- I love fast attacking so I went with Fury. As I see it, its a good single target dmg dealer as well. I went with the healing effect on it because I'm so sure that Inferno will be brutally hard. (despite of everyone else and I know how fast u can die in diablo games without optimal gear witch no one will have at the start)
- Seismic Slam as the Only AE attack and the only fury spender, its expensive so we wont need anything else. I took the stun chance to have a bit of cc beside the slow of threatening shout. This should allow me to go in Hack,Hack,Hack, Hack, AE Stun, Hack, Hack, Hack, AE Stun and so on...
- Threatening Shout seems like one of the best debuffs ever. 25% less damage and 30% slow should be usefull in a ton of situations even agains single targets.
- Time to make us like a real Barbarian: Beafy Bulky and Strong ! Warcy, 50% more Armor and 50% more resistances, the perfect Skill for us. It gives us much needed survivability. (still thinking bad gear in Inferno)
- Battlerage a permanent 30% dmg increase adds to our offense which is still a bit wiggly.
- Then I added Call of the Ancients, for difficult Situations and Bossfights and so on. It's only 15 secons so maybe there is something better.
Call of the Ancients really seeems too bad at the moment. Replaced with Leap combined with area and pull in to get a lot of clumped up mobs. And mobility is important.
Passives:
- Nerves of Steel, fore more armor, im pretty sure it will be the stronges passive armor buff and synergyzes with Warcy making sure we stay like a rock. Melees dont scare us anymore.
- Superstition to reduce magic / ranged damage even more. We don't care that much if there are some Casters in the distance, and can pull little groups without having to deal with the range immediately. Melee mobs will be in our way and we dont wanna run in and pull even more.
It's really hard to say what will work at endgame and what won't because of how little we really know, but the main thing I notice is that you don't have any movement abilities. I'm thinking this might be important for closing in on ranged enemies hiding behind melee enemies or terrain, for dealing with the mortar affix on rare mobs, etc. It also may not make a whole lot of difference. It's hard to say without seeing what Inferno actually looks like. Leap, Sprint, Furious Charge or Ancient Spear could potentially fill a gap here if one exists, but you'll certainly know if you need it by the time you have to make that choice anyway.
I'm not sure how useful movement speed debuffs are going to be for a melee character, so the Impunity rune on Threatening Shout might be worth swapping for the attack speed debuff rune. Other than that, it looks good. I'd do my best to stay near 60 fury so you can pop two Seismic Slams if needed because you don't have any other "oh crap" skills and the stun chance is only 70%.
Rollback Post to RevisionRollBack
...and if you disagree with me, you're probably <insert random ad hominem attack here>.
The heal on Frenzy is lower now, 8% over 6 sec. For a little better healing, you could switch out Triumph for Maniac on Frenzy for a 20% damage buff, then replace Battle Rage for something like Revenge or Overpower with Revel for a bigger heal at the cost of 10% damage.
Threatening Shout is a fury generator and has a CD now.
And like tanis0 said, I think you could use a movement ability. Leap, or Furious Charge.
I have a really hard time justifying call of the ancients in any build I make. Back when they could be a 50 second duration I felt MAYBE, now its kind of meh.
http://us.battle.net...YeSj!beY!aabYcbNew Version:
http://d3db.com/tool/calculator/barbarian/13552
And here is my thinking process.
Actives:
- I love fast attacking so I went with Fury. As I see it, its a good single target dmg dealer as well. I went with the healing effect on it because I'm so sure that Inferno will be brutally hard. (despite of everyone else and I know how fast u can die in diablo games without optimal gear witch no one will have at the start)
- Seismic Slam as the Only AE attack and the only fury spender, its expensive so we wont need anything else. I took the stun chance to have a bit of cc beside the slow of threatening shout. This should allow me to go in Hack,Hack,Hack, Hack, AE Stun, Hack, Hack, Hack, AE Stun and so on...
- Threatening Shout seems like one of the best debuffs ever. 25% less damage and 30% slow should be usefull in a ton of situations even agains single targets.
- Time to make us like a real Barbarian: Beafy Bulky and Strong ! Warcy, 50% more Armor and 50% more resistances, the perfect Skill for us. It gives us much needed survivability. (still thinking bad gear in Inferno)
- Battlerage a permanent 30% dmg increase adds to our offense which is still a bit wiggly.
- Then I added Call of the Ancients, for difficult Situations and Bossfights and so on. It's only 15 secons so maybe there is something better.Call of the Ancients really seeems too bad at the moment. Replaced with Leap combined with area and pull in to get a lot of clumped up mobs. And mobility is important.
Passives:
- Nerves of Steel, fore more armor, im pretty sure it will be the stronges passive armor buff and synergyzes with Warcy making sure we stay like a rock. Melees dont scare us anymore.
- Superstition to reduce magic / ranged damage even more. We don't care that much if there are some Casters in the distance, and can pull little groups without having to deal with the range immediately. Melee mobs will be in our way and we dont wanna run in and pull even more.
- Weapon master as a solid Damage buff.
Okey guys what do u think
I'm not sure how useful movement speed debuffs are going to be for a melee character, so the Impunity rune on Threatening Shout might be worth swapping for the attack speed debuff rune. Other than that, it looks good. I'd do my best to stay near 60 fury so you can pop two Seismic Slams if needed because you don't have any other "oh crap" skills and the stun chance is only 70%.
The heal on Frenzy is lower now, 8% over 6 sec. For a little better healing, you could switch out Triumph for Maniac on Frenzy for a 20% damage buff, then replace Battle Rage for something like Revenge or Overpower with Revel for a bigger heal at the cost of 10% damage.
Threatening Shout is a fury generator and has a CD now.
And like tanis0 said, I think you could use a movement ability. Leap, or Furious Charge.