I can agree that the wand doesn't seem like a build changer for now , until we know if it works with passives or runes from our hydra.
It also worries me to think that most legendaries will be like the 2 weapons they have shown in gamescom , or these legendaries might be just your common legendary drop like some items were in D2 , but the best legendaries will be super rare and they will have a huge impact on builds , I wouldn't mind having super rare legendaries being really powerful as long as the common legendaries don't totally suck.
The fist weapon also made me look at it and think it is not that great , I currently use Dashing Strike in my build , but I don't use it for damage and honestly I don't care much about the cost because I use it once the group of monsters I am fighting is dead or to dash to a specific monster in the pack which is most of the time isn't 20-25 yards away which makes the bonus from the legendary nearly useless , I might be totally wrong and with new skills/runes/passives it might actually become a build on its own like somebody already suggested dashing strike replacing spirit generators.
Wow. Why soooo much negativity? Really? Please wait at least for Blizzcon before you make your final verdict. This is not a discussion anymore, it's just like some people have gone back to "Blizzard is stupid and incompetent" mode.
1) They probably haven't shown the best items yet, but just wanted to provide and example.
2) Some say the new legendaries are too weak, some say they're too overpowered. I guess that's a pretty good sign that we have no clue and the answer might just like in between - the new legendaries might be just fine. And if you think some legendaries might lead to OP builds because they influence some skills/runes, why can't other legendaries do the same to other runes/skills?
Example: this thread is all about the wand from Gamescom being rubbish. If it would be beneficial for the wizard's Hydra spell though, it would be overpowered. Well, maybe, but what if there's a legendary influencing almost every spell?
Discussion is fine, but please keep it in civil manner and don't jump to conclusions such as "from the 3 screenshots I've seen I can very much predict Loot 2.0 will be a total fail". As soon as in 2.5 months you might look like a total fool.
I must have missed the part where "Build Changer" became synonymous with a single (probably not fully developed) item presented in an unveiling announcement. I just assumed it and the other example given, were glimpses into the shift in design philosophy. I guess I should go ahead and cast judgment now regardless of the fact that I have a very small amount of information to base my opinion on. That's how we do it on the internets right?
TLDR; maybe wait till we know a little more before calling the whole thing a wash.
Edit: Yes I am aware the discussion is specifically about the Spirit Walker. As has been stated the info we have is still limited and we don't know exactly how it will work when RoS goes live.
In D2, our mercs were often our pride and joy. I remember my Act 2 Merc positively slamming countless PK'ers trying to WP trap me. With his Efort, Eth Death CV and Eth Dream Helm, he would lay ruin to them before I could even get a hit in.
The enchantress cannot wield 1 handers, nor can the scoundrel. This needs to be changed. It would be a huge step forward if your follower could wield this wand and spam her hydras about.
I've also been assuming they'd dev some interesting Legendary follower tokens and perhaps add a slot or two, like armor and/or helmet.
I remember when it was announced many years ago that mercs/followers in D3 would be able to wear jewelry, I thought "AWESOME".
What a fucking disappointment it was to learn that they cut out armor and helmets and allowed jewelry in their place. It was a kick in the balls imo.
Another evolution I'd like to see would be allowing one party member to bring a follower, open things up a bit and sprinkle some follower fun on this game.
In D2, our mercs were often our pride and joy. I remember my Act 2 Merc positively slamming countless PK'ers trying to WP trap me. With his Efort, Eth Death CV and Eth Dream Helm, he would lay ruin to them before I could even get a hit in.
The enchantress cannot wield 1 handers, nor can the scoundrel. This needs to be changed. It would be a huge step forward if your follower could wield this wand and spam her hydras about.
I've also been assuming they'd dev some interesting Legendary follower tokens and perhaps add a slot or two, like armor and/or helmet.
I remember when it was announced many years ago that mercs/followers in D3 would be able to wear jewelry, I thought "AWESOME".
What a fucking disappointment it was to learn that they cut out armor and helmets and allowed jewelry in their place. It was a kick in the balls imo.
Another evolution I'd like to see would be allowing one party member to bring a follower, open things up a bit and sprinkle some follower fun on this game.
Without trying to derail this into a Followers thread but that is an excellent point. Some of the fun procs on Legendaries could be amazing in the hands of Followers. As an aside I actually had a similar conversation at lunch yesterday with some friends about this. It is/was a disappointment that they scaled down Follower management in D3. I don't think there are any plans to expand on it in RoS though.
And the opposite argument is the jawbreaker fist weapon, which IS a build changer. Sure, its one skill, but Blizzard has already said you've got to look at the big picture and imagine having 6 + legendaries that change skills.
Well I hope it turns out I'm wrong and Loot 2.0 is the best thing ever. I just won't get my hopes up so they don't get crushed; if you don't expect anything, you will never be disappointed, smart way to live imo
"The first step to failure is trying" ~ Homer Simpson
Well I hope it turns out I'm wrong and Loot 2.0 is the best thing ever. I just won't get my hopes up so they don't get crushed; if you don't expect anything, you will never be disappointed, smart way to live imo
"The first step to failure is trying" ~ Homer Simpson
In D2, our mercs were often our pride and joy. I remember my Act 2 Merc positively slamming countless PK'ers trying to WP trap me. With his Efort, Eth Death CV and Eth Dream Helm, he would lay ruin to them before I could even get a hit in.
The enchantress cannot wield 1 handers, nor can the scoundrel. This needs to be changed. It would be a huge step forward if your follower could wield this wand and spam her hydras about.
I've also been assuming they'd dev some interesting Legendary follower tokens and perhaps add a slot or two, like armor and/or helmet.
I remember when it was announced many years ago that mercs/followers in D3 would be able to wear jewelry, I thought "AWESOME".
What a fucking disappointment it was to learn that they cut out armor and helmets and allowed jewelry in their place. It was a kick in the balls imo.
Another evolution I'd like to see would be allowing one party member to bring a follower, open things up a bit and sprinkle some follower fun on this game.
Not to argue with the main point of your post which I agree with, but IIRC the Enchantress can wield 1H weapons, just not class specific weapons?
Also I think one of the main things coming is that legendaries can roll at any level, which should make some of those interesting but UP legendaries more viable - Scoundrel with lvl 70 Buri etc.
Also as others have pointed out, we have seen 2 legendary items, and as I don't recall Blizz saying that ALL legendaries will be build changers it's probably a bit premature to be jumping to conclusions that none will be build changers.
Without trying to derail this into a Followers thread but that is an excellent point. Some of the fun procs on Legendaries could be amazing in the hands of Followers. As an aside I actually had a similar conversation at lunch yesterday with some friends about this. It is/was a disappointment that they scaled down Follower management in D3. I don't think there are any plans to expand on it in RoS though.
Firstly, I think discussing new LEgs and followers is well on point. Changing the build of our followers can seriously impact the build of our solo farming chars if done right.
Josh's battle cry at Gamscom was "We want the game to be as fun as possible to play". Followers can be fun. Just look at the difference a Buriza can make on the scoundrel, or a Tormentor staff on the enchantress, which spams charm CC when combined with her charm skill.
Followers can be fun. Just look at the difference a Buriza can make on the scoundrel, or a Tormentor staff on the enchantress, which spams charm CC when combined with her charm skill.
Very true, they just have to be careful that mercs don't turn into D2 killing machines. For the most part their damage should be buffed, and perhaps even their "buff auras" removed in favor of more utility-type stuff (like the enchantress charm & mass confusion, the templar heal, etc.). I'd much prefer them adding "intangibles" to combat than feel like "oh, bah, i lose 3% crit when i join a multiplayer game."
Love how people are starting to complain about stuff that isnt even in Beta yet
And we dont even know if new passive/skills/runes will affect items with such procs.
So stop crying on forums until we know more
Without trying to derail this into a Followers thread but that is an excellent point. Some of the fun procs on Legendaries could be amazing in the hands of Followers. As an aside I actually had a similar conversation at lunch yesterday with some friends about this. It is/was a disappointment that they scaled down Follower management in D3. I don't think there are any plans to expand on it in RoS though.
Firstly, I think discussing new LEgs and followers is well on point. Changing the build of our followers can seriously impact the build of our solo farming chars if done right.
Josh's battle cry at Gamscom was "We want the game to be as fun as possible to play". Followers can be fun. Just look at the difference a Buriza can make on the scoundrel, or a Tormentor staff on the enchantress, which spams charm CC when combined with her charm skill.
Completely agree. I would love to see some more fun follower items than what we currently have. Honestly I don't get the resistence to Legendary follower items or even Legendary sets. I can take some educated guesses why...
If we all go 'it's gonna be amazing, guys!' and not question anything, guess what, itemization 2.0 might suck again.
If that item really only acts as a bland dps boost (like, say, Maximus) and doesn't provide any build synergies whatsoever, either through benefitting the hydra skill directly or acting in tandem with other legendaries that might provide synergistic benefits with both the hydra skill and this wand etc, why not give them a heads up that 'this sucks'?
What's wrong with having some legendaries be "build-defining" more along the lines of Jawbreaker and some which are useable regardless of build like Spirit Sparker?
If every legendary was tied directly to a skill or rune that would be frustrating too. Is there really a problem with some of each provided that they're all viable? Does every legendary HAVE to be modifying a skill in the manner that Jawbreaker does? To me, that's an obvious "no."
I'd like most legendaries to have those kinds of effects, but I'd also like to see some legendaries that appeal to numerous specs, and even numerous classes. We've talked a lot about D2 itemization and there were plenty of uniques that were generic (Vampire Gaze comes to mind very quickly here) across specs and classes. So clearly having some kind of mix is something that can be, and has been, successful.
Not every item in D2 needed to give +7 to <insert specific skill> to be interesting, or desireable. Not every item in D3 should need to modify <insert specific skill> to be interesting, or desireable. Right? Or is that being too far-fetched?
I just want to say that we all probably want these loot changes to be awesome and hope it gets done right. But, on the same note, there should be no problem with discussing concerns. I by no means have already relegated Loot 2.0 to the status of failure as that would be absurd, but that doesn't mean all skepticism should be withheld. Yes, a lot of everything we are discussing is not set in stone yet, but that doesn't mean it can't be talked about.
Not every legendary has to be a "build changer", but Josh specifically called this one that in his demonstration. So, if it doesn't live up to that then I am going to remain skeptical. Luckily, whether it will or will not has yet to be seen just yet.
What we have learned from previous patches, particularly 1.04, is that if the legendaries don't tie into skills, then they are most likely completely ignored. Remember this video?
Firewalkers, Maximus, Pox Faulds, Skycutter. We were all squirming with excitement about how these items worked when they announced it; but to our amazement, nobody uses any of those for their proc effects (aside from Maximus on the Enchantress -- woohoo...). If what the legendary does isn't influential to your character's build decisions then you aren't going to care, you're just going to go with the highest DPS gain. If the legendary leaves a trail of fire or leaves hydras on corpses, it's the same thing; yeah they are cool but in the end nobody will care. The item has to make you want hydra on your skill bar, because then it ties into your character's development and choice making; otherwise it's just another gimmick that can be used no matter what you do, and will ultimately be ignored.
I know we have no way of truly knowing if that is the case here just yet, but I really hope Blizzard truly gets this or it will just be another disaster. So lets hope they do!
You know, it's not actually a bad thing. We have so many item slots --- if every single one of them was "game changing", it would be absurd. It should require 2-3 pieces to make a new build.
For example, we could have
=> Weapon: Chance to cast a Hydra on kill (affected by rune).
=> Orb: Cast 2 Hydra instead of 1 (Applies Weapon).
=> Helm: Hydra last twice as long and will follow you.
We could use the New Monk Weapon as an example too... we could have
=> Jawbreaker: Dashing Strike is free if certain condition are met.
=> Other First Weapon: When using Dashing Strike, you will damage every enemy you dash through, dealing X% Holy Damage, where X is the total Spirit remaining.
=> Spirit Stone: Increase maximum Spirit by Y/Increase Dashing Strike damage by Z%.
You don't need to use all 3 pieces, but they work well together.
I want to repost this too. Josh starts talking about the spirit sparker at 24:16 and calls it specifically a "build changer" and talks about building your character around the items.
On reinspection he does say the item is "built around the hydra skill". So, I am going to give him the benefit of the doubt on this one. Fingers crossed.
I'll chime in to say this. Since everything is under development and since huge mistakes were made by this dev team in itemization 1.0, seeing walls of negativity isn't necessarily bad, given that the dev team appears to seriously take feedback into account now.
If we all go 'it's gonna be amazing, guys!' and not question anything, guess what, itemization 2.0 might suck again.
If that item really only acts as a bland dps boost (like, say, Maximus) and doesn't provide any build synergies whatsoever, either through benefitting the hydra skill directly or acting in tandem with other legendaries that might provide synergistic benefits with both the hydra skill and this wand etc, why not give them a heads up that 'this sucks'?
Hopefully, this isn't the case. But what if it is? The earlier we can give them signs of what's good and what's not, the better.
We also have a new game director who seems to already be better than the last one. Blizzard also seems to be listening the community more as the RoS preview includes a lot of things people have wanted or expected to be released initially.
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Playing Diablo since 97. I know nothing and having nothing good to say, I be a troll.
No problem with some stat sticks here, if you only have build changers then the original skills will end up pretty meaningless after all. But the item in question was marketed as a 'build changer'. Apples and oranges.
It's not really "apples and oranges."
As DoomSlayers (and others) pointed out, they could have a set of 2, 3, or 4 legendaries that all effect hydra and synergize together and the wand, while not "build changing" on its own, allowing you to "proc" some hydras, really makes the set better. That would be the ultimate in "build-changing" items, wouldn't it? An item that is a stat stick on its own, but that has some kind of special ability that synergizes with other items such that you might want to collect the unofficial "hydra set" to really make your build shine, each piece contributing a part towards that goal.
I realize that the Diablo community thrives on Chicken Little Syndrome... but come on. The sky is not falling. We have data on two legendaries out of.... 200+?
It's certainly valid to pose the question "HOW is this supposed to be build-chaning, Josh?" (and I think you might even get some kind of blue dialogue on that). But for some people to have already declared Loot 2.0 to be a failure, that's ridiculous, arrogant, and just douchey. Sadly that's par for the course anymore.
No problem with some stat sticks here, if you only have build changers then the original skills will end up pretty meaningless after all. But the item in question was marketed as a 'build changer'. Apples and oranges.
It's not really "apples and oranges."
As DoomSlayers (and others) pointed out, they could have a set of 2, 3, or 4 legendaries that all effect hydra and synergize together and the wand, while not "build changing" on its own, allowing you to "proc" some hydras, really makes the set better. That would be the ultimate in "build-changing" items, wouldn't it? An item that is a stat stick on its own, but that has some kind of special ability that synergizes with other items such that you might want to collect the unofficial "hydra set" to really make your build shine, each piece contributing a part towards that goal.
I realize that the Diablo community thrives on Chicken Little Syndrome... but come on. The sky is not falling. We have data on two legendaries out of.... 200+?
It's certainly valid to pose the question "HOW is this supposed to be build-chaning, Josh?" (and I think you might even get some kind of blue dialogue on that). But for some people to have already declared Loot 2.0 to be a failure, that's ridiculous, arrogant, and just douchey. Sadly that's par for the course anymore.
Exactly. Even Blizzard stated that they plan on some of their legendaries to syngergize with each other, and just like others have said, this could also just be an example of a stat stick.
Not EVERY legendary needs to completely alter your build. 200 + legendaries, that's pretty ridiculous. I'm completely fine with some just altering a single skill and that's it, such as the hydra.
Out of the two legendary weapons shown (and the 3rd as a drop) One IS a build changer (which I've already said in this thread), the monk fist weapon. It changes a skill, makes it more attractive, and is acting as a second skill rune, which is EXACTLY what I was hoping for. An example would be the Barb's Bul-Kathos weapons letting the Barb WW at normal run speed (just like the hurricane rune) so I can then pick something like the cool fire-nado rune.
Just... Take a breath people. We've seen like 3 out of the 200+, and ALL 3 of them have been BRAND NEW legendaries, so we don't even know how many there will be now. *should* be exiting, but you people like to get all negative and shit.
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It also worries me to think that most legendaries will be like the 2 weapons they have shown in gamescom , or these legendaries might be just your common legendary drop like some items were in D2 , but the best legendaries will be super rare and they will have a huge impact on builds , I wouldn't mind having super rare legendaries being really powerful as long as the common legendaries don't totally suck.
The fist weapon also made me look at it and think it is not that great , I currently use Dashing Strike in my build , but I don't use it for damage and honestly I don't care much about the cost because I use it once the group of monsters I am fighting is dead or to dash to a specific monster in the pack which is most of the time isn't 20-25 yards away which makes the bonus from the legendary nearly useless , I might be totally wrong and with new skills/runes/passives it might actually become a build on its own like somebody already suggested dashing strike replacing spirit generators.
1) They probably haven't shown the best items yet, but just wanted to provide and example.
2) Some say the new legendaries are too weak, some say they're too overpowered. I guess that's a pretty good sign that we have no clue and the answer might just like in between - the new legendaries might be just fine. And if you think some legendaries might lead to OP builds because they influence some skills/runes, why can't other legendaries do the same to other runes/skills?
Example: this thread is all about the wand from Gamescom being rubbish. If it would be beneficial for the wizard's Hydra spell though, it would be overpowered. Well, maybe, but what if there's a legendary influencing almost every spell?
Discussion is fine, but please keep it in civil manner and don't jump to conclusions such as "from the 3 screenshots I've seen I can very much predict Loot 2.0 will be a total fail". As soon as in 2.5 months you might look like a total fool.
TLDR; maybe wait till we know a little more before calling the whole thing a wash.
Edit: Yes I am aware the discussion is specifically about the Spirit Walker. As has been stated the info we have is still limited and we don't know exactly how it will work when RoS goes live.
In D2, our mercs were often our pride and joy. I remember my Act 2 Merc positively slamming countless PK'ers trying to WP trap me. With his Efort, Eth Death CV and Eth Dream Helm, he would lay ruin to them before I could even get a hit in.
The enchantress cannot wield 1 handers, nor can the scoundrel. This needs to be changed. It would be a huge step forward if your follower could wield this wand and spam her hydras about.
I've also been assuming they'd dev some interesting Legendary follower tokens and perhaps add a slot or two, like armor and/or helmet.
I remember when it was announced many years ago that mercs/followers in D3 would be able to wear jewelry, I thought "AWESOME".
What a fucking disappointment it was to learn that they cut out armor and helmets and allowed jewelry in their place. It was a kick in the balls imo.
Another evolution I'd like to see would be allowing one party member to bring a follower, open things up a bit and sprinkle some follower fun on this game.
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Without trying to derail this into a Followers thread but that is an excellent point. Some of the fun procs on Legendaries could be amazing in the hands of Followers. As an aside I actually had a similar conversation at lunch yesterday with some friends about this. It is/was a disappointment that they scaled down Follower management in D3. I don't think there are any plans to expand on it in RoS though.
"The first step to failure is trying" ~ Homer Simpson
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"Do or do not, there is no try" ~ Yoda
Not to argue with the main point of your post which I agree with, but IIRC the Enchantress can wield 1H weapons, just not class specific weapons?
Also I think one of the main things coming is that legendaries can roll at any level, which should make some of those interesting but UP legendaries more viable - Scoundrel with lvl 70 Buri etc.
Also as others have pointed out, we have seen 2 legendary items, and as I don't recall Blizz saying that ALL legendaries will be build changers it's probably a bit premature to be jumping to conclusions that none will be build changers.
Firstly, I think discussing new LEgs and followers is well on point. Changing the build of our followers can seriously impact the build of our solo farming chars if done right.
Josh's battle cry at Gamscom was "We want the game to be as fun as possible to play". Followers can be fun. Just look at the difference a Buriza can make on the scoundrel, or a Tormentor staff on the enchantress, which spams charm CC when combined with her charm skill.
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Very true, they just have to be careful that mercs don't turn into D2 killing machines. For the most part their damage should be buffed, and perhaps even their "buff auras" removed in favor of more utility-type stuff (like the enchantress charm & mass confusion, the templar heal, etc.). I'd much prefer them adding "intangibles" to combat than feel like "oh, bah, i lose 3% crit when i join a multiplayer game."
And we dont even know if new passive/skills/runes will affect items with such procs.
So stop crying on forums until we know more
Completely agree. I would love to see some more fun follower items than what we currently have. Honestly I don't get the resistence to Legendary follower items or even Legendary sets. I can take some educated guesses why...
What's wrong with having some legendaries be "build-defining" more along the lines of Jawbreaker and some which are useable regardless of build like Spirit Sparker?
If every legendary was tied directly to a skill or rune that would be frustrating too. Is there really a problem with some of each provided that they're all viable? Does every legendary HAVE to be modifying a skill in the manner that Jawbreaker does? To me, that's an obvious "no."
I'd like most legendaries to have those kinds of effects, but I'd also like to see some legendaries that appeal to numerous specs, and even numerous classes. We've talked a lot about D2 itemization and there were plenty of uniques that were generic (Vampire Gaze comes to mind very quickly here) across specs and classes. So clearly having some kind of mix is something that can be, and has been, successful.
Not every item in D2 needed to give +7 to <insert specific skill> to be interesting, or desireable. Not every item in D3 should need to modify <insert specific skill> to be interesting, or desireable. Right? Or is that being too far-fetched?
Not every legendary has to be a "build changer", but Josh specifically called this one that in his demonstration. So, if it doesn't live up to that then I am going to remain skeptical. Luckily, whether it will or will not has yet to be seen just yet.
What we have learned from previous patches, particularly 1.04, is that if the legendaries don't tie into skills, then they are most likely completely ignored. Remember this video?
Firewalkers, Maximus, Pox Faulds, Skycutter. We were all squirming with excitement about how these items worked when they announced it; but to our amazement, nobody uses any of those for their proc effects (aside from Maximus on the Enchantress -- woohoo...). If what the legendary does isn't influential to your character's build decisions then you aren't going to care, you're just going to go with the highest DPS gain. If the legendary leaves a trail of fire or leaves hydras on corpses, it's the same thing; yeah they are cool but in the end nobody will care. The item has to make you want hydra on your skill bar, because then it ties into your character's development and choice making; otherwise it's just another gimmick that can be used no matter what you do, and will ultimately be ignored.
I know we have no way of truly knowing if that is the case here just yet, but I really hope Blizzard truly gets this or it will just be another disaster. So lets hope they do!
Top 10 Solo Wizard Leaderboard - North America
Highest: Rank 6 // Greater Rift 42 12m40s
For example, we could have
=> Weapon: Chance to cast a Hydra on kill (affected by rune).
=> Orb: Cast 2 Hydra instead of 1 (Applies Weapon).
=> Helm: Hydra last twice as long and will follow you.
We could use the New Monk Weapon as an example too... we could have
=> Jawbreaker: Dashing Strike is free if certain condition are met.
=> Other First Weapon: When using Dashing Strike, you will damage every enemy you dash through, dealing X% Holy Damage, where X is the total Spirit remaining.
=> Spirit Stone: Increase maximum Spirit by Y/Increase Dashing Strike damage by Z%.
You don't need to use all 3 pieces, but they work well together.
On reinspection he does say the item is "built around the hydra skill". So, I am going to give him the benefit of the doubt on this one. Fingers crossed.
Top 10 Solo Wizard Leaderboard - North America
Highest: Rank 6 // Greater Rift 42 12m40s
We also have a new game director who seems to already be better than the last one. Blizzard also seems to be listening the community more as the RoS preview includes a lot of things people have wanted or expected to be released initially.
It's not really "apples and oranges."
As DoomSlayers (and others) pointed out, they could have a set of 2, 3, or 4 legendaries that all effect hydra and synergize together and the wand, while not "build changing" on its own, allowing you to "proc" some hydras, really makes the set better. That would be the ultimate in "build-changing" items, wouldn't it? An item that is a stat stick on its own, but that has some kind of special ability that synergizes with other items such that you might want to collect the unofficial "hydra set" to really make your build shine, each piece contributing a part towards that goal.
I realize that the Diablo community thrives on Chicken Little Syndrome... but come on. The sky is not falling. We have data on two legendaries out of.... 200+?
It's certainly valid to pose the question "HOW is this supposed to be build-chaning, Josh?" (and I think you might even get some kind of blue dialogue on that). But for some people to have already declared Loot 2.0 to be a failure, that's ridiculous, arrogant, and just douchey. Sadly that's par for the course anymore.
Exactly. Even Blizzard stated that they plan on some of their legendaries to syngergize with each other, and just like others have said, this could also just be an example of a stat stick.
Not EVERY legendary needs to completely alter your build. 200 + legendaries, that's pretty ridiculous. I'm completely fine with some just altering a single skill and that's it, such as the hydra.
Out of the two legendary weapons shown (and the 3rd as a drop) One IS a build changer (which I've already said in this thread), the monk fist weapon. It changes a skill, makes it more attractive, and is acting as a second skill rune, which is EXACTLY what I was hoping for. An example would be the Barb's Bul-Kathos weapons letting the Barb WW at normal run speed (just like the hurricane rune) so I can then pick something like the cool fire-nado rune.
Just... Take a breath people. We've seen like 3 out of the 200+, and ALL 3 of them have been BRAND NEW legendaries, so we don't even know how many there will be now. *should* be exiting, but you people like to get all negative and shit.