How would I play Diablo Immortal? You download it on your phone, then use some kind of bluetooth game controller to play it? I've never played games like this on phones. Feels like a stupid question but I gotta ask. Also, how new does your phone need to be? I have a Galaxy S9 I think.
I'm pretty out of the loop on the game. I was pretty negative about it after that Blizzcon. Was excpecting D4, etc etc. I've since come around a little, and I am trying to understand whether this is for me or not. It looks like a stripped down version of Diablo 3 at this point. The items (that I found using google image search) seem to have a lot less attributes per item, so it's mostly just some basic stats + legendary abilities. So it's basically Diablo 3 with less item stats and a whole new set of skills for classes with a whole new set of legendary abilities on items. So it's like if they did a new refresh of every item in Diablo 3 basically. Am I wrong? Why?
well i'm an old fart aswell, so i can tell you it's not the game for us, u play with your fingers on the screen, pretty much like most mobile games, the game is pretty shallow graphics wise and itemization, it does seem to have alot of content but it's also kinda pay to win...
You can watch gameplay videos of it on youtube from the demo at blizzcon when it got announced or ppl playing the alpha, it's just a worse d3.
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Those Who Do Not Know True Pain Cannot Possibly Understand True Peace...
How would I play Diablo Immortal? You download it on your phone, then use some kind of bluetooth game controller to play it? I've never played games like this on phones. Feels like a stupid question but I gotta ask. Also, how new does your phone need to be? I have a Galaxy S9 I think.
A Galaxy S9 should probably be fine. The S10s only came out in 2019 and Netease said it was basically ready for release that year. The S9 came out only a year before that. I doubt they would design it for technology that wouldn't be relatively common to the avg consumer by release.
Imo third-party controller support is inevitable. Blizzard was kind of dodgy about it recently, but honestly esp on an Android phone people make stuff third-party for situations like this all the time.
I'm pretty out of the loop on the game. I was pretty negative about it after that Blizzcon. Was excpecting D4, etc etc. I've since come around a little, and I am trying to understand whether this is for me or not.
That's not uncommon. Most people were expecting a D4 or a D2 remaster announcement in 2018 and instead DI headlined it to some tone-deaf (if well-intentioned) rhetoric. I was put-off by it--it felt like a company I had always loved as being one of the most in-touch with its fans really dropped the ball.
Definitely washing the Netease logo across the mainstage screens did not help, nor did Wyatt's now-infamous comment. I cannot back the follow opinion up with stats, but I strongly feel that the mass layoffs of support staff and the consolidation of PR/HR/marketing with greater Activision-Blizzard over the two-ish years prior to the 2018 announcement likely contributed to this. These positions were staffed with people whose specific jobs would have been to sell this game to a demographic they would have known intimately and likely avoided this blunder.
The items (that I found using google image search) seem to have a lot less attributes per item, so it's mostly just some basic stats + legendary abilities. So it's basically Diablo 3 with less item stats and a whole new set of skills for classes with a whole new set of legendary abilities on items.
I played it a bit with the demo in 2019 but I never feel demos are a good representation of a game like this where there's a certain high level of cohesion needed to sell it on the actual market. But I know some people who play it right now and have put a number of hours into it--people who have streamed D3 since it came out and grew up with the franchise like us as kids, and they basically say it plays much better than D3, although there's concerns about itemization impacting PvP over time. Idk, take that how you will.
Personally? I might play this a little, but I cannot for the life of me get into mobile games, and not for lack of trying. I just don't get attached to them--the way I like to experience games is not consuming them in quick, digestible spurts. I'm also not a big fan of an IP which has a large selling point of aesthetic and immersion being experienced like this--it felt to me very unattached.
But that's just me. For anyone that enjoys it, more power to them. I'm much more excited about D2R and D4.
How would I play Diablo Immortal? You download it on your phone, then use some kind of bluetooth game controller to play it? I've never played games like this on phones. Feels like a stupid question but I gotta ask. Also, how new does your phone need to be? I have a Galaxy S9 I think.
I'm pretty out of the loop on the game. I was pretty negative about it after that Blizzcon. Was excpecting D4, etc etc. I've since come around a little, and I am trying to understand whether this is for me or not. It looks like a stripped down version of Diablo 3 at this point. The items (that I found using google image search) seem to have a lot less attributes per item, so it's mostly just some basic stats + legendary abilities. So it's basically Diablo 3 with less item stats and a whole new set of skills for classes with a whole new set of legendary abilities on items. So it's like if they did a new refresh of every item in Diablo 3 basically. Am I wrong? Why?
well i'm an old fart aswell, so i can tell you it's not the game for us, u play with your fingers on the screen, pretty much like most mobile games, the game is pretty shallow graphics wise and itemization, it does seem to have alot of content but it's also kinda pay to win...
You can watch gameplay videos of it on youtube from the demo at blizzcon when it got announced or ppl playing the alpha, it's just a worse d3.
Those Who Do Not Know True Pain Cannot Possibly Understand True Peace...
A Galaxy S9 should probably be fine. The S10s only came out in 2019 and Netease said it was basically ready for release that year. The S9 came out only a year before that. I doubt they would design it for technology that wouldn't be relatively common to the avg consumer by release.
Imo third-party controller support is inevitable. Blizzard was kind of dodgy about it recently, but honestly esp on an Android phone people make stuff third-party for situations like this all the time.
That's not uncommon. Most people were expecting a D4 or a D2 remaster announcement in 2018 and instead DI headlined it to some tone-deaf (if well-intentioned) rhetoric. I was put-off by it--it felt like a company I had always loved as being one of the most in-touch with its fans really dropped the ball.
That DI was primarily worked on by Netease added to it, although there is some complexity to be discussed here. China is the world's largest consumer of mobile games by more than double the US in a 2019 stat and the IP will have to do much better than it currently is there to capitalize on this largest market. Also, some things are complicated by their state-owned privately-run sector.
Definitely washing the Netease logo across the mainstage screens did not help, nor did Wyatt's now-infamous comment. I cannot back the follow opinion up with stats, but I strongly feel that the mass layoffs of support staff and the consolidation of PR/HR/marketing with greater Activision-Blizzard over the two-ish years prior to the 2018 announcement likely contributed to this. These positions were staffed with people whose specific jobs would have been to sell this game to a demographic they would have known intimately and likely avoided this blunder.
I played it a bit with the demo in 2019 but I never feel demos are a good representation of a game like this where there's a certain high level of cohesion needed to sell it on the actual market. But I know some people who play it right now and have put a number of hours into it--people who have streamed D3 since it came out and grew up with the franchise like us as kids, and they basically say it plays much better than D3, although there's concerns about itemization impacting PvP over time. Idk, take that how you will.
Personally? I might play this a little, but I cannot for the life of me get into mobile games, and not for lack of trying. I just don't get attached to them--the way I like to experience games is not consuming them in quick, digestible spurts. I'm also not a big fan of an IP which has a large selling point of aesthetic and immersion being experienced like this--it felt to me very unattached.
But that's just me. For anyone that enjoys it, more power to them. I'm much more excited about D2R and D4.