I wouldn't doubt if this has been addressed before, sadly my searching did not reveal any threads with this concern.
While there are a fair deal of issues with the game, and some have been removed/improved upon in the last 2 big patches, every time I try to get back into this game, I encounter the same lame experience of just loathing the short duration buff spells. (examples are Wizard Energy Armor, familiar ect.)
In short, it feels like I'm being forced to click a button for just passive stat results, but if I don't focus on re-pressing that button over and over, I'm not getting anything out the spell itself. (but it still takes up a spot for another spell)
To be honest, unless the duration is very short(Ice armor for example) or drastically changes how the class plays(Archon related spells) I've never understood why games put a duration on passive like buffing spells. (exceptions are if the spell's duration are shorter then it's cool-down time)
Another wizard spell example of where I feel bothered by this is 'magic weapon' gives a change of damage to your other spells, while striping you of extra spell options, so why is it we have to baby sit that spell's duration?
------------------------------------------------------------------------------------------------------- We are not timing the spell out to get the most of it, and we are not benefiting at all when its not up, so why is it not considered a passive move once I set it on my active abilities? There is zero gain to not have it up, yet if it's going to be a minute plus long, why even give it a duration?
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Unless these spells get reworked to give a reason to not activate them until the time is warranted, I don't see how anyone can disagree that it's just not 'fun' to baby sit a passive-like ability by clicking it every few moments just so you're not completely striping your self of a spell slot.
I'm sure someone will claim that I'm not forced to use these types of spells, and while I agree with you, it is not a good argument for why these types of spells have a duration to being with.
If you're talking about War Cry/Battle Rage, then it can be a check to see that you have the required Fury levels in order to cast them.
Also, it would just feel crap if you could keep those 2 up for the entire time and only have 4 "active" skills.
For warcry, it's a move that affects others around you, hence I can see why this would be an exception of sorts(though I could see better ways to make it work). But battle Rage is most certainly a move set that would match what this thread is referring too.
I wonder how much thought you gave your reply when you claim it would feel crappy to have 2 moves in which you do nothing with, rendering you access to only 4 other active abilities. What I mean by that is you are already in that state now; At no point is it wise or effective to not have a move like battle rage up and active if it's on your tool bar. It IS already a passive-like move yet with the bothersome catch that you have to baby sit it.
Am I the only person that from time to time notices it's dropped off and that I was basically fighting with only 4/5 other skills? Because if and when you miss the chance to refresh it, from that point in time to when you do realize it's off, you're gaining nothing, and just making the game tougher(less fun in my experience) on your self by even having said move on your active tool bar.
Again, while you can claim these moves aren't needed in order to play, that doesn't justify imo how they work as spells...just because I dislike how it works doesn't mean it can't be improved/fixed.
Thanks for replying though...I'm a bit disheartened to see lack of care for something I was fairly sure more people would agree with...if not passionatly but at least subtly enough to speak up when they see a thread about such a topic.
edit: As for cost, if the move is a minute+ long, then it's not even a issue...the only time is does become an issue is when your in the middle of a fight and it drops off...in which case I feel this is another example of how these type of spells bother me. A passive like spell like this isn't going to suddenly save you or crush your enemies, they'll add to these values in a small way that add up over a drawn out fight...so having it up when ever possible while good, this changes when you need every bit of resource for moves that would be better suited for that moment in time...rendering the move moot. (the costs typically aren't extreme...I personally find them just pointless/bothersome)
Considering the uptime, the cost is negligible. This really is just a dumb thing implemented without any thought. You want to add a mana upkeep like titan quest so there is a significant cost, OK, but that isn't what is happening here.
Monk mantras work OK because you're spamming them often enough for their active effects. But you could just make the passive effect last forever and the result would be the same.
Vessot you make some good points and I totally agree with you.
As for the battle rage fury cost, it isn't too hard to change the skill requirements slightly so that it still has a fury cost, but it's a passive at the same time. For example, battle rage will consume 1 fury / sec while active, and deactivates when fury is at 0.
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While there are a fair deal of issues with the game, and some have been removed/improved upon in the last 2 big patches, every time I try to get back into this game, I encounter the same lame experience of just loathing the short duration buff spells. (examples are Wizard Energy Armor, familiar ect.)
In short, it feels like I'm being forced to click a button for just passive stat results, but if I don't focus on re-pressing that button over and over, I'm not getting anything out the spell itself. (but it still takes up a spot for another spell)
To be honest, unless the duration is very short(Ice armor for example) or drastically changes how the class plays(Archon related spells) I've never understood why games put a duration on passive like buffing spells. (exceptions are if the spell's duration are shorter then it's cool-down time)
Another wizard spell example of where I feel bothered by this is 'magic weapon' gives a change of damage to your other spells, while striping you of extra spell options, so why is it we have to baby sit that spell's duration?
-------------------------------------------------------------------------------------------------------
We are not timing the spell out to get the most of it, and we are not benefiting at all when its not up, so why is it not considered a passive move once I set it on my active abilities? There is zero gain to not have it up, yet if it's going to be a minute plus long, why even give it a duration?
-------------------------------------------------------------------------------------------------------
Unless these spells get reworked to give a reason to not activate them until the time is warranted, I don't see how anyone can disagree that it's just not 'fun' to baby sit a passive-like ability by clicking it every few moments just so you're not completely striping your self of a spell slot.
I'm sure someone will claim that I'm not forced to use these types of spells, and while I agree with you, it is not a good argument for why these types of spells have a duration to being with.
Also, it would just feel crap if you could keep those 2 up for the entire time and only have 4 "active" skills.
For warcry, it's a move that affects others around you, hence I can see why this would be an exception of sorts(though I could see better ways to make it work). But battle Rage is most certainly a move set that would match what this thread is referring too.
I wonder how much thought you gave your reply when you claim it would feel crappy to have 2 moves in which you do nothing with, rendering you access to only 4 other active abilities. What I mean by that is you are already in that state now; At no point is it wise or effective to not have a move like battle rage up and active if it's on your tool bar. It IS already a passive-like move yet with the bothersome catch that you have to baby sit it.
Am I the only person that from time to time notices it's dropped off and that I was basically fighting with only 4/5 other skills? Because if and when you miss the chance to refresh it, from that point in time to when you do realize it's off, you're gaining nothing, and just making the game tougher(less fun in my experience) on your self by even having said move on your active tool bar.
Again, while you can claim these moves aren't needed in order to play, that doesn't justify imo how they work as spells...just because I dislike how it works doesn't mean it can't be improved/fixed.
Thanks for replying though...I'm a bit disheartened to see lack of care for something I was fairly sure more people would agree with...if not passionatly but at least subtly enough to speak up when they see a thread about such a topic.
edit: As for cost, if the move is a minute+ long, then it's not even a issue...the only time is does become an issue is when your in the middle of a fight and it drops off...in which case I feel this is another example of how these type of spells bother me. A passive like spell like this isn't going to suddenly save you or crush your enemies, they'll add to these values in a small way that add up over a drawn out fight...so having it up when ever possible while good, this changes when you need every bit of resource for moves that would be better suited for that moment in time...rendering the move moot. (the costs typically aren't extreme...I personally find them just pointless/bothersome)
Monk mantras work OK because you're spamming them often enough for their active effects. But you could just make the passive effect last forever and the result would be the same.
As for the battle rage fury cost, it isn't too hard to change the skill requirements slightly so that it still has a fury cost, but it's a passive at the same time. For example, battle rage will consume 1 fury / sec while active, and deactivates when fury is at 0.