Realityis the state of things as they actually exist, rather than as they may appear or might be imagined.
soooooo....? You're suggesting that reality is unchangeable, and people should accept how things are and never ask for change. Interesting.
I find it curious indeed. Most poll respondents voted for change of some kind. The overwhelming majority wants something done with the AH. Apparently, many players aren't so comfortable in this reality.
Yes, the best items are indeed very rare. That's why they are the best. There would be no "best" if everybody would find those "best" items all the time and everywhere they go.
...and I'm fine with the best items being really rare. The issue is how easy it is to get these items via the AH in compare to how vastly improbable it is to acquire top-tier items without the AH. There is a fucking GIANT middle ground between these two avenues
. To the exact number one wishes, every stat exact to my desired specs, I can get in seconds....... If you have the clout (a wallet full of money) you get to bathe in a tub full of the best items in the game.
Yeah....that's fucked up and creates a schism between players, nevermind the fact that we never say a single word to the person we bought the items from. The process is sterile from a social aspect and FAR too easy to get the best items in the game with the AH, and far too difficult to get them by playing.
Blizzard introduced BoA items to provide the player some relief. They CAN craft the best items in the game without ever touching the AH. A tremendous step forward but still....provides the player with a lonely experience.
Again, my single biggest issue with the AH's is that is isolates players from each other and prevents any interaction between the parties involved in the trade.
Again, my single biggest issue with the AH's is that is isolates players from each other and prevents any interaction between the parties involved int he trade.
To be honest, if it didn't, I probably wouldn't play D3. That was the thing I absolutely hated in D2. In order to make any kind of interesting or unique build which required specific gear, I'd have to spend hours in forums like d2jsp or in chat trying to find someone to buy or sell the item I wanted. I feel like I dealt with three scammers for ever legit person I found, plus I have some social anxiety to begin with and I'd frankly rather play alone anyway. You used the word sterile above, and I think it fits. Thank goodness D3 is sterile -- D2 trading always made me want to take a shower afterward.
Rollback Post to RevisionRollBack
...and if you disagree with me, you're probably <insert random ad hominem attack here>.
soooooo....? You're suggesting that reality is unchangeable, and people should accept how things are and never ask for change. Interesting.
...and I'm fine with the best items being really rare. The issue is how easy it is to get these items via the AH in compare to how vastly improbable it is to acquire top-tier items without the AH.
I never said anything about changability of reality. You just read whatever you want to into my posts. What I said is that the people who blame the AH dont see reality as it is. They have no clue. Do I need to get any more detailed ?
And about the second part : The best items are not easy to get in the AH. Good items require quite a lot of gold. I never had anything over 10 mill at a time, so all the 100mill+ or even the billion+ items are for ever out of my reach, even with the AH. But I dont whine about it.
And yes, real money AH, well... I actualy agree with you on that part. But the fault there is again not the system itself ( having a AH... ), but the currency, real money. It's again the reality thing, if anything is to blame it is the currency. But people blame the AH for it because they dont see the problem properly.
“Just do not use the AH if you do not like it” is silly and the people saying it either do not understand what most of us are saying or are deliberately being obtuse. The developers have stated they cannot fix the game they way they would like because of the existence of the AH in its current state. My first choice would be to fix the AH so the people who need/enjoy it could still have it while allowing the developer to fix the drop rates.
The best compromise I can think of is to allow items to be traded or sold 1 time (not bind on equip) and then they become blind on account. This allows items to be removed from circulation giving the developers the ability to allow more quality items to drop and give players the opportunity to sell an items they found that they cannot use or sell an item they are using(that they found not bought) if they find or buy an upgrade. It allows people a means to trade items without spending hours spamming chat. It is called a compromise, AH stays but is changed, both side give a little.
My plan does hurt the people that flip items, and I know they deserve to have fun, however their type of play helps no one but themselves AND it was keeping the developers from making the game more fun for the rest of us. I can’t find an argument that makes the flipping of items on the AH good for the community, it just raises prices, keeps items on the AH and out of the hands of people who would play with them.
I have no idea how you took that from my comments?
I side within the poll option I chose, the poll option that leads all others. That being, 'No, but changes need to be made.'
OK I guess I simply don't see that in your posts. Your posts seem to be indicating that you have no choice in the matter or something along those lines. Like I said, I've been playing self-found since 1.0.6 and it really disgusts me when I read these threads. I feel like people who associate themselves as "self-found" are whiny punks who are begging for a handout. I've taken full responsibility for my choice. I see a lot of other people who simply refuse to take responsibility for the fact that they're taking the slow road.
We know that going the AH route is the fast lane to being "finished." We also know that self-found is the scenic, slow, route to being "finished." I understand that a lot of people only want the gap to be closed, but more often than not it comes off as "I need a handout" whining and not people dealing with the reality that trading/AHing will be more efficient no matter what unless they up the drop rate to the point of total ridiculousness.
I don't want handouts, I don't want dispensations, I don't want reparations. I hate being lumped in with people who want everything, want it yesterday, and are going to piss, moan, and groan until they get it. I want a logical discussion of how we can keep all parties happy while also closing that gap. I want a discussion that amounts to more than "I DON'T WANT TO BE FORCED INTO X, Y, OR Z, SO GIVE ME FREE SHIT YOU FUCKS!"
So maybe we need to look at this from a different perspective. If someone isn't using the AH or trading how long (in hours) should it take for them to "complete" the game? What about if they do use the AH or trade?
I don't personally have answers to these questions, and maybe that's why I'm "different." Maybe that's why I don't get the arguments. Maybe I'm stuck on the fact that I can't quantify where the two playstyles should be, relative to each other and, without that, I feel that we're just pushing spinach around our dinner plates hoping to trick our parents into thinking we ate it.
I find it curious indeed. Most poll respondents voted for change of some kind. The overwhelming majority wants something done with the AH. Apparently, many players aren't so comfortable in this reality.
I'd caution you that we don't know WHAT changes the people who voted for "keep but change" actually want. How many of them just want the comparison tooltips that we're getting in 1.0.8, for example? I would think that "keep but change" really amounts to what Travis referred to as "de-emphasize" but, again, I don't think that is completely divergent from "leave them alone" because you're solving the "AH problem" by changing drops up.
If the ultimate solution is to change drops and to change itemization, then I'd make the argument that both answers that start with "no" are actually the exact same thing and that the idea that "most people want changes" is correct, but misleading. I know that I voted for "leave it alone" because I, personally, believe that itemization and drop rate changes may very well be sufficient to solve the "problem." I believe that SOMETHING needs to change, but I also believe that you don't actually have to change the AH.
If they can de-emphasize the AH via drop rate and itemization changes... how does that actually fit into the poll? It's not outright clear, is it? They didn't actually make a change to the AH, but they did change the game in a manner that effected AH use. Is that "leave it alone" or is that "keep, but change?"
I guess what I'm saying here is that, no matter how you spin it, "remove" is just not the same mentality as "change" and that "keep, but change" is still closer thinking to "leave it alone" than it is to "remove." There is simply a massive gap between asking for something to be removed versus revamped.
Has anyone already had the idea of flagging items as "tradeable but not AH-able" as some middle ground between BoA and regular items?
That could be a very powerful tool to guide the future economy. The influence of the AH would be drastically decreased by flagging -for example- all expansion items as such or all Legendaries, all Jewelry. But it(AH) could still exist and serve some function for those who like it.
Because of how AH has affected the players, I bet a reasonably big part of the market would switch to third parties if items were made "only tradeable outside of AH".
Has anyone already had the idea of flagging items as "tradeable but not AH-able" as some middle ground between BoA and regular items?
That could be a very powerful tool to guide the future economy. The influence of the AH would be drastically decreased by flagging -for example- all expansion items as such or all Legendaries, all Jewelry. But it(AH) could still exist and serve some function for those who like it.
I don't think this will happen because it would just push everyone back to trading on forums and chat spam, which is exactly what the AH was supposed to deal with. It sounds good in theory, but I think the only real way to do something like this that works would be to use something like binds-to-account, either on pickup or on equip.
Ah, it's also noteworthy how, if/when Blizzard does anything to items and/or affixes, it won't affect old items (they become 'Legacy'). 'Afraid' of legal ramifications stemming from the RMAH? Naaaaaah.
I really don't think that's it. If it was, they wouldn't have nerfed increased attack speed on pre-existing items. I think they genuinely want to preserve existing items as-is whenever possible because it creates a more stable player experience, but they have shown that they aren't afraid to change them when they think it's necessary.
Rollback Post to RevisionRollBack
...and if you disagree with me, you're probably <insert random ad hominem attack here>.
Has anyone already had the idea of flagging items as "tradeable but not AH-able" as some middle ground between BoA and regular items?
That could be a very powerful tool to guide the future economy. The influence of the AH would be drastically decreased by flagging -for example- all expansion items as such or all Legendaries, all Jewelry. But it(AH) could still exist and serve some function for those who like it.
I don't think this will happen because it would just push everyone back to trading on forums and chat spam, which is exactly what the AH was supposed to deal with. It sounds good in theory, but I think the only real way to do something like this that works would be to use something like binds-to-account, either on pickup or on equip.
I think, some people would like to go back to forum trading, not seeing that as a downstep. I personally don't care right now, though I don't really like the AH to be fair. I prefer finding my own shinies.
Ah, it's also noteworthy how, if/when Blizzard does anything to items and/or affixes, it won't affect old items (they become 'Legacy'). 'Afraid' of legal ramifications stemming from the RMAH? Naaaaaah.
They don't need to concern themselves with legal ramifications toward this matter. They have a team of lawyers that would make your butthole pucker just by looking at their $10,000 suites.
It is explained painfully clear, in proper legal format, that items are subject to change. Buy them at your own risk.
There would be zero effectiveness in bringing a suit against them because they changed the stats of your helmet, sir.
Ah, it's also noteworthy how, if/when Blizzard does anything to items and/or affixes, it won't affect old items (they become 'Legacy'). 'Afraid' of legal ramifications stemming from the RMAH? Naaaaaah.
They don't need to concern themselves with legal ramifications toward this matter. They have a team of lawyers that would make your butthole pucker just by looking at their $10,000 suites.
Even though Blizzard would run into zero legal issues by changing items, they might still be afraid of the PR backlash from angry people.
People cried so hard when Attack speed was nerfed. Of course people in general cry about just about anything, but it is surely multiplied when money is involved.
I noticed a funny little idiosyncrasy, today. I saw people that have used the "if you don't like the AH, don't use it, nobody's forcing you" argument many times praising the "mob density" change, because they "were forced to farm in Act 3" and are now "free to farm wherever they feel like". Funny how these things go.
Because of how AH has affected the players, I bet a reasonably big part of the market would switch to third parties if items were made "only tradeable outside of AH".
more likely they most of the players already are using third party sites imo and I cant help thinking that if they do remove the AH then like half of the population of D3 will be gone.
Because of how AH has affected the players, I bet a reasonably big part of the market would switch to third parties if items were made "only tradeable outside of AH".
more likely they most of the players already are using third party sites imo and I cant help thinking that if they do remove the AH then like half of the population of D3 will be gone.
It would be amazingly surprising and unrealistic if most of the players were currently using third parties.
Most players simply wont care enough to do that in general, and certainly not when they already have a tool available in-game.
Because of how AH has affected the players, I bet a reasonably big part of the market would switch to third parties if items were made "only tradeable outside of AH".
more likely they most of the players already are using third party sites imo and I cant help thinking that if they do remove the AH then like half of the population of D3 will be gone.
It would be amazingly surprising and unrealistic if most of the players were currently using third parties.
Most players simply wont care enough to do that in general, and certainly not when they already have a tool available in-game.
your quite right but as far as the forums that i've seen there are players who use it. It seems like the economy on those third parties are much easier than in the official AH.
This human interaction some of the posters seem to crave is just a clear indication that they haven't had anything to do with the expensive item market because it is literally impossible to find a person with experience who thinks this human interaction thing works well.
And that's why I am glad that Blizzard has not listened to them so far.
I did most of my hardcore trading in D2, I am not in the billions yet in D3, but I fear the day that I have to go back to trade forums and stuff...
oh, and yes, another argument against making items only sellable once ( which seems to be the favourite solution to some here ) is that you normaly dont buy one item for one slot once and then never again. usualy you upgrade each slot again and again. And with that solution you would not be able to resell your items any more after you got a upgrade.
in a coop game, the only thing I find interesting is to play together to overcome the difficulties... Not follow some AH/RMAH beefed up toon to finish the game...
You can do that anytime now. Find some friends, do selffound runs, or find some players that like you dont want to gear out their chars in the AH. Nobody is stopping you from that, with or without AH.
Play the game as it is fun for you and dont mind the others who do something different, is that so hard?
When I played my first char trough the game, I didnt want to be carried. When I entered a multiplayer game where a char was much stronger than me, I just logged out again and looked for another game. Is that so hard ? All you need is a LIIIIITTLE self control and then you dont have to worry about the AH any more. Is that too much to ask? A little bit of self control?
If a single player game was presented to a modern day game enthusiast, he would absolutely destroy it in a matter of days or weeks. If you want to make proper money with a title then you need to have more depth to it than just playing, and in a single player game there aren't too many other alternatives aside from implementing a fully functional economic system. If WOW didn't have multiplayer raiding or pvp it wouldn't be half the man it is today, it would be too easy.
You, sir, are part of the problem
Well, first of all, it's deeply flawed to assume "modern day" game enthusiasts are somehow more "dedicated" at a game than 10-20 years ago.
Second, why would it matter if someone destroys the game in matter of weeks? It shouldn't matter for the company who made the game, since they already sold the game and got their money. And people hopefully prefer a week of quality gaming over 5 months of crap for example (I'm trying to ignore Modern Warfare here) if it came to that. And if they don't, it would seem to be their problem.
oh, and yes, another argument against making items only sellable once ( which seems to be the favourite solution to some here ) is that you normaly dont buy one item for one slot once and then never again. usualy you upgrade each slot again and again. And with that solution you would not be able to resell your items any more after you got a upgrade.
I believe that was the goal.
All those ideas are just variations of reducing trading to a minimum.
Just imagine creating a new toon, you can have two checkbox : "Hardcore", "No AH".
What's the problem for AH people? A game rebalanced for a gameplay without it? Less customer? Less money?
AH checkbox : Why do you need it? I mean, yes, it is a good idea, and I would not mind having it in the game.
But the problem with removing the AH is twofold : First Blizzard would have to rebalance EVERYTHING. Drop rates, item quality, game difficulty overall. Nobody would be able to play mp10 ( as it is now ) with only self found gear for at least a year. And if they only go down a little bit too much with difficulty we get to where D2 was, way too easy.
You see, if you design the game to be played only with selffound items, they have two options : either make so many good item drop that everybody will have all items within little time. Or make the game so easy that you can beat it with no-matter-what gear. I dont like either option...
D2 got boring after a while because it was way too easy. During my d2 playing time, I did give away all my gear and delete all my chars and start new at least once a year because i had everything you can have... In D3 I still dont even have a char that can solo MP10. I like that. It will probably be another year till I have enugh gear and skillz to solo mp10. I like that, it gives long time goals and something to work towards. If they make D3 as piss easy as D2 was, well... I would lose that.
@rodrigj, Shadout
Could atleast one of you explain what exactly this problem is that you are referring you instead of calling me something and jumping to the next subject.
I think the problem they are talking about ( and I actualy kind of agree on this... ) is that drop chances of realy good items ( dont ask me to define exactly what "good" means, that's their word choice... ) are very low. They blame it on the AH because Blizzard of course considered the AH when designing drop chances.
This is a problem that I can understand. But I dont think there is a better solution. I certainly dont agree with them blaming the AH for it all.
Actualy, I would be more for increasing the drop rates and keeping the AH than for increasing the droprates and removing the AH, But most of all I am for leaving it as it is ^^
I have no idea how you took that from my comments?
I side within the poll option I chose, the poll option that leads all others. That being, 'No, but changes need to be made.'
soooooo....? You're suggesting that reality is unchangeable, and people should accept how things are and never ask for change. Interesting.
I find it curious indeed. Most poll respondents voted for change of some kind. The overwhelming majority wants something done with the AH. Apparently, many players aren't so comfortable in this reality.
...and I'm fine with the best items being really rare. The issue is how easy it is to get these items via the AH in compare to how vastly improbable it is to acquire top-tier items without the AH. There is a fucking GIANT middle ground between these two avenues
. To the exact number one wishes, every stat exact to my desired specs, I can get in seconds....... If you have the clout (a wallet full of money) you get to bathe in a tub full of the best items in the game.
Yeah....that's fucked up and creates a schism between players, nevermind the fact that we never say a single word to the person we bought the items from. The process is sterile from a social aspect and FAR too easy to get the best items in the game with the AH, and far too difficult to get them by playing.
Blizzard introduced BoA items to provide the player some relief. They CAN craft the best items in the game without ever touching the AH. A tremendous step forward but still....provides the player with a lonely experience.
Again, my single biggest issue with the AH's is that is isolates players from each other and prevents any interaction between the parties involved in the trade.
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To be honest, if it didn't, I probably wouldn't play D3. That was the thing I absolutely hated in D2. In order to make any kind of interesting or unique build which required specific gear, I'd have to spend hours in forums like d2jsp or in chat trying to find someone to buy or sell the item I wanted. I feel like I dealt with three scammers for ever legit person I found, plus I have some social anxiety to begin with and I'd frankly rather play alone anyway. You used the word sterile above, and I think it fits. Thank goodness D3 is sterile -- D2 trading always made me want to take a shower afterward.
I never said anything about changability of reality. You just read whatever you want to into my posts. What I said is that the people who blame the AH dont see reality as it is. They have no clue. Do I need to get any more detailed ?
And about the second part : The best items are not easy to get in the AH. Good items require quite a lot of gold. I never had anything over 10 mill at a time, so all the 100mill+ or even the billion+ items are for ever out of my reach, even with the AH. But I dont whine about it.
And yes, real money AH, well... I actualy agree with you on that part. But the fault there is again not the system itself ( having a AH... ), but the currency, real money. It's again the reality thing, if anything is to blame it is the currency. But people blame the AH for it because they dont see the problem properly.
http://eu.battle.net/d3/en/profile/Twoflower-2131/hero/47336841
The best compromise I can think of is to allow items to be traded or sold 1 time (not bind on equip) and then they become blind on account. This allows items to be removed from circulation giving the developers the ability to allow more quality items to drop and give players the opportunity to sell an items they found that they cannot use or sell an item they are using(that they found not bought) if they find or buy an upgrade. It allows people a means to trade items without spending hours spamming chat. It is called a compromise, AH stays but is changed, both side give a little.
My plan does hurt the people that flip items, and I know they deserve to have fun, however their type of play helps no one but themselves AND it was keeping the developers from making the game more fun for the rest of us. I can’t find an argument that makes the flipping of items on the AH good for the community, it just raises prices, keeps items on the AH and out of the hands of people who would play with them.
OK I guess I simply don't see that in your posts. Your posts seem to be indicating that you have no choice in the matter or something along those lines. Like I said, I've been playing self-found since 1.0.6 and it really disgusts me when I read these threads. I feel like people who associate themselves as "self-found" are whiny punks who are begging for a handout. I've taken full responsibility for my choice. I see a lot of other people who simply refuse to take responsibility for the fact that they're taking the slow road.
We know that going the AH route is the fast lane to being "finished." We also know that self-found is the scenic, slow, route to being "finished." I understand that a lot of people only want the gap to be closed, but more often than not it comes off as "I need a handout" whining and not people dealing with the reality that trading/AHing will be more efficient no matter what unless they up the drop rate to the point of total ridiculousness.
I don't want handouts, I don't want dispensations, I don't want reparations. I hate being lumped in with people who want everything, want it yesterday, and are going to piss, moan, and groan until they get it. I want a logical discussion of how we can keep all parties happy while also closing that gap. I want a discussion that amounts to more than "I DON'T WANT TO BE FORCED INTO X, Y, OR Z, SO GIVE ME FREE SHIT YOU FUCKS!"
So maybe we need to look at this from a different perspective. If someone isn't using the AH or trading how long (in hours) should it take for them to "complete" the game? What about if they do use the AH or trade?
I don't personally have answers to these questions, and maybe that's why I'm "different." Maybe that's why I don't get the arguments. Maybe I'm stuck on the fact that I can't quantify where the two playstyles should be, relative to each other and, without that, I feel that we're just pushing spinach around our dinner plates hoping to trick our parents into thinking we ate it.
I'd caution you that we don't know WHAT changes the people who voted for "keep but change" actually want. How many of them just want the comparison tooltips that we're getting in 1.0.8, for example? I would think that "keep but change" really amounts to what Travis referred to as "de-emphasize" but, again, I don't think that is completely divergent from "leave them alone" because you're solving the "AH problem" by changing drops up.
If the ultimate solution is to change drops and to change itemization, then I'd make the argument that both answers that start with "no" are actually the exact same thing and that the idea that "most people want changes" is correct, but misleading. I know that I voted for "leave it alone" because I, personally, believe that itemization and drop rate changes may very well be sufficient to solve the "problem." I believe that SOMETHING needs to change, but I also believe that you don't actually have to change the AH.
If they can de-emphasize the AH via drop rate and itemization changes... how does that actually fit into the poll? It's not outright clear, is it? They didn't actually make a change to the AH, but they did change the game in a manner that effected AH use. Is that "leave it alone" or is that "keep, but change?"
I guess what I'm saying here is that, no matter how you spin it, "remove" is just not the same mentality as "change" and that "keep, but change" is still closer thinking to "leave it alone" than it is to "remove." There is simply a massive gap between asking for something to be removed versus revamped.
That could be a very powerful tool to guide the future economy. The influence of the AH would be drastically decreased by flagging -for example- all expansion items as such or all Legendaries, all Jewelry. But it(AH) could still exist and serve some function for those who like it.
http://eu.battle.net/d3/en/profile/Sol77-2972/hero/66110450
I don't think this will happen because it would just push everyone back to trading on forums and chat spam, which is exactly what the AH was supposed to deal with. It sounds good in theory, but I think the only real way to do something like this that works would be to use something like binds-to-account, either on pickup or on equip.
I really don't think that's it. If it was, they wouldn't have nerfed increased attack speed on pre-existing items. I think they genuinely want to preserve existing items as-is whenever possible because it creates a more stable player experience, but they have shown that they aren't afraid to change them when they think it's necessary.
I think, some people would like to go back to forum trading, not seeing that as a downstep. I personally don't care right now, though I don't really like the AH to be fair. I prefer finding my own shinies.
http://eu.battle.net/d3/en/profile/Sol77-2972/hero/66110450
They don't need to concern themselves with legal ramifications toward this matter. They have a team of lawyers that would make your butthole pucker just by looking at their $10,000 suites.
It is explained painfully clear, in proper legal format, that items are subject to change. Buy them at your own risk.
There would be zero effectiveness in bringing a suit against them because they changed the stats of your helmet, sir.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
Even though Blizzard would run into zero legal issues by changing items, they might still be afraid of the PR backlash from angry people.
People cried so hard when Attack speed was nerfed. Of course people in general cry about just about anything, but it is surely multiplied when money is involved.
<3 So true.
more likely they most of the players already are using third party sites imo and I cant help thinking that if they do remove the AH then like half of the population of D3 will be gone.
Most players simply wont care enough to do that in general, and certainly not when they already have a tool available in-game.
And that's why I am glad that Blizzard has not listened to them so far.
I did most of my hardcore trading in D2, I am not in the billions yet in D3, but I fear the day that I have to go back to trade forums and stuff...
oh, and yes, another argument against making items only sellable once ( which seems to be the favourite solution to some here ) is that you normaly dont buy one item for one slot once and then never again. usualy you upgrade each slot again and again. And with that solution you would not be able to resell your items any more after you got a upgrade.
You can do that anytime now. Find some friends, do selffound runs, or find some players that like you dont want to gear out their chars in the AH. Nobody is stopping you from that, with or without AH.
Play the game as it is fun for you and dont mind the others who do something different, is that so hard?
When I played my first char trough the game, I didnt want to be carried. When I entered a multiplayer game where a char was much stronger than me, I just logged out again and looked for another game. Is that so hard ? All you need is a LIIIIITTLE self control and then you dont have to worry about the AH any more. Is that too much to ask? A little bit of self control?
http://eu.battle.net/d3/en/profile/Twoflower-2131/hero/47336841
HC also has a AH, and there is no option to turn it off. You pick the people you play with, just as in SC.
http://eu.battle.net/d3/en/profile/Twoflower-2131/hero/47336841
Well, first of all, it's deeply flawed to assume "modern day" game enthusiasts are somehow more "dedicated" at a game than 10-20 years ago.
Second, why would it matter if someone destroys the game in matter of weeks? It shouldn't matter for the company who made the game, since they already sold the game and got their money. And people hopefully prefer a week of quality gaming over 5 months of crap for example (I'm trying to ignore Modern Warfare here) if it came to that. And if they don't, it would seem to be their problem.
I believe that was the goal.
All those ideas are just variations of reducing trading to a minimum.
AH checkbox : Why do you need it? I mean, yes, it is a good idea, and I would not mind having it in the game.
But the problem with removing the AH is twofold : First Blizzard would have to rebalance EVERYTHING. Drop rates, item quality, game difficulty overall. Nobody would be able to play mp10 ( as it is now ) with only self found gear for at least a year. And if they only go down a little bit too much with difficulty we get to where D2 was, way too easy.
You see, if you design the game to be played only with selffound items, they have two options : either make so many good item drop that everybody will have all items within little time. Or make the game so easy that you can beat it with no-matter-what gear. I dont like either option...
D2 got boring after a while because it was way too easy. During my d2 playing time, I did give away all my gear and delete all my chars and start new at least once a year because i had everything you can have... In D3 I still dont even have a char that can solo MP10. I like that. It will probably be another year till I have enugh gear and skillz to solo mp10. I like that, it gives long time goals and something to work towards. If they make D3 as piss easy as D2 was, well... I would lose that.
http://eu.battle.net/d3/en/profile/Twoflower-2131/hero/47336841
I think the problem they are talking about ( and I actualy kind of agree on this... ) is that drop chances of realy good items ( dont ask me to define exactly what "good" means, that's their word choice... ) are very low. They blame it on the AH because Blizzard of course considered the AH when designing drop chances.
This is a problem that I can understand. But I dont think there is a better solution. I certainly dont agree with them blaming the AH for it all.
Actualy, I would be more for increasing the drop rates and keeping the AH than for increasing the droprates and removing the AH, But most of all I am for leaving it as it is ^^
http://eu.battle.net/d3/en/profile/Twoflower-2131/hero/47336841