Reference Link
Scroll down to the "New Passives Effects" listing
I don't know how many of these are new, how many of these are just number balancing, and how many are reworked, but there are a few that stood out to me. Bear in mind, as overneathe pointed out that these all say ring, and that's probably for testing purposes, and they can be moved to any item once they're finished with the testing.
ItemPassive_Unique_Ring_604_x1 - Frost Hydra now periodically casts Frost Nova
Awesome idea, IMO. If I found this item I'd definitely give strong consideration to putting Frost Hydra on my bar since it would double as a defensive ability. Good placement of Frost Hydra would be greatly rewarded with this item.
ItemPassive_Unique_Ring_521_x1 - Shrine effects last for one hour (instead of until death)
This one was just a number fix. Down to one hour from "until death." Still a GREAT item. I absolutely love this one, even after the nerf. You are given excellent rewards for not dying with this bonus. This also makes me feel like protection shrines are now great. 25% damage reduction for two minutes sounds kinda shitty, but for an hour... yes please!
ItemPassive_Unique_Ring_633_x1 - Potions affect all allies
Wow.
ItemPassive_Unique_Ring_636_x1 - Health globes restore 20% of your primary resource
Double wow. As a WD, having used Gruesome Feast for what seems like... ever... I highly thumbs up this bad boy!
ItemPassive_Unique_Ring_638_x1 - Shrines will spawn an enemy champion
More elites? Fuck yeah! This almost seems like it'd be a "mandatory" item for a follower for a serious farming toon. I definitely worry that this is "too good" but I love the idea nonetheless. [As Bagstone pointed out, this is basically a throwback to the Monster Shrine.]
ItemPassive_Unique_Ring_645_x1 - Gain a death aura that deals 1000% of your Life per Second to enemies within 20 yards but your Life per Second no longer heals you
Love the twist here. Granted it seems a bit low on damage, but we have to see just how life/sec pans out in Loot 2.0 too. It's completely passive, though, so it can't be too high, since you'll be busy running around doing your regular damage. It's definitely quite strong against white mobs, though. And I suppose that's where the point of balance comes into play. You can't just let people have an aura that kills shit for them while they run around collecting loot.
There were plenty of others. Wizards and monks seemed to get some pretty interesting ones for sure. I just wanted to highlight some of the ones that stood out to me. I'm definitely excited for Blizzcon and for the PTR to see the full effects of these new properties.
Clearly I'm loving the ones that aren't tied to skills. Blizzard has shown some nice out-of-the-box thinking on them so far.
ItemPassive_Unique_Ring_638_x1 - Shrines will spawn an enemy champion
More elites? Fuck yeah! This almost seems like it'd be a "mandatory" item for a follower for a serious farming toon. I definitely worry that this is "too good" but I love the idea nonetheless.
The monster shrine is back, but now you can carry it around!
We should however still remember that these passivs might not be on rings when we get closer to a release.
Seeing how some or most of them would be pretty crazy if they worked on followers.
I do love most of them but do belive that most will need some heavy balance.
ItemPassive_Unique_Ring_624_x1 - Zombie Dogs instead summons a single gargantuan dog with the power of all other dogs combined. ItemPassive_Unique_Ring_626_x1 - Grasp of the Dead no longer has a cooldown. ItemPassive_Unique_Ring_618_x1 - Doubles the duration of Locust Swarm.
and for fun this sounds super cool
ItemPassive_Unique_Ring_617_x1 - After earning a massacre bonus, gold rains from sky.
Rollback Post to RevisionRollBack
"Then at long last, Azmodan shall reign as the Prime Evil!"
Reference Link
Scroll down to the "New Passives Effects" listing
I don't know how many of these are new, how many of these are just number balancing, and how many are reworked, but there are a few that stood out to me. Bear in mind, as overneathe pointed out that these all say ring, and that's probably for testing purposes, and they can be moved to any item once they're finished with the testing.
ItemPassive_Unique_Ring_604_x1 - Frost Hydra now periodically casts Frost Nova
Awesome idea, IMO. If I found this item I'd definitely give strong consideration to putting Frost Hydra on my bar since it would double as a defensive ability. Good placement of Frost Hydra would be greatly rewarded with this item.
ItemPassive_Unique_Ring_521_x1 - Shrine effects last for one hour (instead of until death)
This one was just a number fix. Down to one hour from "until death." Still a GREAT item. I absolutely love this one, even after the nerf. You are given excellent rewards for not dying with this bonus. This also makes me feel like protection shrines are now great. 25% damage reduction for two minutes sounds kinda shitty, but for an hour... yes please!
ItemPassive_Unique_Ring_633_x1 - Potions affect all allies
Wow.
ItemPassive_Unique_Ring_636_x1 - Health globes restore 20% of your primary resource
Double wow. As a WD, having used Gruesome Feast for what seems like... ever... I highly thumbs up this bad boy!
ItemPassive_Unique_Ring_638_x1 - Shrines will spawn an enemy champion
More elites? Fuck yeah! This almost seems like it'd be a "mandatory" item for a follower for a serious farming toon. I definitely worry that this is "too good" but I love the idea nonetheless. [As Bagstone pointed out, this is basically a throwback to the Monster Shrine.]
ItemPassive_Unique_Ring_645_x1 - Gain a death aura that deals 1000% of your Life per Second to enemies within 20 yards but your Life per Second no longer heals you
Love the twist here. Granted it seems a bit low on damage, but we have to see just how life/sec pans out in Loot 2.0 too. It's completely passive, though, so it can't be too high, since you'll be busy running around doing your regular damage. It's definitely quite strong against white mobs, though. And I suppose that's where the point of balance comes into play. You can't just let people have an aura that kills shit for them while they run around collecting loot.
There were plenty of others. Wizards and monks seemed to get some pretty interesting ones for sure. I just wanted to highlight some of the ones that stood out to me. I'm definitely excited for Blizzcon and for the PTR to see the full effects of these new properties.
Clearly I'm loving the ones that aren't tied to skills. Blizzard has shown some nice out-of-the-box thinking on them so far.
Yeah, I love some of these too. The shrine spawning an enemy champion one, that's definitely something that could be a swap item, along with being better than Monster Shrines in general if it's an ALWAYS situation. Though, if they keep that one, they'll probably drop it to, ya know, "Shrines have a chance to spawn a champion." I think it should be an always, as it could be a positive for strong characters who want to farm, but a negative for weaker characters who can't handle the abundance of more champion packs.
The death aura one as well, big game changer. A patch or two ago (perhaps the last patch actually), when they buffed Life Regen, I took huge advantage of it to try out new build styles, and my Monk really hinges on a combo of Life Regen and Spirit Regen now...so finding an item that has that effect could be an interesting damage option.
Really enjoying seeing some of these item effects, it's going to be exciting getting these to drop. It's going to make a lot of people reassess how they feel about D3 loot.
I'll admit, I was skeptical that RoS and Loot 2.0 would make things as interesting as I had hoped. The GamesCom presentation lead off with some god awful examples. Now I'm genuinely excited to see what they might come up with. I'm interested to know what items will get these affixes as some of them combine in very interesting ways.
I am interested in the ones that boost health globe drops then give you really cool added affects with health gloves like explosive damage or buffs.
I was really impressed by the one where you stay under 30% life and all attacks are crits. That has some really awesome implications.
Stack life up to 100k+ and always run around low HP for insane damage? Dodge and not suitable for hardcore, but yeah, sounds fun ;-)
Pretty much what I was thinking. Focus more on VIT on gear, maybe even use a lot of point of VIT for paragon? Get 150k+ life and try to stay under 45k at all times. If you crit at all times you can ignore crit on your gear completely, and just get crit damage / main stat / +min-max damage.
That sounds like a really interesting way to gear that I just may have to try out.
A lot of the new affixes (monster shrine I'm looking at you) could lead to rampant item swapping. I hope they implement something like how swapping trinkets in WoW inflicts a significant cooldown on the trinket effect. Players should not feel like they have to carry around a bunch of swap items in their bag. (Same problem as pre-Paragon MF swap gear)
The shrine duration change could actually be a buff if it lasts through death.
I do agree with limiting the swapping of gear while farming. I think it would get out of hand otherwise. For example, if you come across a mortar, molten, desecrator, fire chains elite, you can equip the legendary affix "Prevent 100% of fire damage taken and heal yourself for the amount prevented" and continue to faceroll.
A new DH trinity is born! Guaranteed crits while under 30% HP + Nightstalker + Smokescreen.
ItemPassive_Unique_Ring_604_x1 - Frost Hydra now periodically casts Frost Nova
Awesome idea, IMO. If I found this item I'd definitely give strong consideration to putting Frost Hydra on my bar since it would double as a defensive ability. Good placement of Frost Hydra would be greatly rewarded with this item.
First, imagine this item paired with the other wizard item that lets you have two hydras out at the same time.
..........Then imagine this paired with the first iteration of aforementioned item, which spawned a hydra on enemy deaths.
The shrine duration change could actually be a buff if it lasts through death.
I do agree with limiting the swapping of gear while farming. I think it would get out of hand otherwise. For example, if you come across a mortar, molten, desecrator, fire chains elite, you can equip the legendary affix "Prevent 100% of fire damage taken and heal yourself for the amount prevented" and continue to faceroll.
A new DH trinity is born! Guaranteed crits while under 30% HP + Nightstalker + Smokescreen.
i really like the 30%hp all crit passive, but i dont see any way how can you in diablo permanently have hp under 30%, there is not any buff thet takes your hp, picking up hp globes,hp regen on gear, i think theres no way how to get it all the time
Only way I could see it working is with a ranged character who could avoid most damage and thus not need to heal. It'd be impossible for a melee character as you're constantly taking damage so you need some kind of way to heal. A ranged character could make it work but it be difficult if you were with a group to take take the heat off of you but then again they can't pick up health gloves either.
That is true about the difficulty in keeping your hp under 30% and not being in danger of getting one shot. You would have to intentionally get hit a few times by enemies to get back under 30% if you get healed. You could minimize the risks by running lower MP levels and not using LpS and LoH stats. You won't need crit chance gear either so that leaves a lot of room for other defense stats.
I think patch 2.0 is going to be another learning game with sweeping changes to skills, items and monster stats. You don't know how much defense will be enough or how much offense you'll need to be efficient in MP10. We don't know the typical stat numbers for loot 2.0 and how it will change at level 70. I will have to wait and see how viable that build will be in gameplay 2.0.
Removing/reequiping gear could work, but you'd be in trouble if you get hit without most of your gear
That's exactly what I was thinking when I read the ability. Pants, Chest and Helm have the room for most HP and toggling them would most likely take you below that threshold. However, it'd be a real pain to enjoy playing like that. Not to mention you actually have to drag it off or have 3 items with 0 vit/% life on them to swap to.
It's hard enough to enjoy playing while swapping SOJ -> hellfire which is 4 button presses and takes almost no time. Then there's the fact that very few if any demon hunters swap from 2 1handers to a manticore+ quiver to generate/spend hatred. It was done during beta but people using autohotkey got banned doing it on release.
Scroll down to the "New Passives Effects" listing
I don't know how many of these are new, how many of these are just number balancing, and how many are reworked, but there are a few that stood out to me. Bear in mind, as overneathe pointed out that these all say ring, and that's probably for testing purposes, and they can be moved to any item once they're finished with the testing.
ItemPassive_Unique_Ring_604_x1 - Frost Hydra now periodically casts Frost Nova
Awesome idea, IMO. If I found this item I'd definitely give strong consideration to putting Frost Hydra on my bar since it would double as a defensive ability. Good placement of Frost Hydra would be greatly rewarded with this item.
ItemPassive_Unique_Ring_521_x1 - Shrine effects last for one hour (instead of until death)
This one was just a number fix. Down to one hour from "until death." Still a GREAT item. I absolutely love this one, even after the nerf. You are given excellent rewards for not dying with this bonus. This also makes me feel like protection shrines are now great. 25% damage reduction for two minutes sounds kinda shitty, but for an hour... yes please!
ItemPassive_Unique_Ring_633_x1 - Potions affect all allies
Wow.
ItemPassive_Unique_Ring_636_x1 - Health globes restore 20% of your primary resource
Double wow. As a WD, having used Gruesome Feast for what seems like... ever... I highly thumbs up this bad boy!
ItemPassive_Unique_Ring_638_x1 - Shrines will spawn an enemy champion
More elites? Fuck yeah! This almost seems like it'd be a "mandatory" item for a follower for a serious farming toon. I definitely worry that this is "too good" but I love the idea nonetheless. [As Bagstone pointed out, this is basically a throwback to the Monster Shrine.]
ItemPassive_Unique_Ring_645_x1 - Gain a death aura that deals 1000% of your Life per Second to enemies within 20 yards but your Life per Second no longer heals you
Love the twist here. Granted it seems a bit low on damage, but we have to see just how life/sec pans out in Loot 2.0 too. It's completely passive, though, so it can't be too high, since you'll be busy running around doing your regular damage. It's definitely quite strong against white mobs, though. And I suppose that's where the point of balance comes into play. You can't just let people have an aura that kills shit for them while they run around collecting loot.
There were plenty of others. Wizards and monks seemed to get some pretty interesting ones for sure. I just wanted to highlight some of the ones that stood out to me. I'm definitely excited for Blizzcon and for the PTR to see the full effects of these new properties.
Clearly I'm loving the ones that aren't tied to skills. Blizzard has shown some nice out-of-the-box thinking on them so far.
The monster shrine is back, but now you can carry it around!
Top 10 Solo Wizard Leaderboard - North America
Highest: Rank 6 // Greater Rift 42 12m40s
Stack life up to 100k+ and always run around low HP for insane damage? Dodge and not suitable for hardcore, but yeah, sounds fun ;-)
Seeing how some or most of them would be pretty crazy if they worked on followers.
I do love most of them but do belive that most will need some heavy balance.
ItemPassive_Unique_Ring_624_x1 - Zombie Dogs instead summons a single gargantuan dog with the power of all other dogs combined.
ItemPassive_Unique_Ring_626_x1 - Grasp of the Dead no longer has a cooldown.
ItemPassive_Unique_Ring_618_x1 - Doubles the duration of Locust Swarm.
and for fun this sounds super cool
ItemPassive_Unique_Ring_617_x1 - After earning a massacre bonus, gold rains from sky.
Yeah, I love some of these too. The shrine spawning an enemy champion one, that's definitely something that could be a swap item, along with being better than Monster Shrines in general if it's an ALWAYS situation. Though, if they keep that one, they'll probably drop it to, ya know, "Shrines have a chance to spawn a champion." I think it should be an always, as it could be a positive for strong characters who want to farm, but a negative for weaker characters who can't handle the abundance of more champion packs.
The death aura one as well, big game changer. A patch or two ago (perhaps the last patch actually), when they buffed Life Regen, I took huge advantage of it to try out new build styles, and my Monk really hinges on a combo of Life Regen and Spirit Regen now...so finding an item that has that effect could be an interesting damage option.
Really enjoying seeing some of these item effects, it's going to be exciting getting these to drop. It's going to make a lot of people reassess how they feel about D3 loot.
I am interested in the ones that boost health globe drops then give you really cool added affects with health gloves like explosive damage or buffs.
Pretty much what I was thinking. Focus more on VIT on gear, maybe even use a lot of point of VIT for paragon? Get 150k+ life and try to stay under 45k at all times. If you crit at all times you can ignore crit on your gear completely, and just get crit damage / main stat / +min-max damage.
That sounds like a really interesting way to gear that I just may have to try out.
Top 10 Solo Wizard Leaderboard - North America
Highest: Rank 6 // Greater Rift 42 12m40s
I do agree with limiting the swapping of gear while farming. I think it would get out of hand otherwise. For example, if you come across a mortar, molten, desecrator, fire chains elite, you can equip the legendary affix "Prevent 100% of fire damage taken and heal yourself for the amount prevented" and continue to faceroll.
A new DH trinity is born! Guaranteed crits while under 30% HP + Nightstalker + Smokescreen.
..........Then imagine this paired with the first iteration of aforementioned item, which spawned a hydra on enemy deaths.
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Only way I could see it working is with a ranged character who could avoid most damage and thus not need to heal. It'd be impossible for a melee character as you're constantly taking damage so you need some kind of way to heal. A ranged character could make it work but it be difficult if you were with a group to take take the heat off of you but then again they can't pick up health gloves either.
I think patch 2.0 is going to be another learning game with sweeping changes to skills, items and monster stats. You don't know how much defense will be enough or how much offense you'll need to be efficient in MP10. We don't know the typical stat numbers for loot 2.0 and how it will change at level 70. I will have to wait and see how viable that build will be in gameplay 2.0.
That's exactly what I was thinking when I read the ability. Pants, Chest and Helm have the room for most HP and toggling them would most likely take you below that threshold. However, it'd be a real pain to enjoy playing like that. Not to mention you actually have to drag it off or have 3 items with 0 vit/% life on them to swap to.
It's hard enough to enjoy playing while swapping SOJ -> hellfire which is 4 button presses and takes almost no time. Then there's the fact that very few if any demon hunters swap from 2 1handers to a manticore+ quiver to generate/spend hatred. It was done during beta but people using autohotkey got banned doing it on release.
only logical thing to do with all these interesting items
if not, that will be sad