I just posted my thought about the drawback of BoA legendary/set items and the possible solution at battle.net. Because I cannot paste the URL link in the post, I will paste the full text instead.
You may jump to the last three paragraphs if just interested in the solution I suggest.
Why I dislike the idea of BoA legendary/set items and the alternative I offer.
Before presenting my reasons of opposing BoA lengendary/set items, I would like to remind you guys of itemization and trading issue in the current game that leads to this radical change.
Apparently, Auction House is regarded as the main reason that makes trading in D3 so overwhelming that loot experience is much less appealing and satisfactory. It is totally understandable that AH will be removed to correct the deviation from the core of the loot game. However, the prevalence of AH should not be isolated from another fact that the poor design of itemization in D3, especially for high end items, is the fundamental cause that diminishes the fun of game play. While a player spends hundreds of hours in end game and may luckily pick up a full stash of legendary/set items, he/she finds himself/herself frustrated in front of his/her fellow who's gears are much more better just because of tens of millions of gold spent in Auction House.It's not the fault of trade, but the fault of itemization, that leads to the poor experience of self-found players.
Now, Blizzard team works hard to restore the fun of loot by overhauling itemization in RoS. There is no doubt that it receives unanimous support from players. However, when Blizz goes a further step by restraining people from trading legendary/set items, the community divides.There are players who prefer self-found and keep themselves from trading. But there are probably more players than the first category, who sees trading as a mean to upgrade themselves and help other upgrade also.Trading and looting are not incompatible for Diablo games. Instead, they are always supplementary to each other. The reason is rather simple. It is impractical to find everything you need in the game play. Commonly, what you find is what others need, and what other find is what you need. Unfortunately, you and others usually play in different games and at different time.
As my personal experience, in the stage of upgrading to max level (i.e. lvl 60 for D3), I can totally supply myself by self-found. Even in MP 0-1 Inferno games, trading is not necessary for surviving. But it becomes more and more painful to play higher difficulties. Eventually, it is totally inaccessible for high MP games. Thus, To playing high difficulty games in an efficient way, trading is indispensable. I cannot imagine that for an end game, the best tire items are not allowed to trade. Not mention that these items are designed to be build changer. If you would like to try an interesting build, but the required items are so rare that you spend 300 hours in farming but still has no luck of collecting them completely. What would you do? Give up. Is that what you expected? Let's take another example. You play RoS for three months. Then one friend of yours jump in and starts playing. You have some extra legendary/set items (especially low level items) for your friend. Unfortunately, you are not in the same game when it was found. They are not allowed to be transferred. So your friend has to start from the scratch and you ends up staring at these items idling. In short, the account bound of lengendary/set items is likely to create inconvenience for experiencing epic items which is an essential part of fun in Diablo games.
I understand that Blizz tries to find a balance between loot and trade. However, the BoA of epic items is not helpful to establish this balance. It would be better to create an appealing gameing environment in which players has a proper chance to find epic items and can happliy share/exchange them, than simply force players to find epic items themself in the name that "game play is most fun and satisfactory way to find the best items." I argue that trading will not destroy the fun of finding the best items. You can either use them, or give to your friends, or exchange for something you need badly. Isn't it better to have more options?
The concern of inflation of epic items can be addressed through other means. But Account Bound is not a best way. I would suggest some alternative ways to better handle it.
1. Manage drop rate. Now the smart drop hopefully will address the issue from over widely distribution of properties in items. So the qualities of legendary/set items are no longer a problem. What remains unpredictable is drop rate. A proper drop rate should give players constant motivation and hope to keep hunting. Too much hope and too little are both not good for end game. Dropping one legendary item(especially at max level) every hour is kind of boring for a PC game, yet no drop after one hundred hours playing is also painful.
2. Keep players from dupe and bot. These hurt the economy of game in any sense. I would imagine that BoA is partly for fighting against dupe and bot. But it also hurts normal trade.
3. The key. Create a mechanism that can make traded legendary/set items invalid after a specific period. This may sounds contradictory to the spirit of freely sharing/exchange items. But it is may be a viable way to encourage finding epic items in games without sacrificing normal sharing/exchange. The mechanism works as follows: an legendary/set item is soul-bound once being picked up and identified by a player. This guy will become the master of the item and only the master has the permission to restore/repair it. So, once it is traded/given to any other player after the allowed time window in the game it was found, it will lose the max durability by one every day and cannot be repaired/restored if damaged unless it goes back to its master. So, you can use it in a short period, but you can never own it permanently. For people who just want to enjoy extant epic items, they can just keep buying. For people who want to try new builds but without proper items, they can borrow them from their friends and return afterwards. For people who stick to self-found, it does not matter. In principle, everyone would be happy.
I don't see the point of having bind on account items in diablo 3. Can anyone enlighten me? If the answer is to keep items out of the economy then that's why we have ladder resets. Just put a ****ing ladder/nonladder in the game so people can choose how they want to play.
I agree that BoA on Legs/Sets have no place in D3. If someone wants to play self-found mode thats ok with me, but dont ruin the game just because you envy the other person gold stacks in account. Trading was in previous games very important aspect of people socializing and I hope the trading mechanics will be improved in D3. Blizzard please dont jump from one extreeme to another, it just shows you are under presure of everyone that hates botters and 3rd party shit sites and you couldnt fix all the problems related to that so you create the philisophy of " BoA everything and remove AH so boters will die".
Now how do we make this front page or whatever so Biizard will read this ?
I agree that BoA on Legs/Sets have no place in D3. If someone wants to play self-found mode thats ok with me, but dont ruin the game just because you envy the other person gold stacks in account. Trading was in previous games very important aspect of people socializing and I hope the trading mechanics will be improved in D3. Blizzard please dont jump from one extreeme to another, it just shows you are under presure of everyone that hates botters and 3rd party shit sites and you couldnt fix all the problems related to that so you create the philisophy of " BoA everything and remove AH so boters will die".
Now how do we make this front page or whatever so Biizard will read this ?
As far as self-found players are concerned, they (we) just wanted some way of showing off that we did, in fact, find the loot ourselves. I had some extraordinary luck with my now deceased HC self-found WD and was "jokingly" accused several times of having bought the items. Included was a 45 AR Witching Hour, a 350 DPS TotD off-hand and a 220 vita Zuni helm as well as a Buriza for my Follower. As soon as I pinged these items to show them off...."pfffft.....you bought that lol".
All I thought was necessary in this regard would've been an icon in the item description window indicating the item was found on account. A star...whatever, just some nod that the item was found on account.
All that being said, I do like open trading on my SC chars. I really wish they'd think of a better solution, but either way, I just want itemization in a better shape. As it appears to be heading.
Yeah, I think BoA is an item sink. Personally, I think it's something they needed from the get go, even if BoA isn't the best.
Now that they're dropping the AH (which is a pity, IMO, as other trading method is...terrible), I don't think they really need a BoA or something to denote self found. Even if you do trade for it, that probably means you found something of near equal value.
I have to say , i hated trading back in the Diablo 2. Sitting in a chat room or browsing a forum for hours trying to trade my items was not fun at all for me. It was something that you had to do though , if you wanted to stay competitive. I don't know if there's any people out there that felt the same way about trading in D2.
I was really excited before D3's release when they announced the AH (the gold one , not the RMAH) . It was a place where i could quickly trade my valuables without spending countless hours like before . That is until i guess we all realised that it was just too convenient and it devalued the actual playing of the game which really sucked.
I'm not sure if removing the AH was the best solution to this problem (sure glad to see the RMAH gone though) , maybe there could exist a more middle-ground solution, but since that's final now , i'am happy about the BoA legendaries. I would hate to go back to trading in D2 style.
Another consequence of having BoAs is no more pay to win in this game. Which can only be a good thing.
So i guess i could say that i do like the idea of BoA legendaries.
The mechanism works as follows: an legendary/set item is soul-bound once being picked up and identified by a player. This guy will become the master of the item and only the master has the permission to restore/repair it. So, once it is traded/given to any other player after the allowed time window in the game it was found, it will lose the max durability by one every day and cannot be repaired/restored if damaged unless it goes back to its master. So, you can use it in a short period, but you can never own it permanently. For people who just want to enjoy extant epic items, they can just keep buying. For people who want to try new builds but without proper items, they can borrow them from their friends and return afterwards. For people who stick to self-found, it does not matter. In principle, everyone would be happy.
Nah, they had something similar in Diablo 2 - ethereal items. They were stronger, but couldn't be repaired. They were basically useless, unless you were a caster (since casting didn't reduce durability, only melee attacks) or if you used it for a runeword with Zod in it (indestructible). Nobody wanted them, or would trade anything of actual value for them otherwise.
I think the notion of a trade system that degrades the items you receive would upset people just as much as any BoA. I think this is a situation with no in-between, as you can't have a "kind of" trading system, because people who like to trade will never be fully satisfied with anything but completely open trading. Blizzard's current plan has a similar kind of limited trading, and I think that's actually less punishing than the solution you offer.
Yeah, I think BoA is an item sink. Personally, I think it's something they needed from the get go, even if BoA isn't the best.
Now that they're dropping the AH (which is a pity, IMO, as other trading method is...terrible), I don't think they really need a BoA or something to denote self found. Even if you do trade for it, that probably means you found something of near equal value.
You just said it yourself, other means of trading are terrible. And I think it's already been established that the AH was also terrible in its own way. That's why they added BoA - to kill trading entirely and focus the game around the most fun way to find loot, which is self-found. If they didn't, some third party site would build something comparable to the AH and we would eventually be right back in the same position, with self-found players being second class citizens compared to those who traded for exactly what they wanted. We had that in D2 and it was awful.
Yeah, I think BoA is an item sink. Personally, I think it's something they needed from the get go, even if BoA isn't the best.
Now that they're dropping the AH (which is a pity, IMO, as other trading method is...terrible), I don't think they really need a BoA or something to denote self found. Even if you do trade for it, that probably means you found something of near equal value.
You just said it yourself, other means of trading are terrible. And I think it's already been established that the AH was also terrible in its own way. That's why they added BoA - to kill trading entirely and focus the game around the most fun way to find loot, which is self-found. If they didn't, some third party site would build something comparable to the AH and we would eventually be right back in the same position, with self-found players being second class citizens compared to those who traded for exactly what they wanted. We had that in D2 and it was awful.
The AH is not terrible. A lack of competitive currency is terrible. The AH is extremely useful and convenient. I see a core issue here..."most fun way to find loot"...yea what? huh? Quick question: Do you enjoy finding items or using items? Personally, I like using items. I don't diminish their value myself by saying "well I didn't FIND this item so I remain displeased, regardless of how much fun I will have now with its power."
One other question. Do you think that a self-found player should be able to compete with a socially active player in a similar time frame? As in, should 2 players, one who trades and one who plays self-found, have roughly the same gear and levels? Why or why not?
Yeah, I think BoA is an item sink. Personally, I think it's something they needed from the get go, even if BoA isn't the best.
Now that they're dropping the AH (which is a pity, IMO, as other trading method is...terrible), I don't think they really need a BoA or something to denote self found. Even if you do trade for it, that probably means you found something of near equal value.
You just said it yourself, other means of trading are terrible. And I think it's already been established that the AH was also terrible in its own way. That's why they added BoA - to kill trading entirely and focus the game around the most fun way to find loot, which is self-found. If they didn't, some third party site would build something comparable to the AH and we would eventually be right back in the same position, with self-found players being second class citizens compared to those who traded for exactly what they wanted. We had that in D2 and it was awful.
The AH is not terrible. A lack of competitive currency is terrible. The AH is extremely useful and convenient. I see a core issue here..."most fun way to find loot"...yea what? huh? Quick question: Do you enjoy finding items or using items? Personally, I like using items. I don't diminish their value myself by saying "well I didn't FIND this item so I remain displeased, regardless of how much fun I will have now with its power."
One other question. Do you think that a self-found player should be able to compete with a socially active player in a similar time frame? As in, should 2 players, one who trades and one who plays self-found, have roughly the same gear and levels? Why or why not?
Im pretty sure most people like the experience of BOTH finding and using items.
There needs to be some mechanism that facilitates trading but clearly one that is not as good as the AH, although im not really a fan of the BOA decision.
It's important to prevent third parties and botters from ruining the gamplay and imo BOA ruins the gameplay for many people so i dont think its a good solution. A solution that did not negatively impact the gameplay of any players would be best.
so long as we dont have a situation where we are spammed with bot chat and other such dis-pleasurable things i could not care less about a third party trading sites.
Well if they would bring back /filtermsg that would help a lot with the annoying spam. Botting I've always maintained is about detection on the side of Blizzard rather than imposing on the entire playerbase different systems that *hope* to *deter* botters.
Yeah, I think BoA is an item sink. Personally, I think it's something they needed from the get go, even if BoA isn't the best.
Now that they're dropping the AH (which is a pity, IMO, as other trading method is...terrible), I don't think they really need a BoA or something to denote self found. Even if you do trade for it, that probably means you found something of near equal value.
You just said it yourself, other means of trading are terrible. And I think it's already been established that the AH was also terrible in its own way. That's why they added BoA - to kill trading entirely and focus the game around the most fun way to find loot, which is self-found. If they didn't, some third party site would build something comparable to the AH and we would eventually be right back in the same position, with self-found players being second class citizens compared to those who traded for exactly what they wanted. We had that in D2 and it was awful.
Wow, you REALLY don't understand the complaints SF people have about the current game, do you?
To everyone that shares this man's opinion, get it right once and for all: we're not upset because traders are 'ahead' of us in terms of gear. We are upset because gearing up SF takes so long and the loot is so bad. In a game balanced around playing SF, traders would still be ahead of me, but I wouldn't care any more, because playing SF would be fun.
I don't understand why you think that. Today, self-found play is perfectly viable thanks to Monster Power - gearing for MP1 is easy, and that's all you need to be playing Inferno like everybody else. If you really didn't care about other people being ahead of you, you could just be happy with that. "Bad loot" is entirely relative.
The problem is that people who use the auction house are playing as effectively as you at MP6 or something, and you know that. So they are the ones who set the standard for "good loot", a standard which you can never possibly reach. If they just buffed loot across the board and left trading intact, this situation would not change. They would probably have to add more MPs to compensate, so now you're playing at MP6 and the other guys are playing at MP11. Same deal. This psychological effect is the real problem with the AH, and trading in general.
If they just buffed loot across the board and left trading intact, this situation would not change. They would probably have to add more MPs to compensate, so now you're playing at MP6 and the other guys are playing at MP11. Same deal. This psychological effect is the real problem with the AH, and trading in general.
Damn, wrong again. You just can't catch a break today, Zeyk.
Viable =/= fun. Compounding that, the fact that this game is about loot makes higher MP's a goal for everyone, because they drop so much more loot (and this game is about that loot). If they made MP purely about the challenge (no extra loot), then I could care less about higher MP's. But then all the people that pretend to care about the challenge would have to take that mask off, and reveal what everyone already knows: they just want that extra loot.
If they buffed the loot across the board, maybe I'd have a chance of actually SEEING many of the legendaries that exist in the game. Have never seen a Mempo, have never seen a Witching Hour, have never seen Lacuni's, have never seen Ice climbers, Have never seen Windforce, have never seen Calamity, have never seen Stormshield......and this is just off the top of my head, I'm sure there are loads and loads more I have never seen.
Plus, I don't use the AH, so your argument is DoA.
You keep insisting why I don't feel satisfied with the game. Does it not sound strange to you that you insist that you know that better than I do?
I'm saying that you're not thinking about the ramifications of your suggestion to just make loot better and not worry about trading.
Higher MPs have to drop better loot and/or give more exp. If they didn't, no one would play higher MPs, because you can get exponentially more loot from lower MPs where monsters die in one hit but give the same rewards. As a matter of fact this was basically the case in Vanilla before Blizzard fixed it. So the maximum MP with the best rewards being balanced for the people who are farming at maximum efficiency(i.e. using the auction house) is unavoidable, that's always how it's going to be.
Which leads back to exactly what I said - you'll be playing at MP6, AH users will be playing at MP11, and they'll be getting all that great loot much faster than you. Maybe you'll get a Witching Hour some day, but they've found five of them, and they have the freedom to try lots of different builds with all the different legendaries they're finding. If you're telling me that you would be satisfied with this, well, I don't believe you, because you're not satisfied with it today.
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I just posted my thought about the drawback of BoA legendary/set items and the possible solution at battle.net. Because I cannot paste the URL link in the post, I will paste the full text instead.
You may jump to the last three paragraphs if just interested in the solution I suggest.
Why I dislike the idea of BoA legendary/set items and the alternative I offer.
Before presenting my reasons of opposing BoA lengendary/set items, I would like to remind you guys of itemization and trading issue in the current game that leads to this radical change.
Apparently, Auction House is regarded as the main reason that makes trading in D3 so overwhelming that loot experience is much less appealing and satisfactory. It is totally understandable that AH will be removed to correct the deviation from the core of the loot game. However, the prevalence of AH should not be isolated from another fact that the poor design of itemization in D3, especially for high end items, is the fundamental cause that diminishes the fun of game play. While a player spends hundreds of hours in end game and may luckily pick up a full stash of legendary/set items, he/she finds himself/herself frustrated in front of his/her fellow who's gears are much more better just because of tens of millions of gold spent in Auction House.It's not the fault of trade, but the fault of itemization, that leads to the poor experience of self-found players.
Now, Blizzard team works hard to restore the fun of loot by overhauling itemization in RoS. There is no doubt that it receives unanimous support from players. However, when Blizz goes a further step by restraining people from trading legendary/set items, the community divides.There are players who prefer self-found and keep themselves from trading. But there are probably more players than the first category, who sees trading as a mean to upgrade themselves and help other upgrade also.Trading and looting are not incompatible for Diablo games. Instead, they are always supplementary to each other. The reason is rather simple. It is impractical to find everything you need in the game play. Commonly, what you find is what others need, and what other find is what you need. Unfortunately, you and others usually play in different games and at different time.
As my personal experience, in the stage of upgrading to max level (i.e. lvl 60 for D3), I can totally supply myself by self-found. Even in MP 0-1 Inferno games, trading is not necessary for surviving. But it becomes more and more painful to play higher difficulties. Eventually, it is totally inaccessible for high MP games. Thus, To playing high difficulty games in an efficient way, trading is indispensable. I cannot imagine that for an end game, the best tire items are not allowed to trade. Not mention that these items are designed to be build changer. If you would like to try an interesting build, but the required items are so rare that you spend 300 hours in farming but still has no luck of collecting them completely. What would you do? Give up. Is that what you expected? Let's take another example. You play RoS for three months. Then one friend of yours jump in and starts playing. You have some extra legendary/set items (especially low level items) for your friend. Unfortunately, you are not in the same game when it was found. They are not allowed to be transferred. So your friend has to start from the scratch and you ends up staring at these items idling. In short, the account bound of lengendary/set items is likely to create inconvenience for experiencing epic items which is an essential part of fun in Diablo games.
I understand that Blizz tries to find a balance between loot and trade. However, the BoA of epic items is not helpful to establish this balance. It would be better to create an appealing gameing environment in which players has a proper chance to find epic items and can happliy share/exchange them, than simply force players to find epic items themself in the name that "game play is most fun and satisfactory way to find the best items." I argue that trading will not destroy the fun of finding the best items. You can either use them, or give to your friends, or exchange for something you need badly. Isn't it better to have more options?
The concern of inflation of epic items can be addressed through other means. But Account Bound is not a best way. I would suggest some alternative ways to better handle it.
1. Manage drop rate. Now the smart drop hopefully will address the issue from over widely distribution of properties in items. So the qualities of legendary/set items are no longer a problem. What remains unpredictable is drop rate. A proper drop rate should give players constant motivation and hope to keep hunting. Too much hope and too little are both not good for end game. Dropping one legendary item(especially at max level) every hour is kind of boring for a PC game, yet no drop after one hundred hours playing is also painful.
2. Keep players from dupe and bot. These hurt the economy of game in any sense. I would imagine that BoA is partly for fighting against dupe and bot. But it also hurts normal trade.
3. The key. Create a mechanism that can make traded legendary/set items invalid after a specific period. This may sounds contradictory to the spirit of freely sharing/exchange items. But it is may be a viable way to encourage finding epic items in games without sacrificing normal sharing/exchange. The mechanism works as follows: an legendary/set item is soul-bound once being picked up and identified by a player. This guy will become the master of the item and only the master has the permission to restore/repair it. So, once it is traded/given to any other player after the allowed time window in the game it was found, it will lose the max durability by one every day and cannot be repaired/restored if damaged unless it goes back to its master. So, you can use it in a short period, but you can never own it permanently. For people who just want to enjoy extant epic items, they can just keep buying. For people who want to try new builds but without proper items, they can borrow them from their friends and return afterwards. For people who stick to self-found, it does not matter. In principle, everyone would be happy.
Now how do we make this front page or whatever so Biizard will read this ?
As far as self-found players are concerned, they (we) just wanted some way of showing off that we did, in fact, find the loot ourselves. I had some extraordinary luck with my now deceased HC self-found WD and was "jokingly" accused several times of having bought the items. Included was a 45 AR Witching Hour, a 350 DPS TotD off-hand and a 220 vita Zuni helm as well as a Buriza for my Follower. As soon as I pinged these items to show them off...."pfffft.....you bought that lol".
All I thought was necessary in this regard would've been an icon in the item description window indicating the item was found on account. A star...whatever, just some nod that the item was found on account.
All that being said, I do like open trading on my SC chars. I really wish they'd think of a better solution, but either way, I just want itemization in a better shape. As it appears to be heading.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
Now that they're dropping the AH (which is a pity, IMO, as other trading method is...terrible), I don't think they really need a BoA or something to denote self found. Even if you do trade for it, that probably means you found something of near equal value.
I was really excited before D3's release when they announced the AH (the gold one , not the RMAH) . It was a place where i could quickly trade my valuables without spending countless hours like before . That is until i guess we all realised that it was just too convenient and it devalued the actual playing of the game which really sucked.
I'm not sure if removing the AH was the best solution to this problem (sure glad to see the RMAH gone though) , maybe there could exist a more middle-ground solution, but since that's final now , i'am happy about the BoA legendaries. I would hate to go back to trading in D2 style.
Another consequence of having BoAs is no more pay to win in this game. Which can only be a good thing.
So i guess i could say that i do like the idea of BoA legendaries.
Nah, they had something similar in Diablo 2 - ethereal items. They were stronger, but couldn't be repaired. They were basically useless, unless you were a caster (since casting didn't reduce durability, only melee attacks) or if you used it for a runeword with Zod in it (indestructible). Nobody wanted them, or would trade anything of actual value for them otherwise.
You just said it yourself, other means of trading are terrible. And I think it's already been established that the AH was also terrible in its own way. That's why they added BoA - to kill trading entirely and focus the game around the most fun way to find loot, which is self-found. If they didn't, some third party site would build something comparable to the AH and we would eventually be right back in the same position, with self-found players being second class citizens compared to those who traded for exactly what they wanted. We had that in D2 and it was awful.
The AH is not terrible. A lack of competitive currency is terrible. The AH is extremely useful and convenient. I see a core issue here..."most fun way to find loot"...yea what? huh? Quick question: Do you enjoy finding items or using items? Personally, I like using items. I don't diminish their value myself by saying "well I didn't FIND this item so I remain displeased, regardless of how much fun I will have now with its power."
One other question. Do you think that a self-found player should be able to compete with a socially active player in a similar time frame? As in, should 2 players, one who trades and one who plays self-found, have roughly the same gear and levels? Why or why not?
Im pretty sure most people like the experience of BOTH finding and using items.
There needs to be some mechanism that facilitates trading but clearly one that is not as good as the AH, although im not really a fan of the BOA decision.
It's important to prevent third parties and botters from ruining the gamplay and imo BOA ruins the gameplay for many people so i dont think its a good solution. A solution that did not negatively impact the gameplay of any players would be best.
so long as we dont have a situation where we are spammed with bot chat and other such dis-pleasurable things i could not care less about a third party trading sites.
I don't understand why you think that. Today, self-found play is perfectly viable thanks to Monster Power - gearing for MP1 is easy, and that's all you need to be playing Inferno like everybody else. If you really didn't care about other people being ahead of you, you could just be happy with that. "Bad loot" is entirely relative.
The problem is that people who use the auction house are playing as effectively as you at MP6 or something, and you know that. So they are the ones who set the standard for "good loot", a standard which you can never possibly reach. If they just buffed loot across the board and left trading intact, this situation would not change. They would probably have to add more MPs to compensate, so now you're playing at MP6 and the other guys are playing at MP11. Same deal. This psychological effect is the real problem with the AH, and trading in general.
I'm saying that you're not thinking about the ramifications of your suggestion to just make loot better and not worry about trading.
Higher MPs have to drop better loot and/or give more exp. If they didn't, no one would play higher MPs, because you can get exponentially more loot from lower MPs where monsters die in one hit but give the same rewards. As a matter of fact this was basically the case in Vanilla before Blizzard fixed it. So the maximum MP with the best rewards being balanced for the people who are farming at maximum efficiency(i.e. using the auction house) is unavoidable, that's always how it's going to be.
Which leads back to exactly what I said - you'll be playing at MP6, AH users will be playing at MP11, and they'll be getting all that great loot much faster than you. Maybe you'll get a Witching Hour some day, but they've found five of them, and they have the freedom to try lots of different builds with all the different legendaries they're finding. If you're telling me that you would be satisfied with this, well, I don't believe you, because you're not satisfied with it today.