So in D3V, obviously summoning is not even an option... In RoS it has potential but is still not nearly as effective as many other builds for the WD, and so I have some suggestions to appease the summoners in the community (myself included)
1) Allow summon fetish army to stack if you are able to cast it before the old ones die, or in the case that you have 4 piece zuni set, raise the cap on the number so you can at least have 2 summons of fetishes.
2) Buff zombie dogs please! They are just so weak, they have no use besides sacrificing or possibly 100% LoH
3) Make the minion passives apply to fetishes? I never understood why the 2 passives only buff your Garg and Zombie Dogs.. it would make sense that they buff all of your minions.
4) Increase the chance to summon fetish sycophant from the passive! I think it is currently too low, since you can seemingly cast for a LONG time with no results. I think buffing the minions slightly in these ways would allow for an end game, high quality, minion build! If anyone else has any ideas, please share! I want my summoner so bad =(
Another Idea I had was to add minion variety! For instance, zombie dog could have new runes like
-Summon 4 zombies who have a chance to taunt nearby enemies
-Summon several skeletons that reduce enemy armor/resistance on hit
-Summon slain foes
-Summon Demons who buff you or something
Anything to add a little more options for minion variety instead of simply dogs/garg/fetish
I've never liked summoner classes, but since a lot of people seem to, I agree that there should be more buffs, at least to the WD summons.
It seems though that there are a LOT of legendaries that will help with summons for the WD, such as double pet damage, life linked pets ect. Also, there's a lot of legendaries that summon specific minions, so it'l be fun to see a WD try and stack every one possible, like the angel / demon / fallen from weapons, or the horde of skellys from the skeleton king legendary, ect. I think there's some good possible synergies with the new unique affixes.
I've never liked summoner classes, but since a lot of people seem to, I agree that there should be more buffs, at least to the WD summons.
It seems though that there are a LOT of legendaries that will help with summons for the WD, such as double pet damage, life linked pets ect. Also, there's a lot of legendaries that summon specific minions, so it'l be fun to see a WD try and stack every one possible, like the angel / demon / fallen from weapons, or the horde of skellys from the skeleton king legendary, ect. I think there's some good possible synergies with the new unique affixes.
They definitely have made a move in the right direction with the new legendary affixes! There still needs to be some work done though!
I agree. I can't imagine why they wouldn't convert some of the runes for the various skills into more permanent summons. I mean, they're working so hard to make thorns function, and that's just as passive as using minions.
I think the dogs and the gargantuan are looking good, and the Fetish Army should be combined with the passive that lets you randomly summon them. The WD already has plenty of variety, it's just that there are no runes to make certain "summons" (spiders, bats, zombies, zombie bears, ghost (haunt/manitou)) stick around permanently.
It's clear they wanted to try to capture the summoner vibe without letting the WD be as idle as the Necro could be if you look at the super-short-duration summons I just mentioned. I think a better way to handle it would be to have them more permanent but die more easily.
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1) Allow summon fetish army to stack if you are able to cast it before the old ones die, or in the case that you have 4 piece zuni set, raise the cap on the number so you can at least have 2 summons of fetishes.
2) Buff zombie dogs please! They are just so weak, they have no use besides sacrificing or possibly 100% LoH
3) Make the minion passives apply to fetishes? I never understood why the 2 passives only buff your Garg and Zombie Dogs.. it would make sense that they buff all of your minions.
4) Increase the chance to summon fetish sycophant from the passive! I think it is currently too low, since you can seemingly cast for a LONG time with no results. I think buffing the minions slightly in these ways would allow for an end game, high quality, minion build! If anyone else has any ideas, please share! I want my summoner so bad =(
Another Idea I had was to add minion variety! For instance, zombie dog could have new runes like
-Summon 4 zombies who have a chance to taunt nearby enemies
-Summon several skeletons that reduce enemy armor/resistance on hit
-Summon slain foes
-Summon Demons who buff you or something
Anything to add a little more options for minion variety instead of simply dogs/garg/fetish
It seems though that there are a LOT of legendaries that will help with summons for the WD, such as double pet damage, life linked pets ect. Also, there's a lot of legendaries that summon specific minions, so it'l be fun to see a WD try and stack every one possible, like the angel / demon / fallen from weapons, or the horde of skellys from the skeleton king legendary, ect. I think there's some good possible synergies with the new unique affixes.
They definitely have made a move in the right direction with the new legendary affixes! There still needs to be some work done though!
http://us.battle.net/d3/en/forum/topic/10717152029#17 is my topic on the actual battle.net forums, feel free to bump it so the devs might see it!
I just think there needs to be more minion variety, and a gerenal, more satisfying gameplay with minions! They just aren't enough fun atm
Just think 5x 30% x 2.5x (passive and items) with attack speed item buff, and the burning dogs AoE....
I think the dogs and the gargantuan are looking good, and the Fetish Army should be combined with the passive that lets you randomly summon them. The WD already has plenty of variety, it's just that there are no runes to make certain "summons" (spiders, bats, zombies, zombie bears, ghost (haunt/manitou)) stick around permanently.
It's clear they wanted to try to capture the summoner vibe without letting the WD be as idle as the Necro could be if you look at the super-short-duration summons I just mentioned. I think a better way to handle it would be to have them more permanent but die more easily.