Zhuge has been raving about it, basically it takes D2, makes it harder, and raises the level cap to like... 10000.
It's fucking ridiculous, great mod for LoD purists though.
Meph would probably like it.
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Quote from "Sixen" »
"One in every 10 million people can potentially have a headache from this pill." God forbid she is the 0.000000001% of having a headache.
The Good News (some things to spice it up):
Item drops are more generous than regular LOD
Infinite stash pages from Yohann's PlugY plugin
New players start with no base equipment except the Horadric Cube and some Cube Scrolls
Quest rewards have been modified (improved)
Increased stash, inventory and cube sizes
Runes, gems, jewels and charms may be purchased from vendors
Elixirs have been re-enabled; use in cube recipes
Demon Keys have been re-enabled; use in cube recipes
Added Demon Boxes - can only be opened by Demon Keys
Cube scrolls have been added - total of 1000+
No experience penalty for dying on any difficulty
Assassin class weapons now have Assassin skill bonuses
Keys, Identify tomes, Town Portal tomes stack to 500
Thrown potions stack to 500
Thrown weapons have triple to maximum stack
Poisoned arrow/bolt quills can be purchased from vendors
Magic arrows/bolts can be purchased from vendors
Added Unique arrows/bolts
Characters can level up to level 10,000 - yes, level ten thousand
Experience costs have been reduced for faster level up
Skill level maximums have been increased from 20 to 100
Belts, gloves, boots, charms, rings and amulets are now socket-able
Thrown weapons are socket-able
Charms are socket-able
Added four new charm types - tall, quad, hex, narrow
Charms can have runewords
Some runewords include gems and jewels
Hirelings have new active skills, passive skills, higher attributes and faster levelups
Shrines have longer effects and recharge more quickly
Gambling for Rares and Uniques enabled
More Unique items added - total of 2500+
Added Unique Jewels as well
More Cube Recipes - over 48000+ recipes now
More Runewords - over 750+ and they are listed in the Zy-El Mod Guide.doc
Runewords can be used on charms
Runewords can be used on magic and rare items
Spellcasters do more spell damage
All missiles travel 50% faster
Larger random map levels
New Act 5 Temple Entrance from Dezdrehel
New Graveyard map plug-in from Hellbound
New Harem and Travincal map plug-ins from Deathfile
New Tristram, Monastary, Inner Cloister, Cathedral, Andariel, Claw Viper, Duriel, Mephisto, World Throne and World Stone map plug-ins from *Astalion*
New monster graphics from Foxbat, Incandescent One and Har'lea'quinn
Created deadly Killing Grounds, Suicide Sanctum, Wayside of Woe and Orifice to Oblivion maps - Insane!
The Bad News (had to balance it out):
Arrows and bolts do not drop from monsters
Level requirements for gems and runes increased
Stamina costs increased for run/walk
Strength and Dexterity requirements for weapons and armor increased
Merchants more greedy and give less on buyback
Resistance penalties increased significantly (-75 on Normal)
Monsters are faster run/walk
Monsters have more hit points
Monsters have higher armor class
Monsters have higher levels
Monsters have higher attack rating
Monsters inflict more damage
Monsters are more abundant
Some disabled monsters have been re-enabled
Some friendly monsters made into enemies
New monsters have been added as well
Skill level tiers have been changed to 5-10-15-20-25-30-35-40-45-50-55-60-65-70-80-90-100-110
Monster spellcasters do more spell damage
Monster missiles travel 50% faster
All Act Bosses have been toughened
Hell difficulty is Hell - really
Cows are more beef, more gravy!
Edit: Unless someone can be helpful and give me a link to some kind of a program that downgrades d2 to 1.09... im giving up on this shit. Acutally, maybe tomorrow ill reinstall d2 and apply 1.09... Blah. Why cant they make it work with 1.13, Lazy bastards.
Siay, Zhar, Jamoose - I'm up for some new chars on ES.
Ully - you need to start responding to my hamachi messages. *shakes fist at you*
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Smiling is infectious.
Give, expecting nothing thereof. ------------ BoD - Come have some fun! Folks will always come and go, so enjoy them while they're meant to be in your life.
I do not think Eastern Sun would run on Open Battlenet anyway since it is a 1.10 mod only since it uses d2mods plugin manager. The mac version of the mod also has modified code due to the full inventory for the mercs and a few other code changes.
[edit]
Zy-El is a great mod. Be prepared for a slow start. I find that using a spear for all characters at the start. I set the players command to 8 (remember that in 1.09 it is just players without the slash)and just take out the quill rats and the pesky little goblins. Stay away from Skeletons and Zombies at the start. You may need to save and exit a few times until you get a few level ups.
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On Strike and supporting Fallout 4 Mod Makers
Some fallout 4 mod makers have had their mods stolen and uploaded and downloaded on Bethesda's site for the Xbox One.
I do not think Eastern Sun would run on Open Battlenet anyway since it is a 1.10 mod only since it uses d2mods plugin manager. The mac version of the mod also has modified code due to the full inventory for the mercs and a few other code changes.
Sslong as both players have the same version there will be no problems. Again, all Open Battle.net does is advertise your game (name:address) nothing else. The only case where it would not work would be if the mod stripped the Battle.net functionality.
Siaynoq's Playthroughs
I'm gonna start a Druid on ES soon I think. Still have yet to play one.
Siaynoq's Playthroughs
Druid is one of my favs :(.
I'll join you, been meaning to make an assassin.
And join the network.
Seriously.
I'd be happy to play ES / Mxl with anyone. Btw, how is that Zyel mod> or however it is called... Is it worth it?
It's fucking ridiculous, great mod for LoD purists though.
Meph would probably like it.
The Good News (some things to spice it up):
Item drops are more generous than regular LOD
Infinite stash pages from Yohann's PlugY plugin
New players start with no base equipment except the Horadric Cube and some Cube Scrolls
Quest rewards have been modified (improved)
Increased stash, inventory and cube sizes
Runes, gems, jewels and charms may be purchased from vendors
Elixirs have been re-enabled; use in cube recipes
Demon Keys have been re-enabled; use in cube recipes
Added Demon Boxes - can only be opened by Demon Keys
Cube scrolls have been added - total of 1000+
No experience penalty for dying on any difficulty
Assassin class weapons now have Assassin skill bonuses
Keys, Identify tomes, Town Portal tomes stack to 500
Thrown potions stack to 500
Thrown weapons have triple to maximum stack
Poisoned arrow/bolt quills can be purchased from vendors
Magic arrows/bolts can be purchased from vendors
Added Unique arrows/bolts
Characters can level up to level 10,000 - yes, level ten thousand
Experience costs have been reduced for faster level up
Skill level maximums have been increased from 20 to 100
Belts, gloves, boots, charms, rings and amulets are now socket-able
Thrown weapons are socket-able
Charms are socket-able
Added four new charm types - tall, quad, hex, narrow
Charms can have runewords
Some runewords include gems and jewels
Hirelings have new active skills, passive skills, higher attributes and faster levelups
Shrines have longer effects and recharge more quickly
Gambling for Rares and Uniques enabled
More Unique items added - total of 2500+
Added Unique Jewels as well
More Cube Recipes - over 48000+ recipes now
More Runewords - over 750+ and they are listed in the Zy-El Mod Guide.doc
Runewords can be used on charms
Runewords can be used on magic and rare items
Spellcasters do more spell damage
All missiles travel 50% faster
Larger random map levels
New Act 5 Temple Entrance from Dezdrehel
New Graveyard map plug-in from Hellbound
New Harem and Travincal map plug-ins from Deathfile
New Tristram, Monastary, Inner Cloister, Cathedral, Andariel, Claw Viper, Duriel, Mephisto, World Throne and World Stone map plug-ins from *Astalion*
New monster graphics from Foxbat, Incandescent One and Har'lea'quinn
Created deadly Killing Grounds, Suicide Sanctum, Wayside of Woe and Orifice to Oblivion maps - Insane!
The Bad News (had to balance it out):
Arrows and bolts do not drop from monsters
Level requirements for gems and runes increased
Stamina costs increased for run/walk
Strength and Dexterity requirements for weapons and armor increased
Merchants more greedy and give less on buyback
Resistance penalties increased significantly (-75 on Normal)
Monsters are faster run/walk
Monsters have more hit points
Monsters have higher armor class
Monsters have higher levels
Monsters have higher attack rating
Monsters inflict more damage
Monsters are more abundant
Some disabled monsters have been re-enabled
Some friendly monsters made into enemies
New monsters have been added as well
Skill level tiers have been changed to 5-10-15-20-25-30-35-40-45-50-55-60-65-70-80-90-100-110
Monster spellcasters do more spell damage
Monster missiles travel 50% faster
All Act Bosses have been toughened
Hell difficulty is Hell - really
Cows are more beef, more gravy!
Edit: Unless someone can be helpful and give me a link to some kind of a program that downgrades d2 to 1.09... im giving up on this shit. Acutally, maybe tomorrow ill reinstall d2 and apply 1.09... Blah. Why cant they make it work with 1.13, Lazy bastards.
*makes link*
Ully - you need to start responding to my hamachi messages. *shakes fist at you*
Folks will always come and go, so enjoy them while they're meant to be in your life.
When are we starting?
[edit]
Zy-El is a great mod. Be prepared for a slow start. I find that using a spear for all characters at the start. I set the players command to 8 (remember that in 1.09 it is just players without the slash)and just take out the quill rats and the pesky little goblins. Stay away from Skeletons and Zombies at the start. You may need to save and exit a few times until you get a few level ups.
Though, I'm definitely going to have to try it now :D.