So I had this idea that will solve split farming and also offer a lot more opportunity to obtain items through trade. a few changes are necessary to make this work.
Remove the "global drops" where you can pick up any legendary that dropped for you in the entire act. even if you are not in the zone, or anywhere near the kill.
Require the same distance as the party buff to be eligible for Legendaries generated by your party's actions.
When a legendary drops for a player, the mob/object that dropped the legendary will drop a legendary for every player that is within the party buff radius(what legendary drops will still vary for each player).
Change Smart drop to calculate on ID instead of on drop.
Nerf legendary drop rate for those within the parties radius so this does not turn into a 300% buff to legendary drop rate, You should still have the highest legendary drop chance when in a party of four so keep the nerf reasonable and keep solo legendary drop rate the same.
The name of the legendary should be on the unidentified item
This will cripple the viability of split farming, without an overall nerf. It will vastly increase the opportunities to make valuable trades among your party members. Thoughts?
Does anyone actually split farm for legendaries? I've always known split-farming as a purely bounty related activity. And if that's the case, your suggestions don't really solve anything, because there's no problem needing solved.
People don't split farm for legendaries true. But there is a change to caches coming that will make the difficulty you are on matter. So most people will be moving to doing their caches on torment 1. Split farming is a problem because telepoting to an area someone else has cleared to check for a star is exciting, yes, but doesn't feel nearly as excited as when you see the item drop yourself. On top of that, the opportunity to get items you want would be 4x more likely if you stay together, regardless of what your goal in that instance of the game is. I feel this is probably enticing enough to end split farming just because of better options being available.
I think some split farming will still happen but I feel it would add some question as to weather it is the best way to go about it or not. Having the best way to farm for anything be in heavy debate is good for the game. Because it goes to show there are options. Many people will still stick to split farming. Many won't because the opportunity that SOMEONE in your party will get an item worth trading for, and having a much higher chance you will have something to offer due to getting a legendary at the same time will really promote options in how you should approach the main day to day goals of the game.
Game incentivizing people playing alone in parties is indeed a "problem." Simply because you aren't really cooperating if you aren't anywhere near each other, and there's no reason to reward that behavior over single player.It was a sorry state of affairs in Diablo 2, they tried hard to avoid it in D3 for a while, now its back but I doubt it will be around for ever.
Afaik the only legendaries that drop for you even if you are not in the same zone are legendaries from chests only.
I don't think that split farming is so bad... I mean, if you can handle T1 split then so be it. But if you want to go on higher torments it would probably be hard for your team to split up.
I have thought about the idea of having a legendary drop for the whole team and it actually sounds like fun but yeah... Might be hard to balance when taking into consideration things like lucky streaks of certain party members. I don't think Blizzard will go in that direction.
Well you see i think you are misinterpreting the situation. What you say would have been true prior to RoS but with the new loot system and way we are receiving loot is vastly different. Although legendaries are our objective we are not really farming legendaries perse. Instead we are farming Caches knowing we will get legendaries from said caches and mobs along the way. Same goes for rifts, we are not farming legendaries we are farming for bloodshards knowing we will get legendaries along the way. It can also be argued that just because we are not standing on top of each other killing the same mobs as each doesn't mean we aren't playing multiplayer properly, at the end of the day whether we are doing rifts or split farming or what ever we are bunch of people in the same group working to achieve a common goal. It is done on difficulties the individual can handle on their own, its not like this is happening much on t6 (i'm sure some OP classes/players maybe be doing this or end up doing this in future) but the majority wont be
While I don't exactly have an issue with split farming. I still think it is a crappy "best way" to play the game(outside of rifts). So lets just forget about the split farming aspect for now.
What about the "everyone gets a leg" part?
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I think some split farming will still happen but I feel it would add some question as to weather it is the best way to go about it or not. Having the best way to farm for anything be in heavy debate is good for the game. Because it goes to show there are options. Many people will still stick to split farming. Many won't because the opportunity that SOMEONE in your party will get an item worth trading for, and having a much higher chance you will have something to offer due to getting a legendary at the same time will really promote options in how you should approach the main day to day goals of the game.
I don't think that split farming is so bad... I mean, if you can handle T1 split then so be it. But if you want to go on higher torments it would probably be hard for your team to split up.
I have thought about the idea of having a legendary drop for the whole team and it actually sounds like fun but yeah... Might be hard to balance when taking into consideration things like lucky streaks of certain party members. I don't think Blizzard will go in that direction.
http://eu.battle.net/d3/en/profile/Twoflower-2131/hero/47336841
What about the "everyone gets a leg" part?