So took me like 10-20 goblin kills to get one to spawn the portal, was on T6. On my current gear i have over 5000% GF on t6 and i made over 200 millions in there. Thats just insane, makes any other source of gold totally useless. Till final boss, the realm isnt even that hard on t6, you can even add more gf items to ur char where you're in there and make way more then 200.
Someone gets a TnT after 2 hours on lvl 70, says TnT's are easy to find, Someone gets a SMK from kadala after 100 shards says not so hard to find, yet there are para 500+ WD's with neither item...
Someone kills 20 gobs and gets treasure room, says to easy to find lets nerf.. I have killed 100+ haven't seen it yet
I was mostly replying to the people that got theirs in 10 or fewer goblins, thinking that this will pop up all the time. It definitely will take a decent amount of time farming to get to it. And as long as it takes millions of gold to create a full set of gems (It cost me 30 million just to gem up one set of gear on one character), it will never be "meaningless."
30 million is a drop in the bucket when you're getting 100-200 million in one of these realms, probably upwards of 300 million if you build a quick maxed out GF set, which would probably take 5 minutes of picking up yellows of all different slots and reforging their secondaries. And it should not be a drop in the bucket to create a full set of top-level gems, they are a part of progression and gearing just like everything else. Gold is supposed to be a burden. Even if you're not searching specificially for goblins (aka, ignoring other things), you could probably find at least 5 an hour, playing even 8 hours a week that's 40 goblins a week - based on the rate people have been finding the realm so far, you'd probably find at least one realm in that 40. 200+ million a week would absolutely make gold meaningless.
I like gold having a purpose, otherwise it will just turn into what it was in Diablo 2. At which point it might as well just not exist. If gold isn't a limiting factor in perfecting gear then there isn't really anything else meaningful enough for it to exist for.
I was mostly replying to the people that got theirs in 10 or fewer goblins, thinking that this will pop up all the time. It definitely will take a decent amount of time farming to get to it. And as long as it takes millions of gold to create a full set of gems (It cost me 30 million just to gem up one set of gear on one character), it will never be "meaningless."
30 million is a drop in the bucket when you're getting 100-200 million in one of these realms, probably upwards of 300 million if you build a quick maxed out GF set, which would probably take 5 minutes of picking up yellows of all different slots and reforging their secondaries. And it should not be a drop in the bucket to create a full set of top-level gems, they are a part of progression and gearing just like everything else. Gold is supposed to be a burden. Even if you're not searching specificially for goblins (aka, ignoring other things), you could probably find at least 5 an hour, playing even 8 hours a week that's 40 goblins a week - based on the rate people have been finding the realm so far, you'd probably find at least one realm in that 40. 200+ million a week would absolutely make gold meaningless.
I like gold having a purpose, otherwise it will just turn into what it was in Diablo 2. At which point it might as well just not exist. If gold isn't a limiting factor in perfecting gear then there isn't really anything else meaningful enough for it to exist for.
The limiting factor shouldn't be gold. It should be materials. Don't have enough small gems? Don't get to craft the big ones. Why should the limit be BOTH gold and gems? It's a set cost anyway, so at some point it becomes "neglible".
Enchantress has gold as her main resource dump as it keeps scaling higher and higher. As I already said, it just means I can feel okay rerolling items to 10M instead of 3M. Not really a big deal, and with every single piece of gear needing to be replaced in 2.1 due to 5 affix legendaries, I'm OK with that.
So took me like 10-20 goblin kills to get one to spawn the portal, was on T6. On my current gear i have over 5000% GF on t6 and i made over 200 millions in there. Thats just insane, makes any other source of gold totally useless. Till final boss, the realm isnt even that hard on t6, you can even add more gf items to ur char where you're in there and make way more then 200.
Someone gets a TnT after 2 hours on lvl 70, says TnT's are easy to find, Someone gets a SMK from kadala after 100 shards says not so hard to find, yet there are para 500+ WD's with neither item...
Someone kills 20 gobs and gets treasure room, says to easy to find lets nerf.. I have killed 100+ haven't seen it yet See a trend?
I found it in 10-20..someone else posts 27 goblins, read other threads, around same numbers... Now think you're a party of 4 ppl doing this and inviting each other when you find it..Still wanna bet on your theory?
Also, can somebody post if he finds a portal from a goblin in a Rift?
I have yet to find one, so my theory stands corrected for my own "testing" its random just like everything else, you got one in 20, mrx got one in 27, I got 0 in 100+ I even stopped doing rifts so I can gob farm just to see one of these. I will report when 1 finally gives me one. As of right now, for me... it does not even exist unfortunately
I have yet to find one, so my theory stands corrected for my own "testing" its random just like everything else, you got one in 20, mrx got one in 27, I got 0 in 100+ I even stopped doing rifts so I can gob farm just to see one of these. I will report when 1 finally gives me one. As of right now, for me... it does not even exist unfortunately
0 out of 100+ goblins? Damn man with that luck it almost seems like you aren't even playing on the ptr.
I have yet to find one, so my theory stands corrected for my own "testing" its random just like everything else, you got one in 20, mrx got one in 27, I got 0 in 100+ I even stopped doing rifts so I can gob farm just to see one of these. I will report when 1 finally gives me one. As of right now, for me... it does not even exist unfortunately
0 out of 100+ goblins? Damn man with that luck it almost seems like you aren't even playing on the ptr.
I am on PTR, but its just typical blizzard "rng" random is random for Blizz is "could be often" or "could be never"
I am on PTR, but its just typical blizzard "rng" random is random for Blizz is "could be often" or "could be never"
I'm pretty sure what you just described is "random for everyone", not "random for Blizz". Randomness most definitely means both of those things. It also "Could be sometimes".
I am on PTR, but its just typical blizzard "rng" random is random for Blizz is "could be often" or "could be never"
I'm pretty sure what you just described is "random for everyone", not "random for Blizz". Randomness most definitely means both of those things. It also "Could be sometimes".
It also "could be always" but the probability of that happening is so close to 0% that it's practically non existent, same with "could be never".
I am on PTR, but its just typical blizzard "rng" random is random for Blizz is "could be often" or "could be never"
I'm pretty sure what you just described is "random for everyone", not "random for Blizz". Randomness most definitely means both of those things. It also "Could be sometimes".
It also "could be always" but the probability of that happening is so close to 0% that it's practically non existent, same with "could be never".
Well, in this kind of case "Could be never" would be vastly, VASTLY more likely than "Could be always". Given that "never" in this case is a finite number of hours that you've played or will play the game. To qualify for an individual's "Could be never" category, it just has to not happen in that span. For "Could be always", that likelihood wouldn't really be comparable, as it has to happen every single time given any amount of playtime.
I am on PTR, but its just typical blizzard "rng" random is random for Blizz is "could be often" or "could be never"
I'm pretty sure what you just described is "random for everyone", not "random for Blizz". Randomness most definitely means both of those things. It also "Could be sometimes".
It also "could be always" but the probability of that happening is so close to 0% that it's practically non existent, same with "could be never".
Well, in this kind of case "Could be never" would be vastly, VASTLY more likely than "Could be always". Given that "never" in this case is a finite number of hours that you've played or will play the game. To qualify for an individual's "Could be never" category, it just has to not happen in that span. For "Could be always", that likelihood wouldn't really be comparable, as it has to happen every single time given any amount of playtime.
If you are going to look at it that way then "could be always" is just as likely, since you can just go in a game, kill a goblin, get the portal and then stop play.
If you are going to look at it that way then "could be always" is just as likely, since you can just go in a game, kill a goblin, get the portal and then stop play.
Well that's just ridiculous. That's like saying "I can show that a die is 100% likely to roll a 6, I'll roll a die, if it's not a 6, I'll start over, if it's a 6, I'll stop and say I'm done".
We're talking about the odds given a type of activity, which is "playing Diablo 3 for whatever time period you play Diablo 3 for". Making up some bizarre scenario in order to disprove the odds of another scenario is just pointless and irrelevant.
And chance doesn't work like that. A single example of 1/1 does not mean a chance of 100%.
Another easily observable aspect of my statement. How many people will NEVER get an SMK from Kadala? How many will ALWAYS get an SMK from Kadala? There's no arguing one is going to happen to people and the other simply won't. (Unless they somehow got 15 shards, got one item and quit gambling with Kadala forever, which is to the point of near impossibility)
If you are going to look at it that way then "could be always" is just as likely, since you can just go in a game, kill a goblin, get the portal and then stop play.
Well that's just ridiculous. That's like saying "I can show that a die is 100% likely to roll a 6, I'll roll a die, if it's not a 6, I'll start over, if it's a 6, I'll stop and say I'm done".
We're talking about the odds given a type of activity, which is "playing Diablo 3 for whatever time period you play Diablo 3 for". Making up some bizarre scenario in order to disprove the odds of another scenario is just pointless and irrelevant.
And chance doesn't work like that. A single example of 1/1 does not mean a chance of 100%.
"playing Diablo 3 for whatever time period you play Diablo 3 for" can be just that, kill a goblin, get portal, stop playing.
A limited play time isn't what chance is either, chance is always calculated using an infinite amount of tries or an infinite amount of time.
What we are talking about is probability, the probability that you get a goblin portal in "a finite number of hours that you've played or will play the game." as you said.
During those finite hours if you only kill one Goblin and get the portal then by your own definition you always get the portal.
And you're saying that both are equally likely to happen in a random person's play time? Because that is the scenario we're discussing. That's fine if that's what you believe. I find it funny, but whatevs.
Chance is not always calculated using an infinite amount of anything. I would suggest that rarely are odds calculations done using "infinite ANYTHING" as a parameter.
Given infinity as a parameter, odds are irrelevant, everything is a likely outcome.
During those finite hours if you only kill one Goblin and get the portal then by your own definition you always get the portal.
The only real thing that matters is the chance for a singular goblin to spawn a portal. That's it.
If there's less than a 50% chance for a goblin to spawn a portal then, in any non-infinite timeframe, it's more likely for someone to never see Greed's Realm than it is for them to always see Greed's Realm.
Think of it this way. Kadala has roughly a 1-2% chance to give you an orange item.
Get 10,000 people together who all have 10 blood shards and allow them to gamble two helms each. Is it more likely that someone will see ZERO legendary helms or that they will see TWO legendary helms?
I think this will be just like cow rifts. Damn, I played this game like hell and never saw a damn cow rift yet. So its not all wrong being this rewarding.
Maybe the gold gains are high because once Seasons go live, we're gonna need to have these big bursts of gold to be able to craft/enchant anything.
That said, I can agree the gold amounts seem a little too high right now, specially for higher difficulties.
Someone kills 20 gobs and gets treasure room, says to easy to find lets nerf.. I have killed 100+ haven't seen it yet
See a trend?
I like gold having a purpose, otherwise it will just turn into what it was in Diablo 2. At which point it might as well just not exist. If gold isn't a limiting factor in perfecting gear then there isn't really anything else meaningful enough for it to exist for.
http://us.battle.net/d3/en/profile/Spiral-1401/hero/65250518
Enchantress has gold as her main resource dump as it keeps scaling higher and higher. As I already said, it just means I can feel okay rerolling items to 10M instead of 3M. Not really a big deal, and with every single piece of gear needing to be replaced in 2.1 due to 5 affix legendaries, I'm OK with that.
Also, can somebody post if he finds a portal from a goblin in a Rift?
Season 11 Necromancer vids: https://www.youtube.com/c/RavennWo
Robert Stan
Really? Not picking up Imperial gems... Gawd I hate snobs...
Well there goes my ptr career..im a no imperial gems snob
Season 11 Necromancer vids: https://www.youtube.com/c/RavennWo
We're talking about the odds given a type of activity, which is "playing Diablo 3 for whatever time period you play Diablo 3 for". Making up some bizarre scenario in order to disprove the odds of another scenario is just pointless and irrelevant.
And chance doesn't work like that. A single example of 1/1 does not mean a chance of 100%.
Another easily observable aspect of my statement. How many people will NEVER get an SMK from Kadala? How many will ALWAYS get an SMK from Kadala? There's no arguing one is going to happen to people and the other simply won't. (Unless they somehow got 15 shards, got one item and quit gambling with Kadala forever, which is to the point of near impossibility)
A limited play time isn't what chance is either, chance is always calculated using an infinite amount of tries or an infinite amount of time.
What we are talking about is probability, the probability that you get a goblin portal in "a finite number of hours that you've played or will play the game." as you said.
During those finite hours if you only kill one Goblin and get the portal then by your own definition you always get the portal.
Chance is not always calculated using an infinite amount of anything. I would suggest that rarely are odds calculations done using "infinite ANYTHING" as a parameter.
Given infinity as a parameter, odds are irrelevant, everything is a likely outcome.
If there's less than a 50% chance for a goblin to spawn a portal then, in any non-infinite timeframe, it's more likely for someone to never see Greed's Realm than it is for them to always see Greed's Realm.
Think of it this way. Kadala has roughly a 1-2% chance to give you an orange item.
Get 10,000 people together who all have 10 blood shards and allow them to gamble two helms each. Is it more likely that someone will see ZERO legendary helms or that they will see TWO legendary helms?