawed. I think they should buff or increase the mininum range of affixes.
For example, if you have a maxed out 62 item say with 100 dex, ok thats great, now the same item, drops and it says its a 63, it has 110 dex, because it rolled the lowest it can on the stat range for a 63, ok so your "upgrade" on that 63 is 10 dex? i'm not saying these numbers are accurate, obviously, but what i am getting at, is they put pride in saying oh gee a 60-62 can outroll a 63...and yet a 63 is the best, so they made the "good" rolls on 63's extremely rare...so all the 63's we find are 99% junk...the 60-62's can and usually are better, so what is the point in 63's? the 0.5% chance at getting 100 dex rather than 10 dex? you see my point?
the other problem is, the affixes themselves arent interesting, and mostly useless, as someone else posted a response on the blizzard forums post i made yesterday, here is the quote
"The problem stems from the fact that there is only 1 real way to build your gear set. There are the big three stats. Primary, Vitality, Resist All. Then from there there are a few other desirable stats Crit Chance, Crit Damage, IAS, LoH, Life%. And then some filler stats like Lifesteal, Life Regen, MF, GF, single resists, cct. And then a bunch of mostly worthless stats like +health globe and +pickup radius.
The way the game is designed, the big three are very necessary on almost every piece of gear, and you certainly want 2 out of 3, unless it has a lot of something like LoH and Crit Chance/Crit Damage.
That really limits what you can do gear wise. On pieces like chest, Legs, belt, and boots where you can pretty much only get those 3, there is not a lot of room for customization.
Stats like chance to fear or stun on hit could be cool and desirable, but the % is WAY too low, and not on most pieces of gear, so it is effectively worthless. More unique effects, with powerful abilities that actually have a chance to go off would add a lot to the gear system."
So then you have useless stats like pickup radius, which is useful for farming, but not for progression, health globes, thorns etc, these are just filler, which its the same in d2, however, the chance of rolling items with these affixes, is pretty high, and again we just vendor/salvage all these except for main stats/survival stats...yes thats the game how its supposed to be, but i think there was/has to be a better solution, with years of development, and knowing what d2 did, they didnt bother to change it up some at all
also items having resist all, and another resist in another affix spot, like 40 resist all, and 30 fire resist...i see no point in that wasted affix spot, that could of been another stat, why not roll it into resist all, little tweaks like that would go a long ways
also bows with intellect, wizard gear with str, i guess more filler "random" loot, but we could do without those too, narrow the loot range, less random junk, still keep a lot of random, but smart random, there is a place for random junk we vendor, and the system currently is not where its at.
hopefully cleared it up a little, but I'll still get called a noob/never played diablo/add insult here...but i try
k maybe i wasnt clear enough, i dont have a problem with random, and just so you know, i have been playing diablo since diablo 1, back in the dial up days of aol, yes that far back. I put hundreds of hours into it, hacked it, cleared it, legit and non-legit, made my own items, same for d2, played it inside and out, you all remember jamella's item editor? such a beautiful piece of software that was =)
etc. etc. etc.
hopefully cleared it up a little, but I'll still get called a noob/never played diablo/add insult here...but i try
the average value of the ilvl 63 items will be greater than the ilvl 62s.
Sorry you dont understand
the AVERAGE stats on i63 items will be higher than the average of i62 items. For argument's sake, the rolls on a i62 item will be 50 - 100, and for an i63 75 - 125. So while you might roll higher on an i62 than on an i63, it depends on if you had a good or bad roll.
With regards to the useless stats beign added...IIRC there was mention made that a higher ilvl allows an item to draw from higher affix ranges. These affix ranges then determines the roll for the particular stat in question.
In other words, your ilvl 25 item can only roll in the [x of the Lion] range (5-25 str eg.) whereas a ilvl 63 item can roll in the [x of the Boomshakalaka!] range , which is 100 - 250 str. Since each of these 6 affixes are randomized, its more than likely to get gear with extra radius or such nonsense on it instead of a useful one.
RNG is RNG - there is no getting around it.
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He was talking about rares I think, which he is correct. It is not possible for +exp on kill to roll on an iLvl 61 or higher rare item.
And may the odds be ever in your favour.
Emmo#2406
I really think they need to take a LOT of the randomness out of the system, gut out all the useless junk, filler stats, instead of giving us pickup radius, health globes, extra resists on top of resist all, they should either lower the chance of those filler stats, and give more items better stats overall, or something, so that we arent just getting 95 out of 100 rares that we vendor...i know the good loot should be rare, and awesome when you get it...but...i feel the game is nickel and diming us at times, esp for people starting to gear up..WITHOUT using the AH
for example, my dh, has slowly been getting upgrades, but the ones he has gotten, the so called sweet 63's, are usually just a few stats above my 61's or even 60's...so its like yay i gained 10 dexterity and 10 vitality...but it should be like oh sweet i gained 50 dex and 40 vitality, nice one! a 63 should be meaningful, base stats should be buffed across the board on all loot in my opinion.
The difference of a max 62, and a first starter 63 is so mininmal its a joke...then you roll a 63 with +200 dex or more on an item and its like holy crap, but those moments are so extremely rare, like the % of the roll to get that sweet drop, is so little that you get +10 dex items like 99% of the time...every time...and lucky to get that when it does happen.
They need to fix up the disparity between ilvls, the ilvl i guess is fine system although not really, cuz they did it half assed to begin with, if you are going to put something like this in a diablo game, at least have it make some sense, and give us something to go on, its like they put this system in with the least amount of affixes, and the lowest stat ranges, its proof that they didnt think people would clear inferno so fast, so the items are all so weak baseline, because they thought we would be farming for months to clear inferno, so the item upgrades didnt have to be very big...
But in reality, we want bigger better items, and a reason to farm and feel our characthers are aucutally improving, and be able to do that without hitting the AH constantly, we should be able to find amazing loot on solo farm runs, or with friends, and truly have a great experience in finding loot that you can drop on your toon right there, and be like man i just gained 4k dps, that was sweet!...those moments dont/havent happened...like ever currently.
I also think they should of maybe tossed gold find and magic find together into 1 affix called treasure finding, it would of saved tons of overhead and items in the game to have 2 sets of gear to 2 different things, there are items with both mf/gf and everyone needs/wants gold, so why not just roll both into 1 affix, saving a affix slot for another useful stat, its simple things like that, would have improved loot a lot...but they just went with the tried and true method of d2 to be safe, and it just doesnt work 12 years later.
I also think instead of having +resist all and then +fire resist on an item, why not just roll it into 1? whats point of stacking any singular resist? there is none, so why not just do resist all and be done, or when an item rolls fire resist by itself, fine, but if it rolls both resist all and say fire resist...have it roll the extra into that resist all stat...makes more sense, not hard to do?
sigh long post is long...i'll end it here.
/endrant
If you were to get big upgrades every day, you'd very quickly have the best gear and then you'd have nothing to do or strive for.
And may the odds be ever in your favour.
Emmo#2406
Maybe the website isn't correct, but the D3DB site shows that iLvl 61 ammys are able to get the Savvy prefix (Monster kills grant +(23-24) experience.).
Unless they fixed that with 1.0.3, i can confirm that i DID find a ilvl 62 item with Bonus Experience and laughed about it with friends for a while.
http://chzvideogames.files.wordpress.com/2012/05/video-game-memes-just-what-i-needed.jpg
Closest i could find.
Also:
http://chzvideogames.files.wordpress.com/2012/05/video-game-memes-cool-job-blizzard.png
No one specifically said what kind of item it was. For all we know, the original statement could have been about a legendary item. The fact remains that based upon the posts made, those saying +experience doesn't exist on ilev61+ items were wrong. It's too bad most were jerks about it. Instead of apologies, I'm guessing we'll see some backtracking in the form of "no I was talking about rares, duh".
Well... it doesn't always come with XP: Sky Splitter
And may the odds be ever in your favour.
Emmo#2406
Agreed, rares and legendaries roll differently int he system. Rare items, based on slots, can only roll certain abilities. Legendaries on the other hand have a complete separate list of things each individual one can roll on. I do think that amulets roll table is bugged though, if I got that I would send Bliz a bug report to notify them.
1000 ilvl 63 items drop
the average value of the ilvl 63 items will be greater than the ilvl 62s.
Sorry you dont understand
Welcome to Diablo. I see this is your first ever Diablo game you have played. This is not WoW where you go into kill a boss and you know exactly what he can possibly drop. This is a game about randomly generated loot. Your entire rant past what I read is completely pointless to read because you obviously have little to no clue what Diablo is all about. Diablo is not about hitting top level and farming the best loot as fast as possible. Diablo is more about farming and trading and buying and selling than any other game on the market. All the Diablo games have worked this way and they have a ridiculously huge cult following because of it.
If the randomness of the loot bothers you so much my advice to you is to quit.
I <3 ur face off! Have mah babies?
k my point of my rant, was that i am fine with amount of gear dropping, fine with random being random, thats all been said a billion times by a billion other people. My problem is, i feel the system behind the affixes, is flawed. I think they should buff or increase the mininum range of affixes.
For example, if you have a maxed out 62 item say with 100 dex, ok thats great, now the same item, drops and it says its a 63, it has 110 dex, because it rolled the lowest it can on the stat range for a 63, ok so your "upgrade" on that 63 is 10 dex? i'm not saying these numbers are accurate, obviously, but what i am getting at, is they put pride in saying oh gee a 60-62 can outroll a 63...and yet a 63 is the best, so they made the "good" rolls on 63's extremely rare...so all the 63's we find are 99% junk...the 60-62's can and usually are better, so what is the point in 63's? the 0.5% chance at getting 100 dex rather than 10 dex? you see my point?
the other problem is, the affixes themselves arent interesting, and mostly useless, as someone else posted a response on the blizzard forums post i made yesterday, here is the quote
"The problem stems from the fact that there is only 1 real way to build your gear set. There are the big three stats. Primary, Vitality, Resist All. Then from there there are a few other desirable stats Crit Chance, Crit Damage, IAS, LoH, Life%. And then some filler stats like Lifesteal, Life Regen, MF, GF, single resists, cct. And then a bunch of mostly worthless stats like +health globe and +pickup radius.
The way the game is designed, the big three are very necessary on almost every piece of gear, and you certainly want 2 out of 3, unless it has a lot of something like LoH and Crit Chance/Crit Damage.
That really limits what you can do gear wise. On pieces like chest, Legs, belt, and boots where you can pretty much only get those 3, there is not a lot of room for customization.
Stats like chance to fear or stun on hit could be cool and desirable, but the % is WAY too low, and not on most pieces of gear, so it is effectively worthless. More unique effects, with powerful abilities that actually have a chance to go off would add a lot to the gear system."
So then you have useless stats like pickup radius, which is useful for farming, but not for progression, health globes, thorns etc, these are just filler, which its the same in d2, however, the chance of rolling items with these affixes, is pretty high, and again we just vendor/salvage all these except for main stats/survival stats...yes thats the game how its supposed to be, but i think there was/has to be a better solution, with years of development, and knowing what d2 did, they didnt bother to change it up some at all
also items having resist all, and another resist in another affix spot, like 40 resist all, and 30 fire resist...i see no point in that wasted affix spot, that could of been another stat, why not roll it into resist all, little tweaks like that would go a long ways
also bows with intellect, wizard gear with str, i guess more filler "random" loot, but we could do without those too, narrow the loot range, less random junk, still keep a lot of random, but smart random, there is a place for random junk we vendor, and the system currently is not where its at.
hopefully cleared it up a little, but I'll still get called a noob/never played diablo/add insult here...but i try
I think the point you are missing is this:
the AVERAGE stats on i63 items will be higher than the average of i62 items. For argument's sake, the rolls on a i62 item will be 50 - 100, and for an i63 75 - 125. So while you might roll higher on an i62 than on an i63, it depends on if you had a good or bad roll.
With regards to the useless stats beign added...IIRC there was mention made that a higher ilvl allows an item to draw from higher affix ranges. These affix ranges then determines the roll for the particular stat in question.
In other words, your ilvl 25 item can only roll in the [x of the Lion] range (5-25 str eg.) whereas a ilvl 63 item can roll in the [x of the Boomshakalaka!] range , which is 100 - 250 str. Since each of these 6 affixes are randomized, its more than likely to get gear with extra radius or such nonsense on it instead of a useful one.
RNG is RNG - there is no getting around it.