Offensive?? how? Im just saying my humble oppinion. You clearly dont have one of those. Or do you just expect the entire globe share your point of view?
As for the actual fighting of monsters, it has things I don't like too, as to be honest I have more fun with less gear so that I can't faceroll through everything, but for the sake of this discussion let's assume killing monsters is fun. In the current state of the game, I have to spend a big chunk of my time browsing the AH rather than killing monsters, which for me and a lot of others is not so much fun, but simply something we do to be effective. In fact, most people I know who quit the game or slowed down, did so when they reached the point where you need to spend about as much time on the AH as you do playing (which is about the time when you transition between act 1 inferno to acts 2/3, where spending more time on the AH is most effective and farming is not nearly as useful). So yeah, it's not about the farming itself not being fun/effective (even though they really could make farming a lot more fun than it currently is), but about the fact that in order to be effective you need to spend a lot of time browsing items on the AH, which is simply not fun for most. Those who refuse to use the AH because it's not fun are not being effective and those who do use it feel like the AH is robbing them of their fun as they spend more time on it than they'd like.
When a way to trade becomes more important and more rewarding than playing the actual game..... Who needs more economics??? Theres already plenty, if you want to make money go trade shares and bonds....you'll make allot more money.
It was kind of nice that Games functioned as an escape from the real world, with the inclusion of the auction house and the RMAH Diablo more closely approximates real economic forces than ever before.
The same is true is real economies is true in the diablo 3 economy, the fastest and most efficient way to get rich and beat the game is to play the auction house. But that is a completely unsatisfying gaming experience. Sure i could play the AH and make a ton of cash and get all thes best upgrades in a couiple of weeks (anyone can do this!!!) its not difficult.
People talk about a gear check in terms of difficulty, No matter how difficult a gear check is those who play the auction house will overcome it with ease!!( so long as the gear is sufficeintly powerful) there is no in game GEAR CHECK which can overcome the efficiency of trading items on the auction house for profit.
If you want to be good at diablo like the best you can be...just get good at using the auction house.--and your done.
So Stop Farming!! your wasting your time! Grinding is boring i agree but dont worry get on the auction house turn some cheap items around for a quick profit and you will never have to farm again.
If i have not made myself sufficiently clear il say it one more time in CAPS!!
PLAYING THE AUCTION HOUSE IS THE BEST WAY TO BE GOOD AT DIABLO 3
why farm for items when you can get them instantly from the AH?
If i have not made myself sufficiently clear il say it one more time in CAPS!!
PLAYING THE AUCTION HOUSE IS THE BEST WAY TO BE GOOD AT DIABLO 3
why farm for items when you can get them instantly from the AH?
If all do that who will supply the AH
I don't think a BoP/BoE system is a solution either. In WoW the AH is just not used for items to wear, only for mats and potions.
I will always prefer to sell a godly class item(one that I can't use) for ex. to the AH then to trade it to to someone. I felt the trading in D2 always as ripoff.
I see most of the complains about the AH are that you need to buy from there to progress(hardly believable but nvm).
But what about when you find a nice item that you can't use? just salvage/vendor it? Will it be better to spend hours in trade games or on the trade chat to try and exchange it for something you can use, will it be then - play the trade chat(bargain) game to get better in D3.
It is the same just without an AH most of the people won't bother trading the good stuff they find.
So I consider the AH as a big help for casual player who want spend time or money on third party trade sites.
If i have not made myself sufficiently clear il say it one more time in CAPS!!
PLAYING THE AUCTION HOUSE IS THE BEST WAY TO BE GOOD AT DIABLO 3
why farm for items when you can get them instantly from the AH?
If all do that who will supply the AH
I don't think a BoP/BoE system is a solution either. In WoW the AH is just not used for items to wear, only for mats and potions.
I will always prefer to sell a godly class item(one that I can't use) for ex. to the AH then to trade it to to someone. I felt the trading in D2 always as ripoff.
I see most of the complains about the AH are that you need to buy from there to progress(hardly believable but nvm).
But what about when you find a nice item that you can't use? just salvage/vendor it? Will it be better to spend hours in trade games or on the trade chat to try and exchange it for something you can use, will it be then - play the trade chat(bargain) game to get better in D3.
It is the same just without an AH most of the people won't bother trading the good stuff they find.
So I consider the AH as a big help for casual player who want spend time or money on third party trade sites.
The problems with trading in D2 were mainly the fact that In game money was worthless, which resulted in no-one really knowing what things were worth. The AH does address this problem its not wholly bad. But the the slew of problems it creates are documented in this and many other threads.
If it were only used for trading many problems with it would not have developed in the way they have .If it was not a more efficient way of attaining items and progressing than farming many problems would not develop.
"I hope they can find another solution other than the two you suggest,
Maybe im wrong but i do think that the main issue for Non -AHers is the inability to progress without excessive grinding."
If you dont want grinding... You sir are playing the wrong game. Diablo is 1 big none needed gear grind. And sup with "the ah requirement to progress" its been shown and proven a gazillion times you can complete inferno in absolutely crapper items. Because you want the finest shinies in every slot, but without having to invest the hours to do so. In order for that to happen, imagine how the drop rates would be? everyone would be running around in BiS gear in a month. Its supose to take years of hard work to get the finest gear, either via 5 million act 3 runs or via trading.
I personally wouldnt be playing this game if they removed the RMAH, i enjoy having the chance to be rewarded with real money, for either my dedicated farming or clever moves trading. Its a genious move in my oppinion by blizzard introducing the rmah, it really makes the game more exiting.
I'm only paragon lvl 37, yet i enjoy doing runs. I love the game for its posibilities in economic matters. Im currently at 1.6b gold and 4380 made on rmah. Both numbers are increasing daily. I LOVE it. Blizzard managed to inside of a good game, create an awesome economic game. People who talk about the game is not rewarding. My paypal account says otherwise :=) And yes it can be about luck, finding that 250 euro item. But ive not been that lucky yet. I made my fortune by being clever on ah, doing my research - a little example: Who do you think grabed 40+ close to perfect SoJ's (28-30% elite dmg) with the good class affix for less than 2 mill each? Moi. They already increased to 50m and i reckon they will increase to over 100m each in 1.0.5 when people realise its going to be the BiS ring for farming ubbers and keyholders on mp10 for pretty much guaranteed drop rate. Yes now they "suck" because elites doesnt have much hp. But say hallo to 30% elite dmg when stuff got 150+Million hp. Ladies and gentlemen, we got a new BiS ring incoming and those of us who were clever already stockpiled our new Fortune. Did i mention how rewarding this game can be? You take the effort to learn the know how, you take the effort being on top of things and it gets rewarded with real money.
I think the issue we got in todays gaming world, is the average age of players have rocket dropped to new lows. And thats why we see in each and every game how the *QQ ruins everything over time. Just look at what happent to wow. Everything is being casualized and it make games worse. Before you flame me to death, its just a little personel theory ive had : p
If beating inferno was the end game your post would be relevent. But it isn't, the end game is being the biggest badass possible.
I am not saying that they should give us gear, and if you have played the PTR you would know, they aren't, the increased droprates are not crazy amazing UNLESS you are on MP10 para 100, in which case I bet you get a very nice increase in drop rates.
I can clear a1 on mp4, in about 3 hours, and I mean clear clear, I kill every white mob. It is not meant to be effecient, I just have fun doing so, I get to do this twice a week, once on sat and once on sun. I would say on average I see 1-2 legendaries per clear, most drop from white mobs. This is a very nice contrast to live servers, wher in a3 in my runs, I see a legendary once a week.
Now people are saying this will be giving free loot, but out of all the legendaries i have found, only 1 is worth anything, and even then it didnt roll super amazing stats, a nats ring, no cc or cd on it though, just 90 some dex and a socket, big deal but I dont have one on my monk so ill keep it incase i get the boots for the set bonus. I have found some very nice rares which i would sell on live, and even 3 that were upgrades. I havent found an upgrade on live for 3 weeks. I am part of the majority, the casual players who want this game to succeed, and I believe these changes are a step in the right direction.
TL:DR The end game is of course the grind, but on live the grind is not as rewarding for the casuals as it should be, this patch is a good step for everyone.
@Huminator: please don't take this personally, I really don't mean to offend you, but, to me, your views represent exactly what's wrong with this game, and gaming in general, nowadays. To say that you wouldn't play this game if you weren't 'getting paid'....I don't know, it just confuses the hell out of me that there are people that only have dollar/euro/pound signs in their eyes. Naive? Maybe. But it lets me sleep at night.
I dont have dollar/euro signs in my eyes. I enjoy the game. I just really like the fact that while playing a game you enjoy, you can at the same time get value for your effort. Its exiting that for every mob i kill, there is a chance a 250 euro item drop. Its exciting.
What i dont understand is why so many people have so much against the AH. Content has been nerfed so much, that its fairly easy to complete without ever stepping into the AH. Why complain about it? if you feel its Zzz.. to optain items via the ah, then dont buy items. Sell stuff you find for gold, toss the gold on rmah ah instead of buying gear = profit. If you dont care about profit spend your gold coloring your gear, or whatever you wish to do with it. Nobody forces anyone to use the AH. AH is not needed at all to progress and complete the game. I really dont understand the hazzle. Use the AH if you enjoy it. Dont use the AH if you feel it ruins your gaming experience.
I can clear a1 on mp4, in about 3 hours, and I mean clear clear, I kill every white mob. It is not meant to be effecient, I just have fun doing so, I get to do this twice a week, once on sat and once on sun. I would say on average I see 1-2 legendaries per clear, most drop from white mobs. This is a very nice contrast to live servers, wher in a3 in my runs, I see a legendary once a week.
I have a friend who's been trying the PTR and he said something remarkably close to your statement just yesterday And I think I like thosescout reports.
Now people are saying this will be giving free loot, but out of all the legendaries i have found, only 1 is worth anything, and even then it didnt roll super amazing stats, a nats ring, no cc or cd on it though, just 90 some dex and a socket, big deal but I dont have one on my monk so ill keep it incase i get the boots for the set bonus. I have found some very nice rares which i would sell on live, and even 3 that were upgrades. I havent found an upgrade on live for 3 weeks. I am part of the majority, the casual players who want this game to succeed, and I believe these changes are a step in the right direction.
nice to see a good-spirited person willing to make some lemonade out of life's lemons for a change.
TL:DR The end game is of course the grind, but on live the grind is not as rewarding for the casuals as it should be, this patch is a good step for everyone.
Don't say that word... it enrages the so called hardcore players and they usually get aggressive
"I hope they can find another solution other than the two you suggest,
Maybe im wrong but i do think that the main issue for Non -AHers is the inability to progress without excessive grinding."
If you dont want grinding... You sir are playing the wrong game. Diablo is 1 big none needed gear grind. And sup with "the ah requirement to progress" its been shown and proven a gazillion times you can complete inferno in absolutely crapper items. Because you want the finest shinies in every slot, but without having to invest the hours to do so. In order for that to happen, imagine how the drop rates would be? everyone would be running around in BiS gear in a month. Its supose to take years of hard work to get the finest gear, either via 5 million act 3 runs or via trading.
I personally wouldnt be playing this game if they removed the RMAH, i enjoy having the chance to be rewarded with real money, for either my dedicated farming or clever moves trading. Its a genious move in my oppinion by blizzard introducing the rmah, it really makes the game more exiting.
I'm only paragon lvl 37, yet i enjoy doing runs. I love the game for its posibilities in economic matters. Im currently at 1.6b gold and 4380 made on rmah. Both numbers are increasing daily. I LOVE it. Blizzard managed to inside of a good game, create an awesome economic game. People who talk about the game is not rewarding. My paypal account says otherwise :=) And yes it can be about luck, finding that 250 euro item. But ive not been that lucky yet. I made my fortune by being clever on ah, doing my research - a little example: Who do you think grabed 40+ close to perfect SoJ's (28-30% elite dmg) with the good class affix for less than 2 mill each? Moi. They already increased to 50m and i reckon they will increase to over 100m each in 1.0.5 when people realise its going to be the BiS ring for farming ubbers and keyholders on mp10 for pretty much guaranteed drop rate. Yes now they "suck" because elites doesnt have much hp. But say hallo to 30% elite dmg when stuff got 150+Million hp. Ladies and gentlemen, we got a new BiS ring incoming and those of us who were clever already stockpiled our new Fortune. Did i mention how rewarding this game can be? You take the effort to learn the know how, you take the effort being on top of things and it gets rewarded with real money.
I think the issue we got in todays gaming world, is the average age of players have rocket dropped to new lows. And thats why we see in each and every game how the *QQ ruins everything over time. Just look at what happent to wow. Everything is being casualized and it make games worse. Before you flame me to death, its just a little personel theory ive had : p
If beating inferno was the end game your post would be relevent. But it isn't, the end game is being the biggest badass possible.
I am not saying that they should give us gear, and if you have played the PTR you would know, they aren't, the increased droprates are not crazy amazing UNLESS you are on MP10 para 100, in which case I bet you get a very nice increase in drop rates.
I can clear a1 on mp4, in about 3 hours, and I mean clear clear, I kill every white mob. It is not meant to be effecient, I just have fun doing so, I get to do this twice a week, once on sat and once on sun. I would say on average I see 1-2 legendaries per clear, most drop from white mobs. This is a very nice contrast to live servers, wher in a3 in my runs, I see a legendary once a week.
Now people are saying this will be giving free loot, but out of all the legendaries i have found, only 1 is worth anything, and even then it didnt roll super amazing stats, a nats ring, no cc or cd on it though, just 90 some dex and a socket, big deal but I dont have one on my monk so ill keep it incase i get the boots for the set bonus. I have found some very nice rares which i would sell on live, and even 3 that were upgrades. I havent found an upgrade on live for 3 weeks. I am part of the majority, the casual players who want this game to succeed, and I believe these changes are a step in the right direction.
TL:DR The end game is of course the grind, but on live the grind is not as rewarding for the casuals as it should be, this patch is a good step for everyone.
I have no problem with the drop chance changes on the PTR. I never said that. What i do have a problem with, is people complaining about an AH. An auction house they dont have to use. AH is not needed to complete inferno. If people have fun playing without the AH, nobody prevents them from doing so. But people who have fun playing the game with an auction house. Others want to interfere with that and have the AH removed. If you enjoy a game where you find your items yourself, the AH doesnt change that. Dont like it, dont use it. Dont try to press things you dont like, over others who do like having an AH.
I have no problem with the drop chance changes on the PTR. I never said that. What i do have a problem with, is people complaining about an AH. An auction house they dont have to use. AH is not needed to complete inferno. If people have fun playing without the AH, nobody prevents them from doing so. But people who have fun playing the game with an auction house. Others want to interfere with that and have the AH removed. If you enjoy a game where you find your items yourself, the AH doesnt change that. Dont like it, dont use it. Dont try to press things you dont like, over others who do like having an AH.
A lot of these people would probably be happy if they just had a game-mode without the AH/RMAH, with tuned drop rates.
They go a bit overboard with their complaints ("OMGZORRRRZ AH RUINS WHOLE GAME ACTIVEVIL AND JW RUIN GAMEZZZ!!!"), but I think by now we can sort the noise out and get what their point is. And agreeing or not with it, you gotta admit it's a pretty strong and reasonable argument.
These players would be pretty happy with a solution like that, specially considering they already don't use the AH too much (so it wouldn't "ruin the economy" not having them there in the first place), and we wouldn't have nearly as many complaints as we have about the game in general. Win-win situation
I have no problem with the drop chance changes on the PTR. I never said that. What i do have a problem with, is people complaining about an AH. An auction house they dont have to use. AH is not needed to complete inferno. If people have fun playing without the AH, nobody prevents them from doing so. But people who have fun playing the game with an auction house. Others want to interfere with that and have the AH removed. If you enjoy a game where you find your items yourself, the AH doesnt change that. Dont like it, dont use it. Dont try to press things you dont like, over others who do like having an AH.
Mk well, I don't agree with the more radical people, who think there should be no AH, or even no RMAH. Like I said I disagreed with blizzards initial implementation, which was to make super rare legendary / set drops, and make the stats on them and rares very rarely roll anything worth a shit. Again the only explination for this was to drive prices up so they could make bank, and it drove away a very large chunk of the player base. They realise this and know that they will lose money they want to be gaining on xpac's and more people on the AH, so they are fixing it to bring people back, and like I said, my testing, shows a great step in the right direction. The last thing I would change, since I like where the drop rates are at and the change to how affixs are rolled, is to completely eliminate white drops from inferno, as they serve absolutely no purpose. Blizzard said they want at least something dropping, but they can just allow blues to drop at there current (or honestly even a liyyle more frequently) as the majority of players dont even pick up blues at this point.
A lot of these people would probably be happy if they just had a game-mode without the AH/RMAH, with tuned drop rates.
They go a bit overboard with their complaints ("OMGZORRRRZ AH RUINS WHOLE GAME ACTIVEVIL AND JW RUIN GAMEZZZ!!!"), but I think by now we can sort the noise out and get what their point is. And agreeing or not with it, you gotta admit it's a pretty strong and reasonable argument.
These players would be pretty happy with a solution like that, specially considering they already don't use the AH too much (so it wouldn't "ruin the economy" not having them there in the first place), and we wouldn't have nearly as many complaints as we have about the game in general. Win-win situation
I would like to see certain types of servers I do believe this would be a great fix.
Servers by region - Lowers the number of items being placed on the AH, allowing for prices to find a nice level without a huge drop off in price due to flooding, the price will still drop to an affordable level but won't crash. EDIT - Again the items that roll insanely perfect stats will still be selling for billions, the chance of us rolling a perfect item is still greatly stacked against us.
Servers with no AH and an increased drop rate - this type of server should then not allow trading at all with a stipulation. Items that drop in a game are able to be traded until you leave the session, once you leave a session any item in your bag becomes account bound and can only be traded between your own toons. Gold will essentially be worthless on these servers though so, I think that an increase in both repair costs and crafting costs, would be in order.
I would like to see certain types of servers I do believe this would be a great fix.
Servers by region - Lowers the number of items being placed on the AH, allowing for prices to find a nice level without a huge drop off in price due to flooding, the price will still drop to an affordable level but won't crash. EDIT - Again the items that roll insanely perfect stats will still be selling for billions, the chance of us rolling a perfect item is still greatly stacked against us.
Servers with no AH and an increased drop rate - this type of server should then not allow trading at all with a stipulation. Items that drop in a game are able to be traded until you leave the session, once you leave a session any item in your bag becomes account bound and can only be traded between your own toons. Gold will essentially be worthless on these servers though so, I think that an increase in both repair costs and crafting costs, would be in order.
Dividing the players to smaller closed servers does not sound like a nice idea to me. This could mean, for example, that I would have to have a character for playing with my AH using Scandinavian friends, another for playing with my non-AH Scandinavian friends, another for playing with my AH using West European friends etc.
I think one big realm for Europe, Americas and Asia each is enough division. And I think that with patch 1.0.5, Blizzard has shown its interest in improving drops (and as such, the argument that drops are low because Blizzard is greedy is clearly false).
There is nothing that says you and all your friends can't all play on the same server. I live on the east coast of america, nothing would prevent me from playing on the west coast servers if I had friends there, luckily all the people I play with live on the east coast or central timezone.
Blizzard should announce accept how the game are. Accept, adapt or find something else to play. Your waisting everyones time, including your own.
Again that is a stupid stance, the game company has to be willing to patch, update, adapt. Not the player base. Because what you stated is already happening, people have left the game, and they will sell less and less copies if they don't get some high praise for their efforts to keep the game enjoyable for more players than just those who are satisfied. And yes while they already have the money of the players who quit, they want more of those players money, both from the AH, and from xpac sales in the future. If a company put out a game, got trashed completely by reviews, and did not do anything to adjust do to the criticism, it would fail. Any future content is just a waste for them to create.
So if you would like blizzard not to create more content, xpacs, pvp, classes etc, then take that stance and tell them to accept the game or leave. They won't lose many more since a lot have already gone, but they won't gain many in the future either.
There is a reason d2 still sells well in stores today, it's because blizzard listened to what players wanted and built it into the game, constantly tweaking it to the fairly well tuned machine it is today.
Things added to d2 after launch, all things that were not in the original game and got added due to popular request. All things people might take for granted and / or don't remember that they were added later. These go in order from the first updates to the last updates, I am not listing every update just the bigger / better / game changers.
- Added a battle.net gateway selection to the main menu.
- Maximum number of characters increased to 8 Battle.net characters/realm.
- Retrieving your corpse where it died in Nightmare and Hell restores 50% of any experience lost at death.
- Increased the amount of gold a character can hold in the stash.
- Looting corpses is available only in Hardcore games.
- New Party Experience Bonus to players in a Party in multiplayer.
- Holding down SHIFT and RIGHT-Clicking, when buying health potions, auto-fills any empty slots in the belt. This applies to buying scrolls also.
- Added a new 'Repair All' button for equipped items at the blacksmith in each Act.
- XPAC
- Runes and Rune words
- Assassin and Druid
- Many uniques were adjusted
- Improved drops from super unique monsters and bosses
- Add socket cube recipe
- Typing "players X", where X is a number between the current number of players and the maximum (8), in the message box will now set the effective number of players in the game
- Players of hell difficulty Realm games are hereby warned that a new, challenging world-event has been added to Diablo II version 1.10. Players of Hardcore characters should be even more wary when encountering super unique monsters during an active world event. Be prepared to execute a hasty Save and Exit, if your situation seems too dangerous.
- A skill now may have synergy Bonuses applied by putting points into other skills.
- Increased the rate of occurrence of Unique monsters in Hell difficulty.
- added 20 rune words (Yes enigma came in 1.10, this was not available until then)
- 10 new rune words
- keys and uber level
- respec
If blizzard said, accept the game in its current form in 1.0, or even in 1.08, it would not be the success it is. Constant updates, constantly listening to fans, constantly improving and tweaking, made it great.
Im making an account on the forums after a lot of time lurking just to give my point of view.
First i want to make clear that the "only online" gaming is NOT because of the AH. Blizzard explained, and makes perfect sense, that the "only online" mode is to prevent users to fully have in their computers the game "engine/server/game background", to make it WAY harder to hackers to make things like dupes, automatic picking bots, (d2loader, anyone?), maphack, etc etc. As the game is now, the engine that generates monsters, items, loot, characters, maps, is always on a secure blizzard server probably guarded by 3 snipers and laser alarm beans all over, and 2 or 3 D2 sorceress casting firewalls every now and then.
Regarding the AH, i dont see how it prevents people from enjoying the game. I can understand that it can be frustrating to grab an item, think it is good, and then run to the AH just to see that there are millons better, and that your item is in fact "crap".
Well i have a lot of "crap" that i found that i have hanging around for future chars, or gave to friends. On the other hand, i have on my sorc a 700dps crappy weapon (i cant afford a better one) and almost perfectly rolled rare shoulders that could sell for 50M that i found and love (yes... shoulders). The good thing of the AH is that i have the choice to trade those shoulders for a new weapon whithout any stress, but my choice is keeping the shoulders because i like them.
So, i think the problem is not the AH, but the way the AH makes people feel about their items.
What i DO miss is that the AH gives people some "closeness" to the godly items (even though you cant buy them), everyone already saw a windforce on the AH. You dont get that feeling of admiration/envy when you see fighting beside you that powerfull demon hunter with the best bow you can get.
On the good side, the AH is like a mini game inside the game of diablo. you can play to be a millonaire withut even killing 1 mob. In my old days i had a clan teammate that handled all the trading because he really enjoyed doing so. He didnt even had a lvl 80+ character. I bet he is having a blast now.
Making it harder and making it impossible are 2 different things.
- There are working map hacks on bnet
- There are working bots on bnet, which pick up items and snipe the AH, and the only reason pickit was used in d2 was because drops were for everyone, in d3 its only yours so that really does not apply
- I am not sure if there is a dupe yet or not but it would not surprise me
- As an additional edit there are even hacks which will cause you to drop all your items and trade your gold to another player in your game, but they require you to be an idiot.
There is no reason for there not to be an offline mode at this time, they made good sales, the people who will pirate the game when they give us offline, would not pay for the game anyway, if they have not already.
Also how would an offline mode have any affect on any of the hacks you mentioned, all of the data needed to create those hacks for the servers has to be done while connected in the first place. An offline mode would not help this, it would only make it easier to hack the offline side, which would have no effect on bnet toons as they would be seperate. Don't believe everything a company tells you, there is a very simple reason to online only, and that is the RMAH and the fact that they tuned drops to be discovered by millions of players, not a solo player.
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The AH isn't frustrating because it is there, it is frustrating because it is required. Play the game without using the AH once at all ever on a toon, let me know how that goes. Beating inferno is the easy part (post 1.0.3, I'd love to see you do it in 1.0 without using the cheesy builds) of that scenario, finding upgrades to get you above 50k dps will be the fun part.
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How many hours of gameplay did it take for you to find enough gear to sell for say, 500 mill, not buy and resell.
1 - theres a reason the good items cost so much, very few exist with the stats people want
2 - If you found a good set item before 1.0.4, you were very lucky
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For the last time, this is Diablo 3, not World Trade Center 2012. You should be able to find good gear on a regular basis without touching the AH.
Making it harder and making it impossible are 2 different things.
- There are working map hacks on bnet
- There are working bots on bnet, which pick up items and snipe the AH, and the only reason pickit was used in d2 was because drops were for everyone, in d3 its only yours so that really does not apply
- I am not sure if there is a dupe yet or not but it would not surprise me
There is no reason for there not to be an offline mode at this time, they made good sales, the people who will pirate the game when they give us offline, would not pay for the game anyway, if they have not already.
Also how would an offline mode have any affect on any of the hacks you mentioned, all of the data needed to create those hacks for the servers has to be done while connected in the first place. An offline mode would not help this, it would only make it easier to hack the offline side, which would have no effect on bnet toons as they would be seperate. Don't believe everything a company tells you, there is a very simple reason to online only, and that is the RMAH and the fact that they tuned drops to be discovered by millions of players, not a solo player.
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The AH isn't frustrating because it is there, it is frustrating because it is required. Play the game without using the AH once at all ever on a toon, let me know how that goes. Beating inferno is the easy part (post 1.0.3, I'd love to see you do it in 1.0 without using the cheesy builds) of that scenario, finding upgrades to get you above 50k dps will be the fun part.
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How many hours of gameplay did it take for you to find enough gear to sell for say, 500 mill, not buy and resell.
1 - theres a reason the good items cost so much, very few exist with the stats people want
2 - If you found a good set item before 1.0.4, you were very lucky
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For the last time, this is Diablo 3, not World Trade Center 2012. You should be able to find good gear on a regular basis without touching the AH.
I didnt say it wasnt impossible to hack, just harder. I didnt see any bot in D3, but according to a friend there were clientside macros that only clicked to walk and auto picked gold, not items. (i'm not saying that there arent auto item picking bots, but i would like if someone has a confirmation on their existance).
anyhow, having serverside only instances of the game would bring down a lot of trial and error posibilities for hackers. Of course hackers dont make D2 offline hacks, but where do you think they tested them in the first place?
I obviously woud like offline mode, i play in argentina and have at least 200ms ping to the US, but i empathise with the reasons of the only online mode
About the AH, i wont discuss how equiping pre 1.04 was, because the game is now in 1.04 for a reason, obveously, and we are now discussing D3 1.04.
I can tell you that i beated inferno (in coop, never solo) without buying any item in the RMAH. I did TRADED in the AH. It is a fun part of the game for me to stack gold and decide what to buy. Or try to sell almost useless stuff for 10k. I never grinded more than 3M gold, i dont have any godly items (besides that shouders that dropped for me), yet finished the game.
You ask me if i found 500M in gear and i tell you i didn't. With 500M you could probably buy all tal rasha set and a masticore and probably have something left to spare. Then i ask you, did you ever found all tal rasha set, and a Windforce/Grandfather in D2? in less than 6 month?
I can tell you i did found 1 tal rasha set and 1 windforce in D2, it took me 3 years. And i never had enough SOJ to buy them.
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I'm sorry, but your statement is so offensive that I don't think you belong to this argument.
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It was kind of nice that Games functioned as an escape from the real world, with the inclusion of the auction house and the RMAH Diablo more closely approximates real economic forces than ever before.
The same is true is real economies is true in the diablo 3 economy, the fastest and most efficient way to get rich and beat the game is to play the auction house. But that is a completely unsatisfying gaming experience. Sure i could play the AH and make a ton of cash and get all thes best upgrades in a couiple of weeks (anyone can do this!!!) its not difficult.
People talk about a gear check in terms of difficulty, No matter how difficult a gear check is those who play the auction house will overcome it with ease!!( so long as the gear is sufficeintly powerful) there is no in game GEAR CHECK which can overcome the efficiency of trading items on the auction house for profit.
If you want to be good at diablo like the best you can be...just get good at using the auction house.--and your done.
So Stop Farming!! your wasting your time! Grinding is boring i agree but dont worry get on the auction house turn some cheap items around for a quick profit and you will never have to farm again.
If i have not made myself sufficiently clear il say it one more time in CAPS!!
PLAYING THE AUCTION HOUSE IS THE BEST WAY TO BE GOOD AT DIABLO 3
why farm for items when you can get them instantly from the AH?
If all do that who will supply the AH
I don't think a BoP/BoE system is a solution either. In WoW the AH is just not used for items to wear, only for mats and potions.
I will always prefer to sell a godly class item(one that I can't use) for ex. to the AH then to trade it to to someone. I felt the trading in D2 always as ripoff.
I see most of the complains about the AH are that you need to buy from there to progress(hardly believable but nvm).
But what about when you find a nice item that you can't use? just salvage/vendor it? Will it be better to spend hours in trade games or on the trade chat to try and exchange it for something you can use, will it be then - play the trade chat(bargain) game to get better in D3.
It is the same just without an AH most of the people won't bother trading the good stuff they find.
So I consider the AH as a big help for casual player who want spend time or money on third party trade sites.
The problems with trading in D2 were mainly the fact that In game money was worthless, which resulted in no-one really knowing what things were worth. The AH does address this problem its not wholly bad. But the the slew of problems it creates are documented in this and many other threads.
If it were only used for trading many problems with it would not have developed in the way they have .If it was not a more efficient way of attaining items and progressing than farming many problems would not develop.
But it is and thus the problems remain.
If beating inferno was the end game your post would be relevent. But it isn't, the end game is being the biggest badass possible.
I am not saying that they should give us gear, and if you have played the PTR you would know, they aren't, the increased droprates are not crazy amazing UNLESS you are on MP10 para 100, in which case I bet you get a very nice increase in drop rates.
I can clear a1 on mp4, in about 3 hours, and I mean clear clear, I kill every white mob. It is not meant to be effecient, I just have fun doing so, I get to do this twice a week, once on sat and once on sun. I would say on average I see 1-2 legendaries per clear, most drop from white mobs. This is a very nice contrast to live servers, wher in a3 in my runs, I see a legendary once a week.
Now people are saying this will be giving free loot, but out of all the legendaries i have found, only 1 is worth anything, and even then it didnt roll super amazing stats, a nats ring, no cc or cd on it though, just 90 some dex and a socket, big deal but I dont have one on my monk so ill keep it incase i get the boots for the set bonus. I have found some very nice rares which i would sell on live, and even 3 that were upgrades. I havent found an upgrade on live for 3 weeks. I am part of the majority, the casual players who want this game to succeed, and I believe these changes are a step in the right direction.
TL:DR The end game is of course the grind, but on live the grind is not as rewarding for the casuals as it should be, this patch is a good step for everyone.
I dont have dollar/euro signs in my eyes. I enjoy the game. I just really like the fact that while playing a game you enjoy, you can at the same time get value for your effort. Its exiting that for every mob i kill, there is a chance a 250 euro item drop. Its exciting.
What i dont understand is why so many people have so much against the AH. Content has been nerfed so much, that its fairly easy to complete without ever stepping into the AH. Why complain about it? if you feel its Zzz.. to optain items via the ah, then dont buy items. Sell stuff you find for gold, toss the gold on rmah ah instead of buying gear = profit. If you dont care about profit spend your gold coloring your gear, or whatever you wish to do with it. Nobody forces anyone to use the AH. AH is not needed at all to progress and complete the game. I really dont understand the hazzle. Use the AH if you enjoy it. Dont use the AH if you feel it ruins your gaming experience.
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nice to see a good-spirited person willing to make some lemonade out of life's lemons for a change.
Don't say that word... it enrages the so called hardcore players and they usually get aggressive
I have no problem with the drop chance changes on the PTR. I never said that. What i do have a problem with, is people complaining about an AH. An auction house they dont have to use. AH is not needed to complete inferno. If people have fun playing without the AH, nobody prevents them from doing so. But people who have fun playing the game with an auction house. Others want to interfere with that and have the AH removed. If you enjoy a game where you find your items yourself, the AH doesnt change that. Dont like it, dont use it. Dont try to press things you dont like, over others who do like having an AH.
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They go a bit overboard with their complaints ("OMGZORRRRZ AH RUINS WHOLE GAME ACTIVEVIL AND JW RUIN GAMEZZZ!!!"), but I think by now we can sort the noise out and get what their point is. And agreeing or not with it, you gotta admit it's a pretty strong and reasonable argument.
These players would be pretty happy with a solution like that, specially considering they already don't use the AH too much (so it wouldn't "ruin the economy" not having them there in the first place), and we wouldn't have nearly as many complaints as we have about the game in general. Win-win situation
Mk well, I don't agree with the more radical people, who think there should be no AH, or even no RMAH. Like I said I disagreed with blizzards initial implementation, which was to make super rare legendary / set drops, and make the stats on them and rares very rarely roll anything worth a shit. Again the only explination for this was to drive prices up so they could make bank, and it drove away a very large chunk of the player base. They realise this and know that they will lose money they want to be gaining on xpac's and more people on the AH, so they are fixing it to bring people back, and like I said, my testing, shows a great step in the right direction. The last thing I would change, since I like where the drop rates are at and the change to how affixs are rolled, is to completely eliminate white drops from inferno, as they serve absolutely no purpose. Blizzard said they want at least something dropping, but they can just allow blues to drop at there current (or honestly even a liyyle more frequently) as the majority of players dont even pick up blues at this point.
I would like to see certain types of servers I do believe this would be a great fix.
Servers by region - Lowers the number of items being placed on the AH, allowing for prices to find a nice level without a huge drop off in price due to flooding, the price will still drop to an affordable level but won't crash. EDIT - Again the items that roll insanely perfect stats will still be selling for billions, the chance of us rolling a perfect item is still greatly stacked against us.
Servers with no AH and an increased drop rate - this type of server should then not allow trading at all with a stipulation. Items that drop in a game are able to be traded until you leave the session, once you leave a session any item in your bag becomes account bound and can only be traded between your own toons. Gold will essentially be worthless on these servers though so, I think that an increase in both repair costs and crafting costs, would be in order.
There is nothing that says you and all your friends can't all play on the same server. I live on the east coast of america, nothing would prevent me from playing on the west coast servers if I had friends there, luckily all the people I play with live on the east coast or central timezone.
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Again that is a stupid stance, the game company has to be willing to patch, update, adapt. Not the player base. Because what you stated is already happening, people have left the game, and they will sell less and less copies if they don't get some high praise for their efforts to keep the game enjoyable for more players than just those who are satisfied. And yes while they already have the money of the players who quit, they want more of those players money, both from the AH, and from xpac sales in the future. If a company put out a game, got trashed completely by reviews, and did not do anything to adjust do to the criticism, it would fail. Any future content is just a waste for them to create.
So if you would like blizzard not to create more content, xpacs, pvp, classes etc, then take that stance and tell them to accept the game or leave. They won't lose many more since a lot have already gone, but they won't gain many in the future either.
There is a reason d2 still sells well in stores today, it's because blizzard listened to what players wanted and built it into the game, constantly tweaking it to the fairly well tuned machine it is today.
Things added to d2 after launch, all things that were not in the original game and got added due to popular request. All things people might take for granted and / or don't remember that they were added later. These go in order from the first updates to the last updates, I am not listing every update just the bigger / better / game changers.
- Added a battle.net gateway selection to the main menu.
- Maximum number of characters increased to 8 Battle.net characters/realm.
- Retrieving your corpse where it died in Nightmare and Hell restores 50% of any experience lost at death.
- Increased the amount of gold a character can hold in the stash.
- Looting corpses is available only in Hardcore games.
- New Party Experience Bonus to players in a Party in multiplayer.
- Holding down SHIFT and RIGHT-Clicking, when buying health potions, auto-fills any empty slots in the belt. This applies to buying scrolls also.
- Added a new 'Repair All' button for equipped items at the blacksmith in each Act.
- XPAC
- Runes and Rune words
- Assassin and Druid
- Many uniques were adjusted
- Improved drops from super unique monsters and bosses
- Add socket cube recipe
- Typing "players X", where X is a number between the current number of players and the maximum (8), in the message box will now set the effective number of players in the game
- Players of hell difficulty Realm games are hereby warned that a new, challenging world-event has been added to Diablo II version 1.10. Players of Hardcore characters should be even more wary when encountering super unique monsters during an active world event. Be prepared to execute a hasty Save and Exit, if your situation seems too dangerous.
- A skill now may have synergy Bonuses applied by putting points into other skills.
- Increased the rate of occurrence of Unique monsters in Hell difficulty.
- added 20 rune words (Yes enigma came in 1.10, this was not available until then)
- 10 new rune words
- keys and uber level
- respec
If blizzard said, accept the game in its current form in 1.0, or even in 1.08, it would not be the success it is. Constant updates, constantly listening to fans, constantly improving and tweaking, made it great.
First i want to make clear that the "only online" gaming is NOT because of the AH. Blizzard explained, and makes perfect sense, that the "only online" mode is to prevent users to fully have in their computers the game "engine/server/game background", to make it WAY harder to hackers to make things like dupes, automatic picking bots, (d2loader, anyone?), maphack, etc etc. As the game is now, the engine that generates monsters, items, loot, characters, maps, is always on a secure blizzard server probably guarded by 3 snipers and laser alarm beans all over, and 2 or 3 D2 sorceress casting firewalls every now and then.
Regarding the AH, i dont see how it prevents people from enjoying the game. I can understand that it can be frustrating to grab an item, think it is good, and then run to the AH just to see that there are millons better, and that your item is in fact "crap".
Well i have a lot of "crap" that i found that i have hanging around for future chars, or gave to friends. On the other hand, i have on my sorc a 700dps crappy weapon (i cant afford a better one) and almost perfectly rolled rare shoulders that could sell for 50M that i found and love (yes... shoulders). The good thing of the AH is that i have the choice to trade those shoulders for a new weapon whithout any stress, but my choice is keeping the shoulders because i like them.
So, i think the problem is not the AH, but the way the AH makes people feel about their items.
What i DO miss is that the AH gives people some "closeness" to the godly items (even though you cant buy them), everyone already saw a windforce on the AH. You dont get that feeling of admiration/envy when you see fighting beside you that powerfull demon hunter with the best bow you can get.
On the good side, the AH is like a mini game inside the game of diablo. you can play to be a millonaire withut even killing 1 mob. In my old days i had a clan teammate that handled all the trading because he really enjoyed doing so. He didnt even had a lvl 80+ character. I bet he is having a blast now.
- There are working map hacks on bnet
- There are working bots on bnet, which pick up items and snipe the AH, and the only reason pickit was used in d2 was because drops were for everyone, in d3 its only yours so that really does not apply
- I am not sure if there is a dupe yet or not but it would not surprise me
- As an additional edit there are even hacks which will cause you to drop all your items and trade your gold to another player in your game, but they require you to be an idiot.
There is no reason for there not to be an offline mode at this time, they made good sales, the people who will pirate the game when they give us offline, would not pay for the game anyway, if they have not already.
Also how would an offline mode have any affect on any of the hacks you mentioned, all of the data needed to create those hacks for the servers has to be done while connected in the first place. An offline mode would not help this, it would only make it easier to hack the offline side, which would have no effect on bnet toons as they would be seperate. Don't believe everything a company tells you, there is a very simple reason to online only, and that is the RMAH and the fact that they tuned drops to be discovered by millions of players, not a solo player.
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The AH isn't frustrating because it is there, it is frustrating because it is required. Play the game without using the AH once at all ever on a toon, let me know how that goes. Beating inferno is the easy part (post 1.0.3, I'd love to see you do it in 1.0 without using the cheesy builds) of that scenario, finding upgrades to get you above 50k dps will be the fun part.
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How many hours of gameplay did it take for you to find enough gear to sell for say, 500 mill, not buy and resell.
1 - theres a reason the good items cost so much, very few exist with the stats people want
2 - If you found a good set item before 1.0.4, you were very lucky
__________________________________
For the last time, this is Diablo 3, not World Trade Center 2012. You should be able to find good gear on a regular basis without touching the AH.
I didnt say it wasnt impossible to hack, just harder. I didnt see any bot in D3, but according to a friend there were clientside macros that only clicked to walk and auto picked gold, not items. (i'm not saying that there arent auto item picking bots, but i would like if someone has a confirmation on their existance).
anyhow, having serverside only instances of the game would bring down a lot of trial and error posibilities for hackers. Of course hackers dont make D2 offline hacks, but where do you think they tested them in the first place?
I obviously woud like offline mode, i play in argentina and have at least 200ms ping to the US, but i empathise with the reasons of the only online mode
About the AH, i wont discuss how equiping pre 1.04 was, because the game is now in 1.04 for a reason, obveously, and we are now discussing D3 1.04.
I can tell you that i beated inferno (in coop, never solo) without buying any item in the RMAH. I did TRADED in the AH. It is a fun part of the game for me to stack gold and decide what to buy. Or try to sell almost useless stuff for 10k. I never grinded more than 3M gold, i dont have any godly items (besides that shouders that dropped for me), yet finished the game.
You ask me if i found 500M in gear and i tell you i didn't. With 500M you could probably buy all tal rasha set and a masticore and probably have something left to spare. Then i ask you, did you ever found all tal rasha set, and a Windforce/Grandfather in D2? in less than 6 month?
I can tell you i did found 1 tal rasha set and 1 windforce in D2, it took me 3 years. And i never had enough SOJ to buy them.