What the big reason behind this? I mean they are kinda just same 2H weapons as Axes or alike.. Are they give some bonuses that normal 2H weapons don't/can't have?
I suppose in later stages of the game you can get charachter spesific stats like max fury or similar things. just like wangadolls for WD and so on!
Thats the only bonuses i can think of rather than u can wield 2 freaking huge weapons in each hand! wich looks insanely cool!
Althou im not shure what weps i will be going for on my barb
The passive skill weapon master grants you 1 fury per hit using a mighty weapon.
The mighty weapons are bound to yield more Barb preferred stats and properties.
Probably similar to the properties like those of wiz orbs which gift AP on critical hit.
Each class in D3 has two class specific weapons / hand helders and one specific armor piece. There are class specific mods that only appear in those items.
Imo max fury is a freaking waste of modifier >_>...
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"In time the hissing of her sanity
Faded out her voice and soiled her name
And like marked pages in a diary
Everything seemed clean that is unstained
The incoherent talk of ordinary days
Why would we really need to live?
Decide what is clear and what's within a haze
What you should take and what to give" - Opeth
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ie. this filter out items with stats that not benefit you at all (like monk using dagger for caster?)
Thats the only bonuses i can think of rather than u can wield 2 freaking huge weapons in each hand! wich looks insanely cool!
Althou im not shure what weps i will be going for on my barb
The mighty weapons are bound to yield more Barb preferred stats and properties.
Probably similar to the properties like those of wiz orbs which gift AP on critical hit.
Imo max fury is a freaking waste of modifier >_>...