Bored waiting for the servers to come up, was thinking about something lately wanted to share thoughts on
There's a lot of legendaries out there that i would love to have in my builds, but the most common problem, is that they are the same item type, ie i found a grin reaper helm for my wd, and i got the helm that fires off poison dart from fetishes when you do, i like both helm effects but can only choose 1
How about they develop a feature, make it into an item or slot, where you can take a known legendary "effect" and copy it onto another item, like clone the effect onto something else, and use that effect
For example, i copy the fetish dart thing from the other helm onto a new item, maybe its a soul amulet or some kind of item maybe it sits in your bags, or you equip it, and it grants you the effect from another legendary
This could be for the next expansion, but imagine if you could somehow harness another legendary effect onto an item and grants that power, now granted for game balancing some stuff would be pretty op, but i think it would be neat to see some new builds or make some builds more viable if they could simply have 1 more "extra" effect
Maybe let said new system let you copy stats too or just the effect, and make it make sense by making the item require you to gather souls to charge it, like say you copy an effect to it, now you must gather souls from mobs to "charge" it or "power it" activate it whatever, the item itself being maybe craftable for a long process, like the hellfire ring, then you gotta charge it up, after copying a legendary effect onto it, and allow it to be "wiped clean" so can store a different one later, but cost a lot of mats or resources to do so
So you make said item (amulet, locket, soul jar, whatever) and then copy a legendary effect you have acquired on an item (sorta like how transmog remembers items, now game remembers all the effects) and then "imprint" the effect onto said item, giving you that effect for your characther
Imangine being able to have mask of jeram and tasker and theo, maybe you have a different gloves u want to use, but need the effect, imprint theo onto new item and now u free up a slot
once you copy the effect onto said new item, any other same effects or null, ie cant have 2 of the same, the cancel each other out
my idea is kinda rough, but hope there is something someone got out of this idea, just sharing what i was thinking today, be it a terrible idea or not
I can totally see the fun in all this BUT it will be extremely over powered. Thunderfurys effect on some gloves while using a SOH....? OP. Cindercoats fire reduction cost while using a Tals or Vyrs set armor? OP. Good fun but would break the game I think.
I can totally see the fun in all this BUT it will be extremely over powered. Thunderfurys effect on some gloves while using a SOH....? OP. Cindercoats fire reduction cost while using a Tals or Vyrs set armor? OP. Good fun but would break the game I think.
sounds like the fun i had playing enigma-hammerdin in D2.
I can totally see the fun in all this BUT it will be extremely over powered. Thunderfurys effect on some gloves while using a SOH....? OP. Cindercoats fire reduction cost while using a Tals or Vyrs set armor? OP. Good fun but would break the game I think.
sounds like the fun i had playing enigma-hammerdin in D2.
I remember those days. Lots of fun. To bad that they dont just bring in that pvp system. O well. Not one of those people that cry for pvp all the time. I like the game the way it is going now. Just need a small system for a little bit more trading... other than that, games good to me.
Suppose you could nerf this into a single copy so that way can only choose one, which limits your options. Although even with that I think people would just copy Cindercoat, so they can use full / varied sets.
There's a lot of legendaries out there that i would love to have in my builds, but the most common problem, is that they are the same item type, ie i found a grin reaper helm for my wd, and i got the helm that fires off poison dart from fetishes when you do, i like both helm effects but can only choose 1
How about they develop a feature, make it into an item or slot, where you can take a known legendary "effect" and copy it onto another item, like clone the effect onto something else, and use that effect
For example, i copy the fetish dart thing from the other helm onto a new item, maybe its a soul amulet or some kind of item maybe it sits in your bags, or you equip it, and it grants you the effect from another legendary
This could be for the next expansion, but imagine if you could somehow harness another legendary effect onto an item and grants that power, now granted for game balancing some stuff would be pretty op, but i think it would be neat to see some new builds or make some builds more viable if they could simply have 1 more "extra" effect
Maybe let said new system let you copy stats too or just the effect, and make it make sense by making the item require you to gather souls to charge it, like say you copy an effect to it, now you must gather souls from mobs to "charge" it or "power it" activate it whatever, the item itself being maybe craftable for a long process, like the hellfire ring, then you gotta charge it up, after copying a legendary effect onto it, and allow it to be "wiped clean" so can store a different one later, but cost a lot of mats or resources to do so
So you make said item (amulet, locket, soul jar, whatever) and then copy a legendary effect you have acquired on an item (sorta like how transmog remembers items, now game remembers all the effects) and then "imprint" the effect onto said item, giving you that effect for your characther
Imangine being able to have mask of jeram and tasker and theo, maybe you have a different gloves u want to use, but need the effect, imprint theo onto new item and now u free up a slot
once you copy the effect onto said new item, any other same effects or null, ie cant have 2 of the same, the cancel each other out
my idea is kinda rough, but hope there is something someone got out of this idea, just sharing what i was thinking today, be it a terrible idea or not
http://www.diabloprogress.com/player/ambient-1624
http://www.diabloprogress.com/player/ambient-1624
And may the odds be ever in your favour.
Emmo#2406