While Kadala is doing a great job of giving players more control over finding specific items, we felt the current experience was a bit cumbersome and inconvenient
As a result, we're working to reduce the frequency at which players need to run between Kadala and the Blacksmith to salvage unwanted items
The cost to purchase items from Kadala has been greatly increased
The chance for Kadala to drop a Legendary item has also been greatly increased
Personnaly, I'm not okay with it. I don't find it usefull in the way they described it. The way I see it if a casual player come in to play Diablo 3 and found out. "Oh I need to do X number of rift at Y difficulty level to get Z number of blood shard and my time today is E:EE, What are my chances of getting what I need ?" Question about RNG some will say but did the change made to that "Greatly increased" drop of legendary worth the time that I put inside the game ?
I have spend my 489 shards on my non-season toon to test it out this afternoon only to get rewarded by some blues and a handfull of yellows. RNG again but without the materials I was use to get from a bad luck gambling. I'm not complaining about RNG but about the cost being to high in my humble opinion.
What is your experience with this change so far and do you think it's a good or a bad thing for Kadala raising her price ?
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The season is underway. Don't know if I'll make it through.
The way I see it is you're getting a free chance at gear for something you were going to do anyway... Rifts. Who cares what they do with Kadala. You'll be getting most your gear from rifts anyway. Kadala is just a way to target a single leg. Sorry but I feel like everyone complaining was in those rift if foward communities and just didn't even play the game to get their gear. Sorry you actually have to kill monsters to get gear now. Must suck.
Spended 2500 shards so far, not a single legendary.
Dissapointing.
impossible...or really bad end of RNG.
just in my first 500 there's like 6
Its CLOSE to impossible. Actually there is 0.0027% chance for not getting single leg after spending 2500 shards. Nuff to say that its 100 times less likely to happen than next leg gloves becoming taskers. Lol.
To douches above: you get more mats from rg so it stays the same. Chances for getting tnt from kadala are 1/3 higher. I hope I helped with your mental disability that doesnt allow you to read patch notes.
This change was a buff, you can't argue against hard numbers too proof it. You have to spend less shards on average to get a legendary, but all you see is "OMG THEY INCREASED COSTS BLIZZARD FUUUUUUUUUU"
They also increased crafting mat dropps on rift bosses to compensate for the fewer items you get.
Stop trying to hate something you dont understand.
Tonight was the first night I've gotten legendaries/set pieces off Kadala. I got two legendary shoulders and two set gloves out of probably 800 shards spent tonight. In comparison I spent well over 50k shards before tonight and hadn't gotten anything. Up to this point I was just dumping shards for gold or regular crafting mats. I like this change so far. I also feel like they buffed the drop rates in general, because tonight it was raining legendaries in the rifts. I picked up more legendaries within a few hours of play tonight than I had since RoS launched. Some of it was complete trash, some of it wasn't, some of it was stuff I could use for other chars.
I thought the legendary chance was probably too high already, and now they've made it give even more legendaries per shard. Oh well, I guess it just cements that the only sensible thing to do is grind rifts for blood shards. Bit of a shame when there's so much more to the game.
I thought the legendary chance was probably too high already, and now they've made it give even more legendaries per shard. Oh well, I guess it just cements that the only sensible thing to do is grind rifts for blood shards. Bit of a shame when there's so much more to the game.
it is an illusion of having multiple things you could do in game. In reality they subtly force you to play the content they want you to.
I am keen to try this change out, I have been trying to get legendary gloves (firebirds / magefists) from Kadala since 2.1 and have mainly been getting st andrews, gladiator gaunt. If all else fails, with this change I will be disenchanting much more of these gloves.
I'm against this change for the single reason that NOT getting a Legendary from Kadala is much more punishing now.
I didn't have much of a chance to play with the patch today, but I did farm enough to get my Blood Shard count up to 500 - only to be met with the disappointment and slight agitation upon seeing only yellows and blues (in much smaller quantities) The upside before on not getting legendaries was the nice stockpile of mats I received in exchange for my bad luck, but now that is more or less gone.
I realize a lot of you are echoing the patch note change on RGs dropping more crafting mats, but has anyone even bothered to notice how much of the material they are receiving? After the 4 or so Rifts I cleared, it never even hit me that I was supposed to be receiving more of a type of mat on RG kill. Felt about the same as before. Mind you, I was only playing on T2, and I realize this is probably multiplied x-fold on higher Torment levels - but I haven't had the incredible luck my friends (and other people) have had on gear for their Season character. The slow process of gearing/enchanting for me is becoming that much slower now.
I also realize the increased Legendary drop rate for Shards but unfortunately, every time you buy a piece - it's all chopped up to RNG. Will you have a bigger chance of getting a Legendary now? Most likely, yea. Hell, you can even take the 33% chance and boost it to something crazy like 70%, but there is still that chance of getting a bad streak, and the increased cost/less overall gross rate of mats compensated makes this that much harder to swallow. I just can't justify the cost and drop rate change knowing just how big a role RNG plays here, and how unforgiving it can and will be.
I wouldn't mind this so much if, say, they did something like give you a bigger yield on materials from salvaging Kadala non-legendary items, but I won't hold my breath. Based on Blizzard's track record though, this whole system is probably going to be adjusted again before the year is up. All of this being said however, I feel like this was a good patch. This one issue was just the black spot for me. What do I know, though? It's apparently taboo on this website to have a difference in opinion.
While the "drop" chance from Kadala is now probably much higher, I simply liked being able to buy an inventory-full of items.
That, and not getting any legs in 25 items when you can still gamble more than twice as much doesn't feel as bad as wasting half of your shards on just 10 for the same (lack of) result. Especially if RNG doesn't like you in general.
I think with this change they should now increase the limit to 1000 shards. This would make it a bit more fun when spending all your shards on amulets.
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Philosophy
While Kadala is doing a great job of giving players more control over finding specific items, we felt the current experience was a bit cumbersome and inconvenient
Personnaly, I'm not okay with it. I don't find it usefull in the way they described it. The way I see it if a casual player come in to play Diablo 3 and found out. "Oh I need to do X number of rift at Y difficulty level to get Z number of blood shard and my time today is E:EE, What are my chances of getting what I need ?" Question about RNG some will say but did the change made to that "Greatly increased" drop of legendary worth the time that I put inside the game ?
I have spend my 489 shards on my non-season toon to test it out this afternoon only to get rewarded by some blues and a handfull of yellows. RNG again but without the materials I was use to get from a bad luck gambling. I'm not complaining about RNG but about the cost being to high in my humble opinion.
What is your experience with this change so far and do you think it's a good or a bad thing for Kadala raising her price ?
The season is underway. Don't know if I'll make it through.
Akarat save me !
Dissapointing.
just in my first 500 there's like 6
Def taken the fun out of it IMO,
The way I see it is you're getting a free chance at gear for something you were going to do anyway... Rifts. Who cares what they do with Kadala. You'll be getting most your gear from rifts anyway. Kadala is just a way to target a single leg. Sorry but I feel like everyone complaining was in those rift if foward communities and just didn't even play the game to get their gear. Sorry you actually have to kill monsters to get gear now. Must suck.
To douches above: you get more mats from rg so it stays the same. Chances for getting tnt from kadala are 1/3 higher. I hope I helped with your mental disability that doesnt allow you to read patch notes.
They also increased crafting mat dropps on rift bosses to compensate for the fewer items you get.
Stop trying to hate something you dont understand.
I am keen to try this change out, I have been trying to get legendary gloves (firebirds / magefists) from Kadala since 2.1 and have mainly been getting st andrews, gladiator gaunt. If all else fails, with this change I will be disenchanting much more of these gloves.
I didn't have much of a chance to play with the patch today, but I did farm enough to get my Blood Shard count up to 500 - only to be met with the disappointment and slight agitation upon seeing only yellows and blues (in much smaller quantities) The upside before on not getting legendaries was the nice stockpile of mats I received in exchange for my bad luck, but now that is more or less gone.
I realize a lot of you are echoing the patch note change on RGs dropping more crafting mats, but has anyone even bothered to notice how much of the material they are receiving? After the 4 or so Rifts I cleared, it never even hit me that I was supposed to be receiving more of a type of mat on RG kill. Felt about the same as before. Mind you, I was only playing on T2, and I realize this is probably multiplied x-fold on higher Torment levels - but I haven't had the incredible luck my friends (and other people) have had on gear for their Season character. The slow process of gearing/enchanting for me is becoming that much slower now.
I also realize the increased Legendary drop rate for Shards but unfortunately, every time you buy a piece - it's all chopped up to RNG. Will you have a bigger chance of getting a Legendary now? Most likely, yea. Hell, you can even take the 33% chance and boost it to something crazy like 70%, but there is still that chance of getting a bad streak, and the increased cost/less overall gross rate of mats compensated makes this that much harder to swallow. I just can't justify the cost and drop rate change knowing just how big a role RNG plays here, and how unforgiving it can and will be.
I wouldn't mind this so much if, say, they did something like give you a bigger yield on materials from salvaging Kadala non-legendary items, but I won't hold my breath. Based on Blizzard's track record though, this whole system is probably going to be adjusted again before the year is up. All of this being said however, I feel like this was a good patch. This one issue was just the black spot for me. What do I know, though? It's apparently taboo on this website to have a difference in opinion.
That, and not getting any legs in 25 items when you can still gamble more than twice as much doesn't feel as bad as wasting half of your shards on just 10 for the same (lack of) result. Especially if RNG doesn't like you in general.