Post any flaws you see in Diablo 2 : LoD here, this is my list:
Here are some of the major flaws (in my opinion) in Diablo II : LoD.
I know many of you will disagree with some thing in this list but please read before arguing.
-Act I Quest 4, The Forgotten Tower. You will not receive information about the quest until you read the book in the Stony Field or complete the quest, making it harder for beginners.
-Mercenaries in Act II, it only has the type of mercenary and not the aura that it uses.
-No mercenaries in Act IV, what kind of mercenaries could Blizzard possibly put there? I don't know it's their game.
-The quests in Act II are basically all about the Tomb of Tal-Rasha, making the world of Act II less "explorable."
-The Secret Cow Level (Hey it was fun and everything) but come on Diablo is a serious game.
-When a monster is running away from you, you must chase it until your weapon hits it, and keep following it if you miss.
-Never seeing Tal-Rasha in game besides the cinematics.
-Tyrael not phyisically helping you.
-The lack of quests in Act IV.
-Many of the pointless tunnels and chambers in Act 5.
-The comparison of Diablo I and Diablo II in Act I (Catacombs) and IV.
-Fast gameplay (online), being able to completley skip Act III by giving waypoints to Tristram and then Durance of Hate.
-A few hacks out there.
-The lack of current maintainence on Diablo Servers.
-Not being able to find out Runewords in other ways than fiddling around with runes and items (I would want a scroll to drop now and then with a runeword now and then). There are many forgotten runewords out there.
-How the Arcane Sanctuary seems to be in OuterSpace (or even if it is, why put it there).
-Lack of starting items.
-The map not being on a scroll, it's like a futuristic radar.
Other than this I believe Diablo II was great.
I have a lack of Diablo Lore so forgive me if some of my pointed out flaws contradict with Diablo lore.
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It's the decisions you make when you have no time to make them that define who you are.
Post any flaws you see in Diablo 2 : LoD here, this is my list:
Here are some of the major flaws (in my opinion) in Diablo II : LoD.
I know many of you will disagree with some thing in this list but please read before arguing.
Well you're right about one thing: many of us will disagree with you. On that note, let's play Oddball.
Quote from "AlphaX" »
-Act I Quest 4, The Forgotten Tower. You will not receive information about the quest until you read the book in the Stony Field or complete the quest, making it harder for beginners.
This is one of the best ways to receive quests. It's more spontaneous. That's how many quests were acquired in the first Diablo and I loved it.
Quote from "AlphaX" »
-Mercenaries in Act II, it only has the type of mercenary and not the aura that it uses.
Not an issue for me anyway. I always use the ice shooting guy in Act III.
Quote from "AlphaX" »
-No mercenaries in Act IV, what kind of mercenaries could Blizzard possibly put there? I don't know it's their game.
There's still a wide choice of mercenaries relative to number of Acts. But I would agree that Act IV could've used more in it.
Quote from "AlphaX" »
-The quests in Act II are basically all about the Tomb of Tal-Rasha, making the world of Act II less "explorable."
Do you mean that you would only want to go to the locations that contained the shaft and headpiece of the Horadric Staff? As well as the Cube? I'm not exactly sure what you mean by this. But I think Act III is way worse in the way of having to collect stuff.
Quote from "AlphaX" »
-The Secret Cow Level (Hey it was fun and everything) but come on Diablo is a serious game.
It's not an actual part of the linear game or storyline in any way. Diablo doesn't need to take itself that seriously. And as humorous as the Secret Cow Level is, I actually find all those cows wielding those huge fuck off poleaxes and halbreds to be kind of ominous looking.
Quote from "AlphaX" »
-When a monster is running away from you, you must chase it until your weapon hits it, and keep following it if you miss.
True, for the most part. Unless they run into a wall or something.
Quote from "AlphaX" »
-Never seeing Tal-Rasha in game besides the cinematics.
By the time you could see Tal-Rasha, it is only Tal-Rasha/Baal. And remember, in Diablo II, evil is always one step ahead of you. It is mildly frustrating. But it also makes sense they would have the upper hand on you. I mean, they're incredibly poweful demons.
Quote from "AlphaX" »
-Tyrael not phyisically helping you.
While it would be cool and all, Tyrael was forbidden to directly interfere. He did so much already indirectly; against the wishes of the High Heavens. And it's not like if Tyrael was helping you, the game would be easier. They would just make the game harder to compensate. So in the end, it wouldn't make much of a difference anyway.
Quote from "AlphaX" »
-The lack of quests in Act IV.
I've wondered myself why there were fewer quests in Act IV. But playing the game all the way through even without those three extra quests is pretty long anyway. Not that I would not have loved having those three extra quests.
Quote from "AlphaX" »
-Many of the pointless tunnels and chambers in Act 5.
All acts have those. I thought you wanted to explore more? But that's the downside to exploring; not everything is going to have something special in it. I figure those extra tunnels are there for those who want to gain experience or attempt getting a rare or unique item.
Quote from "AlphaX" »
-The comparison of Diablo I and Diablo II in Act I (Catacombs) and IV.
What about it? I'm not sure what you mean? Why don't you tell us how they compare? Did you mean to say they are too similiar? If so, is that a bad thing? It's not like there aren't plenty of other areas that are nothing like the ones in the first Diablo.
-
Quote from "AlphaX" »
Fast gameplay (online), being able to completley skip Act III by giving waypoints to Tristram and then Durance of Hate.
This kind of bugs me too. But hey, "Gameplay may change during online play."
Quote from "AlphaX" »
-A few hacks out there.
If you play single player, the hacks don't have to affect you. If you play multiplayer, play on closed battle.net, not open.
Quote from "AlphaX" »
-The lack of current maintainence on Diablo Servers.
This is possible. But it's not something I've been adversely affected by.
Quote from "AlphaX" »
-Not being able to find out Runewords in other ways than fiddling around with runes and items (I would want a scroll to drop now and then with a runeword now and then). There are many forgotten runewords out there.
-How the Arcane Sanctuary seems to be in OuterSpace (or even if it is, why put it there).
Do you know nothing of Diablo lore? Horazon created it where he did partly because he was a lunatic, but also because he felt the location was safe from the demons who sought revenge on him. And it's one of the most interesting locations of the game. Why would you complain about that?
Quote from "AlphaX" »
-Lack of starting items.
One of the biggest appeals of Diablo for most fans is to search for items. My biggest complaint toward items that drop though is that uniques, rares, and sets drop too seldomly. And the set items that drop are too repetitive. I know when I'm getting a Sigon's item before I even pick it up to identify it.
-
Quote from "AlphaX" »
The map not being on a scroll, it's like a futuristic radar.
Meh. You can make it smaller though. Use your imagination.
Quote from "AlphaX" »
I have a lack of Diablo Lore so forgive me if some of my pointed out flaws contradict with Diablo lore.
Not contradicts, really. We're happy to set the record straight in Diablo lore.
As for hacks, it's the mf boss running bots that really get me. Maphack not so much, as many games have this feature anyway, and I'm mixed whether blizzard should (get the wp map is revealed in every game), as after you learn the variations of the maps, and have played for years, gotten all the WPs, etc. it is a little tedious.
Another major flaw is the fact that gold has pretty much NO use in the game except for Act1 normal and maybe Act2. Unless you play single player, High Runes are the main currency of Diablo2, which should be gold. (Kind of like WoW where gold is actually worth something). Other than that I agree with saiynog on everything else on your list.
Most of these "flaws" sound like opinions to me :confused:
Yeah, and they are just opinions. But I don't think anyone is really trying to submit them as facts.
Quote from "disturbed862" »
Another major flaw is the fact that gold has pretty much NO use in the game except for Act1 normal and maybe Act2. Unless you play single player, High Runes are the main currency of Diablo2, which should be gold. (Kind of like WoW where gold is actually worth something). Other than that I agree with saiynog on everything else on your list.
One thing I liked about gold (and you're right that it mostly is only useful in single player) is that I would collect lots of it and use it gamble. So whenever my stash got full of gold, I'd just gamble most of it away.
But on closed battle.net, when you know a bunch of people on the ladder games, they're especially helpful in getting you useful items, sometimes even catering to specific requests.
I've always said before that gold in Diablo II wouldn't be such a nuisance if instead of the monster dropping it on the ground it just went automatically into your inventory.
Here are some of the major flaws (in my opinion) in Diablo II : LoD.
I know many of you will disagree with some thing in this list but please read before arguing.
-Act I Quest 4, The Forgotten Tower. You will not receive information about the quest until you read the book in the Stony Field or complete the quest, making it harder for beginners.
-Mercenaries in Act II, it only has the type of mercenary and not the aura that it uses.
-No mercenaries in Act IV, what kind of mercenaries could Blizzard possibly put there? I don't know it's their game.
-The quests in Act II are basically all about the Tomb of Tal-Rasha, making the world of Act II less "explorable."
-The Secret Cow Level (Hey it was fun and everything) but come on Diablo is a serious game.
-When a monster is running away from you, you must chase it until your weapon hits it, and keep following it if you miss.
-Never seeing Tal-Rasha in game besides the cinematics.
-Tyrael not phyisically helping you.
-The lack of quests in Act IV.
-Many of the pointless tunnels and chambers in Act 5.
-The comparison of Diablo I and Diablo II in Act I (Catacombs) and IV.
-Fast gameplay (online), being able to completley skip Act III by giving waypoints to Tristram and then Durance of Hate.
-A few hacks out there.
-The lack of current maintainence on Diablo Servers.
-Not being able to find out Runewords in other ways than fiddling around with runes and items (I would want a scroll to drop now and then with a runeword now and then). There are many forgotten runewords out there.
-How the Arcane Sanctuary seems to be in OuterSpace (or even if it is, why put it there).
-Lack of starting items.
-The map not being on a scroll, it's like a futuristic radar.
Other than this I believe Diablo II was great.
I have a lack of Diablo Lore so forgive me if some of my pointed out flaws contradict with Diablo lore.
It's the decisions you make when you have no time to make them that define who you are.
This is one of the best ways to receive quests. It's more spontaneous. That's how many quests were acquired in the first Diablo and I loved it.
Not an issue for me anyway. I always use the ice shooting guy in Act III.
There's still a wide choice of mercenaries relative to number of Acts. But I would agree that Act IV could've used more in it.
Do you mean that you would only want to go to the locations that contained the shaft and headpiece of the Horadric Staff? As well as the Cube? I'm not exactly sure what you mean by this. But I think Act III is way worse in the way of having to collect stuff.
It's not an actual part of the linear game or storyline in any way. Diablo doesn't need to take itself that seriously. And as humorous as the Secret Cow Level is, I actually find all those cows wielding those huge fuck off poleaxes and halbreds to be kind of ominous looking.
True, for the most part. Unless they run into a wall or something.
By the time you could see Tal-Rasha, it is only Tal-Rasha/Baal. And remember, in Diablo II, evil is always one step ahead of you. It is mildly frustrating. But it also makes sense they would have the upper hand on you. I mean, they're incredibly poweful demons.
While it would be cool and all, Tyrael was forbidden to directly interfere. He did so much already indirectly; against the wishes of the High Heavens. And it's not like if Tyrael was helping you, the game would be easier. They would just make the game harder to compensate. So in the end, it wouldn't make much of a difference anyway.
I've wondered myself why there were fewer quests in Act IV. But playing the game all the way through even without those three extra quests is pretty long anyway. Not that I would not have loved having those three extra quests.
All acts have those. I thought you wanted to explore more? But that's the downside to exploring; not everything is going to have something special in it. I figure those extra tunnels are there for those who want to gain experience or attempt getting a rare or unique item.
What about it? I'm not sure what you mean? Why don't you tell us how they compare? Did you mean to say they are too similiar? If so, is that a bad thing? It's not like there aren't plenty of other areas that are nothing like the ones in the first Diablo.
- This kind of bugs me too. But hey, "Gameplay may change during online play."
If you play single player, the hacks don't have to affect you. If you play multiplayer, play on closed battle.net, not open.
This is possible. But it's not something I've been adversely affected by.
Relax my kindly chum! I've everything you need here: http://www.battle.net/diablo2exp/items/runewords.shtml
Do you know nothing of Diablo lore? Horazon created it where he did partly because he was a lunatic, but also because he felt the location was safe from the demons who sought revenge on him. And it's one of the most interesting locations of the game. Why would you complain about that?
One of the biggest appeals of Diablo for most fans is to search for items. My biggest complaint toward items that drop though is that uniques, rares, and sets drop too seldomly. And the set items that drop are too repetitive. I know when I'm getting a Sigon's item before I even pick it up to identify it.
- Meh. You can make it smaller though. Use your imagination.
Not contradicts, really. We're happy to set the record straight in Diablo lore.
Siaynoq's Playthroughs
Edit: Thanks for the list of runes!
It's the decisions you make when you have no time to make them that define who you are.
the rest of it i can put up with as its an old game and the rest of it is AWESOME!
Self explanitory.
It's the decisions you make when you have no time to make them that define who you are.
One thing I liked about gold (and you're right that it mostly is only useful in single player) is that I would collect lots of it and use it gamble. So whenever my stash got full of gold, I'd just gamble most of it away.
But on closed battle.net, when you know a bunch of people on the ladder games, they're especially helpful in getting you useful items, sometimes even catering to specific requests.
I've always said before that gold in Diablo II wouldn't be such a nuisance if instead of the monster dropping it on the ground it just went automatically into your inventory.
Siaynoq's Playthroughs
act 4 should not have mercs, think about it
a1=rouge homeland
a2=warrior
a3=paladin
a4=hell
a5=barb
its not supposed to be a nice game
autostats are rediclous
lack of pots is not welcome
if it aint broke dont fix it! (diablo2)
Siaynoq's Playthroughs
Siaynoq's Playthroughs
RENT THIS SPACE ---- cheap