SO does any one have recommendations for a Ladder build that is cheap. Also can you help me with skill setup 2.
Skills to max: Blessed Aim, Vigor, Concentration, Blessed Hammer, Holy Shield
Put 1 skill into whatever is necessary to get these skills
Stats:
Strength: Enough to wear gear.
Dexterity: Max Block is a must. (remember to use holy shield before you check this)
Vitality: Everything extra goes here
Mana: None
Mercenary should use an insight polearm.
I don't want to get into what gear goes on an hdin. Play bnet long enough and you'll see a million of the same thing.
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The blind mind's eye replies with a sigh and a tear of contempt for those who see the world as it truly is.
Are you serious? Do the math. You'd want to max holy shield after you got your attack and synergies down of course. There are enough skills between 1-99 with skill quests to max all of what I said while adding 1 to redemption and 2 to defiance after all of it is maxed. Not enough skills to max all those?
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The blind mind's eye replies with a sigh and a tear of contempt for those who see the world as it truly is.
Yea hdins are boring and over powered but they are good in duels
They're not really that good in duels :\, if you're looking for someone who's good in duels I'd recommend something different.
Quote from "viciousnugget" »
Skills to max: Blessed Aim, Vigor, Concentration, Blessed Hammer, Holy Shield
Put 1 skill into whatever is necessary to get these skills
Personally, I'd put a point into redemption as well, it can be extremely useful, especially before you get decent gear.
Quote from "viciousnugget" »
Stats:
Strength: Enough to wear gear.
Dexterity: Max Block is a must. (remember to use holy shield before you check this)
Vitality: Everything extra goes here
Mana: None
I would say everything into vitality is better, but that's a matter of opinion.
Personally, I'd put a point into redemption as well, it can be extremely useful, especially before you get decent gear.
I would say everything into vitality is better, but that's a matter of opinion.
I agree. Redemption has saved my ass more times than I can count. I must disagree about the pure vitality build though. I used to make all my hammerdins and such pure vita then someone told me about max block. It really makes so much of a difference I now make every character max block or at least 50% block. Try it out. Trust me. You'll never make another pure vita character again.
If you are concerned about spending too much into dex keep in mind that at level 99 with a Hoz max block is attained at 140 dex.
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The blind mind's eye replies with a sigh and a tear of contempt for those who see the world as it truly is.
I agree. Redemption has saved my ass more times than I can count. I must disagree about the pure vitality build though. I used to make all my hammerdins and such pure vita then someone told me about max block. It really makes so much of a difference I now make every character max block or at least 50% block. Try it out. Trust me. You'll never make another pure vita character again.
If you are concerned about spending too much into dex keep in mind that at level 99 with a Hoz max block is attained at 140 dex.
I've tried both, but personally, I still like Vitality.
max the following: Blessed Aim, Vigor, Concentration, Blessed Hammer, Holy Shield, and 1 point into redemption. Max holy shield last, and if by some miracle you max all of those then put your couple remaining points into defiance to help holy shield
strength: just enough to use gear
dex: enough for max block, take holy shield into account
vitality: all remaining points go into here
Mana: none
gear goes as follows
shako + ber
enigma mp or ap
10 fcr ring preferably with 20 strength
bk ring
30 maras
mage fists
perfect paladin spirit shield (ie 35 fcr and p resists)
arachnid belt
hoto
eth treks
hellfire torch
anni
8 pcombs
this build will give you 125 faster caste rate which is max for the hammerdin, and maximum amount of health (ie bk is FAR better than soj since you will have unlimited mana because of merc)
merc:
insight
eth fort
helm can be anything really, lots of people like andy's visage but i use guillaums
This should be all you need to know, if not follow the link at the end.
Stat and skill choices
I’d suggest your stats looking something like this:
Strength – enough for your gear if you already have it, but if you’re playing from scratch, it never hurts getting some more to give you a higher flexibility when choosing gear. For example, imagine you find an armor better than your current one, but because you’re only getting strength for your ideal gear, you can’t wear it. My paladin, for example, has around 165 base strength, but you probably can get by with less
Dexterity – you should be getting enough dexterity to reach a decent block rating with holy shield on, but I don’t suggest getting much extra dexterity, since you’ll eventually find a nice shield with good block. My paladin has around 125 base dexterity, I’d say that’s enough
Vitality – all your remaining points go there, you need as much life as you can get!
Energy – I’d suggest using no points in energy, since paladins only get 1.5 mana per energy point, and you’ll have enough mana with no points here. If you really feel your mana is too low, you can get some points here, but you might regret it later when you upgrade your gear
Now for skills, the ones I suggest are:
Blessed Hammer – the skill that gives the build its name, and your main (and probably only) attack. It has been enhanced in this patch, deals full magical damage and ignores the magic resistance from Undead and Demon monsters, which means it’ll hurt nearly every monster you find. 20 points here is a must
Concentration – this aura is the only one that enhances the damage from Blessed Hammer, another skill to max. 20 points here
Vigor – this ever useful aura is now a synergy for Blessed Hammer, and will increase the damage from it by quite a lot. 20 points here too
Blessed Aim – this is the second synergy for Blessed Hammer. I suggest getting 20 points in it for a pure Hammerdin, but if you wish to get a secondary attack, you can get by with less. 1-20 points
Holy Shield – this skill will really help you to get your block to 75%, and will give you a nice amount of defense. Getting it to around level 10 after +skill items is enough, but you can max it if you have enough spare points. 1-20 points
Charge – if you want a support skill, this one is your best bet. It deals a ton of damage in 1 hit, isn’t affected by IAS so using Concentration isn’t a problem, and has a common synergy with Blessed Hammer (Vigor), so you only need a decent weapon on switch to use it effectively. The problem is Charge is currently very buggy in the beta, that’s why I decided not to spend points in it, but it should be fixed in the final release. 1-20 points
Redemption – 1 point in this skill is a must, it’s extremely useful for a Hammerdin, and will allow you to keep up with the mana costs easily once you get it. 1 point
Meditation – This aura, as Redemption, is also very handy to recover your mana, specially in hard fights (such as the Ancients), and more party friendly. 1 point
Salvation – It can come handy if you’re short of resistances, but I don’t think they’re hard to get elsewhere for a paladin, so it’s more of a party aura. I did alright with no points in it, but you can choose to get 1 here. 0-1 points
Conversion –A few points here can get you some crowd control, and you’ll probably have an easier time surviving, specially in hardcore. Keep in mind you don’t need to score a successful hit to convert the monster, so you don’t need AR to use it. If you decide to go with conversion, 5 points here should be enough. 0-5 points
Equipment choices
Keep in mind you need your gear to have some fast cast rate, +skills, and a decent amount of mana so you can go by with no points in energy, and resistances are extremely necessary in this patch, so you should always try to find a setup that provides you with these things. This said, I’ll just give a brief rundown of the useful items, and suggest a few top items that I thought would be useful looking at the new items
Helm – Good choices here early on would be helms with +skills and/or mana, for example Tarnhelm, Lore (OrtSol), Peasant Crown, or a rare circlet. Your top choice here probably remains the Harlequin Crest, for obvious reasons, and a few of the new uniques (such as the circlets or the Crown of the Ages). The attract on the Delirium runeword (LemIstIo), coupled with the +2 skills and vitality, also make for a good helm. Since my paladin is more or less dedicated to mf now, I’m using a 3 perfect topaz crown
Amulet – Anything with +skills here will do, your ultimate goal would be a +2 paladin amulet with fast cast. Some of the unique amulets are also pretty nice, specially Mara’s and the Seraph Hymn. If you come across an amulet with teleport charges, it comes very handy for mf runs
Armor – You should really get some armor with fast cast and/or +skills, and TalEth is a great starting armor. For top end choices, the easier to find is the Vipermagi or the Que-Hegan’s, but the best armor for this build is probably the Enigma runeword (JahIthBer)
Weapon – There are quite a few very nice choices, I started with a Sander’s wand (an Spectral Shard would also be nice), and had enough luck to find a Wizardspike later. The Suicide Branch would also be nice, if you manage to find one. Once again, a runeword might look as one of the best (if not the best) option, the Heart of the Oak (KoVexPulThul) in a Flail, since it won’t work in scepters, but the runes are hard to come by
Shield – Rare shields can be quite good, specially paladin ones, resistances and block should be your main concern here. The best shield around is still the Herald of Zakarum for Hammerdins, but other nice shields would be the Sanctuary (KoKoMal) runeword, Blackoak, Stormshield or even the unique Aegis (Medusa’s Gaze) if you can find one
Rings – You can get pretty nice rare rings, with mana, fast cast, resistances, stats... From the unique ones, those that look more useful would be the Stone of Jordan, the Bul-Kathos Wedding Band, and the Ravenfrost
Belt – Few choices here, I would try to craft a caster belt early on, and hold to it until you find a good unique or set one, such as Trang’s Belt, Tal’s Belt, Thundergod’s Vigor, Gloom’s Trap, Nightsmoke, Arachnid Mesh or Verdugo’s Hearty Cord
Gloves – One of the best options would be getting some rare gloves, good mods to have on them would be mana, resistances, strength or dexterity. From the unique ones, Magefist are good for the fast cast, Chanceguards are nice (more mf never hurts), Frostburns can help if you’re low on mana, and Hellmouths are useful against fire damage. There are some pretty nice set gloves too, such as Trang Oul’s gloves, or Immortal King’s gloves
Boots – Rares are again nice choices, and from the unique and set ones the ones worth mentioning are Waterwalks, Silkweaves, Marrowwalk, Aldur’s and Sander’s boots
Charms – Well, charms are a good place to get things lacking from your gear, such as fast hit recovery, mana, life or resistances. Ideal ones would be +1 combat paladin charms, to increase your damage
Im looking for a build that will help me survive.
SO does any one have recommendations for a Ladder build that is cheap. Also can you help me with skill setup 2.
Well I kinda Figured that.
Everyone has to be a smarty some time. lol
But serouisly Can you help.
even though you made 2 other type of pallies
Skills to max: Blessed Aim, Vigor, Concentration, Blessed Hammer, Holy Shield
Put 1 skill into whatever is necessary to get these skills
Stats:
Strength: Enough to wear gear.
Dexterity: Max Block is a must. (remember to use holy shield before you check this)
Vitality: Everything extra goes here
Mana: None
Mercenary should use an insight polearm.
I don't want to get into what gear goes on an hdin. Play bnet long enough and you'll see a million of the same thing.
Unless you have items that are + to skills
Are you serious? Do the math. You'd want to max holy shield after you got your attack and synergies down of course. There are enough skills between 1-99 with skill quests to max all of what I said while adding 1 to redemption and 2 to defiance after all of it is maxed. Not enough skills to max all those?
Personally, I'd put a point into redemption as well, it can be extremely useful, especially before you get decent gear.
I would say everything into vitality is better, but that's a matter of opinion.
As for gear,
Helmet : Shako or awesome paladin circlet (skills, fcr, life, res)
Armor: Enigma
Weapon : HotO
Shield : Paladin shield with lots of res made into a spirit.
Amulet : Maras
Rings : Sojs
Belt : Arachs
Boots : Treks
Gloves : Magefist
Mercenary should have andy's fort and insight and should be a act 2 nigtmare defense mercenary (Holy Freeze).
I agree. Redemption has saved my ass more times than I can count. I must disagree about the pure vitality build though. I used to make all my hammerdins and such pure vita then someone told me about max block. It really makes so much of a difference I now make every character max block or at least 50% block. Try it out. Trust me. You'll never make another pure vita character again.
If you are concerned about spending too much into dex keep in mind that at level 99 with a Hoz max block is attained at 140 dex.
Each to his own I suppose.
anyways
max the following: Blessed Aim, Vigor, Concentration, Blessed Hammer, Holy Shield, and 1 point into redemption. Max holy shield last, and if by some miracle you max all of those then put your couple remaining points into defiance to help holy shield
strength: just enough to use gear
dex: enough for max block, take holy shield into account
vitality: all remaining points go into here
Mana: none
gear goes as follows
shako + ber
enigma mp or ap
10 fcr ring preferably with 20 strength
bk ring
30 maras
mage fists
perfect paladin spirit shield (ie 35 fcr and p resists)
arachnid belt
hoto
eth treks
hellfire torch
anni
8 pcombs
this build will give you 125 faster caste rate which is max for the hammerdin, and maximum amount of health (ie bk is FAR better than soj since you will have unlimited mana because of merc)
merc:
insight
eth fort
helm can be anything really, lots of people like andy's visage but i use guillaums
RIP: Demon Hunter: lvl 50 | Barb: lvl 60 (plvl 5) | Monk: lvl12 & lvl70 (plvl 200)
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