Funny, I recall being in the Vanilla beta. Also, I recall that the RoS beta solved a very large amount of potential problems. So, yes, there were betas.
Level 1-15 up to the Skeleton King... you call that a in Depth Beta?
I call that crumbs of the Cake, to get everybody heated up about the Game.
What do you call the RoS beta that allowed players to try nearly everything expect the final boss fight then? Getting to eat a whole cake with only a sliver-sized piece sliced out? Obviously the vanilla beta should have been a bit longer, but they clearly learned from that and changed the game plan with the RoS beta.
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i would choose my own religion and worship my own spirit, but if he ever preached to me i wouldn't want to hear it. i'd drop him, a forgotten god, languishing in shame; and then if i hit stormy seas, i'd have myself to blame.
Overpowered items mean that everyone will want the same thing because they outperform every other option. This was what happened in Diablo 2. Check a Javelin Amazon guide, you will see Titan’s Revenge. Every Paladin guide? Herald of Zakarum. Necromancer? Homunculus. And in every guide, Enigma, Call to Arms... If you managed to obtain one of these, you won't look for the other options, because they are vastly superior to everything else.
So, to answer the question, no it doesn't bother me at all. If I know that I found an item which will make me ignore the other options, it will take my enjoyment from the game. I want items as balanced as possible (as the perfect balance is an utopia).
It's one item. And a bug fix at that. There still exists a lot of very powerful items in this game, though that isn't to say SoH isn't still a powerful item, just not 4m damage per second to everything in 20 yards powerful. If a weapon were that powerful, it'd have to be a damn sight rarer than it even is now.
SoH should be good, but when used with other pieces of gear, such as several lightning boosting items. This is actually good balance. Because right now there are way more fire enhancing pieces of armor, but no great fire proc weapons, while lightning is a bit behind, but you've got great lightning proc weapons.
I think what pisses me off the most is how thrown together the expansion feels. I didn't even get a cinematic cut scene for my $40!
..bastards!
Who gives a fuck about a silly 45 second FMV?
Honestly. ..... .. how about bringing some actual substance to the game? They can keep their little cartoons. I want dynamic itemization.
Oh C'Mon! I was being sarcastic. I too long for substance.
I feel ya brother.
I would go for a long CGI heavy cinematic at the end of RoS showing Travis and Josh actually working their asses off on mind blowing dynamic items. Would watch it all day.
I'm going to stick with the OP here, I find that they really do need to make Legendaries feel WAY more legendary. Sure an extra main affix is cute and all, but They really aren't that far off from Rare items, which I find really sad. Set items aren't too far off either. The only reason I find them more proper for being called "Legendary" is because of the set bonuses, which are massive, but not exactly "Teddies with lasers that one-shot bosses".
That's a terrible position to take, seeing as the OP was terrible. Anyways... Legendaries are already more powerful than MOST rares if not all in certain aspects. I don't get why the psychological aspects of having +200 more str/vit and 500more weapon damage isn't enough, do you need to DOUBLE IT? Because if so Jay Wilson will take care of that.
They don't need to "Buff" legendaries, we've got bigger problems in this game besides people wanting weapons that have 3-4k weapon damage or legendaries that allow you to mount diablo and ride him through sanctuary.
how about improvements toward itemization such as better affixes, more socketables, more usage for whites/blues/rares in general? I long for being able to create awesome blue/rare items that provide something unique that a legendary cannot. I think people are so abosrbed by the color of the item they miss out on the big picture. In the end okay they buff legendaries...then what? You'll want newer legendaries or stronger legendaries...the cycle never ends.
how about improvements toward itemization such as better affixes, more socketables, more usage for whites/blues/rares in general? I long for being able to create awesome blue/rare items that provide something unique that a legendary cannot. I think people are so abosrbed by the color of the item they miss out on the big picture. In the end okay they buff legendaries...then what? You'll want newer legendaries or stronger legendaries...the cycle never ends.
A million times this.
There's so much that needs done. Breaking the strict, claustrophobia inducing restrictions of the 4/2 split, new item types, so much that needs cleaned up.
What do you call the RoS beta that allowed players to try nearly everything expect the final boss fight then? Getting to eat a whole cake with only a sliver-sized piece sliced out? Obviously the vanilla beta should have been a bit longer, but they clearly learned from that and changed the game plan with the RoS beta.
Did you got a Beta key? Nor did i....or anyone of my Friends or the people i know.
Its been a FAMILY & FRIENDS beta...not a closed beta followed up by a open beta.
Its been the same. Streamers / Press got the Crumbs... to get everybody heated up about RoS.
The purpose of a Beta should be to get rid of those "Gamebreaking Bugs" we see today like the one with the SoH.
I think what pisses me off the most is how thrown together the expansion feels. I didn't even get a cinematic cut scene for my $40!
..bastards!
Who gives a fuck about a silly 45 second FMV?
Honestly. ..... .. how about bringing some actual substance to the game? They can keep their little cartoons. I want dynamic itemization.
Oh C'Mon! I was being sarcastic. I too long for substance.
I feel ya brother.
I would go for a long CGI heavy cinematic at the end of RoS showing Travis and Josh actually working their asses off on mind blowing dynamic items. Would watch it all day.
Ya..then it wraps up with throwing darts at a Jay Wilson face dart board.
I'll give them credit that they've made some great improvements, but they've also fumbled the ball on a few aspects of the game too.
I'd love to see greater build diversity around weapons or even have weapons that completely change the class entirely. i.e. bear sorcs for example from d2. You take a class that's ranged by design and allow it to become melee...BRILLIANT!
I don't think they need to go that far...yet but I think they're missing out on huge opportunities to use the vast quantities of drops we get to make people be able to use them other than crafting. I've already got like 600 death's breath, 2000 crystals and probably 900 dust just sitting there..and I'll probably never use nearly all of them between my characters for crafting..rerolling affixes is about all their good for..and its a shame.
What do you call the RoS beta that allowed players to try nearly everything expect the final boss fight then? Getting to eat a whole cake with only a sliver-sized piece sliced out? Obviously the vanilla beta should have been a bit longer, but they clearly learned from that and changed the game plan with the RoS beta.
Did you got a Beta key? Nor did i....or anyone of my Friends or the people i know.
Its been a FAMILY & FRIENDS beta...not a closed beta followed up by a open beta.
Its been the same. Streamers / Press got the Crumbs... to get everybody heated up about RoS.
The purpose of a Beta should be to get rid of those "Gamebreaking Bugs" we see today like the one with the SoH.
There was a F&F beta, then there was a closed beta after that. Some bugs just can't be assessed until a much larger playerbase gets involved, and this was apparently one of them. I could understand your arguement if NO bugs were fixed, but the RoS beta(s) took care of lots of problems before release.
Rollback Post to RevisionRollBack
i would choose my own religion and worship my own spirit, but if he ever preached to me i wouldn't want to hear it. i'd drop him, a forgotten god, languishing in shame; and then if i hit stormy seas, i'd have myself to blame.
The only problem I have with legendaries is that there are too many useless ones. Its totally normal to have a bunch of "less" powerful, so those that are better feels epic when you loot them and Idon't mind having bad roll on legs, but too many of them are just plain useless even with near perfect roll compared to others.
What do you call the RoS beta that allowed players to try nearly everything expect the final boss fight then? Getting to eat a whole cake with only a sliver-sized piece sliced out? Obviously the vanilla beta should have been a bit longer, but they clearly learned from that and changed the game plan with the RoS beta.
Did you got a Beta key? Nor did i....or anyone of my Friends or the people i know.
Its been a FAMILY & FRIENDS beta...not a closed beta followed up by a open beta.
Its been the same. Streamers / Press got the Crumbs... to get everybody heated up about RoS.
The purpose of a Beta should be to get rid of those "Gamebreaking Bugs" we see today like the one with the SoH.
There was a F&F beta, then there was a closed beta after that. Some bugs just can't be assessed until a much larger playerbase gets involved, and this was apparently one of them. I could understand your arguement if NO bugs were fixed, but the RoS beta(s) took care of lots of problems before release.
With any piece of software that is released, there is always going to be bugs that are known about, as well as ones that are not found during testing, there is an acceptable level that has to be met, and then its released, they cannot hold off on a release forever to ensure something is 100% polished and complete..its just not feasible. (Microsoft does this with Windows for example)
When items become so broken like Shard of Hate clearly was, it's time for things to be fixed. I'm not OK with outliers like that because it harms diversity. With the nerf to SoH PERHAPS barbarians can move away from that lightning build into something else because the alternatives won't be so obviously inferior because they don't exploit a bugged weapon.
In order to have diversity you can't have "overpowered" anything. And I want diversity more than anything. Therefore relative power needs to be balanced judiciously.
how about improvements toward itemization such as better affixes, more socketables, more usage for whites/blues/rares in general? I long for being able to create awesome blue/rare items that provide something unique that a legendary cannot.
This is an old debate. At the start of Diablo 3, rares were comparable in power with legendaries. The old design team said that this was because they wanted to avoid Best in Slot situations. While I agreed with this decision, some people disagreed with this and told that the legendaries should feel superior. The design team then buffed legendaries, making them superior to rares in almost every situation. And some items were much stronger than the others: Mempo, Skorn, Inna pants, Natalya ring, Zunnimassa boots ect. This created Best in Slot situation the design team wanted to avoid (and this made me a sad sad panda).
Now in Reaper of Souls, there are many legendary items viable for a slot. Just look at the front page, every day there are different builds which use different items. There is no Best in Slot (at least, currently). And while I supported the old design team's view of rares being comparable in power with legendaries, I don't think it is really needed in this state of the game.
You're completely misconstruing how this game is meant to be played. I can't run full Firebird's if I'm going for a Frost build, same way I can't be caught using an Azurewrath+winterflurry for a fire build. I just doesn't make sense. These items are op compared to rares, on their own, but firebirds is not op in a frost build, same as azurewrath+winterflurry isn't op on a fire build. You have to use items that make sense with your build, and Blizzard didn't want people to say "oh okay that item is the best ever, EVERYONE USE THAT!" Which is exactly what they don't want. They've been saying that from day one. They want diversity, which in this game requires a diversity of equal level loot. So while firebirds is better than azurewrath+winterflurry for fire builds in terms of stats and damage, they'll o you about the same. They just won't work better for certain builds. This game is meant for there to be a synergy between your items and your build, not to have your items dictate a build, or be forced into an item because its OP.
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Not even Death will save you from Diablo Bunny's Cuteness!
how about improvements toward itemization such as better affixes, more socketables, more usage for whites/blues/rares in general? I long for being able to create awesome blue/rare items that provide something unique that a legendary cannot.
This is an old debate. At the start of Diablo 3, rares were comparable in power with legendaries. The old design team said that this was because they wanted to avoid Best in Slot situations. While I agreed with this decision, some people disagreed with this and told that the legendaries should feel superior. The design team then buffed legendaries, making them superior to rares in almost every situation. And some items were much stronger than the others: Mempo, Skorn, Inna pants, Natalya ring, Zunnimassa boots ect. This created Best in Slot situation the design team wanted to avoid (and this made me a sad sad panda).
Now in Reaper of Souls, there are many legendary items viable for a slot. Just look at the front page, every day there are different builds which use different items. There is no Best in Slot (at least, currently). And while I supported the old design team's view of rares being comparable in power with legendaries, I don't think it is really needed in this state of the game.
B-I-S is subjective at best anyway, it depends on the build, which again most people rarely ever try their old builds..they immediately look to see what the community deems best. Making items different doesn't necessarily mean they'll be best in slot. For me to get that cool blue items awesome affix, I might have to give up other stats that other peoples current build/gear doesn't allow them to do. In the end its all a trade off.
Itemization doesn't mean buffing the shit out of something, it means allowing for other options..yeah d3 DOES have that, but not nearly enough to an extent that its acceptable considering the multitude of wasted items they currently have. If all blues ever are going to be used for is crafting, why have them drop at all? They might as well just automatically become dust.
So, to answer the question, no it doesn't bother me at all. If I know that I found an item which will make me ignore the other options, it will take my enjoyment from the game. I want items as balanced as possible (as the perfect balance is an utopia).
SoH should be good, but when used with other pieces of gear, such as several lightning boosting items. This is actually good balance. Because right now there are way more fire enhancing pieces of armor, but no great fire proc weapons, while lightning is a bit behind, but you've got great lightning proc weapons.
And may the odds be ever in your favour.
Emmo#2406
I would go for a long CGI heavy cinematic at the end of RoS showing Travis and Josh actually working their asses off on mind blowing dynamic items. Would watch it all day.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
They don't need to "Buff" legendaries, we've got bigger problems in this game besides people wanting weapons that have 3-4k weapon damage or legendaries that allow you to mount diablo and ride him through sanctuary.
how about improvements toward itemization such as better affixes, more socketables, more usage for whites/blues/rares in general? I long for being able to create awesome blue/rare items that provide something unique that a legendary cannot. I think people are so abosrbed by the color of the item they miss out on the big picture. In the end okay they buff legendaries...then what? You'll want newer legendaries or stronger legendaries...the cycle never ends.
There's so much that needs done. Breaking the strict, claustrophobia inducing restrictions of the 4/2 split, new item types, so much that needs cleaned up.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
Its been a FAMILY & FRIENDS beta...not a closed beta followed up by a open beta.
Its been the same. Streamers / Press got the Crumbs... to get everybody heated up about RoS.
The purpose of a Beta should be to get rid of those "Gamebreaking Bugs" we see today like the one with the SoH.
I'll give them credit that they've made some great improvements, but they've also fumbled the ball on a few aspects of the game too.
I'd love to see greater build diversity around weapons or even have weapons that completely change the class entirely. i.e. bear sorcs for example from d2. You take a class that's ranged by design and allow it to become melee...BRILLIANT!
I don't think they need to go that far...yet but I think they're missing out on huge opportunities to use the vast quantities of drops we get to make people be able to use them other than crafting. I've already got like 600 death's breath, 2000 crystals and probably 900 dust just sitting there..and I'll probably never use nearly all of them between my characters for crafting..rerolling affixes is about all their good for..and its a shame.
y
Can you cut with this misinformation now? Please?
In order to have diversity you can't have "overpowered" anything. And I want diversity more than anything. Therefore relative power needs to be balanced judiciously.
Now in Reaper of Souls, there are many legendary items viable for a slot. Just look at the front page, every day there are different builds which use different items. There is no Best in Slot (at least, currently). And while I supported the old design team's view of rares being comparable in power with legendaries, I don't think it is really needed in this state of the game.
Itemization doesn't mean buffing the shit out of something, it means allowing for other options..yeah d3 DOES have that, but not nearly enough to an extent that its acceptable considering the multitude of wasted items they currently have. If all blues ever are going to be used for is crafting, why have them drop at all? They might as well just automatically become dust.