Just started playing Barbarian...

  • #1
    Can I just say... HE IS THE BEST! I love how BIG all of his moves feel. I feel like my swings weigh 100 tons!! It's very cool. =)
  • #2
    I couldn't agree more. The sound, feel, and look of all of his attacks are exceptionally well done. When I first bashed a target across the map it felt so damn good. Then the first time I leapt into a group of mobs I was very impressed. They really nailed the way that he feels. It was a nice shift from the Wizard, who aside from his beam and knockback, feels rather uninspiring.

    The Witch Doctor also feels pretty bad ass once you push 10+.

    I just can't wait to see how things look and feel at 60, with great gear/enchants, and the runes I want. As of right now Barbarian is my favorite to play, followed by Witch Doctor. I still think Wizard is the most potent of them all though. I still think Barb can rival him with the right build and gear, since gear upgrades are the most noticeable on the Barb.
  • #3
    Before the Barb I tried the Monk and Wizard and yeah... they weren't that impressive to me. I'll have to try Demon Hunter next.
  • #4

    Can I just say... HE IS THE BEST! I love how BIG all of his moves feel. I feel like my swings weigh 100 tons!! It's very cool. =)

    So true. Can't wait how it feels when you use Wrath of the Berserker with the almighty push. :D
    Black Swordsman
  • #5
    Barbs are cool but they have pros and cons. They have, as you say above cool swings powerful attacks and all, they are even pre-considered the best pvp class when diablo 3 is released, but barbs suck at bit at pve. The main reason why they aren't as good as other classes at fighting monsters is just that they don't have the ranged advantage that other classes have. An example would be the wizard, if in trouble it can simply teleport away or ring of frost nearby enemies, however that's not the case for barbs. Barbs are decent when they have nice gear, so you'll probably find yourself crafting items with the blacksmith if that's what you choose to do... Regardless all of the above I'm still going Barb as my first or second class (after the wizard), even if I die constantly., they are f###### awesome
  • #6

    Barbs are cool but they have pros and cons. They have, as you say above cool swings powerful attacks and all, they are even pre-considered the best pvp class when diablo 3 is released, but barbs suck at bit at pve. The main reason why they aren't as good as other classes at fighting monsters is just that they don't have the ranged advantage that other classes have. An example would be the wizard, if in trouble it can simply teleport away or ring of frost nearby enemies, however that's not the case for barbs. Barbs are decent when they have nice gear, so you'll probably find yourself crafting items with the blacksmith if that's what you choose to do... Regardless all of the above I'm still going Barb as my first class, even if I die constantly., they are f###### awesome

    What... the..

    Not worth it. o/
    Black Swordsman
  • #7

    Not worth it. o/


    Definitely not.
  • #8
    I agree, just hope they're not completely marginalized without godly gear like they were in D2. I love melee classes but they tend to hit a wall hard in this franchise if you're not constantly upgrading a weapon.
  • #9

    I agree, just hope they're not completely marginalized without godly gear like they were in D2. I love melee classes but they tend to hit a wall hard in this franchise if you're not constantly upgrading a weapon.

    With damage for all classes being based on the actual weapon you are using I don't see this being a barb-specific issue in D3.
  • #10

    Not worth it. o/

    LOL i love when people just voice their opinion like its fact.


    But yeah I played the Demon Hunter wasn't really feeling it at first but it def picks up. The Barb on the other hand just feels great right off the back, really tempted to play it as my main but gonna try out all the other classes first.
  • #11
    With damage for all classes being based on the actual weapon you are using I don't see this being a barb-specific issue in D3.


    That is one of the best thing they could do for D3
  • #12


    Not worth it. o/


    Definitely not.


    LOL. you guys will find out in inferno. ;)
    "once the pretty hardcore gamers we had testing inferno found it fairly difficult, we then we doubled it" -trolololol jay wilson
  • #13
    I think the barb is the easiest character to show off in such a low level. I think wizard will be f... awesome from lvl 27 plus when you get your full spell arsenal, when the meteors pours down from the sky and monster limbs flying everywhere;) and then its runes :D

    In my opinion Barb looks great at start and work their way up in a linear curve.
    While the other characters will grow some more exponentially.

    What ya think?
  • #14
    Barbarians are part of the Diablo image I reckon
    Bashiok - Blizzard Representative - 08/01/2011 -"So how many skill combinations are there now? Well taking into account 6 active skills, all the rune combinations, and 3 passives we currently expect each class to have roughly 2,285,814,795,264 different build combinations."

    "Hey, I thought you'd like the witty irony of grub-on-glowie violence!"
  • #15

    I think the barb is the easiest character to show off in such a low level. I think wizard will be f... awesome from lvl 27 plus when you get your full spell arsenal, when the meteors pours down from the sky and monster limbs flying everywhere;) and then its runes :D

    In my opinion Barb looks great at start and work their way up in a linear curve.
    While the other characters will grow some more exponentially.

    What ya think?


    this. barbarian will be awesome and improve with level but will only get so good. he lacks serious utility that every other class has so hes pure defense and strength which wont be enough in all cases. especially in inferno. i think he wil be the most difficult to use in inferno by far.
    "once the pretty hardcore gamers we had testing inferno found it fairly difficult, we then we doubled it" -trolololol jay wilson
  • #16


    I think the barb is the easiest character to show off in such a low level. I think wizard will be f... awesome from lvl 27 plus when you get your full spell arsenal, when the meteors pours down from the sky and monster limbs flying everywhere;) and then its runes :D

    In my opinion Barb looks great at start and work their way up in a linear curve.
    While the other characters will grow some more exponentially.

    What ya think?


    this. barbarian will be awesome and improve with level but will only get so good. he lacks serious utility that every other class has so hes pure defense and strength which wont be enough in all cases. especially in inferno. i think he wil be the most difficult to use in inferno by far.

    Can you please put it in simple terms so I can understand it (or anyone else). What is the "utility" that he lacks? He is made to be in the thick and he is damn good at it. Skill/Stats synergy is off the chart.

    I've tried to make a build with DH/Wizard but their skills bore me.
    Black Swordsman
  • #17


    Can you please put it in simple terms so I can understand it (or anyone else). What is the "utility" that he lacks? He is made to be in the thick and he is damn good at it. Skill/Stats synergy is off the chart.

    I've tried to make a build with DH/Wizard but their skills bore me.


    Utility - having or made for a number of useful or practical purposes rather than a single, specialized one

    the barb has no real CC type abilities besides battle shout. which just reduces dmg. his knockback abilities are useless because he is melee, so unless hes going to flee there is no point. knockback from ranged classes are actually good because it keeps them from taking dmg while continually attacking from a distance. the monk also doesnt have much utility either but at least he has uber healing capabilities along with defense like the barb.

    the wiz has teleport, mirror image, frost nova, knock backs, slows, diamon skin which all can be used in offensive ways as well. same with the WD and the DH.

    the one and only exception to this is a throw barb like in my signature. he has aoe and slows and knockbacks that are all useful since he is a ranged build.
    "once the pretty hardcore gamers we had testing inferno found it fairly difficult, we then we doubled it" -trolololol jay wilson
  • #18


    Can you please put it in simple terms so I can understand it (or anyone else). What is the "utility" that he lacks? He is made to be in the thick and he is damn good at it. Skill/Stats synergy is off the chart.

    I've tried to make a build with DH/Wizard but their skills bore me.


    Utility - having or made for a number of useful or practical purposes rather than a single, specialized one

    the barb has no real CC type abilities besides battle shout. which just reduces dmg. his knockback abilities are useless because he is melee, so unless hes going to flee there is no point. knockback from ranged classes are actually good because it keeps them from taking dmg while continually attacking from a distance. the monk also doesnt have much utility either but at least he has uber healing capabilities along with defense like the barb.

    the wiz has teleport, mirror image, frost nova, knock backs, slows, diamon skin which all can be used in offensive ways as well. same with the WD and the DH.

    the one and only exception to this is a throw barb like in my signature. he has aoe and slows and knockbacks that are all useful since he is a ranged build.

    I'm not sure I follow that explanation of utility. It is the sum of his arsenal that decides if he lacks or don't lack utility right?
    This is not the case with the barbarian.

    Barbarian offer reduced damage, CC (Ground Stomp, Grim Harvest, Intimidate), mobility, highest HP leech of all classes, range attack, limited "mirror image"(Call of the Ancients), HP/Armor boosters and increased toughness. He got the skills that he need.

    Knockback is not useless for a melee. You can reduce the amount of mobs on you, you can create a path for escape or towards a target and more. Knockback combined with slow is a great tool.

    If the barbarian were a pure brawler, just damage and nothing else. Fine, he would lack utility but even per your definition, he don't.

    Just as you said, we will find out in inferno. I can even bet that I'll beat hardcore inferno before you do. Then again, boring if there is nothing at stake.
    Black Swordsman
  • #19



    Can you please put it in simple terms so I can understand it (or anyone else). What is the "utility" that he lacks? He is made to be in the thick and he is damn good at it. Skill/Stats synergy is off the chart.

    I've tried to make a build with DH/Wizard but their skills bore me.


    Utility - having or made for a number of useful or practical purposes rather than a single, specialized one

    the barb has no real CC type abilities besides battle shout. which just reduces dmg. his knockback abilities are useless because he is melee, so unless hes going to flee there is no point. knockback from ranged classes are actually good because it keeps them from taking dmg while continually attacking from a distance. the monk also doesnt have much utility either but at least he has uber healing capabilities along with defense like the barb.

    the wiz has teleport, mirror image, frost nova, knock backs, slows, diamon skin which all can be used in offensive ways as well. same with the WD and the DH.

    the one and only exception to this is a throw barb like in my signature. he has aoe and slows and knockbacks that are all useful since he is a ranged build.

    I'm not sure I follow that explanation of utility. It is the sum of his arsenal that decides if he lacks or don't lack utility right?
    This is not the case with the barbarian.

    Barbarian offer reduced damage, CC (Ground Stomp, Grim Harvest, Intimidate), mobility, highest HP leech of all classes, range attack, limited "mirror image"(Call of the Ancients), HP/Armor boosters and increased toughness. He got the skills that he need.

    Knockback is not useless for a melee. You can reduce the amount of mobs on you, you can create a path for escape or towards a target and more. Knockback combined with slow is a great tool.

    If the barbarian were a pure brawler, just damage and nothing else. Fine, he would lack utility but even per your definition, he don't.

    Just as you said, we will find out in inferno. I can even bet that I'll beat hardcore inferno before you do. Then again, boring if there is nothing at stake.


    again, knock back is ONLY useful for escaping before you die. so you use it and run away and stop attacking all together till you heal. as ranged your always at a distance so knock back is essential and you keep attacking.

    ground stomp is his only real CC spell. COTA has such a huge CD it definitely doesn't count... but his HP leech is alright. the only real great one is the ancient spear one though. gear can give you way more leach this his passive and rend runed doesn't return a lot.

    are you challenging me VS. any class or barb vs barb? cuz i did plan on making a WD first. but ill make a barb first if you want to race. lulz. ill take that bet. i say whichever person kills the final boss in inferno first gets the other persons gear. forcing the other player to create all new gear.

    and were basing this on time played on your account of that specific character not if someone finishes in real time because our jobs and life obviously will get in the way so whoever had more free time would auto-win. what do you say?
    "once the pretty hardcore gamers we had testing inferno found it fairly difficult, we then we doubled it" -trolololol jay wilson
  • #20
    GladHeHasBeta, you're comparing stuff on nothing. We won't even know which monster affixes will be present. Stop being biased, please.
    Being in melee is not an issue anymore, especially if you can pack the damage mitigation factors of the barbarian, the really incredible life regen and life leech abilities, knockbacks (incredible for a melee character), slows & stuns (do you want to compare, for instance, threatening shout with horrify or diamond skin? You're welcome to do that).

    I foresee a lot of dead wizards in HC inferno. A lot less dead barbarians. I don't even count WD, since, even if i love the class, at the present time it's a joke.
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