Well I just managed to get my gear high enough to finish Act 3 Inferno before the nerf hits tomorrow. Didn't have to skip to many elietes so I guess thats not to bad. Wish I could have finished the game before 1.0.3 but oh well.
How far did you guys get? I'm sure there is a lot of people out there with inferno cleared.
Well I just managed to get my gear high enough to finish Act 3 Inferno before the nerf hits tomorrow. Didn't have to skip to many elietes so I guess thats not to bad. Wish I could have finished the game before 1.0.3 but oh well.
How far did you guys get? I'm sure there is a lot of people out there with inferno cleared.
Like 30% into act 3. Meh, the nerf will make the game more fun, as long as it really is a smoothing and not "The Great Nerfing"
Today gonna finish Cydia and (hopefully) Azmo. Tbh I'm not happy with this nerf since it's definetly possible to do it all without it. I could understand if it were unkillable like C'Thun pre-nerf or smth like that, but it's not.
Finished Act 3, half act 4 (have like 60-70 hrs on barb since rerolled from monk). Personally even though i'm not the one really strugling i think some nerfs are needed to support more balanced gearing for ranged characters, allow melee to actually melee outside of ignore pain/iron impact and give a chance to ppls stuck in Act 1 to find upgrades for proper progression.
IMO next step towards balancing would be LoH nerf to bring it more in place with HP/sec. LoH obviously should be better, but not by insane margin it is now. Generally i'm afraid that after nerf to inferno some ppls will right click elites/champions/bosses with high LoH and i consider it bad when one stat is seriously ahead of others for progression.
IMO next step towards balancing would be LoH nerf to bring it more in place with HP/sec. LoH obviously should be better, but not by insane margin it is now. Generally i'm afraid that after nerf to inferno some ppls will right click elites/champions/bosses with high LoH and i consider it bad when one stat is seriously ahead of others for progression.
LoH is so powerful atm, due to IAS. With the IAS nerf (by anywhere from 5-15%, depending on the item slot and value it currently has), Life on Hit won't be anywhere near AS strong. But equally, they also need to make Damage Converted to Life more valued, cause right now, it is beyond useless. Same goes for most abilities that return a % Damage as Life. The value is so small it can't even overcome Act 1 Inferno's Reflect Damage on a single target in many cases. Once Blizzard either removes the difficulty penalty to Damage Converted to Life (something like 80% penalty in Inferno), maybe it will be worth using, and those slow, big-swinging builds will surface.
Killed Diablo about a week ago with a Barb with about 15 million gold worth of gear on, just wanted to get it before the nerf, not even sure why but anyway. Now I can focus on my wiz and DH for the "easy" mode.
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How far did you guys get? I'm sure there is a lot of people out there with inferno cleared.
Like 30% into act 3. Meh, the nerf will make the game more fun, as long as it really is a smoothing and not "The Great Nerfing"
IMO next step towards balancing would be LoH nerf to bring it more in place with HP/sec. LoH obviously should be better, but not by insane margin it is now. Generally i'm afraid that after nerf to inferno some ppls will right click elites/champions/bosses with high LoH and i consider it bad when one stat is seriously ahead of others for progression.
LoH is so powerful atm, due to IAS. With the IAS nerf (by anywhere from 5-15%, depending on the item slot and value it currently has), Life on Hit won't be anywhere near AS strong. But equally, they also need to make Damage Converted to Life more valued, cause right now, it is beyond useless. Same goes for most abilities that return a % Damage as Life. The value is so small it can't even overcome Act 1 Inferno's Reflect Damage on a single target in many cases. Once Blizzard either removes the difficulty penalty to Damage Converted to Life (something like 80% penalty in Inferno), maybe it will be worth using, and those slow, big-swinging builds will surface.