Just had a quick thought. We all know about the hoards of unusable gear we find every minute.
How about create a new vendor you 'sell' the unwanted item to. This pays you a new currency, ie Platinum Pieces. You gain a PP for each item sold. Say 1 PP for rare, 2 for legs, 3 for set items (or perhaps a quantity for unwanted gems?). The item stock is real time, meaning each item is 'sold' to the vendor is only available until sold. Item then disappears when bought. Nobody can profits unfairly, item is paid with in-game currency to the vendor only. You can buy the item back if not sold for the price you received when selling.There is no currency exchange or interaction between the selling & buying player. Players can 'try' to setup a quick transaction but run the risk of someone else being quicker on the buy it now button. Perhaps have a 5 min time lag to become available to prevent this type of swapping (?)
Then, introduce the old AH viewer back to quickly unload all your unwanted gear, viola 2 birds fixed with 1 fell swoop :()
Personally, I don't like this idea. I don't see this as any different than the gold AH. Playing the game and finding my own gear off of kills 100x more fun than any sort of trading or AH. I remember times when I "played" 5 hours one night and only ended up killing stuff for about 15 minutes because I was trying to win certain auctions.
The current state of this game is fine and no changes need to be made to trading.
Crafting, on the other hand, could use some work. What the hell am I supposed to do with all these damn gems now that I'm done making max gems? But I digress...
So, the issue I see with something like this is that it reintroduces a couple of undesirable consequences (at least in my opinion, for what that's worth).
It creates the potential for it to be better to sell off the unwanted legs you find early in characters life, and then grants the opportunity to sit at the new vendor, and wait for something to pop up that is far better than your current gear and try to grab it. This creates a situation where an extremely effective way (if not the best way) to acquire gear early on is to play a little, get you some PP, and then try to snipe a really rare item, or just an item that you really need.
I hope that doesn't sound harsh, as I didn't intend to to be mean, just thought I'd share a concern with a system such as the one you described. It could easily be argued that there's nothing wrong with sitting at a vendor for some of your items, should you choose to. I guess at that point it comes down to personal preference.
- Many times I also found myself AH hunting only, just to win auctions and not even bothering to get into a game. Can i honestly say I 'play' the game since the removal of AH and 2.0\RoS implementation? No, as I am pretty sure most players could answer the same. I do not have stats to backup this comment however I for one haven't looked at that 'other' mode of play since I finished Act 5 back in March. I now exclusively run RiF, bounty runs and the odd KeyWarden run up to the Ubers. My characters have been all reset inCampaignmode, no desire to run from the start to the end again.
- Agree to that crafted items could use an improvement. Not necessarily to match the level\stats of end game rare items however a provide bit better than current state would be a step in the right direction.
- Play a little, sit a lot to improve. Honestly, didn't really think about doing that again, great point, no offense taken. Valid point.
- Technically speaking, the old AH code is what I was suggesting for the 'new' vendor. Worked as designed before, just reworked for a new NPC and currency sink.
- "Lost my stuff QQ's". Didn't think of this, yes, this could possibly take the internet down....
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How about create a new vendor you 'sell' the unwanted item to. This pays you a new currency, ie Platinum Pieces. You gain a PP for each item sold. Say 1 PP for rare, 2 for legs, 3 for set items (or perhaps a quantity for unwanted gems?). The item stock is real time, meaning each item is 'sold' to the vendor is only available until sold. Item then disappears when bought. Nobody can profits unfairly, item is paid with in-game currency to the vendor only. You can buy the item back if not sold for the price you received when selling.There is no currency exchange or interaction between the selling & buying player. Players can 'try' to setup a quick transaction but run the risk of someone else being quicker on the buy it now button. Perhaps have a 5 min time lag to become available to prevent this type of swapping (?)
Then, introduce the old AH viewer back to quickly unload all your unwanted gear, viola 2 birds fixed with 1 fell swoop :()
Thoughts\criticisms\suggestions?
The current state of this game is fine and no changes need to be made to trading.
Crafting, on the other hand, could use some work. What the hell am I supposed to do with all these damn gems now that I'm done making max gems? But I digress...
It creates the potential for it to be better to sell off the unwanted legs you find early in characters life, and then grants the opportunity to sit at the new vendor, and wait for something to pop up that is far better than your current gear and try to grab it. This creates a situation where an extremely effective way (if not the best way) to acquire gear early on is to play a little, get you some PP, and then try to snipe a really rare item, or just an item that you really need.
I hope that doesn't sound harsh, as I didn't intend to to be mean, just thought I'd share a concern with a system such as the one you described. It could easily be argued that there's nothing wrong with sitting at a vendor for some of your items, should you choose to. I guess at that point it comes down to personal preference.
- Many times I also found myself AH hunting only, just to win auctions and not even bothering to get into a game. Can i honestly say I 'play' the game since the removal of AH and 2.0\RoS implementation? No, as I am pretty sure most players could answer the same. I do not have stats to backup this comment however I for one haven't looked at that 'other' mode of play since I finished Act 5 back in March. I now exclusively run RiF, bounty runs and the odd KeyWarden run up to the Ubers. My characters have been all reset inCampaignmode, no desire to run from the start to the end again.
- Agree to that crafted items could use an improvement. Not necessarily to match the level\stats of end game rare items however a provide bit better than current state would be a step in the right direction.
- Play a little, sit a lot to improve. Honestly, didn't really think about doing that again, great point, no offense taken. Valid point.
- Technically speaking, the old AH code is what I was suggesting for the 'new' vendor. Worked as designed before, just reworked for a new NPC and currency sink.
- "Lost my stuff QQ's". Didn't think of this, yes, this could possibly take the internet down....