So I'll start this post with some general background. I really liked to shift in 2.0 towards elemental builds and affixes. I want each of my characters to have an elemental theme and boost their damage with the correct affixes. While I am not a hardcore theory-crafter, I am also pretty well vetted in the correct way to maximize DPS (a lot of experience tweaking ability rotations in WoW). Basically, I feel I am a person of average intelligence who may not choose to play a cookie cutter build that has been proven to be the most efficient, but does like to maximize whatever kind of build I design.
With this philosophy in mind, I evaluated my characters and picked elemental themes for all of them. I did this solely by using the skill title box damage icon (red/black for physical, yellow with wings for holy, etc) for skills and their runes. I noticed some discrepancies where some skills specifically noted a damage skill change (i.e. Monk's FoT - Wind Blast states "FoT's damage turns to cold"). However I shrugged this off thinking that Bliz just didn't want to clog up all the skill rune descriptions with too much text. I mean, if a base skill has a title box indicating physical, and one of it's skill runes has a box indicating holy, wouldn't that be obvious that the skill's damage turns to holy? If it didn't, why even use a different title box theme?
Flash forward to today. Reading forum posts about weapon elemental damage and Monk skills. Now I am beginning to second-guess my previous assumption. I am seeing posts saying that if the tooltip says weapon damage, it is based solely on the elemental damage of the weapon. What? I'm so confused! Case in point, Wave of Light (WoL) - Wall of Light. The plain WoL tooltip says it deals weapon damage as holy. The Wall of Light rune has a physical damage themed box, but does not say that the weapon damage is changed. What the hell kind of damage am I doing when I drop that damn bell? I am thoroughly confused.
Any information on this would be greatly appreciated.
I'm 99.9% sure that if you use a skill, it does the damage type of that skill. It doesn't matter what type of damage your weapon does unless you're using the basic attack, which you're not.
So an initially holy damage skill has a rune with physical damage artwork and no notation of changing to physical damage? Is it a written error or an artwork error?
How would you verify the damage type?
BTW, weapon damage isn't even part of the OP question....but weapon damage is irrelevent, it is ALWAYS converted to skill damage.
Ohh sorry, I didn't see where he was assuming the box-color-theme indicates damage type. I would not assume that to be true... Though I suppose I don't know either.
It looks like an oversight during production, trouble is, which oversight? Can you add the rune and checkphys damage on the diabloprogress site to see if there's a change?
Whatever the box says, that's what you're doing. If I use WoL with any rune other than Holy, my DPS takes a nosedive. I have approx 60% Holy damage bonus, and the only runes which give me bigger damage numbers are Holy runes.
The only error I see is that they forgot to include in the tool-tip indicating that the damage changed. However I certainly get my Holy damage % bonus when using a Holy damage "box" and I certainly don't get it when using a Fire or cold, for example.
The only error I see is that they forgot to include in the tool-tip indicating that the damage changed. However I certainly get my Holy damage % bonus when using a Holy damage "box" and I certainly don't get it when using a Fire or cold, for example.
They should just completely remove the "changes your damage to ...." words from the skills where it currently exists.
It's much more concise, visual, and intuitive, just to look at the UI and see that it's fire, or cold, or holy and know that's the type of damage the skill does. It helps keep tooltips shorter and more relevant. For me it's much easier if the top part of the tooltip is the ultimate arbiter and I didn't have to read the whole tooltip just to determine elemental damage type.
The only error I see is that they forgot to include in the tool-tip indicating that the damage changed. However I certainly get my Holy damage % bonus when using a Holy damage "box" and I certainly don't get it when using a Fire or cold, for example.
They should just completely remove the "changes your damage to ...." words from the skills where it currently exists.
It's much more concise, visual, and intuitive, just to look at the UI and see that it's fire, or cold, or holy and know that's the type of damage the skill does. It helps keep tooltips shorter and more relevant. For me it's much easier if the top part of the tooltip is the ultimate arbiter and I didn't have to read the whole tooltip just to determine elemental damage type.
This is exactly right. The visual cue is the best way to avoid misleading, poorly written or the otherwise fallible written word. If you do 50% Holy damage and the skill in question does damage and this damage is pictured as Holy, than the damage you do with that skill will, in fact, add 50% Holy damage to the attack.
With this philosophy in mind, I evaluated my characters and picked elemental themes for all of them. I did this solely by using the skill title box damage icon (red/black for physical, yellow with wings for holy, etc) for skills and their runes. I noticed some discrepancies where some skills specifically noted a damage skill change (i.e. Monk's FoT - Wind Blast states "FoT's damage turns to cold"). However I shrugged this off thinking that Bliz just didn't want to clog up all the skill rune descriptions with too much text. I mean, if a base skill has a title box indicating physical, and one of it's skill runes has a box indicating holy, wouldn't that be obvious that the skill's damage turns to holy? If it didn't, why even use a different title box theme?
Flash forward to today. Reading forum posts about weapon elemental damage and Monk skills. Now I am beginning to second-guess my previous assumption. I am seeing posts saying that if the tooltip says weapon damage, it is based solely on the elemental damage of the weapon. What? I'm so confused! Case in point, Wave of Light (WoL) - Wall of Light. The plain WoL tooltip says it deals weapon damage as holy. The Wall of Light rune has a physical damage themed box, but does not say that the weapon damage is changed. What the hell kind of damage am I doing when I drop that damn bell? I am thoroughly confused.
Any information on this would be greatly appreciated.
http://eu.battle.net/d3/en/profile/Twoflower-2131/hero/47336841
How would you verify the damage type?
BTW, weapon damage isn't even part of the OP question....but weapon damage is irrelevent, it is ALWAYS converted to skill damage.
WD Season 8 https://www.diabloprogress.com/hero/finiar-1655/Kildare/84509816
Monk season 7 http://www.diabloprogress.com/hero/finiar-1655/MojoJoJo/42225505
DH season 6 http://www.diabloprogress.com/hero/finiar-1655/DeadShot/75655606
Angry Chicken http://www.diabloprogress.com/hero/finiar-1655/WhoDoVooDoo/68187610
What? Me worry?
WD Season 8 https://www.diabloprogress.com/hero/finiar-1655/Kildare/84509816
Monk season 7 http://www.diabloprogress.com/hero/finiar-1655/MojoJoJo/42225505
DH season 6 http://www.diabloprogress.com/hero/finiar-1655/DeadShot/75655606
Angry Chicken http://www.diabloprogress.com/hero/finiar-1655/WhoDoVooDoo/68187610
What? Me worry?
The only error I see is that they forgot to include in the tool-tip indicating that the damage changed. However I certainly get my Holy damage % bonus when using a Holy damage "box" and I certainly don't get it when using a Fire or cold, for example.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
It's much more concise, visual, and intuitive, just to look at the UI and see that it's fire, or cold, or holy and know that's the type of damage the skill does. It helps keep tooltips shorter and more relevant. For me it's much easier if the top part of the tooltip is the ultimate arbiter and I didn't have to read the whole tooltip just to determine elemental damage type.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan