Which is a massive farce, since the Wizard is a sorceress with a facelift. You're gonna get an archer (who almost certainly will have a pet) and you're gonna get another melee guy. Don't lose your monocle if they moosh the druid with the amazon, or the rogue with the assassin.
I'm praying no pets. And the wizard can kiss my ass. She is just too simplified for me. When in Sanctuary history has there been something like her? It's something I could expect from 'Twilight' Yeugh.
I think that the brab is the only one coming back in true form. Obviously, wizard - sorceress, witch - necro. But hey there are only so many classes you can do. At least they will "feel like new".
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"Recently the youth of Caldeum have fallen prey to the overblown stories of just such a delinquent wizard. That is correct: I used the uncouth term wizard, not sorcerer. It seems that even the title of a civilized magic wielder is too restrictive for this young upstart."
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The difference is that the Wizard is not restricted in practice to only the three basic, pure elements of magic that the Sorceress is:
The Zann Esu, or Sorceresses as they are generally known, are on a quest for the "perfect" magic in its purest form. They feel that the other disciplines of magic are haphazard, and have instead chosen to focus strictly upon elemental magic.
The Wizard uses these, in conjunction with nature magic, originally reserved to the Druids, and time magic, which is mostly new (with a few scant exceptions from Diablo II). The Sorceress is also of the Zann Esu in the deep jungles, whereas the Wizard is from Xiansai, way, way north and across the ocean.
The basic principle that they can both function as "glass cannons" is in common, of course, but you need that in basically any game like this (multiplayer ARPG) where you choose characters based on their individual play styles and skills/abilites. The glass cannon is well-loved by many players, including me, and I would never want to see it go. As such, it's essentially a staple of RPG's that one is able to be made. So, naturally, the Wizard is a glass cannon, like the Sorceress, like the Sorcerer in Diablo I. The difference, however, is that because of the new rune system, she can function in different ways than just a glass cannon.
So, I completely believe she is a new character, albeit one that *can* function under the same old gameplay, but has other ways of use.
The Barbarian, on the other hand, is the exact same Barbarian from Diablo II, in both lore and msot of his skills, and in the way he functions.
The difference is that the Wizard is not restricted in practice to only the three basic, pure elements of magic that the Sorceress is:
The Wizard uses these, in conjunction with nature magic, originally reserved to the Druids, and time magic, which is mostly new (with a few scant exceptions from Diablo II). The Sorceress is also of the Zann Esu in the deep jungles, whereas the Wizard is from Xiansai, way, way north and across the ocean.
The basic principle that they can both function as "glass cannons" is in common, of course, but you need that in basically any game like this (multiplayer ARPG) where you choose characters based on their individual play styles and skills/abilites. The glass cannon is well-loved by many players, including me, and I would never want to see it go. As such, it's essentially a staple of RPG's that one is able to be made. So, naturally, the Wizard is a glass cannon, like the Sorceress, like the Sorcerer in Diablo I. The difference, however, is that because of the new rune system, she can function in different ways than just a glass cannon.
So, I completely believe she is a new character, albeit one that *can* function under the same old gameplay, but has other ways of use.
The Barbarian, on the other hand, is the exact same Barbarian from Diablo II, in both lore and msot of his skills, and in the way he functions.
My opinion.
That does make her a modified Sorc then, right?
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Watching 240 guys talk trash about cavaliers is like two retards having a slapfight over a sippy cup.
http://kotaku.com/5039711/only-the-barbarian-will-return-in-diablo-iii
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Same here.
The Witch Doctor is growing on me.
I can't wait to try the guy out... or gal. lol
Find any Diablo news? Contact me or anyone else on the News team
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The Wizard uses these, in conjunction with nature magic, originally reserved to the Druids, and time magic, which is mostly new (with a few scant exceptions from Diablo II). The Sorceress is also of the Zann Esu in the deep jungles, whereas the Wizard is from Xiansai, way, way north and across the ocean.
The basic principle that they can both function as "glass cannons" is in common, of course, but you need that in basically any game like this (multiplayer ARPG) where you choose characters based on their individual play styles and skills/abilites. The glass cannon is well-loved by many players, including me, and I would never want to see it go. As such, it's essentially a staple of RPG's that one is able to be made. So, naturally, the Wizard is a glass cannon, like the Sorceress, like the Sorcerer in Diablo I. The difference, however, is that because of the new rune system, she can function in different ways than just a glass cannon.
So, I completely believe she is a new character, albeit one that *can* function under the same old gameplay, but has other ways of use.
The Barbarian, on the other hand, is the exact same Barbarian from Diablo II, in both lore and msot of his skills, and in the way he functions.
My opinion.
That does make her a modified Sorc then, right?