Hello all, RoS just got released yesterday for those of you who've been living under a rock or in a remote region of the Teganze jungles for the past year of your life. So far RoS has lived up to its expectations. It has brought us a better item hunt, better endgame, cool new areas, new class, and some new skills. I'd like to take a moment to go over some of the things I personally liked about RoS, and see what you guys in the community think.
So Let's start out with the new class, and go over it quickly. I haven't gotten to play much of the Crusader, but she's a fine class to play with. She feels like she's a brute, tearing down monsters with heavy attacks, wielding 2-Handers in a single hand with a shield on the side. Overall the class seems to be balanced, lots of mid-range attacks and some close up ones as well. She fits right in with the lore and is so far pretty appealing. Possibly going to be my main character if she can become better than my Barb or Wizard, but we'll see how that goes later this weekend.
The next thing I'd like to go over is Act V. Act V is a marvel, I mean truly it is. Astonishing detail, and an amazing setting all around. From the closed in streets of Westmarch, to the openness of the Blood marsh right down to the rocky terrain of the Pandemonium fortress, and the Eternal Battlefield, everything just feels right. It all looks gothic and dreary. My personal new favorite Act is Act V. It takes the randomness of Diablo 2 and combines it with Diablo 3's aesthetically pleasing painted style of art. Nothing seems bright or too colorful, but everything is vivid. It really gives you a sense of doom when you see Westmarch start burning to the ground. The Blood marsh is my favorite, the smokey look. The dense jungle and swampy lands and all the art inside of Act V is just breathtaking. The music too, it sets you right inside of one of the most dreadful places on sanctuary. Derek Duke nailed it. The tracks are all very odd and give you the sense of dread. The ambient noises make you worry and wonder what's close by. It all fits together nicely for an experience that I don't recall having in Diablo III vanilla. They really changed the tone with this expansion and act, and made it much more thematically fit with Diablo.
Rifts + bounties are something I've had little to no experience with but so far, they feel rewarding enough. Adventure mode is something I was really looking forward too considering it would finally allow us to farm any act any time, any place inside the act. It was essentially how D3 should've launched, but didn't. The allure of having to go through an item hunt is pretty exciting too. I love the idea of having to kill a certain monster for this and another for something else, so i can combine it to kill a monster for a chance to get some really cool rare item. It gives us the option to do something a little bigger rather than just go out farm, rinse- repeat. The Itemization is also just absolutely superb. Everything seems to be much more easily defined too. I understand the stats I want to make my personal build work, now I have to work for Items that have those stats. It isn't just looking for the ultimate trifecta anymore, there's some variance. This is what I think was a main problem of Diablo III. There wasn't anything you were looking for besides a trifecta, if it didn't have the trifecta you didn't want it. These trifecta stats also locked you into a certain set of builds that would work extremely well with the trifecta stats, thus creating basically a Diablo 2 cookie cutter build style. This is in my opinion the worst thing that can happen to a rpg. Cookie cutter builds. There's no variance then there's no fun. No experimentation and no uniqueness.
Please comment, and share your thoughts, and maybe some of your critiques about RoS. What did you like and what didn't you like?
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So Let's start out with the new class, and go over it quickly. I haven't gotten to play much of the Crusader, but she's a fine class to play with. She feels like she's a brute, tearing down monsters with heavy attacks, wielding 2-Handers in a single hand with a shield on the side. Overall the class seems to be balanced, lots of mid-range attacks and some close up ones as well. She fits right in with the lore and is so far pretty appealing. Possibly going to be my main character if she can become better than my Barb or Wizard, but we'll see how that goes later this weekend.
The next thing I'd like to go over is Act V. Act V is a marvel, I mean truly it is. Astonishing detail, and an amazing setting all around. From the closed in streets of Westmarch, to the openness of the Blood marsh right down to the rocky terrain of the Pandemonium fortress, and the Eternal Battlefield, everything just feels right. It all looks gothic and dreary. My personal new favorite Act is Act V. It takes the randomness of Diablo 2 and combines it with Diablo 3's aesthetically pleasing painted style of art. Nothing seems bright or too colorful, but everything is vivid. It really gives you a sense of doom when you see Westmarch start burning to the ground. The Blood marsh is my favorite, the smokey look. The dense jungle and swampy lands and all the art inside of Act V is just breathtaking. The music too, it sets you right inside of one of the most dreadful places on sanctuary. Derek Duke nailed it. The tracks are all very odd and give you the sense of dread. The ambient noises make you worry and wonder what's close by. It all fits together nicely for an experience that I don't recall having in Diablo III vanilla. They really changed the tone with this expansion and act, and made it much more thematically fit with Diablo.
Rifts + bounties are something I've had little to no experience with but so far, they feel rewarding enough. Adventure mode is something I was really looking forward too considering it would finally allow us to farm any act any time, any place inside the act. It was essentially how D3 should've launched, but didn't. The allure of having to go through an item hunt is pretty exciting too. I love the idea of having to kill a certain monster for this and another for something else, so i can combine it to kill a monster for a chance to get some really cool rare item. It gives us the option to do something a little bigger rather than just go out farm, rinse- repeat. The Itemization is also just absolutely superb. Everything seems to be much more easily defined too. I understand the stats I want to make my personal build work, now I have to work for Items that have those stats. It isn't just looking for the ultimate trifecta anymore, there's some variance. This is what I think was a main problem of Diablo III. There wasn't anything you were looking for besides a trifecta, if it didn't have the trifecta you didn't want it. These trifecta stats also locked you into a certain set of builds that would work extremely well with the trifecta stats, thus creating basically a Diablo 2 cookie cutter build style. This is in my opinion the worst thing that can happen to a rpg. Cookie cutter builds. There's no variance then there's no fun. No experimentation and no uniqueness.
Please comment, and share your thoughts, and maybe some of your critiques about RoS. What did you like and what didn't you like?