This is a Re-post I submitted last week on the official forums... but it got washed out pretty quick. Good or bad, I spent a ton of time on this, so I'm not about to give up just yet http://eu.battle.net/d3/en/forum/topic/10816021712
Hello fellow Diablo’ers!
I’d like to get a discussion and possibly more suggestions on the state of so called “stat stick” legendries. In other words, the ones with no special effect, making them essentially rare items with slightly higher stats. Sure, I get it when Blizzard says that not all Leggies should be amazing. At the very least though, I feel all class specific leggies should have some special effect. ALL Crusader class specific items have special effects. This should hold true for all classes. Please note that even though they have no orange text, I still consider items like Windforce and Sledgefist to be unique. Items like those will not be covered here.
So I’m just gonna go ahead and start throwing out ideas here. They are focused on both utility, and theme/flavour text of the item, and also in some cases on the skills that don’t currently have Legendary supported effects. Feel free to pitch in:
Important: I’m adding “X” instead of numbers in most cases, because the numbers are up to a balance team, I’m just focused on the concept. I will still specify numbers in instances where I deem it necessary to give the impression of the effect I want.
MONK: Fist Weapons:
With an astonishing 6 out of 10 fist weapons having no special effect (of which only 2 have actual orange text), this bunch is absolutely BEGGING for some love. I also wouldn’t mind if the dropped the damage a bit but made the base speed 1.50 for all claws (to have about the same dps as right now) just to make them a tad more unique and work well with the iconic speed concept of monks in general. Also, two of these (Logan’s Claw and Rabid Strike) are visually poison themed… Which I personally think does not belong on a character with no poison skills.
Fleshrake ♦ Every activation of a Spirit Generator has an X% chance to also hit a random enemy in melee range with a random Spirit Generator of the same element.
Rabid Strike ♦ Every enemy within a 30 yard radius increased your attack speed by X%, up to a maximum of X%.
Scarbringer ♦ Enemies hit bleed for X% over X seconds. Bleeding enemies have their attack speed reduced by X%
Logan’s Claw ♦ When your life drops below X%, gain X% armour, and X life per hit.
Crystal Fist ♦ Frozen enemies launch small crystal fragments when attacked, dealing X% damage as cold in a 10 yard radius.
Demon Claw ♦ Your Spirit Spenders have their cost reduced by X%. You are damaged for X% life every time you use a Spender.
Daibos:
With pretty much everyone other than Crusaders or Maximus users avoiding 2-handers like the plague, there really needs to be a little more love for this weapon type in general. I solemnly believe a shaolin-esque combat staff should not be the same speed as a huge lumbering claymore or battle axe. Those options are still available to monks if they want to build around slow attack speed, but make diabos have a base attack speed of 1.40, and lower the damage slightly to compensate.
Balance ♦ You gain X life per second for every X% of spirit missing. You gain X spirit per second for every X% life missing.
The Paddle♦ Slap! – Your Spirit Generators will always do your current Area damage, while your Spirit Spenders can never.
Lai Yui’s Persuader ♦ Serenity increases your damage by X% for its duration, and slows all enemies within a X yard radius by X%
Rozpedin’s Force♦ All Cyclone Strike Runes gain the effect of the Implosion Rune
Spirit Stones:
These helms are fine in themselves, and some of them are even quite powerfull. Although, appealing helms like Andariel’s Visage increases the need for potent effects on Spirit Stones.
See No Evil ♦ If there are 3 or more enemies within X yards, your next attack will also automatically cast blinding flash. This effect can only occur once every X seconds.
Erlang Shen ♦ While at full Spirit, your next Spirit Spender will ignite all nearby enemies for X% weapon damage over X seconds, as “open to debate” element.
Bezoar Stone ♦ Every time your mystic ally attacks, gain X spirit
Madstone ♦ Taking damage has an X% chance to send you into a maddening rage for X seconds. While in this state, all spirit spenders become unavailable, but all Spirit Generators gain X% attack speed and X% increased damage. This effect can only occure once every X seconds.
DEMON HUNTER: Hand Crossbows:
Again, only 2 of these have unique effects (Cache only and Set 1h Crossbows aside) so they are in need of an equal amount of love, just like the fist weapons mentioned above.
Izzuccob ♦ Multishot has an X% chance to knock enemies back. Enemies colliding with other enemies take X% weapon damage as element of equipped multishot rune.
Balefire Caster ♦ Fire damage has X% chance to set enemies ablaze for X% weapon damage over X second.
Dawn ♦ Undead enemies explode upon death, dealing X% weapon damage in a 10 yard radius
Blitzbolter ♦ Gain X% damage for every X% of discipline missing.
Quivers:
Legendary uniqueness score: 3 out of 10. Yes, that’s how many of these have anything special about them. As with most of the items mentioned on this page, love is needed here. Also, despite being highly unlike likely and probably impractical, I wish these could be visually seen on characters. Would add to customization. Just a thought.
Fletcher’s Pride♦ After performing a backflip from Evasive fire, your next use of Evasive fire will have its damage increased by X%, and will stun all targets hit for X seconds.
Sin Seekers♦ Impale fears enemies, ands slows their movement speed by X% for X seconds.
Holy Point Shot♦ Attacking an enemy has a chance to convict an enemy, causing all enemies within X yard radius of it to attack convicted enemy for X second.
Silver Star Piercers♦ All rockets have an X% chance to launch towards a secondary target after hitting an enemy.
Flint Ripper Arrowheads♦ Every second of channelling Rapid fire, it’s damage is increased by X%, up to a maximum of X%. This effect resets when Rapid fire stops being channelled.
Dead Man’s Legacy♦ When there is X or more enemies within an X yard radius, gain X attack speed and X hatred per second for X seconds.
Archfiend Arrows♦ Damaging Elites has a chance to restore X Hatred.
BARBARIAN 1-Handed Mighty Weapons:
This is a very sad category, as none of these (Bul-Kathos set aside) have any effects. Unless you count Night’s Reaping’s +% life as a special effect. Which no living being should…
Ambo’s Pride ♦ Taking damage has an X% chance to automatically cast Revenge
Blade of the Warlord ♦ Hitting an enemy with Whirlwind has a chance to increases your movement speed and damage by X% for X seconds. Stacks up X times. This effect will expire as soon as Whirlwind stops being channelled.
Night’s Reaping ♦ Cleave gains the effect of the Reaping Swing Rune
2-Handed Mighty Weapons:
These weapons (like all 2-handers) are also not in a great place in general, and need a similar treatment as Diabos mentioned above. Although Higher attack speed might not be the way to go as with Diabos, perhaps just upping the damage or adding inherit area damage (not as an affix) might do the trick. Of course, as with all 2-handers, the true imbalance is thanks to the socket system needing adjustment.
Bastion’s Revered ♦ Avalanche will also have its remaining cooldown reduced by 1 second for every enemy it hits.
The Gavel of Judgment ♦ Hammer of the Ancients has a chance to pull all enemies in an X yard radius towards targeted enemy.
War of the Dead ♦ Battle Rage gains the effect of the Bloodshed Rune
Mighty Belts:
With only 2 out of the 8 available Legendary Mighty Belts having unique abilities, these are in equal need of some delicious orange text. Very little reason currently to wear most of these.
Dread Iron♦ Reduces the cost of sprint by X% (40-50%)
Ageless Might♦ Ancient spear creates a crevice in its wake, slowing enemy movement speed by X%, and dealing X% damage over X seconds.
Lamentation♦ Increase duration of Wrath of the Berserker by X seconds.
WIZARD Wands:
Most of these have some unique effect (Although not necessarily orange text). Still, with some incredibly powerful wands like Wand of Who, I think some of these need additions to be at least semi appealing by comparison.
Starfire♦ Wave of Force will refund X points of Arcane power for each enemy hit.
Blackhand Key♦ While channelling Arcane torrent, enemies who come within range of you have a chance to be knocked away and take X% damage as arcane
Fragment of Destiny♦ Each activation of Spectral blades has a chance to summon a mystical blade rotating you for X seconds. The blades will attack enemies in range for X% weapon damage as element of selected Spectral Blades Rune. Up to X blades at a time.
Slorak’s Madness♦ Disintegrate gains the effect of the Chaos Nexus Rune
Atrophy♦ Familiar now launches an additional projectile at random nearby enemies.
Orbs:
I think these are in a very good place, as the only one with no effect is Triumvirate, even though that’s a good item in its own right. Still, I’d like to see the following effect on it:
Triumvirate♦ Half of your highest Elemental damage is applied to all elements.
Wizard Hats:
Again, as with Orbs, there’s only one wizard hat with no unique ability. I wish more classes had this kind of variety. I guess that’s what this thread is all about…
The Swami♦ Energy Armor has a chance to redirect enemy projectiles towards the attacker.
WITCH DOCTOR Ceremonial Knives:
Also in a very good spot, with only 2 having no Unique effect (one of which has a reduced cooldown to Mass Confusion). I’ll add them both to the list.
Last Breath♦ Mass Confusion gains the effect of the Mass Hallucination Rune
Living Umbral Oath♦ Spirit Barrage has a chance to weaken an enemy’s link with the physical realm, causing it to take X% increased damage
Mojos:
Quite a good variety here, although there are a few in need of special effects. Thing of the Deep is already amazing with its 20 yard pickup radius, but it could get better.
Gazing Demise♦ When taking damage, a ghostly eye has a chance to appear above you, attacking enemies for X% weapon damage, and healing you for X% of your life with every hit for X seconds.
Thing Of the Deep♦ When any of your pets take melee damage, they have a chance cast a random Rune of Plague of Toads at their position
Spite♦ Your Gargantuan returns X% of the damage it takes to all enemies within an X yard radius
Voodoo Masks:
Boy oh boy, these Intel Characters actually have it quite good by comparison to Strength and Dexterity. Only 1 Voodoo Mask with no effect…
Split Tusk♦ A random ally (player or pet) will become infused with the spirit of the great beast, granting it’s attacks an X% chance to stun enemies. The spirit will jump to a different ally every X seconds.
Of course not all of these are perfect, and I vaguely remember reading one of the Devs say that they don’t plan on adding effects to existing items. If that’s true, I really do hope it’s not too late for them to revisit the idea.
Some great ideas in there. I think crafted legendaries are in the most need of some special effects. Very little incentive for me to craft a majority of them except for brand new characters.
Also, I have to point out that you misspelled both Diablo (Daiblo’ers) and Daibo (Diabos: ) in reverse ways and I found it quite funny. :X It doesn't matter but.... these are the things I see.
Great job! Don't worry about getting washed out on official forums. Those forums are as toxic as they can get. What oldschool said, would be nice to see a link to the official forums included so we can also read it there.
Added the Link to the OP, and Fixed Diablo / Daibo problemo
Thanks for noticing.
As a side note, with ladders approaching, I'm just scared that if they choose to only add new legendaries with special effects, the search for them would be diminished in fun by still getting crappy "stat-sticks" 99% of the time. A special effect doesn't have to be super powerful, it merely has to make the player go "mmm, I might try this formerly unused skill now" or "hey, I might throw that into my build with this item equipped".
6 Mighty Belts that are nothing more than rares with slightly higher stats... is just... well, it's stupid. Sorry Blizzard, I love you, but this needs to be said. They could remove them all from the game and replace all the already equipped ones with one generic legendary Mighty Belt, and no one would even notice. Same goes for so many other items.
I read through this and saw you suggestion for atrophy and thought omg gimme gimme gimme. Mainly becuase I love the MM build for wizards and shooting even more things YES! Good thread my man.
A lot of really cool ideas here! I definitely feel that items like quivers, mighty wep, mighty belt and monk fist weps need some love. Just more legendary variety in general is a good thing.
http://eu.battle.net/d3/en/forum/topic/10816021712
Hello fellow Diablo’ers!
I’d like to get a discussion and possibly more suggestions on the state of so called “stat stick” legendries. In other words, the ones with no special effect, making them essentially rare items with slightly higher stats. Sure, I get it when Blizzard says that not all Leggies should be amazing. At the very least though, I feel all class specific leggies should have some special effect. ALL Crusader class specific items have special effects. This should hold true for all classes. Please note that even though they have no orange text, I still consider items like Windforce and Sledgefist to be unique. Items like those will not be covered here.
So I’m just gonna go ahead and start throwing out ideas here. They are focused on both utility, and theme/flavour text of the item, and also in some cases on the skills that don’t currently have Legendary supported effects. Feel free to pitch in:
Important: I’m adding “X” instead of numbers in most cases, because the numbers are up to a balance team, I’m just focused on the concept. I will still specify numbers in instances where I deem it necessary to give the impression of the effect I want.
MONK:
Fist Weapons:
With an astonishing 6 out of 10 fist weapons having no special effect (of which only 2 have actual orange text), this bunch is absolutely BEGGING for some love. I also wouldn’t mind if the dropped the damage a bit but made the base speed 1.50 for all claws (to have about the same dps as right now) just to make them a tad more unique and work well with the iconic speed concept of monks in general. Also, two of these (Logan’s Claw and Rabid Strike) are visually poison themed… Which I personally think does not belong on a character with no poison skills.
With pretty much everyone other than Crusaders or Maximus users avoiding 2-handers like the plague, there really needs to be a little more love for this weapon type in general. I solemnly believe a shaolin-esque combat staff should not be the same speed as a huge lumbering claymore or battle axe. Those options are still available to monks if they want to build around slow attack speed, but make diabos have a base attack speed of 1.40, and lower the damage slightly to compensate.
These helms are fine in themselves, and some of them are even quite powerfull. Although, appealing helms like Andariel’s Visage increases the need for potent effects on Spirit Stones.
Hand Crossbows:
Again, only 2 of these have unique effects (Cache only and Set 1h Crossbows aside) so they are in need of an equal amount of love, just like the fist weapons mentioned above.
Legendary uniqueness score: 3 out of 10. Yes, that’s how many of these have anything special about them. As with most of the items mentioned on this page, love is needed here. Also, despite being highly unlike likely and probably impractical, I wish these could be visually seen on characters. Would add to customization. Just a thought.
1-Handed Mighty Weapons:
This is a very sad category, as none of these (Bul-Kathos set aside) have any effects. Unless you count Night’s Reaping’s +% life as a special effect. Which no living being should…
These weapons (like all 2-handers) are also not in a great place in general, and need a similar treatment as Diabos mentioned above. Although Higher attack speed might not be the way to go as with Diabos, perhaps just upping the damage or adding inherit area damage (not as an affix) might do the trick. Of course, as with all 2-handers, the true imbalance is thanks to the socket system needing adjustment.
With only 2 out of the 8 available Legendary Mighty Belts having unique abilities, these are in equal need of some delicious orange text. Very little reason currently to wear most of these.
Wands:
Most of these have some unique effect (Although not necessarily orange text). Still, with some incredibly powerful wands like Wand of Who, I think some of these need additions to be at least semi appealing by comparison.
I think these are in a very good place, as the only one with no effect is Triumvirate, even though that’s a good item in its own right. Still, I’d like to see the following effect on it:
Again, as with Orbs, there’s only one wizard hat with no unique ability. I wish more classes had this kind of variety. I guess that’s what this thread is all about…
Ceremonial Knives:
Also in a very good spot, with only 2 having no Unique effect (one of which has a reduced cooldown to Mass Confusion). I’ll add them both to the list.
Quite a good variety here, although there are a few in need of special effects. Thing of the Deep is already amazing with its 20 yard pickup radius, but it could get better.
Boy oh boy, these Intel Characters actually have it quite good by comparison to Strength and Dexterity. Only 1 Voodoo Mask with no effect…
Good thread, well written.
I do feel all legs should have "something" unique. Hell I use a Cluckeye for my main DH. Fear the chicken of death! (damage is crazy high).
WD Season 8 https://www.diabloprogress.com/hero/finiar-1655/Kildare/84509816
Monk season 7 http://www.diabloprogress.com/hero/finiar-1655/MojoJoJo/42225505
DH season 6 http://www.diabloprogress.com/hero/finiar-1655/DeadShot/75655606
Angry Chicken http://www.diabloprogress.com/hero/finiar-1655/WhoDoVooDoo/68187610
What? Me worry?
Also, I have to point out that you misspelled both Diablo (Daiblo’ers) and Daibo (Diabos: ) in reverse ways and I found it quite funny. :X It doesn't matter but.... these are the things I see.
http://us.battle.net/d3/en/profile/Spiral-1401/hero/65250518
Thanks for noticing.
As a side note, with ladders approaching, I'm just scared that if they choose to only add new legendaries with special effects, the search for them would be diminished in fun by still getting crappy "stat-sticks" 99% of the time. A special effect doesn't have to be super powerful, it merely has to make the player go "mmm, I might try this formerly unused skill now" or "hey, I might throw that into my build with this item equipped".
6 Mighty Belts that are nothing more than rares with slightly higher stats... is just... well, it's stupid. Sorry Blizzard, I love you, but this needs to be said. They could remove them all from the game and replace all the already equipped ones with one generic legendary Mighty Belt, and no one would even notice. Same goes for so many other items.
Sad indeed, truly wasted potential.
They should ALL be that way, at least the first time.
WD Season 8 https://www.diabloprogress.com/hero/finiar-1655/Kildare/84509816
Monk season 7 http://www.diabloprogress.com/hero/finiar-1655/MojoJoJo/42225505
DH season 6 http://www.diabloprogress.com/hero/finiar-1655/DeadShot/75655606
Angry Chicken http://www.diabloprogress.com/hero/finiar-1655/WhoDoVooDoo/68187610
What? Me worry?
I posted this thread on the US forums (because EU seems to get ignored :P)
http://us.battle.net/d3/en/forum/topic/13139854318?page=1#0
Please go and comment if you like my ideas!
Thanks so much everyone!