The problem I have with this is the people who play <10 hours per week joining games in T3-T4 and expecting to leech as if no is aware that they are level 95 with marquise gems throughout and awful gear, completely oblivious to fact that their inefficiency undermines any potential benefit to farming higher torments. They don't realise that the higher power players had to grind T1/2 to get the gear to farm higher torments, hence, why they have higher paragon levels.
I agree with you. For better or worse RNG will balance out over time which means inevitably, higher paragon levels almost certainly means better gear, you would have to be very luck to get great gear with great role at lower paragon levels if using a traditional bell curve, on top of this you are effectively losing a near perfectly rolled bonus offensive ring and defensive chest. This is mainly why I don't like playing with low leveled characters on higher torments as they are almost certainly not going to be strong enough to be efficient even with decent gear. Lower torments are perfectly viable and efficient for lower powered toons, so there is no need to try and leech and bring the group down.
Just want to add that I don't farm beyond P3/4 so I don't know about T6.
Nah see tahts the thing I dont expect an upgrade every play session, and I haven't gotten one yet... this week... but i'm still playing more because I have a better chance and I enjoy seeing the beems it's giving me hope.... previously no.
I'm not even going to bother reading all of these responses fully because all of them are either;
1) I'm not finding enough items
2) I'm finding a lot of junk
3) QQ as usual.
Nobody is ever going to be happy no matter what they do. The fact that people find the need to bitch about a week long buff proves that point. It's a buff to help you find more drops and yet people still complain about it. I don't think I could ever be a blizzard CM because I'd end up just blowing my fucking brains out from reading some of the shit people post.
people seem to forget that the better your loot becomes, the harder it is to find an upgrade. The drop situation is far better than it used to be and yes losing all of trading for the most part was a big problem but the system for the most part is much better than it used to be. Sure there can always be improvements but I mean come the fuck on, what do you want a legendary upgrade every time you log into the game for you to then complain that there needs to be new legendaries or stronger items because you've gotten everything you needed? When does it end?
Sure we all know drops often suck and that some of the affix stats we roll often end up with us identifying a legendary that is full of disappointment, but I'd rather find 50 shit legendaries than be doing with my character in two weeks with full BIS items. Due to the fact that there is no PVP my desire to min-max really can be dragged on for as long as possible.
You aren't going to read all the responses, but you will blanket everyone whom posted here as a douchebag?
Of course you then begin to give your own opinion, which is rife with complaint itself. Many of us here are just discussing the state of the game....conversationally. You just blast "people" without context, making everyone whom added something to this conversation feel like they're being chastised.
Myself, I enjoy the buff because it compensates for the poor effort the devs put into many of the legendaries. It's an offset, so to speak. Such a buff wouldn't be necessary if said items had been iterated properly in the first place. My disappointment doesn't come from, as you said, "not getting an upgrade every time I login". My disappointment comes from seeing so many wasted pixels. It's not even a question of whether or not I'd use the item. To summarize.....Who the fuck is Rondel and why is his piece of shit Locket "legendary"?
The issue at hand is: Now that people are used to hearing that legendary 'PING' so often, there will be holy hell to pay when this ends.
Nah see tahts the thing I dont expect an upgrade every play session, and I haven't gotten one yet... this week... but i'm still playing more because I have a better chance and I enjoy seeing the beems it's giving me hope.... previously no.
you are misreading thigns again sir
and contrary to the first sentence, i think this is exactly what you are trying to say. you 'play more because you have a better chance', so you are hoping you can upgrade the gear every session of play. in fact, your chances would also be better, when you just play the game more often. it doens't have to do anything with the current buff. people who play more just get better items, because they drop more often.
it's just like in real life: time is money, in RoS it's: time is legendaries. and this way legendaries are improvements of your char.
now, what would it be for people like you (that don't play much) when they would already have the end game items, let's say a full set of earthen might or harvester, just after 2 weeks? would that still make fun afterwards when you can faceroll T6? Sure, you could play with other classes and complete perfect item-set ups also after 2 weeks for each one of them. so by around 2 months of game you would have "finished" diablo and would have everything you wanted. nice waste of 40€ (in my country) for 2 months.
i play diablo since '97-'98 when i bought the glorious diablo I. ever since it was massive fun just to play the game, no matter how the droprate actually was. maybe you played D2, too, so how often did you find a Ber or Jah rune for example by yourself (not botting) ? i once had a ber rune after like 3 years. sure it's a really tough drop rate, but there was a possibility to trade and so you could just buy it for some lower runes or forum gold.
i think the problem of most casuals is just the time. and thus they just want to have everything 'special and awesome' as soon as possible. in these days you could just buy stuff you wanted, and it would be fine for casuals like you, but now you have to earn lvls of paragon and better items that come with that. you just can't have everything just when you want it. if you still want so, you better play some browsergames, where you can buy almost everything from the beginning with real money.
i play the game because it is still fun, even if i play like 20h without any 'awesome' drop. for the money i spent on it, i just want to enjoy it as long as possible. and with 2.0.5 it has been made extreeeemly easy now to get endgame gear, even for you casuals, just by visiting kadala and opening caches. in like only 1000-2000 shards i got like 5 bracers of helltooth from kadala and other set- and leg.- items. i just don't see the point to complain about "bad drops". that's simply RNG, the chances on getting an armor with 500/500,3sockets and every stat maxed out is simply too low and it's ok like that.
i think you can't complain to have bad items dropping, when you just don't invest the same amount of time like others with paragons higher like yours by around ~100-200 lvls.
like others here said already, it simply wouldn't be fun anylonger when you have best in slot (and every build combo) items after 2-3 weeks.
It is kinda nice. However, I think the standard drop rate would be fine IF there weren't so many "empty" Legendaries (glorified rares as they've come to be known). The scarcity of impactful Legendary items with true legendary affixes are too far between.
Essentially; I don't think it's the rate, per say, rather it's the high percentage of dysfunctional loot that's the culprit here.
Definitely too many empty legendaries, and too few impactful ones, which in turns means everyone's looking for the same items (TF, SoH, and a bare handful of class-specific weapons).
It is kinda nice. However, I think the standard drop rate would be fine IF there weren't so many "empty" Legendaries (glorified rares as they've come to be known). The scarcity of impactful Legendary items with true legendary affixes are too far between.
Essentially; I don't think it's the rate, per say, rather it's the high percentage of dysfunctional loot that's the culprit here.
It is kinda nice. However, I think the standard drop rate would be fine IF there weren't so many "empty" Legendaries (glorified rares as they've come to be known). The scarcity of impactful Legendary items with true legendary affixes are too far between.
Essentially; I don't think it's the rate, per say, rather it's the high percentage of dysfunctional loot that's the culprit here.
I'm not even going to bother reading all of these responses fully because all of them are either;
1) I'm not finding enough items
2) I'm finding a lot of junk
3) QQ as usual.
Nobody is ever going to be happy no matter what they do. The fact that people find the need to bitch about a week long buff proves that point. It's a buff to help you find more drops and yet people still complain about it. I don't think I could ever be a blizzard CM because I'd end up just blowing my fucking brains out from reading some of the shit people post.
people seem to forget that the better your loot becomes, the harder it is to find an upgrade. The drop situation is far better than it used to be and yes losing all of trading for the most part was a big problem but the system for the most part is much better than it used to be. Sure there can always be improvements but I mean come the fuck on, what do you want a legendary upgrade every time you log into the game for you to then complain that there needs to be new legendaries or stronger items because you've gotten everything you needed? When does it end?
Sure we all know drops often suck and that some of the affix stats we roll often end up with us identifying a legendary that is full of disappointment, but I'd rather find 50 shit legendaries than be doing with my character in two weeks with full BIS items. Due to the fact that there is no PVP my desire to min-max really can be dragged on for as long as possible.
You aren't going to read all the responses, but you will blanket everyone whom posted here as a douchebag?
Of course you then begin to give your own opinion, which is rife with complaint itself. Many of us here are just discussing the state of the game....conversationally. You just blast "people" without context, making everyone whom added something to this conversation feel like they're being chastised.
Myself, I enjoy the buff because it compensates for the poor effort the devs put into many of the legendaries. It's an offset, so to speak. Such a buff wouldn't be necessary if said items had been iterated properly in the first place. My disappointment doesn't come from, as you said, "not getting an upgrade every time I login". My disappointment comes from seeing so many wasted pixels. It's not even a question of whether or not I'd use the item. To summarize.....Who the fuck is Rondel and why is his piece of shit Locket "legendary"?
The issue at hand is: Now that people are used to hearing that legendary 'PING' so often, there will be holy hell to pay when this ends.
I suppose I am a bit harsh at times, but I'm just tired of the same shit threads again and again, this stuff has been beaten to death long ago, if people want to think the FREQUENCY of the drops or the lack thereof is the problem, its never going to end. The QUALITY is the problem, the blandness, the boringness, the non-uniqueness of most of the legendaries (save a few that actually have great secondary affects i.e. tfury/mirrorball etc).
There most certainly will be hell to pay once it ends because people are going to lose their shit when they see a set piece drop only to pick it up and see its blackthorns again and not the one they wanted. I think people forget that RoS has been out only since March 25th, and if you're getting burnt out or pissed off because you're not in full BIS you clearly never understood what this game and its genre is all about. This game has only one viable element left in it, the hunt for items, pvp is gone, there is no ''end game'' there is nothing else that makes this game special besides the items that are found. One you've found everything whats left? Sure seasons will help break up the repetition and staleness, but are you going to want to relevel, regear every season to find items that carry over? What for? Trading is gone, they don't give you any added benefit other than the tangible effects/min-maxing the item brings your character.
Blizzard pushed themselves into a small corner with how they've positioned the game, and until they make the loot aspect better, its never going to change. They could do this in a variety of ways and it seems they've looked into doing legendary gems but they often take the stance of just nerfing something to bring everything else into line with it..and that's not going to work for everything. Lets stay they nerf emeralds to bring them in line with rubies..they've really done nothing but provide you with the illusion of a different choice.
It is kinda nice. However, I think the standard drop rate would be fine IF there weren't so many "empty" Legendaries (glorified rares as they've come to be known). The scarcity of impactful Legendary items with true legendary affixes are too far between.
Essentially; I don't think it's the rate, per say, rather it's the high percentage of dysfunctional loot that's the culprit here.
Definitely too many empty legendaries, and too few impactful ones, which in turns means everyone's looking for the same items (TF, SoH, and a bare handful of class-specific weapons).
I wouldn't say there are too few legendaries that clearly make a different., there are a handful of items for each class that provide build changers. The issue is..is that build better than the one everyone posts about in order to min-max their character...probably not. The biggest issue is people gravitate to whatever build is the flavor of them month and they will gear based upon that..it happens every single time. There are plenty of viable options but it seems that stacking elemental gear of one type is still king, and until they address that as a problem, it won't open up the doors for some of the other legendaries.
It is kinda nice. However, I think the standard drop rate would be fine IF there weren't so many "empty" Legendaries (glorified rares as they've come to be known). The scarcity of impactful Legendary items with true legendary affixes are too far between.
Essentially; I don't think it's the rate, per say, rather it's the high percentage of dysfunctional loot that's the culprit here.
Definitely too many empty legendaries, and too few impactful ones, which in turns means everyone's looking for the same items (TF, SoH, and a bare handful of class-specific weapons).
I wouldn't say there are too few legendaries that clearly make a different., there are a handful of items for each class that provide build changers. The issue is..is that build better than the one everyone posts about in order to min-max their character...probably not. The biggest issue is people gravitate to whatever build is the flavor of them month and they will gear based upon that..it happens every single time. There are plenty of viable options but it seems that stacking elemental gear of one type is still king, and until they address that as a problem, it won't open up the doors for some of the other legendaries.
To me, it's about an items potential. If a Leg has no end game potential, it is seen as a source of frustration.
The issue we have is; Blues and Rares have no end-game gearing potential. They are, as Shaggy so eloquently worded it, transitional gears only. When we arrive at a certain gear level, Blues and Rares are off the table of consideration, no potential here. This places a particularly weighty onus on the structure of Legendary/Set items. Unlike in D2, we cannot have "empty" Legendary items. They must all have some viable potential, or the players will continue to feel fooled by that vaunted orange/green beam.
Why is a Maximus a fun drop? Before it even hits the floor in it's un'id form, we get a little excited. Because it has potential. Even if the Maximus rolls poorly, it was a fun pull of the slot machine lever. It gets salvaged but the thrill was there. It was fun, despite the bad roll.
The Rondel's Locket (Leg Ammy) that I mentioned earlier is a great example of an item that fools players, leaving them feeling down. The distinctive shape is recognizable before ID'ing it. We know this item has no potential. There's nothing about it that changes your build, not even close.
The current structure of loot types in D3 places a great deal of importance on every Legendary item having potential value and true build changing effects. Players don't want "funny". We don't want a legendary dagger that squeals. We don't want items that "smack"......or ooze blood...or trickle small amounts of gold. We want power.
Either way, I really like the new Diablo and the direction it's heading. Hopefully 2.1 brings more depth to lesson leg drops with zero potential.
It is kinda nice. However, I think the standard drop rate would be fine IF there weren't so many "empty" Legendaries (glorified rares as they've come to be known). The scarcity of impactful Legendary items with true legendary affixes are too far between.
Essentially; I don't think it's the rate, per say, rather it's the high percentage of dysfunctional loot that's the culprit here.
Definitely too many empty legendaries, and too few impactful ones, which in turns means everyone's looking for the same items (TF, SoH, and a bare handful of class-specific weapons).
I wouldn't say there are too few legendaries that clearly make a different., there are a handful of items for each class that provide build changers. The issue is..is that build better than the one everyone posts about in order to min-max their character...probably not. The biggest issue is people gravitate to whatever build is the flavor of them month and they will gear based upon that..it happens every single time. There are plenty of viable options but it seems that stacking elemental gear of one type is still king, and until they address that as a problem, it won't open up the doors for some of the other legendaries.
To me, it's about an items potential. If a Leg has no end game potential, it is seen as a source of frustration.
The issue we have is; Blues and Rares have no end-game gearing potential. They are, as Shaggy so eloquently worded it, transitional gears only. When we arrive at a certain gear level, Blues and Rares are off the table of consideration, no potential here. This places a particularly weighty onus on the structure of Legendary/Set items. Unlike in D2, we cannot have "empty" Legendary items. They must all have some viable potential, or the players will continue to feel fooled by that vaunted orange/green beam.
Why is a Maximus a fun drop? Before it even hits the floor in it's un'id form, we get a little excited. Because it has potential. Even if the Maximus rolls poorly, it was a fun pull of the slot machine lever. It gets salvaged but the thrill was there. It was fun, despite the bad roll.
The Rondel's Locket (Leg Ammy) that I mentioned earlier is a great example of an item that fools players, leaving them feeling down. The distinctive shape is recognizable before ID'ing it. We know this item has no potential. There's nothing about it that changes your build, not even close.
The current structure of loot types in D3 places a great deal of importance on every Legendary item having potential value and true build changing effects. Players don't want "funny". We don't want a legendary dagger that squeals. We don't want items that "smack"......or ooze blood...or trickle small amounts of gold. We want power.
Either way, I really like the new Diablo and the direction it's heading. Hopefully 2.1 brings more depth to lesson leg drops with zero potential.
Oh most definately, there are legendaries that drop and you're instantly pissed if you recognize the icon, and if u don't and you loot it and then you notice its good ol blackthorns or compass rose, whatever crappy one that is ALWAYS crap you want to smash your keyboard.
I do agree that some of the legendary secondaries are down right retarded and pretty much lazy on blizzards part. While I guess if those effects work from a transmog point (not sure if they do) it would be fine, but legendary secondary affixes should be meaningful and not dumb like that. The rain gold one would be cool if it actually rained gold, not dropped 3-4 piles by your feet. like I'm talking raining gold coins to give you maybe 10-15k gold and perhaps raise the cooldown on it.
They could have more legendary affixes that lets say, increase vitality/str/intel/dex on hit to stack to x amount for y secondsor mix it up by allowing a class to use another class ability like wolfhowl and other items in diablo 2. Imagine being able to make a melee sorc that could use WW or something or a WD that could leap..something along those lines.
There is huge potential for items to be improved upon, its just a matter of getting blizzard to do it. They need to lose the mentality of scaling other drops/items/ to make them in line with others but perhaps add other items/affixes that expand upon that. There SHOULD be items that are certainly better and even more OP than others, its inevitable that people end up gravitating toward the same item/skills/gear choices from a min-max standpoint, but their should be other items at that level that allow people to have a greater choice and those options should allow for different paths to be taken. Hell I'd even love them to perhaps look into bringing synergy back in some form..while runes sort of do that now..there is so much damn potential in this game still..and that's why I'm hopeful.
The Justice Lantern is a great example of opportunity missed. The ring itself is a good HC ring, but it's hard to fill that ring slot with only a higher block rate as cause. If they added an orange affix such as "Heals for 8,000-12,000 life per successful block".......now we have HC players scrambling to find one.
The Justice Lantern is a great example of opportunity missed. The ring itself is a good HC ring, but it's hard to fill that ring slot with only a higher block rate as cause. If they added an orange affix such as "Heals for 8,000-12,000 life per successful block".......now we have HC players scrambling to find one.
+ Block% should just be a secondary; would make JL and Helm of Rule strong items for a block build. As it is they are at least matched by other items of the same slot.
I think it's not just the orage affix but the lack of variety in the stats or in itemization. Let's stay with the rings for a while. D2 only had like what, 7-8 unique rings iirc but all of these had an entirely different stat build up, ranging from +skill to mf and I think each had it's use. Now in d3 we have hmm roughly 30 rings with mostly the same 5-6 main stats. And even then if (mostly from a SC perspective) they don't have CC/CHD, +elite or +elemental damage then they are usually just insta sharded. As many have said, 90% of the legendaries don't feel "unique" at all rather they are just yellow items with higher caps. As long as they don't fix it then no matter how high they raise the drop rate people will remain "unsatisfied".
The Justice Lantern is a great example of opportunity missed. The ring itself is a good HC ring, but it's hard to fill that ring slot with only a higher block rate as cause. If they added an orange affix such as "Heals for 8,000-12,000 life per successful block".......now we have HC players scrambling to find one.
You could say that every legendary without an meaningful orange affix is an opportunity missed. I really do hope that they will make up for these missed opportunities once they start pumping out the ladder-only legendary items. I also hope that at some point they will remake the existing legendary items to have an impact on builds people are using - not retroactively though, phasing existing items onto the Legacy shelve and introducing improved versions.
When I heard Wyatt say they weren't going to mess with reiterating these lousy Legs, rather they were going to dev new ones....I understood. I'd rather them spend time on new ones etc etc. Upon further review, I came to understand that reiterating the old ones would, in effect, be creating new Legs. As well, I'm not thinking it would be an undue hardship of man hours to add simple effects like the one I describing for the Justice Lantern.
My thinking may change if they surprise us and dump a heavy load of new, inspired legendaries on the table.
The Justice Lantern is a great example of opportunity missed. The ring itself is a good HC ring, but it's hard to fill that ring slot with only a higher block rate as cause. If they added an orange affix such as "Heals for 8,000-12,000 life per successful block".......now we have HC players scrambling to find one.
+ Block% should just be a secondary; would make JL and Helm of Rule strong items for a block build. As it is they are at least matched by other items of the same slot.
Exactly. Good thinking. This allows for a higher potential of desired rolls on the main 4, even further making such legs highly dynamic and competitive with the standard fill for respective slots.
Just want to add that I don't farm beyond P3/4 so I don't know about T6.
you are misreading thigns again sir
Of course you then begin to give your own opinion, which is rife with complaint itself. Many of us here are just discussing the state of the game....conversationally. You just blast "people" without context, making everyone whom added something to this conversation feel like they're being chastised.
Myself, I enjoy the buff because it compensates for the poor effort the devs put into many of the legendaries. It's an offset, so to speak. Such a buff wouldn't be necessary if said items had been iterated properly in the first place. My disappointment doesn't come from, as you said, "not getting an upgrade every time I login". My disappointment comes from seeing so many wasted pixels. It's not even a question of whether or not I'd use the item. To summarize.....Who the fuck is Rondel and why is his piece of shit Locket "legendary"?
The issue at hand is: Now that people are used to hearing that legendary 'PING' so often, there will be holy hell to pay when this ends.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
it's just like in real life: time is money, in RoS it's: time is legendaries. and this way legendaries are improvements of your char.
now, what would it be for people like you (that don't play much) when they would already have the end game items, let's say a full set of earthen might or harvester, just after 2 weeks? would that still make fun afterwards when you can faceroll T6? Sure, you could play with other classes and complete perfect item-set ups also after 2 weeks for each one of them. so by around 2 months of game you would have "finished" diablo and would have everything you wanted. nice waste of 40€ (in my country) for 2 months.
i play diablo since '97-'98 when i bought the glorious diablo I. ever since it was massive fun just to play the game, no matter how the droprate actually was. maybe you played D2, too, so how often did you find a Ber or Jah rune for example by yourself (not botting) ? i once had a ber rune after like 3 years. sure it's a really tough drop rate, but there was a possibility to trade and so you could just buy it for some lower runes or forum gold.
i think the problem of most casuals is just the time. and thus they just want to have everything 'special and awesome' as soon as possible. in these days you could just buy stuff you wanted, and it would be fine for casuals like you, but now you have to earn lvls of paragon and better items that come with that. you just can't have everything just when you want it. if you still want so, you better play some browsergames, where you can buy almost everything from the beginning with real money.
i play the game because it is still fun, even if i play like 20h without any 'awesome' drop. for the money i spent on it, i just want to enjoy it as long as possible. and with 2.0.5 it has been made extreeeemly easy now to get endgame gear, even for you casuals, just by visiting kadala and opening caches. in like only 1000-2000 shards i got like 5 bracers of helltooth from kadala and other set- and leg.- items. i just don't see the point to complain about "bad drops". that's simply RNG, the chances on getting an armor with 500/500,3sockets and every stat maxed out is simply too low and it's ok like that.
i think you can't complain to have bad items dropping, when you just don't invest the same amount of time like others with paragons higher like yours by around ~100-200 lvls.
like others here said already, it simply wouldn't be fun anylonger when you have best in slot (and every build combo) items after 2-3 weeks.
http://eu.battle.net/d3/en/profile/Taliesyn-2517/hero/66020932
http://eu.battle.net/d3/en/profile/Sol77-2972/hero/66110450
There most certainly will be hell to pay once it ends because people are going to lose their shit when they see a set piece drop only to pick it up and see its blackthorns again and not the one they wanted. I think people forget that RoS has been out only since March 25th, and if you're getting burnt out or pissed off because you're not in full BIS you clearly never understood what this game and its genre is all about. This game has only one viable element left in it, the hunt for items, pvp is gone, there is no ''end game'' there is nothing else that makes this game special besides the items that are found. One you've found everything whats left? Sure seasons will help break up the repetition and staleness, but are you going to want to relevel, regear every season to find items that carry over? What for? Trading is gone, they don't give you any added benefit other than the tangible effects/min-maxing the item brings your character.
Blizzard pushed themselves into a small corner with how they've positioned the game, and until they make the loot aspect better, its never going to change. They could do this in a variety of ways and it seems they've looked into doing legendary gems but they often take the stance of just nerfing something to bring everything else into line with it..and that's not going to work for everything. Lets stay they nerf emeralds to bring them in line with rubies..they've really done nothing but provide you with the illusion of a different choice.
To me, it's about an items potential. If a Leg has no end game potential, it is seen as a source of frustration.
The issue we have is; Blues and Rares have no end-game gearing potential. They are, as Shaggy so eloquently worded it, transitional gears only. When we arrive at a certain gear level, Blues and Rares are off the table of consideration, no potential here. This places a particularly weighty onus on the structure of Legendary/Set items. Unlike in D2, we cannot have "empty" Legendary items. They must all have some viable potential, or the players will continue to feel fooled by that vaunted orange/green beam.
Why is a Maximus a fun drop? Before it even hits the floor in it's un'id form, we get a little excited. Because it has potential. Even if the Maximus rolls poorly, it was a fun pull of the slot machine lever. It gets salvaged but the thrill was there. It was fun, despite the bad roll.
The Rondel's Locket (Leg Ammy) that I mentioned earlier is a great example of an item that fools players, leaving them feeling down. The distinctive shape is recognizable before ID'ing it. We know this item has no potential. There's nothing about it that changes your build, not even close.
The current structure of loot types in D3 places a great deal of importance on every Legendary item having potential value and true build changing effects. Players don't want "funny". We don't want a legendary dagger that squeals. We don't want items that "smack"......or ooze blood...or trickle small amounts of gold. We want power.
Either way, I really like the new Diablo and the direction it's heading. Hopefully 2.1 brings more depth to lesson leg drops with zero potential.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
I do agree that some of the legendary secondaries are down right retarded and pretty much lazy on blizzards part. While I guess if those effects work from a transmog point (not sure if they do) it would be fine, but legendary secondary affixes should be meaningful and not dumb like that. The rain gold one would be cool if it actually rained gold, not dropped 3-4 piles by your feet. like I'm talking raining gold coins to give you maybe 10-15k gold and perhaps raise the cooldown on it.
They could have more legendary affixes that lets say, increase vitality/str/intel/dex on hit to stack to x amount for y secondsor mix it up by allowing a class to use another class ability like wolfhowl and other items in diablo 2. Imagine being able to make a melee sorc that could use WW or something or a WD that could leap..something along those lines.
There is huge potential for items to be improved upon, its just a matter of getting blizzard to do it. They need to lose the mentality of scaling other drops/items/ to make them in line with others but perhaps add other items/affixes that expand upon that. There SHOULD be items that are certainly better and even more OP than others, its inevitable that people end up gravitating toward the same item/skills/gear choices from a min-max standpoint, but their should be other items at that level that allow people to have a greater choice and those options should allow for different paths to be taken. Hell I'd even love them to perhaps look into bringing synergy back in some form..while runes sort of do that now..there is so much damn potential in this game still..and that's why I'm hopeful.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
My thinking may change if they surprise us and dump a heavy load of new, inspired legendaries on the table.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan