Roll 1 more property than normal legendarys? I think a lot of people agree, just making the stat rolls on them increase is boring. Especially since it doesn't effect % stats such as Elemental Damage, Attack Speed, Crit chance and Crit Damage. I think this would give them more of a EPIC feeling when you do find one. Makes your character stronger, also provides some build changes. It even gives some more longevity to the item hunt. Since even if you get a good one, you now have that 5th property or in some rare case's 6th property to get the roll you want to improve your character even more. Would like to get everyone's thoughts!!
....are leading are fucking stupid. Just use a relevant and complete topic. When I see titles like yours I'm like "Well, fuck!, now I gotta click on the damn thing just to see what this homo is going on about!" Which... i guess is the point of them. Therefore I'm a sucker. Which makes me hate them even more. No offense to you personally. This is just a rant about thread titles like yours in general... and is completely off topic
I am not a fan of ancient items in their current implementation at all. Specifically why has to deal with what I expect out of legendaries and sets. What I think makes them special is that they give bonuses that you have to alter your build and gameplay style to maximize their benefits. One of the better examples I can think of right now is something like jade doc, where you shift constant damage in to a strategy to put your dots on everything, then group them up for a harvest. It requires a radical change from non-jade gameplay to take advantage of. Individual legendary affixes should still require some kind of gameplay change, but not as drastic as a 6 piece set (It is only 1/6 of the item investment after all). The gameplay change is what makes legendaries and such "legendary".
Ancient legendaries... don't do anything special over normal legendaries. They just have "Here have some more damage/hp" without changing the way you get to play the game at all. Not even a change in build that unlocks new items for use. Then there is the whole ugly scene of power creep and not doing it in any creative way... (Just +numbers, not something that relies on a new style that happens to be stronger).
Adding additional stat rolls is a bit more interesting than just ramping up numbers, but still doesn't do anything about the issue that ancient legendaries dont change anything compared to normal legendaries, other than "more numbers that buff you up". I honestly think they should just stick to adding properties to unused legendaries and making new ones with other cool properties.
http://us.battle.net/d3/en/profile/russell3773-1387/hero/22070364
Ancient legendaries... don't do anything special over normal legendaries. They just have "Here have some more damage/hp" without changing the way you get to play the game at all. Not even a change in build that unlocks new items for use. Then there is the whole ugly scene of power creep and not doing it in any creative way... (Just +numbers, not something that relies on a new style that happens to be stronger).
Adding additional stat rolls is a bit more interesting than just ramping up numbers, but still doesn't do anything about the issue that ancient legendaries dont change anything compared to normal legendaries, other than "more numbers that buff you up". I honestly think they should just stick to adding properties to unused legendaries and making new ones with other cool properties.
More and more post's are popping up about this subject. I hope blizzard takes notice and decides to add more with Ancients items.
http://us.battle.net/d3/en/profile/russell3773-1387/hero/22070364