When I started playing D2 again I found it easier to type up what I plan on doing and go from there. After I typed the one I'm working on now I decided to put one for future reference for myself. The reason I tell you this is that I want your oppinions. I'v never written a guide before and I find this useful. This may be helpful for people who aren't so knowledgeble with D2 and if anyone gets bored you may want to try this build if you never have. (Yeah it's a little late cause the games been out FOREVER but I'm proud of my work lol)
The * used in the Statistics area is its importants. The more stars, the higher that stat needs to be. If it only has one star then you only need it high enough to use your gear. Also, I know that some of the names are well known but I put the things like Rune Word in just so I wouldn't be assuming everyone knows everything. Some things aren't necessary but I have them there anyway.
Shape Shift – Feral Rage Druid (SSFRD)
Stat Priorities:
Str - ** Dex - *** Vit - *** En - *
Skill Tree Setup:
Lycanthropy – Max Werewolf – Max Feral Rage – Max Heart of the Wolverine – Max Cyclone Armor – Final, Max if possible
Gear Requirements for Maximum Results:
Equipped Items:
Ethereal Breath of the Dying Berserker Axe (Rune Word) Vex, Hel, El, Eld, Zod, Eth Call to Arms Flail (Rune word) [OPTIONAL] Amn, Ral, Mal, Ist, Ohm Stormshield (Unique Monarch)
Fortitude – Elite Medium-Weight Armor (Rune Word) El, Sol, Dol, Lo Bul-Kathos’ Wedding Band x2 (Unique Ring)
OPTION: Magic Amulet w/ +3 to Shape Shift Druid skills or Mara’s Kaleidoscope
Cerebus’ Bite (Unique Blood Spirit Druid Helm)
Dracul’s Grasp (Unique Vampirebone Gloves)
Sandstorm Trek (Unique Scarabshell Boots)
Verdungo’s Hearty Cord (Unique Mithril Coil)
Charms & Miscellaneous Unequipped Items:
Hellfire Torch [Druid] (Unique Large Charm)
Annihilus (Unique Small Charm)
Several +1 to Shape Shifting Skills Grand Charms
Several +100 poison damage over 7 seconds Small Charms
Teeth – Max Bone Spear – Max Bone Spirit – Max Bone Armor – Max if Possible
Optional Skills for Consideration:
Amplify Damage – One Point + Synergies Golem of Your Choice~ - One Point + Synergies Dim Vision+ - One Point + Synergies Decrepify+ - One Point + Synergies ~Recommended by Ferret
Well, for one thing don't put a single point in Bone Prison. Your Marrowwalk boots give a massive synergy.
It's a glitch, when you have an item with a charge in a skill you have no levels in, it gives synergies as if you had that many popints in it.
For example, say you had 0 points in chain lightning, but an item that gives 76 charges of level 4 chain lightning. Your Lightning would get a 32% boost, that's what a level 4 chain lightning synergy gives.
I didn't know that chargers counted toward bonuses. Does this only work if you don't put points into that skill? Do other items like spirit add the 2 skills levels to the charge level?
Alright that's cool to know because it's level 33 which would be about the same as it would if you were to max it.(Depending on the ammount of GCs you have)
Wow Ferret, thanks that's very helpful. I made both of those based on memory from my character that I had a long time ago. And yes, I do remember that I only had one point in amplify damage because the synergies made it high enough for a big enough radius. I didn't consider adding any summoning into the equasion. If I remember right I did have a clay golem but it was very low level and I never used it. I think I scrapped him after I got into a higher level. I'll edit the post with some sub-text for optional skills. Does it have to be clay or should I just say golem of your choice?
Alright thanks. I'll edit it now. Doing this is making me want to play more and more. I still need a hell rush though for my druid.. Any takers? Lol I want my forge and don't want to screw a random guy who would rush me on B.Net
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The * used in the Statistics area is its importants. The more stars, the higher that stat needs to be. If it only has one star then you only need it high enough to use your gear. Also, I know that some of the names are well known but I put the things like Rune Word in just so I wouldn't be assuming everyone knows everything. Some things aren't necessary but I have them there anyway.
Shape Shift – Feral Rage Druid (SSFRD)
Stat Priorities:
Str - **
Dex - ***
Vit - ***
En - *
Skill Tree Setup:
Lycanthropy – Max
Werewolf – Max
Feral Rage – Max
Heart of the Wolverine – Max
Cyclone Armor – Final, Max if possible
Gear Requirements for Maximum Results:
Equipped Items:
Ethereal Breath of the Dying Berserker Axe (Rune Word)
Vex, Hel, El, Eld, Zod, Eth
Call to Arms Flail (Rune word) [OPTIONAL]
Amn, Ral, Mal, Ist, Ohm
Stormshield (Unique Monarch)
Fortitude – Elite Medium-Weight Armor (Rune Word)
El, Sol, Dol, Lo
Bul-Kathos’ Wedding Band x2 (Unique Ring)
OPTION: Magic Amulet w/ +3 to Shape Shift Druid skills or Mara’s Kaleidoscope
Cerebus’ Bite (Unique Blood Spirit Druid Helm)
Dracul’s Grasp (Unique Vampirebone Gloves)
Sandstorm Trek (Unique Scarabshell Boots)
Verdungo’s Hearty Cord (Unique Mithril Coil)
Charms & Miscellaneous Unequipped Items:
Hellfire Torch [Druid] (Unique Large Charm)
Annihilus (Unique Small Charm)
Several +1 to Shape Shifting Skills Grand Charms
Several +100 poison damage over 7 seconds Small Charms
Mercenary Gear: Rogue Mercenary
Faith –Any Elite Bow (Rune Word)
Ohm, Jah, Lem, Eld
Bramble – Any Elite Armor (Rune Word)
Ral, Ohm, Sur, Eth
Harlequin Crest (Unique Shako)
Poison and Bone Necromancer (PnB)
Stat Priorities:
Str - *
Dex - *
Vit - ***
En - ***
Skill Tree Setup:
Teeth – Max
Bone Spear – Max
Bone Spirit – Max
Bone Armor – Max if Possible
Optional Skills for Consideration:
Amplify Damage – One Point + Synergies
Golem of Your Choice~ - One Point + Synergies
Dim Vision+ - One Point + Synergies
Decrepify+ - One Point + Synergies
~Recommended by Ferret
Gear Requirements:
Equipped:
Enigma – Elite Light Armor (Rune Word)
Jah, Ith, Ber
Harlequin Crest (Unique Shako)
Call to Arms Flail (Rune word) [OPTIONAL]
Amn, Ral, Mal, Ist, Ohm
Spirit Shield – Monarch (Rune Word)
Tal, Thul, Ort, Amn
Stone of Jordan x2 (Unique Ring)
Magefist (Unique Gloves)
OPTION: Mara’s Kaleidoscope or +3 to Poison and Bone Spells for Necromancer (Amulets)
Marrowwalk (Unique Boneweave Boots)
Arachnid Mesh (Unique Spiderweb Sash)
Boneshade (Unique Lich Wand)
Charms & Miscellaneous Unequipped Items:
Hellfire Torch [Necromancer] (Unique Large Charm)
Annihilus (Unique Small Charm)
Several +1 to Poison and Bone Skills Grand Charms
Mercenary Gear: Spearman Mercenary
Insight – Colossus Voulge (Rune Word)
Ral, Tir, Tal, Sol
Fortitude – Elite Light Armor (Rune Word)
El, Sol, Dol, Lo
Veil of Steel (Unique Spired Helm) [SUBJECT TO CHANGE]
It's a glitch, when you have an item with a charge in a skill you have no levels in, it gives synergies as if you had that many popints in it.
For example, say you had 0 points in chain lightning, but an item that gives 76 charges of level 4 chain lightning. Your Lightning would get a 32% boost, that's what a level 4 chain lightning synergy gives.
Guide Edited
I was thinking of making one, but I'm working on my lightning sorc instead.
Also, I just remembered, +skills don't give synergies, only the charged item glitch.