I fully recognize I failed to see the two points being considered as one whole when I originally talked about it. I understand, however I still wanted to provide my rebuttal to that argument. It causes too many problems to be a workable solution. I think there are ways that can resolve the issue that won't resort to player base segregation.
It's a big topic and I rather enjoy the debate it brings. Personally I don't hate nor love the AH. It could be removed today (without item drop changes) and I'd be fine. I do think that some item drop changes need to happen either way.
You don't have to segregate players at all. Diablo III is built in such a way that a "No Auction House" character can play with auction house players just fine.
Why?
Everyone gets their own loot.
Simple.
So why do we have to play in different games because my loot table is different than yours? You can't see what drops for me anyway.
The simple solution is to BRING BACK LADDERS.
While in an active ladder NO A/H is enabled. When you fail the ladder or it expires you get bumped into the normal game.
You solve the segregation problem easily, items found by ladder characters will be "Bound to ladder characters." Ladder characters can only use ladder bound equipment. That way someone who is currently playing in a ladder, can play with characters outside the ladder without trashing the ladder. [Since he can't equip any items found from non-ladder players.] If you get knocked out of the ladder, or it's reset, all the loot you currently have is no longer ladder bound. (This way you can still equip it, even though you are no longer ladder licensed.)
Then add a new chat channel called [Ladder - Trade]. Problemo solved.
This would also add replayability to those that have exhausted the games content, too -- a nifty side bonus.
This also solves discern with the PS3 version being the "better" version of the game, since it has NO A/H of any kind.
[Blizzard knows the A/H was a bad idea NOW [hence it not being in the PS3/4 versions], it's just an undoable problem. People are used to it, so take it away and people will miss it. PS3/4 players will most probably be first time players, so they don't have a crutch to miss. Introducing ladders gives all players options to both.]
This is basically a "Soft Reset." Diablo III needs to be reset, Diablo II needed to be reset from time to time, that's why the ladder system existed.
Everyone gets to start all over, with all the changes and improvements that made it a better game, without losing their old characters, whilst still being able to play with their old characters with new ladder players.
It's the PERFECT solution.
People will play, they will craft, they will trade -- the old fashioned way, whilst enjoying the ability to find useful items and good drops [like PS3/4 players].
They will also retain limited/unlimited access to the auction house once characters are "retired" from the ladder in the event of a ladder reset or *failure of ladder conditions.
*Path of Exile has really cool ladder options, you can join a "Hardcore Ladder" which means if you die, you are kicked off the ladder [instead of losing your character forever, he just becomes a normal character.]
P.S.
I believe ladders should only be reset with game changing patches [like drastic loot table overhauls] or expansion packs.
I also believe there needs to be something to incentivize players into joining the ladder.
I feel like the new loot table should only apply to new ladder characters. [Once they are retired, they maintain this new loot table.]
^^Your argument has a lot of merits. I'd encourage you to post in the bnet forum, if you can take the heat
I have terrible luck on b.net dude.
I make posts all the time and they get fast tracked to page 5 and never really get going cuz they get buried instantly.
The only surefire solution to that I'm aware of, is to come to curse and get a following for an idea first, so we can hold page one and get some traction going first.
I make posts all the time and they get fast tracked to page 5 and never really get going cuz they get buried instantly.
The only surefire solution to that I'm aware of, is to come to curse and get a following for an idea first, so we can hold page one and get some traction going first.
So do it! We love great idea threads!
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Ha. Bagstone.
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You don't have to segregate players at all. Diablo III is built in such a way that a "No Auction House" character can play with auction house players just fine.
Why?
Everyone gets their own loot.
Simple.
So why do we have to play in different games because my loot table is different than yours? You can't see what drops for me anyway.
The simple solution is to BRING BACK LADDERS.
While in an active ladder NO A/H is enabled. When you fail the ladder or it expires you get bumped into the normal game.
You solve the segregation problem easily, items found by ladder characters will be "Bound to ladder characters." Ladder characters can only use ladder bound equipment. That way someone who is currently playing in a ladder, can play with characters outside the ladder without trashing the ladder. [Since he can't equip any items found from non-ladder players.] If you get knocked out of the ladder, or it's reset, all the loot you currently have is no longer ladder bound. (This way you can still equip it, even though you are no longer ladder licensed.)
Then add a new chat channel called [Ladder - Trade]. Problemo solved.
This would also add replayability to those that have exhausted the games content, too -- a nifty side bonus.
This also solves discern with the PS3 version being the "better" version of the game, since it has NO A/H of any kind.
[Blizzard knows the A/H was a bad idea NOW [hence it not being in the PS3/4 versions], it's just an undoable problem. People are used to it, so take it away and people will miss it. PS3/4 players will most probably be first time players, so they don't have a crutch to miss. Introducing ladders gives all players options to both.]
This is basically a "Soft Reset." Diablo III needs to be reset, Diablo II needed to be reset from time to time, that's why the ladder system existed.
Everyone gets to start all over, with all the changes and improvements that made it a better game, without losing their old characters, whilst still being able to play with their old characters with new ladder players.
It's the PERFECT solution.
People will play, they will craft, they will trade -- the old fashioned way, whilst enjoying the ability to find useful items and good drops [like PS3/4 players].
They will also retain limited/unlimited access to the auction house once characters are "retired" from the ladder in the event of a ladder reset or *failure of ladder conditions.
*Path of Exile has really cool ladder options, you can join a "Hardcore Ladder" which means if you die, you are kicked off the ladder [instead of losing your character forever, he just becomes a normal character.]
P.S.
I believe ladders should only be reset with game changing patches [like drastic loot table overhauls] or expansion packs.
I also believe there needs to be something to incentivize players into joining the ladder.
I feel like the new loot table should only apply to new ladder characters. [Once they are retired, they maintain this new loot table.]
I have terrible luck on b.net dude.
I make posts all the time and they get fast tracked to page 5 and never really get going cuz they get buried instantly.
The only surefire solution to that I'm aware of, is to come to curse and get a following for an idea first, so we can hold page one and get some traction going first.
So do it! We love great idea threads!
Ha. Bagstone.