As title suggests, list the 3 biggest problems you see with this game right now. In order not to turn this into a whine post, please also put a suggestion on how to solve each problem.
Here's mine:
1. Paragon Levelling discouraging people playing alts
2. Act 4 remains being a waste of time after defeating it once.
3. Crafting continues to become less rewarding as more dropped gear dominates the market. This is evident by the plunge in prices for plans, crafting mats, and tomes of secret.
My solutions:
1. Paragon Levels should be account wide - I do not see any downside to this, please enlighten me if I have missed anything
2. Act 3's NV should carry over to Act 4, thus encouraging people to actually step into Act 4. Also, Diablo should have better drops (perhaps Diablo only drops 61+ gear and higher chance of legendaries?) to encourage people to fight him more than once. After all, he is the end boss and miles harder than any other boss in the game.
3. Add something unique to crafted items, perhaps the chance to give an additional socket to all crafted armor and 2 hand weapons.
I don't think Plvls should be account wide - seems a bit counter productive to me: "Here is something crazy hard/long to accomplish, but you only have to do it once" - that is opposing concepts.
Your other two points I agree on.
For me
Loot isn't fun to find - 1 out of 1000 drops are worth selling nowadays
Only ever play act 3 (like you)
Skill/Rune system just doesn't work for me
I love the game, I still play ALOT - but those are my top issues.
Fixes?:
1: Overhaul the loot and how its dropped - new game mode??
2: New game mode, where you find loot (above) needs to provide more options
3: During the first expansion, the skill/rune system needs to be overhauled
1) Chests, Unique monsters (purple names), and events all being completely pointless. In the current state of the game chests aren't even worth the time to open, unique monsters serve no purpose whatsoever, and events aren't worth doing except for the ones that spawn an elite pack at the end.
Solution: Easy, just buff each of those things so they have relevance in the game again. Chests to use your full MF/GF (but only as long as you have full stacks of NV to prevent people from only farming chests). Unique monsters made difficult, should be as hard as a full champion pack by themselves instead of slightly stronger than a normal monster, given loot of a champion pack, and should give an NV stack. Make events worth doing, rewards should always be equivalent of killing one elite pack or opening a resplendent chest (effected by NV/GF/MF).
2) Act 4 being completely pointless to do after the first time.
Solution: Just make it an extension of Act 3 so people can farm it with NV stacks. Its okay to just combine the 2 smaller acts 3 and 4 and call it one act and say there are only 3 acts. Blizzard didn't have to divide it into 2 acts to create the illusion of more game content.
3) Identifying yellow items is too tedious and time consuming.
Solution: Either make it so all yellow items below ITEMlevel 61 are already ID'd. There is absolutely nothing exciting or interesting involved in unwrapping the lower level items. OR, just make it so all items can be ID'd at once. I'm sure the Gem NPC who is supposedly something more than a normal human would have no problem doing that.
If I could add another I would say Paragon system actually discouraging players from playing multiple characters.
1) No map overlay. I'm fed up with not being able to move if I have my map open, and fed up with the mini-map being where it is. Where's my D2-style map overlay?
2) Truly viable builds are few and far between - especially on HC. I'd like to choose skills which I like, but I just can't because I'd die.
3) No "nopickup" command. I hate constantly picking up white and gray items while killing mobs because the game prioritises clicking on item tooltips over attacking.
Fix those and I'll be infinitely more happy with the game.
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And may the odds be ever in your favour. Emmo#2406
1) Chests, Unique monsters (purple names), and events all being completely pointless. In the current state of the game chests aren't even worth the time to open, unique monsters serve no purpose whatsoever, and events aren't worth doing except for the ones that spawn an elite pack at the end.
Solution: Easy, just buff each of those things so they have relevance in the game again. Chests to use your full MF/GF (but only as long as you have full stacks of NV to prevent people from only farming chests). Unique monsters made difficult, should be as hard as a full champion pack by themselves instead of slightly stronger than a normal monster, given loot of a champion pack, and should give an NV stack. Make events worth doing, rewards should always be equivalent of killing one elite pack or opening a resplendent chest
This would've been my next big issue, especially with the unique monster. I would understand if they become non-appealing to Alkaizer-minded people who hunt for efficiency, but they're worthless even to people playing the lower difficulties.
#1. Nerf on jars, barrels etc.
#2. No "Sell all items in your inventory"-button (except dyes, health, crafting material / tomes / pages).
#3. Can only be played online.
1) Lack of good drops- Diablo was about constant loot drops and having options in what you equip. If someone was to not use the AH now, they would be stuck in act1 for a year waiting on upgrades to drop.
2) AH prices- Put a cap on how much people can charge for items on the AH. For anyone else like me who can farm act3 til they are blue in the face, and still not get something that I can post for 200million and then buy 1 upgrade for myself.... it's insanely frustrating!!!
3) Multiplayer- I would love to play with friends, but there are only drawbacks to playing with friends. Mobs take longer to kill, not everyone is there when elites drop and then they whine. I lose the buffs from my companion which actually really help me survive and farm faster. How about they give a buff in multiplayer...5% stat increase or armor % increase or 10% experience increase.... give us a good reason to lose companion buffs and play with friends without feeling like we are worse off for doing so!
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B.Net Profile Don't feed the trolls....they will bite your hand off.
1) The art direction. I was expecting D3 to feel a lot more like, you know, diablo? They did a good job, but the visual atmosphere of the game is just not THAT exciting. I have faith they'll improve a lot in expansions but.. I also hope the 1st xpack will include more than 1 act...
2)The repetitiveness of the maps. There isn't much randomness in the game, the layouts are always the same outside of dungeons, and dungeons are only made of straight corridors (except for caves). And talking about caves and dungeons.. there's too little variants of those (thats what I hated about Skyrim, the game is f****ing big yeah, but you're always fighting the same 4 kind of enemies in the same 4 kind of themed dungeons)
3)Drop chances. Yes I'm a very unlucky player it doesn't help, but I mean only 1 legendary in 250hours (and the legendary being a low lvl crafting plan)? I don't feel like I'm being rewarded enough after all this farming. They could at least make legendaries drop chances a bit higher (thus having to modify the quality range of legendaries indeed, so we're not spammed by uber gear, so still letting uber gear being, uber?).
@Vallerian... You ever feel like this game was made for the 10million people who never played diablo1 or diablo2? Alot of the things they did in diablo3 are a smack in the face to us who grew up playing diablo and finding hundreds of set pieces and unique items. We didnt use them all, but it was fun actually trying to get a full set of gear that I could make a new character to use it on. The new stuff is soooo expensive that I feel like its completely out of reach unless I farm 40hrs a week, which i do not have time to do.
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B.Net Profile Don't feed the trolls....they will bite your hand off.
I hated the change they did to unique monsters. First time they changed it, I was farming pony level and found those 3 billies running around, after 4-5 deaths, I finally managed to kill them and you know what I got for a reward?(I had 5NV too) 30 gold.
1. Lack of randomness:
- why they thought pre-made environments would be good for the longevity of the game is beyond me. No one is going to farm the same Act III for 5+ years, it is just dull.
2. Drops
- Drops suck, period. Even after 1.0.4 they suck, though I do get excited when I see a legendary now, which is great. 40 hours of playing since the patch and I found one item of value, no upgrades I can use myself. We can debate back and forth on this, but it's not complicated; playing a game only to farm items when good items almost never drop is just stupid and not fun.
3. Useless features
- Mostly environmental drops, but also rare elites. So they had a botting problem... did they not see that coming? Their solution; make environmental drop rates garbage. Great, now it is a non-feature for *everyone*. Why even have them? I pass chests and pots, they're not worth the time needed to open/break them. Rare elites are just better to avoid as they are a waste of time... so why even have them?
On top of that:
4. Art - Looks like WoW, way too cartoonish. I don't feel like I'm playing a "dark" game, never have I felt like I was in the bowels of some dangerous area. It's just "meh".
5. Stupid skills that no one will ever use and devs/CM's claiming there are billions of viable builds. Uh-huh.
6. The fact that it took so long to make. Why did this take so long? What about this game is so awesome and complex to justify such a ridiculously long development schedule?
7. The AH. Yeah, the AH. It's not the same as D2 trade, whatever people may say. It creates a centralized place for a massive number of people to trade items for gold without being online at the same time. That makes for a much larger impact than trade in D2 ever had. I can understand why it would seem like a good idea, but I think it just introduced a slew of problems, and I don't believe for a second that drop rates aren't balanced around it (how could that possibly be true?)
8. Online-always. 'Nuff said.
So yeah, the same old stuff. I think the entire team was just extremely naive about what would and would not work. They didn't have the experience needed to create a Diablo successor.
There are good things about the game, mainly, the gameplay itself, which is 100% awesome and unrivaled by any ARPG currently on the market... for now (*hint* *hint*, Marvel Heroes).
2) AH prices- Put a cap on how much people can charge for items on the AH. For anyone else like me who can farm act3 til they are blue in the face, and still not get something that I can post for 200million and then buy 1 upgrade for myself.... it's insanely frustrating!!!
I feel obliged to let you know that the cap exists - it's set at 2 billion gold on GAH. But this is beside your point, of course
I would say that a better solution is to charge a proportionate fee for putting up an item on the AH, and if the item sells, the fee is refunded (just like in WoW). Maybe 5% is sensible and high enough to deter people from putting ridiculously high prices.
2. Ilvl 51 loot in Act3/4....what the f**k...
-> remove the low ilvl loot from the loottable...would not make such a huge difference because the 60+ stuff you loot is 99% crap anyway...
Preach it brother! Sooo annoying to get loot for a level 52 who has 0% chance to be in Inferno difficulty! I vote lvl 60 only items in hell difficulty because that wouldn't be dumb at all..... right Blizz???
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B.Net Profile Don't feed the trolls....they will bite your hand off.
2) AH prices- Put a cap on how much people can charge for items on the AH. For anyone else like me who can farm act3 til they are blue in the face, and still not get something that I can post for 200million and then buy 1 upgrade for myself.... it's insanely frustrating!!!
I feel obliged to let you know that the cap exists - it's set at 2 billion gold on GAH. But this is beside your point, of course
I would say that a better solution is to charge a proportionate fee for putting up an item on the AH, and if the item sells, the fee is refunded (just like in WoW). Maybe 5% is sensible and high enough to deter people from putting ridiculously high prices.
har har har yes there is a limit... for the 5 people in the world who have 2billion gold. I would support your idea more than the current 15% everytime you sell something, because if I sell something for 25million and they take 3,750,000gold and throw it in an imaginary back alley dumpster for no reason, I feel cheated because I could have got $3-$5 dollars on the RMAH by selling the 3,750,000 they took for no reason.
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B.Net Profile Don't feed the trolls....they will bite your hand off.
I could have quoted your whole post, but the last line sums up everything I feel about diablo3.
This is not how I expected d3 to be.....
So I hear this Torchlight 2 game is made by diablo people.... maybe it will be more like diablo than the current diablo game... that wouldn't be wierd or anything....
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B.Net Profile Don't feed the trolls....they will bite your hand off.
1. Farming gear to re-farm areas I've already farmed to fight an Inferno Diablo I've already beaten is unsatisfying
2. Farming gear to re-farm areas I've already farmed to fight an Inferno Diablo I've already beaten is unsatisfying
3. Farming gear to re-farm areas I've already farmed to fight an Inferno Diablo I've already beaten is unsatisfying
There's truly no point in playing this game after a point... At least I think so.
1. Farming gear to re-farm areas I've already farmed to fight an Inferno Diablo I've already beaten is unsatisfying
2. Farming gear to re-farm areas I've already farmed to fight an Inferno Diablo I've already beaten is unsatisfying
3. Farming gear to re-farm areas I've already farmed to fight an Inferno Diablo I've already beaten is unsatisfying
There's truly no point in playing this game after a point... At least I think so.
True, like every game.. But yeah this one's a bit more repetitive than most game, but I still have a lot of fun doing the same thing all over again? F***ing blizz magic powder....
First I would say that I was a MAJOR defender of Blizzard through the build up to release. I didn't allow myself a single shred of doubt. Well, it has changed a little since then.
1) The story and the way they deliver the story. They created lore books to allow people to keep playing rather than stop. However any quest dialogue interrupts that lore book. So you either have to stop and listen (because moving ahead in the game invariably cuts it off to allow for new dialogue) or you go back to town and stand their listening to them (again...standing still). Pairing that with a dismal plot and character development I was heart sick knowing I waited 11 years for this product.
2) Caldeum. There was no area I was more excited to explore than that massive city. I loved Lut'Gholen in Diablo 2. This was the biggest waste of concept art the game saw.
3) Just the overall feel that they honestly missed the whole point of what Blizzard North had created and why it was successful. It's hard to fathom how they so easily dismissed the root areas that made the game stylistically awesome. Yes, Diablo 1 and 2 had really bright areas, but it also had a LOT of dark sections too. And never did the Gothic/dark vibes change because of pallet shifts. It stayed moody and foreboding.
First I would say that I was a MAJOR defender of Blizzard through the build up to release. I didn't allow myself a single shred of doubt. Well, it has changed a little since then.
1) The story and the way the deliver the story. They created lore books to allow people to keep playing rather than stop. however any quest dialogue interrupts that lore book. So you wither have to stop and listen (because moving ahead in the game invariably cuts it off to allow for new dialogue) or you go back to town and stand their listening to them (again...standing still). Pairing that with a dismal plot and character development I was heart sick knowing I waited 11 years for this product.
2) Caldeum. There was no area I was more excited to explore than that massive city. I loved Lut'Gholen in Diablo 2. This was the biggest waste of concept art the game saw.
3) Just the overall feel that they honestly missed the whole point of what Blizzard North had created and why it was successful. It's hard to fathom how they so easily dismissed the root areas that made the game stylistically awesome. Yes, Diablo 1 and 2 had really bright areas, but it also had a LOT of dark sections too. And never did the Gothic/dark vibes change because of pallet shifts. It stayed moody and foreboding.
+1
I agree, I think many small factors are at play and the end result is a game which doesn't live up to the name. It's hard for me to qualify in one sentence, but... I just don't get the same feeling from D2 that I got from D2.
Here's mine:
1. Paragon Levelling discouraging people playing alts
2. Act 4 remains being a waste of time after defeating it once.
3. Crafting continues to become less rewarding as more dropped gear dominates the market. This is evident by the plunge in prices for plans, crafting mats, and tomes of secret.
My solutions:
1. Paragon Levels should be account wide - I do not see any downside to this, please enlighten me if I have missed anything
2. Act 3's NV should carry over to Act 4, thus encouraging people to actually step into Act 4. Also, Diablo should have better drops (perhaps Diablo only drops 61+ gear and higher chance of legendaries?) to encourage people to fight him more than once. After all, he is the end boss and miles harder than any other boss in the game.
3. Add something unique to crafted items, perhaps the chance to give an additional socket to all crafted armor and 2 hand weapons.
Your other two points I agree on.
For me
Loot isn't fun to find - 1 out of 1000 drops are worth selling nowadays
Only ever play act 3 (like you)
Skill/Rune system just doesn't work for me
I love the game, I still play ALOT - but those are my top issues.
Fixes?:
1: Overhaul the loot and how its dropped - new game mode??
2: New game mode, where you find loot (above) needs to provide more options
3: During the first expansion, the skill/rune system needs to be overhauled
Solution: Easy, just buff each of those things so they have relevance in the game again. Chests to use your full MF/GF (but only as long as you have full stacks of NV to prevent people from only farming chests). Unique monsters made difficult, should be as hard as a full champion pack by themselves instead of slightly stronger than a normal monster, given loot of a champion pack, and should give an NV stack. Make events worth doing, rewards should always be equivalent of killing one elite pack or opening a resplendent chest (effected by NV/GF/MF).
2) Act 4 being completely pointless to do after the first time.
Solution: Just make it an extension of Act 3 so people can farm it with NV stacks. Its okay to just combine the 2 smaller acts 3 and 4 and call it one act and say there are only 3 acts. Blizzard didn't have to divide it into 2 acts to create the illusion of more game content.
3) Identifying yellow items is too tedious and time consuming.
Solution: Either make it so all yellow items below ITEMlevel 61 are already ID'd. There is absolutely nothing exciting or interesting involved in unwrapping the lower level items. OR, just make it so all items can be ID'd at once. I'm sure the Gem NPC who is supposedly something more than a normal human would have no problem doing that.
If I could add another I would say Paragon system actually discouraging players from playing multiple characters.
2) Truly viable builds are few and far between - especially on HC. I'd like to choose skills which I like, but I just can't because I'd die.
3) No "nopickup" command. I hate constantly picking up white and gray items while killing mobs because the game prioritises clicking on item tooltips over attacking.
Fix those and I'll be infinitely more happy with the game.
And may the odds be ever in your favour.
Emmo#2406
This would've been my next big issue, especially with the unique monster. I would understand if they become non-appealing to Alkaizer-minded people who hunt for efficiency, but they're worthless even to people playing the lower difficulties.
#2. No "Sell all items in your inventory"-button (except dyes, health, crafting material / tomes / pages).
#3. Can only be played online.
:: Enkeria [Twitter / Twitch / Website / Tattoos]
2) AH prices- Put a cap on how much people can charge for items on the AH. For anyone else like me who can farm act3 til they are blue in the face, and still not get something that I can post for 200million and then buy 1 upgrade for myself.... it's insanely frustrating!!!
3) Multiplayer- I would love to play with friends, but there are only drawbacks to playing with friends. Mobs take longer to kill, not everyone is there when elites drop and then they whine. I lose the buffs from my companion which actually really help me survive and farm faster. How about they give a buff in multiplayer...5% stat increase or armor % increase or 10% experience increase.... give us a good reason to lose companion buffs and play with friends without feeling like we are worse off for doing so!
Don't feed the trolls....they will bite your hand off.
2)The repetitiveness of the maps. There isn't much randomness in the game, the layouts are always the same outside of dungeons, and dungeons are only made of straight corridors (except for caves). And talking about caves and dungeons.. there's too little variants of those (thats what I hated about Skyrim, the game is f****ing big yeah, but you're always fighting the same 4 kind of enemies in the same 4 kind of themed dungeons)
3)Drop chances. Yes I'm a very unlucky player it doesn't help, but I mean only 1 legendary in 250hours (and the legendary being a low lvl crafting plan)? I don't feel like I'm being rewarded enough after all this farming. They could at least make legendaries drop chances a bit higher (thus having to modify the quality range of legendaries indeed, so we're not spammed by uber gear, so still letting uber gear being, uber?).
Don't feed the trolls....they will bite your hand off.
1. Lack of randomness:
- why they thought pre-made environments would be good for the longevity of the game is beyond me. No one is going to farm the same Act III for 5+ years, it is just dull.
2. Drops
- Drops suck, period. Even after 1.0.4 they suck, though I do get excited when I see a legendary now, which is great. 40 hours of playing since the patch and I found one item of value, no upgrades I can use myself. We can debate back and forth on this, but it's not complicated; playing a game only to farm items when good items almost never drop is just stupid and not fun.
3. Useless features
- Mostly environmental drops, but also rare elites. So they had a botting problem... did they not see that coming? Their solution; make environmental drop rates garbage. Great, now it is a non-feature for *everyone*. Why even have them? I pass chests and pots, they're not worth the time needed to open/break them. Rare elites are just better to avoid as they are a waste of time... so why even have them?
On top of that:
4. Art - Looks like WoW, way too cartoonish. I don't feel like I'm playing a "dark" game, never have I felt like I was in the bowels of some dangerous area. It's just "meh".
5. Stupid skills that no one will ever use and devs/CM's claiming there are billions of viable builds. Uh-huh.
6. The fact that it took so long to make. Why did this take so long? What about this game is so awesome and complex to justify such a ridiculously long development schedule?
7. The AH. Yeah, the AH. It's not the same as D2 trade, whatever people may say. It creates a centralized place for a massive number of people to trade items for gold without being online at the same time. That makes for a much larger impact than trade in D2 ever had. I can understand why it would seem like a good idea, but I think it just introduced a slew of problems, and I don't believe for a second that drop rates aren't balanced around it (how could that possibly be true?)
8. Online-always. 'Nuff said.
So yeah, the same old stuff. I think the entire team was just extremely naive about what would and would not work. They didn't have the experience needed to create a Diablo successor.
There are good things about the game, mainly, the gameplay itself, which is 100% awesome and unrivaled by any ARPG currently on the market... for now (*hint* *hint*, Marvel Heroes).
I feel obliged to let you know that the cap exists - it's set at 2 billion gold on GAH. But this is beside your point, of course
I would say that a better solution is to charge a proportionate fee for putting up an item on the AH, and if the item sells, the fee is refunded (just like in WoW). Maybe 5% is sensible and high enough to deter people from putting ridiculously high prices.
Preach it brother! Sooo annoying to get loot for a level 52 who has 0% chance to be in Inferno difficulty! I vote lvl 60 only items in hell difficulty because that wouldn't be dumb at all..... right Blizz???
Don't feed the trolls....they will bite your hand off.
har har har yes there is a limit... for the 5 people in the world who have 2billion gold. I would support your idea more than the current 15% everytime you sell something, because if I sell something for 25million and they take 3,750,000gold and throw it in an imaginary back alley dumpster for no reason, I feel cheated because I could have got $3-$5 dollars on the RMAH by selling the 3,750,000 they took for no reason.
Don't feed the trolls....they will bite your hand off.
This is not how I expected d3 to be.....
So I hear this Torchlight 2 game is made by diablo people.... maybe it will be more like diablo than the current diablo game... that wouldn't be wierd or anything....
Don't feed the trolls....they will bite your hand off.
Ten minutes to Wapner. We're definitely locked in this box with no TV.
2. Farming gear to re-farm areas I've already farmed to fight an Inferno Diablo I've already beaten is unsatisfying
3. Farming gear to re-farm areas I've already farmed to fight an Inferno Diablo I've already beaten is unsatisfying
There's truly no point in playing this game after a point... At least I think so.
True, like every game.. But yeah this one's a bit more repetitive than most game, but I still have a lot of fun doing the same thing all over again? F***ing blizz magic powder....
1) The story and the way they deliver the story. They created lore books to allow people to keep playing rather than stop. However any quest dialogue interrupts that lore book. So you either have to stop and listen (because moving ahead in the game invariably cuts it off to allow for new dialogue) or you go back to town and stand their listening to them (again...standing still). Pairing that with a dismal plot and character development I was heart sick knowing I waited 11 years for this product.
2) Caldeum. There was no area I was more excited to explore than that massive city. I loved Lut'Gholen in Diablo 2. This was the biggest waste of concept art the game saw.
3) Just the overall feel that they honestly missed the whole point of what Blizzard North had created and why it was successful. It's hard to fathom how they so easily dismissed the root areas that made the game stylistically awesome. Yes, Diablo 1 and 2 had really bright areas, but it also had a LOT of dark sections too. And never did the Gothic/dark vibes change because of pallet shifts. It stayed moody and foreboding.
edit for spelling
+1
I agree, I think many small factors are at play and the end result is a game which doesn't live up to the name. It's hard for me to qualify in one sentence, but... I just don't get the same feeling from D2 that I got from D2.