It will increase your base damage by 8% of twice your minimum physical damage, and this extra damage will be associated with the poison element (which is relevant only for non-elemental attacks).
You'll then always be hitting for that extra damage, even with arcane orb.
Its an 8% DPS increase, but the reason they don't write this is due to effects etc.
Lets say you got a passive or something that increases your arcane damage by 10%
Then you find something that "Adds 8% to Arcane Damage"
Now you will get 8.8% to arcane damage instead.
So if you find something with lightning on it and you're a wizard, then AFAIK every spell you use will give you a 8% chance to do a 1.5sec stun if you have the passive, even if its arcane orb you use (which is arcane damage).
This may be wrong and have not been tested.
Takes %8 of the sum of double all physical minimum damage values, and then adds that value to your character as if it was +min dmg.
Example:
You have a 200-600 black dmg weapon, and an %8 to poison dmg affix.
0.08*(2*200) = 32
232-600 is your new effective damage range for your weapon.
This sounds really odd, because that is simply a DPS increase of 4% instead of 8%.
Average of 200-600 = 400
Average of 232-600 = 416
400 * 1.08 = 432
Can you please provide some sources and proof to what you claim? This wouldn't really work if you don't have 200-200 damage or something like that.
I think it would be more like
200 - 600 damage
200 * 1.08 = 216
600 * 1.08 = 648
Average of 216-648 = 432, the correct number.
Sounds more logical to me, because if not it wouldn't really work out, would it?
Takes %8 of the sum of double all physical minimum damage values, and then adds that value to your character as if it was +min dmg.
Example:
You have a 200-600 black dmg weapon, and an %8 to poison dmg affix.
0.08*(2*200) = 32
232-600 is your new effective damage range for your weapon.
This sounds really odd, because that is simply a DPS increase of 4% instead of 8%.
Average of 200-600 = 400
Average of 232-600 = 416
400 * 1.08 = 432
Can you please provide some sources and proof to what you claim? This wouldn't really work if you don't have 200-200 damage or something like that.
I think it would be more like
200 - 600 damage
200 * 1.08 = 216
600 * 1.08 = 648
Average of 216-648 = 432, the correct number.
Sounds more logical to me, because if not it wouldn't really work out, would it?
He's right, and you're right that it makes no sense. It doesn't add just 4% because it is actually doubled when added to the min value, but it's not quite a weapon increase of 8% because it only affects your min weapon damage. Also, it only affects physical damage, so if you have any xxx-yyy holy damage on your weapon, you have to subtract that out before calculating the added damage, even if the added damage is holy.
I've confirmed the calculations in game and they match my dps spreadsheet very well, both before and after the 1.0.4 patch.
EDIT: For this case it does add exactly 4% dps but that is coincidental. In practice, it will add some amount of dps below 8% because it only modifies the minimum damage.
Takes %8 of the sum of double all physical minimum damage values, and then adds that value to your character as if it was +min dmg.
Example:
You have a 200-600 black dmg weapon, and an %8 to poison dmg affix.
0.08*(2*200) = 32
232-600 is your new effective damage range for your weapon.
This sounds really odd, because that is simply a DPS increase of 4% instead of 8%.
Average of 200-600 = 400
Average of 232-600 = 416
400 * 1.08 = 432
Can you please provide some sources and proof to what you claim? This wouldn't really work if you don't have 200-200 damage or something like that.
I think it would be more like
200 - 600 damage
200 * 1.08 = 216
600 * 1.08 = 648
Average of 216-648 = 432, the correct number.
Sounds more logical to me, because if not it wouldn't really work out, would it?
He's right, and you're right that it makes no sense. It doesn't add just 4% because it is actually doubled when added to the min value, but it's not quite a weapon increase of 8% because it only affects your min weapon damage. Also, it only affects physical damage, so if you have any xxx-yyy holy damage on your weapon, you have to subtract that out before calculating the added damage, even if the added damage is holy.
I've confirmed the calculations in game and they match my dps spreadsheet very well, both before and after the 1.0.4 patch.
It will still only add 4% as you see from my results.
However, in this case 200 is 1/4th of the total of min+max damage.
So, I decided to experiment, and set it to 200-400.
This means you would still have the exact same DPS increase, but the percentages would change, now it would be a increase of 5.33%
And if you change it to 200-1000 it will be 2.67& increase, and 200-1400 makes a 2%, this is because it only affects minimum damage and don't factor in anything else by the current theory.
But, if I got a weapon with:
200-600
+113 minimum weapon damage
+178 maximum weapon damage
+48% damage
Now the minimum is 463.24 damage, maximum is 1151.44 damage, and the increase would be a 4.5% DPS increase.
Would it respect this, or would it still only apply to the 200 damage?
It will still only add 4% as you see from my results.
However, in this case 200 is 1/4th of the total of min+max damage.
So, I decided to experiment, and set it to 200-400.
This means you would still have the exact same DPS increase, but the percentages would change, now it would be a increase of 5.33%
And if you change it to 200-1000 it will be 2.67& increase, and 200-1400 makes a 2%, this is because it only affects minimum damage and don't factor in anything else by the current theory.
But, if I got a weapon with:
200-600
+113 minimum weapon damage
+178 maximum weapon damage
+48% damage
Now the minimum is 463.24 damage, maximum is 1151.44 damage, and the increase would be a 4.5% DPS increase.
Would it respect this, or would it still only apply to the 200 damage?
If the weapon range on the tooltip was 200-600, the +min and max damage are already included along with the bonus damage %, so it would only apply to the 200. If the base damage was 200-600, then the actual tooltip would say 463-1151 like you mention, and it would apply to the 463, so you are correct in that case. The profile dps will be calculated using the weapon range with decimal places though, and that value is very easy to reproduce, while the bonus damage % actually seems to make some kind of tooltip error for the in game Damage Number, but that's a little off topic. On a side note, the bonus damage% only applies to physical damage, so it's best to apply the elemental affix after taking the bonus damage into account.
And you are right, in your example you only gain 4% dps, I didn't look at the numbers very well. That is special to your case though, as the actual dps gained will depend on your min damage and damage range. It will never equate to the full 8% though, unless by some fluke you have your min damage = max damage.
In case my answer was lost in the jumble of sentences above, the 8% will apply to your total minimum physical damage, after the bonus weapon damage % is taken into account, and after any bonus damage from jewelery or OHs is added to it.
Does it mean the Damage from a Ability like Poison Dart / Poison Hydra gets raised...
For example Poison Dart hits for 20,000 damage... with this Stat it hits for 21,600 damage.
Or does it mean you get 8% Bonus Damage on the Damage you do anyway?
Lets say you hit with a Arcane Orb for 100,000.... with this it would still hit for 100,000...
and adds another 8000 Poison Damage on top of it ?
so....confusing....
You'll then always be hitting for that extra damage, even with arcane orb.
Lets say you got a passive or something that increases your arcane damage by 10%
Then you find something that "Adds 8% to Arcane Damage"
Now you will get 8.8% to arcane damage instead.
So if you find something with lightning on it and you're a wizard, then AFAIK every spell you use will give you a 8% chance to do a 1.5sec stun if you have the passive, even if its arcane orb you use (which is arcane damage).
This may be wrong and have not been tested.
Takes %8 of the sum of double all physical minimum damage values, and then adds that value to your character as if it was +min dmg.
Example:
You have a 200-600 black dmg weapon, and an %8 to poison dmg affix.
0.08*(2*200) = 32
232-600 is your new effective damage range for your weapon.
This sounds really odd, because that is simply a DPS increase of 4% instead of 8%.
Average of 200-600 = 400
Average of 232-600 = 416
400 * 1.08 = 432
Can you please provide some sources and proof to what you claim? This wouldn't really work if you don't have 200-200 damage or something like that.
I think it would be more like
200 - 600 damage
200 * 1.08 = 216
600 * 1.08 = 648
Average of 216-648 = 432, the correct number.
Sounds more logical to me, because if not it wouldn't really work out, would it?
http://www.diablofans.com/topic/70932-triumverate-and-all-elemental-dmg-question/
One of the leading spreadsheet dps makers found that he could only match the in-game's tooltip if he used the method i described.
He's right, and you're right that it makes no sense.
It doesn't add just 4% because it is actually doubled when added to the min value, but it's not quite a weapon increase of 8% because it only affects your min weapon damage.Also, it only affects physical damage, so if you have any xxx-yyy holy damage on your weapon, you have to subtract that out before calculating the added damage, even if the added damage is holy.I've confirmed the calculations in game and they match my dps spreadsheet very well, both before and after the 1.0.4 patch.
EDIT: For this case it does add exactly 4% dps but that is coincidental. In practice, it will add some amount of dps below 8% because it only modifies the minimum damage.
Crusader DPS and EHP Spreadsheet, meant for Crusaders
My Wizard
It will still only add 4% as you see from my results.
However, in this case 200 is 1/4th of the total of min+max damage.
So, I decided to experiment, and set it to 200-400.
This means you would still have the exact same DPS increase, but the percentages would change, now it would be a increase of 5.33%
And if you change it to 200-1000 it will be 2.67& increase, and 200-1400 makes a 2%, this is because it only affects minimum damage and don't factor in anything else by the current theory.
But, if I got a weapon with:
200-600
+113 minimum weapon damage
+178 maximum weapon damage
+48% damage
Now the minimum is 463.24 damage, maximum is 1151.44 damage, and the increase would be a 4.5% DPS increase.
Would it respect this, or would it still only apply to the 200 damage?
If the weapon range on the tooltip was 200-600, the +min and max damage are already included along with the bonus damage %, so it would only apply to the 200. If the base damage was 200-600, then the actual tooltip would say 463-1151 like you mention, and it would apply to the 463, so you are correct in that case. The profile dps will be calculated using the weapon range with decimal places though, and that value is very easy to reproduce, while the bonus damage % actually seems to make some kind of tooltip error for the in game Damage Number, but that's a little off topic. On a side note, the bonus damage% only applies to physical damage, so it's best to apply the elemental affix after taking the bonus damage into account.
And you are right, in your example you only gain 4% dps, I didn't look at the numbers very well. That is special to your case though, as the actual dps gained will depend on your min damage and damage range. It will never equate to the full 8% though, unless by some fluke you have your min damage = max damage.
In case my answer was lost in the jumble of sentences above, the 8% will apply to your total minimum physical damage, after the bonus weapon damage % is taken into account, and after any bonus damage from jewelery or OHs is added to it.
Crusader DPS and EHP Spreadsheet, meant for Crusaders
My Wizard