I tried my hand at wolfbarbs... but they...sorry to say are very boring... if wolfhowl gave fury instead of feral rage..then maybe... wolfbarbs would be good.. but alas.. that is only but a dream of mine..
but yeh... making a hammerdin cuz well..they own all in hell..good for rushing/mf any1 wana give me a outline on good items/ distributiong of stats and skills plz. thx appreciate it
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first of all hammerdin are overated in game most people now have 1 or 2 or more but the usage of this build are getting annoying but, if you really want one here's a build that you'll like.
the skills are right in order for you to add points don't go adding points skills to skills just 1 skill at a time to max but maybe if you're dumb enough to go your way go ahead it doesn't really matter but as long as you follow the guide.
now see you got 80 points stack to the skills you need to max, at this point the skills you will be slowly adding points are:
Redemption- this skill should have 1 point since your gears will add points here.
Holy sheild- this skill should only have 1 point since you don't really need this to be max because you will not have more skill points to add on other skills, and also your gears will add points here so you don't really need to worry about this skill.
Defiance- this skill should be stack with remaining points you can get for each levels after you added points the skills I mentioned above.
-------------------------------------------------------------------------- Stat points
Strenght: Enough to wear gears( but watchout for your gears strenght mod this help the build to not to stack points in strenght) Dexterity: Max block for this build is 75 as usual but i suggest few points here untill you reach 75 max block with full gears. Vitality: Rest of your remaining stat points go here. Energy: Don't even bother touching this.
Helm: Shako socketed with um rune for resist or ist/ptopaz for MF Armor: Enigma Rings: 2x Stone of jordan or SOJ Gloves: Magefist or Chance guard this onlyfor switching for MF Sheild: Hand of zakarum or HOZ Belt: Arachnid mesh or ARACH Boots: Sandstorm treks( TREKS) or wartraveller or TRAV
Switching weap/sheild: Call to arms(CTA) and Paladin spirit sheild
Note: Commonly a pvm hammerdin is base on magic finding or just plain rushing and leveling but I suggest do some magic find runs...you never know what you'll find.
Also, the gears with two items or more I mentioned above should be carry wisely for example the gloves and boots- magefist is for just plain rushing, leveling, etc. if you descideto switch to chanceguard commonly you'll be magic finding with this gloves either way you'll still be fine...same as the boots.
9xOFFENSIVE grand charms with special mods like fhr and life.
10x 20 LIFER small charms with spical mods like resist to all and fast hit recovery.
PALADIN hellfire torch good stat
ANNI good stat
Note: you can change your hotkey default for the vigor to be in number 5 hotkey just change the F8 hot key to 5 then put vigor in it as a hotkey for vigor.
but yeh... making a hammerdin cuz well..they own all in hell..good for rushing/mf any1 wana give me a outline on good items/ distributiong of stats and skills plz. thx appreciate it
by killing lil thingys
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first of all hammerdin are overated in game most people now have 1 or 2 or more but the usage of this build are getting annoying but, if you really want one here's a build that you'll like.
the skills are right in order for you to add points don't go adding points skills to skills just 1 skill at a time to max but maybe if you're dumb enough to go your way go ahead it doesn't really matter but as long as you follow the guide.
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Skills
Max: Blessed hammer
Max: Concentrate
Max: Blessed aim
Max: Vigor
now see you got 80 points stack to the skills you need to max, at this point the skills you will be slowly adding points are:
Redemption- this skill should have 1 point since your gears will add points here.
Holy sheild- this skill should only have 1 point since you don't really need this to be max because you will not have more skill points to add on other skills, and also your gears will add points here so you don't really need to worry about this skill.
Defiance- this skill should be stack with remaining points you can get for each levels after you added points the skills I mentioned above.
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Stat points
Strenght: Enough to wear gears( but watchout for your gears strenght mod this help the build to not to stack points in strenght)
Dexterity: Max block for this build is 75 as usual but i suggest few points here untill you reach 75 max block with full gears.
Vitality: Rest of your remaining stat points go here.
Energy: Don't even bother touching this.
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Gears
Helm: Shako socketed with um rune for resist or ist/ptopaz for MF
Armor: Enigma
Rings: 2x Stone of jordan or SOJ
Gloves: Magefist or Chance guard this onlyfor switching for MF
Sheild: Hand of zakarum or HOZ
Belt: Arachnid mesh or ARACH
Boots: Sandstorm treks( TREKS) or wartraveller or TRAV
Switching weap/sheild: Call to arms(CTA) and Paladin spirit sheild
Note: Commonly a pvm hammerdin is base on magic finding or just plain rushing and leveling but I suggest do some magic find runs...you never know what you'll find.
Also, the gears with two items or more I mentioned above should be carry wisely for example the gloves and boots- magefist is for just plain rushing, leveling, etc. if you descideto switch to chanceguard commonly you'll be magic finding with this gloves either way you'll still be fine...same as the boots.
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Inventory
9xOFFENSIVE grand charms with special mods like fhr and life.
10x 20 LIFER small charms with spical mods like resist to all and fast hit recovery.
PALADIN hellfire torch good stat
ANNI good stat
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Hot keys for main skills
-okay, heres my main skill assigned in hot keys button:
F1: Redemption
F2: Concentrate
F3: Holy sheild
F4: Teleport
F5: Battle command
F6: Battle order
5: Vigor
Note: you can change your hotkey default for the vigor to be in number 5 hotkey just change the F8 hot key to 5 then put vigor in it as a hotkey for vigor.
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Here you go a pvm hammerdin build!
this build will do about 15-15k to 17-17k hammer damage since you're using offensive gc's not pcombs.