The title really says it all. It has been a long time now since the release of Diablo 3, 3 years almost correct? In May I believe will mark the 3rd.
It is time that people were given more to do, besides greater rift levels. They will never be competitive, no matter how hard an attempt to make them is.
There is no reward for being in the Top 100, there is no reward for even getting to greater rift 35, besides an achievement. I mean ... at least you could give players an item upgrade, such as allowing them to upgrade their current weapon to Ancient or perhaps having the level 35 Rift guardian drop a couple random ancient legies the first time you conquer him.
There simply needs to be more for people to have any incentive to push forth. We have been playing the same material now for far too long, it gets EXTREMELY boring for those who actually do play the game. Consider this whining, or whatever you want, but the changes to items and affixes etc, are just a sign that no one really truly cares about this game and its future. Hopefully I can be proven wrong. Because the time it takes to do these upgrades is very little, especially with a team of people working on it. Time to bring some life back into Diablo 3, and yes, some sort of pvp-pvm would be great for this game. You have to get players playing with each other again, not just doing the same stuff they do on their own.
I'm not sure what you're referring to. I wholeheartedly disagree. Does the game get boring at some point for you? Well, then because maybe a hack'n'slay game like Diablo is not your type. In terms of endgame and "infinite progress" this game has more to offer than any of its predecessors. You can talk about PvP - but then that's a different topic that belongs in a different forum. But in terms of PvE, the game is in an awesome state. What's lacking right now is balance for the high-end content; there are two classes whose damage is just way above everything else (DH/barb), and the latter has already been addressed on PTR, so only the DH remains as the "issue". Also, the Conduit hunt is finally over.
I don't get the cry for more content. This is not an MMO where there's more content ever week or month; most non-subscription, non-MMO games have the same content and replayability is only due to constant (small) upgrades of your character. I've been constantly improving my characters and climbing (or re-claiming) the leaderboards since the start, there's always something new, and you need to keep playing regularly to stay in (or get into) the top 100. The fact that there's quite some fluctuation and the average rift/time required is raised frequently proves that you're not entirely right and quite a few people are constantly playing. Of course, it could be many many more, if there would be more than 2 classes that could deal damage efficiently on 50+, and more than 4 classes that have a role in 50+ games. The game isn't perfect yet, far from it. But I can not support your assessment which seems to look at Diablo 3 as a whole and does not acknowledge the incredible leap forward the game has made with 1) RoS and 2) 2.1.
Missing a little bit of substance in you complaint, to be honest.
I actually agree with you. It made me look at things a little differently. Thank you .
I do think there have been many improvements. I have praised Josh M. for his acknowledgment on the game. I guess sometimes I get too caught up in the hype and speak more on their behalf than my own. Is this a therapy session haha? I'll just play the new season whenever it comes out, and enjoy the grind I guess. I just wish there was more player interaction on Hardcore and for more experienced players to be able to play next to each other. I have a hard time finding people that play Hardcore that can continually progress like I do.
Ah...entitlement mindset is in another thread. I don't really feel that anyone is entitled to anything, we have to earn it. There are two ways that we can earn new features in this game: 1. Purchasing the game and releases, 2. Feedback.
1. is obvious, so I won't spend time there. 2. has a little more depth to it, since there are a couple ways that you can do this effectively. The first way is to play the PTR and provide constructive feedback on the state of the game. This does not mean you go in there and get mad that you don't like certain features and rant. Rather, you breakdown what you don't like and construct it into a meaningful snippet of information for the developers. For example, "I don't like the new crusader belt because it doesn't do enough damage." versus "I don't think that the internal cooldown on Bombardment is low enough to make me feel like this belt competes with other options like the Witching Hour or Harrington's."
The second way is to participate in constructive discussion in the Battle.net forums. The devs look for feedback in threads, polls, workshops, etc. Giving detailed feedback in a neutral manner is what they gravitate to for making improvements to the game. Comments like "the changes to items and affixes etc, are just a sign that no one really truly cares about this game and its future" are the types of things that don't provide any value to the conversation. If they didn't care about the game, then you would not be getting anything else added to it. Rather, they would like to hear how you think the game play can be improved through constructive ideation.
Also, saying something like "it takes to do these upgrades is very little, especially with a team of people working on it" is extremely naive. As someone who works very close with software developers, graphics designers, and user experience teams, I can tell you that things you may feel are trivial could be much more difficult to implment once you get into the details. Some could be easy, but some could be difficult so I would make assumptions on their ability to apply changes without having extensive knowledge of their processes and code.
Bagstone also made some good points about balance. Right now, you're pretty much screwed if you're a monk. If you're a barb or DH, then you're at the top. Bringing all the classes into close alignment is what is needed to ensure the replayability of the game. As we gain new items and classes, that becomes much harder to balance, but that is why Blizzard also uses GRifts for calibration of how people are performing. The changes to conduit and gear set bonuses are a clear demonstration that they are acting on the data they have received.
We are light years ahead of where we started and the game is only getting better. We just have to continue to earn the changes we wish to see. To quote Gandhi, "If we could change ourselves, the tendencies in the world would also change. As a man changes his own nature, so does the attitude of the world change towards him."
First off ... love the quote! I completely understand you as well. I rescind my previous rant, for it has no meaning whatsoever. Sometimes for me, learning comes "after" I have read what I write, or by someone telling me their point of view and me reviewing that. So it is very helpful that both of you have responded. I might sound crazy, but I honestly just change my mind way too much. Hence why I usually stay clear of threads, because one day i'll find something irritating and the next day I'll manage it. Your way of explaining how they gravitate towards certain threads was pretty neat too. It is all on me this time, for pretty much not thinking at all. I'm self aware though now, I promise haha! Hopefully in the future I can assist the threads better and maybe create an idea worth reading. Thanks again guys.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
It is time that people were given more to do, besides greater rift levels. They will never be competitive, no matter how hard an attempt to make them is.
There is no reward for being in the Top 100, there is no reward for even getting to greater rift 35, besides an achievement. I mean ... at least you could give players an item upgrade, such as allowing them to upgrade their current weapon to Ancient or perhaps having the level 35 Rift guardian drop a couple random ancient legies the first time you conquer him.
There simply needs to be more for people to have any incentive to push forth. We have been playing the same material now for far too long, it gets EXTREMELY boring for those who actually do play the game. Consider this whining, or whatever you want, but the changes to items and affixes etc, are just a sign that no one really truly cares about this game and its future. Hopefully I can be proven wrong. Because the time it takes to do these upgrades is very little, especially with a team of people working on it. Time to bring some life back into Diablo 3, and yes, some sort of pvp-pvm would be great for this game. You have to get players playing with each other again, not just doing the same stuff they do on their own.
I don't get the cry for more content. This is not an MMO where there's more content ever week or month; most non-subscription, non-MMO games have the same content and replayability is only due to constant (small) upgrades of your character. I've been constantly improving my characters and climbing (or re-claiming) the leaderboards since the start, there's always something new, and you need to keep playing regularly to stay in (or get into) the top 100. The fact that there's quite some fluctuation and the average rift/time required is raised frequently proves that you're not entirely right and quite a few people are constantly playing. Of course, it could be many many more, if there would be more than 2 classes that could deal damage efficiently on 50+, and more than 4 classes that have a role in 50+ games. The game isn't perfect yet, far from it. But I can not support your assessment which seems to look at Diablo 3 as a whole and does not acknowledge the incredible leap forward the game has made with 1) RoS and 2) 2.1.
Missing a little bit of substance in you complaint, to be honest.
I do think there have been many improvements. I have praised Josh M. for his acknowledgment on the game. I guess sometimes I get too caught up in the hype and speak more on their behalf than my own. Is this a therapy session haha? I'll just play the new season whenever it comes out, and enjoy the grind I guess. I just wish there was more player interaction on Hardcore and for more experienced players to be able to play next to each other. I have a hard time finding people that play Hardcore that can continually progress like I do.
1. is obvious, so I won't spend time there. 2. has a little more depth to it, since there are a couple ways that you can do this effectively. The first way is to play the PTR and provide constructive feedback on the state of the game. This does not mean you go in there and get mad that you don't like certain features and rant. Rather, you breakdown what you don't like and construct it into a meaningful snippet of information for the developers. For example, "I don't like the new crusader belt because it doesn't do enough damage." versus "I don't think that the internal cooldown on Bombardment is low enough to make me feel like this belt competes with other options like the Witching Hour or Harrington's."
The second way is to participate in constructive discussion in the Battle.net forums. The devs look for feedback in threads, polls, workshops, etc. Giving detailed feedback in a neutral manner is what they gravitate to for making improvements to the game. Comments like "the changes to items and affixes etc, are just a sign that no one really truly cares about this game and its future" are the types of things that don't provide any value to the conversation. If they didn't care about the game, then you would not be getting anything else added to it. Rather, they would like to hear how you think the game play can be improved through constructive ideation.
Also, saying something like "it takes to do these upgrades is very little, especially with a team of people working on it" is extremely naive. As someone who works very close with software developers, graphics designers, and user experience teams, I can tell you that things you may feel are trivial could be much more difficult to implment once you get into the details. Some could be easy, but some could be difficult so I would make assumptions on their ability to apply changes without having extensive knowledge of their processes and code.
Bagstone also made some good points about balance. Right now, you're pretty much screwed if you're a monk. If you're a barb or DH, then you're at the top. Bringing all the classes into close alignment is what is needed to ensure the replayability of the game. As we gain new items and classes, that becomes much harder to balance, but that is why Blizzard also uses GRifts for calibration of how people are performing. The changes to conduit and gear set bonuses are a clear demonstration that they are acting on the data they have received.
We are light years ahead of where we started and the game is only getting better. We just have to continue to earn the changes we wish to see. To quote Gandhi, "If we could change ourselves, the tendencies in the world would also change. As a man changes his own nature, so does the attitude of the world change towards him."