So either there's just less people playing that are willing to complain, or the patch changes seem to have made a difference in people satisfaction in the game, because overall, I think I'm seeing less whiny posts.
What do you guys think? I am a devout player, and always have been. Thought I think the game still needs work, this latest patch has made a huge difference in the funness of inferno for me.
I've been helping to control the troll population by having my trolls spayed and neutred.
Seriously though, I don't think I'd call "whiny" posts the same as troll posts. I think a lot of people who are unhappy have quit by now though, which may or may not be a good thing long-term.
Rollback Post to RevisionRollBack
...and if you disagree with me, you're probably <insert random ad hominem attack here>.
Well, I mean, I've had my ups and down on the forums too, but never really flamed the game (aside from one drunken post). The people with legitimate concerns I don't consider trolls.
3 Weeks ago though, all I ever saw in the new posts widget on the homepage was shit about how the game was flawed or a piece of shit.
For the most part, I see constructive enjoyable posts now. *knock on wood*
"Everyone who disagrees with me is a troll" - it would be nice to see this mindset die out. It's the same mindset behind racism, an unwillingness to understand anything "different" in favor of disparaging it instead. Stupidity at its finest.
Anyway, I was very dissatisfied with the game through 1.03. Even though 1.04 made my expensive MF suit worth next to nothing and lost me over 100 million gold (damn you blizzard, damn you) I have to say that I'm really enjoying the game now. You can do decently without the RMAH now, and paragon levels offer the carrot that was missing. The WD pet fix unbroke the class, which is now my main.
1.0.4 provided some direction for players who have completed inferno and has been farming it for a decent amount of time. If it wasn't for this patch, I would have quit (I stopped for 1 week prior to patch release, now I'm back to playing 3-4 hours a day).
This isn't a permanent fix to sustain interest though. However, as this game is not subscription based, I don't expect Blizzard to pour their hearts out to put out content just to keep me playing. So there's no reason to whine about the lack of "endgame" or how broken the AH/economy is.
In D2, I played for weeks at a time, create a new character, then not touch the game for a year, then come back and re-live the fun all over again for a few more weeks etc. That's how a non-subscription base game should be.
"Everyone who disagrees with me is a troll" - it would be nice to see this mindset die out. It's the same mindset behind racism, an unwillingness to understand anything "different" in favor of disparaging it instead. Stupidity at its finest.
While I can agree with you that a lot of people like jumping on bandwagons (and hate bandwagons even more), and that's a very bad thing, I don't think that's the case here.
The problem was not people disagreeing with each other, it was people behaving in an extremely childish manner and acting/arguing like neanderthals. There were tons of people on the official forums who said "that's it, I'm done, I quit, die Jay Wilson and team" which kept playing hundreds of hours (which was even proven by a thread when profiles came out).
These same people apparently enjoy coming here or to the official forums and creating threads on subjects that had been discussed for 100 pages, and would usually poke at others with sarcastic and irrational replies, mostly ignoring smart, reasonable answers.
These are the trolls. Troll is a generic word for them. What they are actually is just irrational immature kids, who probably have no attention from anybody in real life and try to get some online by making others react to their childish behaviour. If you play any moba, you probably know this type of person very well These are the idiots nobody wants in their community, and sadly Blizzard's fanbase has a ton of these (supposed "hardcore gamers", which are instead "addicted lonely gamers").
Anyway, I was very dissatisfied with the game through 1.03. Even though 1.04 made my expensive MF suit worth next to nothing and lost me over 100 million gold (damn you blizzard, damn you) I have to say that I'm really enjoying the game now. You can do decently without the RMAH now, and paragon levels offer the carrot that was missing. The WD pet fix unbroke the class, which is now my main.
To what type of character is that fine MF set of yours? Can it farm Act 3? I'd be willing to buy it if it has become so cheap (although I'm pretty poor right now at 20 mil :fret:)
The game was pretty boring at max level, pre 1.0.4. For alot of people. At one point I don't think anyone even bothered to play any more, and people were whining and complaining all around the web, be it trolls or just regular players with solid and reasonable concerns about the game, even though those were a minority.
This patch made some solid changes and the amount of complaints dropped substantially. Because Diablo 3 is a much better experience now, with just a few tweaks and additions to the game. And Blizzard is obviously continuing to show us that they are committed to improving it even further.
I still can't get over the unimaginative approach the developers took with Diablo 3 as a whole though, considering how many years was spent on the development. Now the players themselves are supplying them with simplest but nonetheless great ideas to improve the game, and doing the job these professionals were supposed to do. I want to think that they had a lot of fun and original, creative ideas (like goblins, that is just pure gold) and the higher-ups chose to cut them out of the game for some reason.
But it can't be just that.
We were treated with awesome and fast combat, original and all around great rune system, but were let down by the quality and delivery of the story, which was even blander than the loot and stat/affix systems. Those were supposed to be a big step forward from D2's flawed and aged system, but instead turned out way worse in some ways. The little things that made previous installments in the series much more fun were basically gone, cut without any reasonable explanation for such actions.
For what is worth, they are addressing some of those issues and will most likely be implementing more core changes to how Diablo 3 runs and feels. The amount of trolls is destined to drop even more in the following months. As long as they listen to the reasonable and creative ideas that a devout community offers them, for free.
Rollback Post to RevisionRollBack
"Fear is the mind killer. Fear is the small death that brings total obliteration."
The game was pretty boring at max level, pre 1.0.4. For alot of people. At one point I don't think anyone even bothered to play any more, and people were whining and complaining all around the web, be it trolls or just regular players with solid and reasonable concerns about the game, even though those were a minority.
I'm going to be honest with you. The "regular players with solid and reasonable concerns..." were not shitting up forums, getting banned for abusive behavior, etc. Those people knew how Blizzard operates and that they would inject some "fun" back into the game and that sitting around creating the 450th topic whining about sucky legendaries was pointless because Blizzard had told us they were going to fix that.
And Blizzard delivered, just like they had over time with D2.
I still can't get over the unimaginative approach the developers took with Diablo 3 as a whole though, considering how many years was spent on the development. Now the players themselves are supplying them with simplest but nonetheless great ideas to improve the game, and doing the job these professionals were supposed to do. I want to think that they had a lot of fun and original, creative ideas (like goblins, that is just pure gold) and the higher-ups chose to cut them out of the game for some reason.
I fail to see how snidely saying that the D3 team is unable to do their job is anything BUT trolling. The "players" didn't come up with the idea for Paragon Levels - they existed back in EverQuest, over 10 years ago, as what we called Alternate Advancement Points. All pLvls amount to is watered-down AAs. This was not an idea that players came up with though, and the players sure as hell didn't fix Legendary/Set itemization or skills. So I really think it's disingenuous to pull that card and be serious about it.
People who look to slam the devs like that are part of the problem and not the solution. Who gives a shit what your opinion on their level of skill is? Really. They're not going to get fired because any of us think they should. Blizzard has numbers on sales and how many people are playing. That's what their jobs hinge on. Sitting in your desk chair spouting off about how incompetent they are make you look no better than the people who demand Jay Wilson be fired. What place does that actually have in reasonable discussion? There's a reason that gets labelled as trolling, and it's not because it's a dissenting opinion... it's because this is not the 1880s and every problem we have is not best solved by a lynch mob whereby the loudest person determines what happens regardless of how wrong or right they may be.
"Everyone who disagrees with me is a troll" - it would be nice to see this mindset die out. It's the same mindset behind racism, an unwillingness to understand anything "different" in favor of disparaging it instead. Stupidity at its finest.
I think Zero summed it up well, but frankly, you know what trolling is and you know exactly what people are referring to. It has nothing to do with what stance one takes necessarily. It has everything to do with how one expresses that opinion. Purposely trying to start arguments (calling anyone who uses the AH a "cheater," for example), stating opinion as outright fact (simply stating the game is broken, as opposed to specifically addressing what you dislike about the game), etc. all constitute trolling.
Trolling is the process of saying something with the only intention being to get a rise out of someone. It is possible for someone who loves D3 to troll, but it's far more likely that someone who hates D3 will be trolling.
The problem was not people disagreeing with each other, it was people behaving in an extremely childish manner and acting/arguing like neanderthals. There were tons of people on the official forums who said "that's it, I'm done, I quit, die Jay Wilson and team" which kept playing hundreds of hours (which was even proven by a thread when profiles came out).
And that's something I was going to point out myself. There were numerous people who vhemently claimed they had either beaten Inferno and that everyone else was just terribad, or that they had quit D3, whom were later proven to be lying to troll for a interweb fight by the D3 armory. A few people got suspended for necroing these posts, but they made an exceptionally-strong point about the playerbase. Namely that people who claimed to quit were not quitting and that a lot of people who claimed to have beaten the game were lying just to pick a fight with other people.
That is the community we're dealing with. People who are so intent on being "right" that they will say or do anything to prove that Jay Wilson should be executed by firing squad and that they should be the rifleman (obvious hyperbole). People who are so intent on the game being so terrible that they need to make us believe they quit even though they're pouring hours and hours every day into it. People who cannot tell the truth and have a reasonable discussion because they're more interested in spreading their misery than anything else.
I'm going to be honest with you. The "regular players with solid and reasonable concerns..." were not shitting up forums, getting banned for abusive behavior, etc. Those people knew how Blizzard operates and that they would inject some "fun" back into the game and that sitting around creating the 450th topic whining about sucky legendaries was pointless because Blizzard had told us they were going to fix that.
And Blizzard delivered, just like they had over time with D2.
I fail to see how snidely saying that the D3 team is unable to do their job is anything BUT trolling. The "players" didn't come up with the idea for Paragon Levels - they existed back in EverQuest, over 10 years ago, as what we called Alternate Advancement Points. All pLvls amount to is watered-down AAs. This was not an idea that players came up with though, and the players sure as hell didn't fix Legendary/Set itemization or skills. So I really think it's disingenuous to pull that card and be serious about it.
People who look to slam the devs like that are part of the problem and not the solution. Who gives a shit what your opinion on their level of skill is? Really. They're not going to get fired because any of us think they should. Blizzard has numbers on sales and how many people are playing. That's what their jobs hinge on. Sitting in your desk chair spouting off about how incompetent they are make you look no better than the people who demand Jay Wilson be fired. What place does that actually have in reasonable discussion? There's a reason that gets labelled as trolling, and it's not because it's a dissenting opinion... it's because this is not the 1880s and every problem we have is not best solved by a lynch mob whereby the loudest person determines what happens regardless of how wrong or right they may be.
And those very reasonable players capable of critical thinking made great threads about the problems in the first place, and put out cool ideas that induced positive response from the community itself as a whole. If there weren't any people pointing out flaws and rationally discussing ways to get rid of at least some of them, if community itself hadn't expressed its concerns and provided Blizzard with mountains of feedback, we would absolutely not have come this far in improving the game. Not a chance. Blizzard has relied heavily on the community in the past to make their games better, and they are still doing that to this day. Which is a good thing to say at the least.
But at some point you have to look back at what we were offered as a complete product and ask a few questions that you as a customer have every right to ask. Because some of the issues that were overlooked or ignored border on incompetence and are nothing short of ridiculous for a company of that standard, and reputation. Not to mention the enormous previous experience and knowledge about their community and the genre that they were creating the game in. It's not trolling, just concern.
Rollback Post to RevisionRollBack
"Fear is the mind killer. Fear is the small death that brings total obliteration."
And those very reasonable players capable of critical thinking made great threads about the problems in the first place, and put out cool ideas that induced positive response from the community itself as a whole. If there weren't any people pointing out flaws and rationally discussing ways to get rid of at least some of them, if community itself hadn't expressed its concerns and provided Blizzard with mountains of feedback, we would absolutely not have come this far in improving the game.
The problem that occurred was that many, and I mean most, people complaining weren't doing so constructively. They were rash, hateful, insulting, threatening, vitriolic and immature. 20 posts a day on the Bnet forums about Jay Wilson's weight pretty much summed up the constructiveness of this "feedback".
It was these sorts of troll posts, that came by the hundreds per week, that muddied the waters and actually made it exceedingly more difficult for Blizz to gleam pertinent player feedback.
But at some point you have to look back at what we were offered as a complete product and ask a few questions that you as a customer have every right to ask.
D3 wasn't sold as a complete product. I would never have bought it if I didn't have Blizzard's amazing developmental, patching, and ex-pac work to look forward to.
WE ALL KNEW DIABLO 3 WOULD BE INCOMPLETE!!!!
It's a good thing that this isn't a finished product, just look how much improvement they've made in just 4 months.
The problem that occurred was that many, and I mean most, people complaining weren't doing so constructively. They were rash, hateful, insulting, threatening, vitriolic and immature. 20 posts a day on the Bnet forums about Jay Wilson's weight pretty much summed up the constructiveness of this "feedback".
It was these sorts of troll posts, that came by the hundreds per week, that muddied the waters and actually made it exceedingly more difficult for Blizz to gleam pertinent player feedback.
D3 wasn't sold as a complete product. I would never have bought it if I didn't have Blizzard's amazing developmental, patching, and ex-pac work to look forward to.
WE ALL KNEW DIABLO 3 WOULD BE INCOMPLETE!!!!
It's a good thing that this isn't a finished product, just look how much improvement they've made in just 4 months.
Well yeah, the forums were basically a sea of mindless hate posts with a few drops of brilliance here and there from those people that actually cared to think about how the game can improve, and not about different ways to murder mr. Wilson, who always to me seemed to be quite passionate about Diablo.
I agree that most of us who played D2 knew that things would be a bit rough at the start, but boy was that rough or what. It wasn't that much sold incomplete as it was sold bland. If I didn't share your views about the way Blizzard handles patches and fixes I would not be here right now, still playing, and planning to buy the expansion on the first day it hits. But they as a most experienced game developer in the world should have known better from the start, that's all I'm saying. A lot of people won't share that view and wait months and months for the things to start looking brighter.
Rollback Post to RevisionRollBack
"Fear is the mind killer. Fear is the small death that brings total obliteration."
troll = a man who can see that this game isnt complete??
runewords plz
Not to completely derail the thread (i think it already has been) but how are they going to implement runewords when MOST of the time, stuff has only 1-2 sockets.. The only exception being chest slot.
I think adding more sockets to items would probably be a mistake due to the amount OPness it could cause.
Not to completely derail the thread (i think it already has been) but how are they going to implement runewords when MOST of the time, stuff has only 1-2 sockets.. The only exception being chest slot.
I think adding more sockets to items would probably be a mistake due to the amount OPness it could cause.
First idea that pops into my head:
Instead of "runes" dropping, "rune fragments" drop
"Rune fragments" can be combined by jeweller/blacksmith/some new crafter into "runes"
A "rune" is basically the equivalent of a D2 runeword. It's made up of multiple specific drops, and has certain effects. But it goes into a single socket, not multiple.
You could even have more powerful ones that require multiple runes (each made from multiple fragments) and thus can only go into chest or legs.
There you go. Much the same end result as D2's runewords, without needing to change the socket system or unbalance gems.
Not to completely derail the thread (i think it already has been) but how are they going to implement runewords when MOST of the time, stuff has only 1-2 sockets.. The only exception being chest slot.
I think adding more sockets to items would probably be a mistake due to the amount OPness it could cause.
First idea that pops into my head:
Instead of "runes" dropping, "rune fragments" drop
"Rune fragments" can be combined by jeweller/blacksmith/some new crafter into "runes"
A "rune" is basically the equivalent of a D2 runeword. It's made up of multiple specific drops, and has certain effects. But it goes into a single socket, not multiple.
You could even have more powerful ones that require multiple runes (each made from multiple fragments) and thus can only go into chest or legs.
There you go. Much the same end result as D2's runewords, without needing to change the socket system or unbalance gems.
Could you imagine a manticore with some new BA runeword in it
"Everyone who disagrees with me is a troll" - it would be nice to see this mindset die out. It's the same mindset behind racism, an unwillingness to understand anything "different" in favor of disparaging it instead. Stupidity at its finest.
While I can agree with you that a lot of people like jumping on bandwagons (and hate bandwagons even more), and that's a very bad thing, I don't think that's the case here.
His immediately jump to a pseudo-intellectual defense of bad posting and attack on anyone who notices it is quite predictable.
There you go. Much the same end result as D2's runewords, without needing to change the socket system or unbalance gems.
Could you imagine a manticore with some new BA runeword in it
Yeah that's the biggest flaw in this off-the-cuff idea, which I did think of, but didn't want to spoil my post by mentioning.
Since we don't have grey socketed items, it would mean that rune effects would be added to (already powerful) rares and legendaries.
You could tune runes to not be massively more powerful than top-end gems, but that's a little boring. Or maybe you could make them replace the stats on an item instead of adding to them (so instead of looking for grey socketed items to make runewords, you'd grab any crappy blue or rare you could find with a socket).
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What do you guys think? I am a devout player, and always have been. Thought I think the game still needs work, this latest patch has made a huge difference in the funness of inferno for me.
Now if I could just find a legendary god damnit.
*edit* spelling
One, the game got way better and continuing to cry about something they actually like got old.
Two, doing it just got old (the trolling), and some of them moved on.
A lot of people quit responding to them (finally) and moderators either banned the trolls or ran them off.
I think for the most part, many people that used to say they hated it, kept playing and grew to like it over time and the changes that have been made.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
Seriously though, I don't think I'd call "whiny" posts the same as troll posts. I think a lot of people who are unhappy have quit by now though, which may or may not be a good thing long-term.
3 Weeks ago though, all I ever saw in the new posts widget on the homepage was shit about how the game was flawed or a piece of shit.
For the most part, I see constructive enjoyable posts now. *knock on wood*
Anyway, I was very dissatisfied with the game through 1.03. Even though 1.04 made my expensive MF suit worth next to nothing and lost me over 100 million gold (damn you blizzard, damn you) I have to say that I'm really enjoying the game now. You can do decently without the RMAH now, and paragon levels offer the carrot that was missing. The WD pet fix unbroke the class, which is now my main.
This isn't a permanent fix to sustain interest though. However, as this game is not subscription based, I don't expect Blizzard to pour their hearts out to put out content just to keep me playing. So there's no reason to whine about the lack of "endgame" or how broken the AH/economy is.
In D2, I played for weeks at a time, create a new character, then not touch the game for a year, then come back and re-live the fun all over again for a few more weeks etc. That's how a non-subscription base game should be.
The problem was not people disagreeing with each other, it was people behaving in an extremely childish manner and acting/arguing like neanderthals. There were tons of people on the official forums who said "that's it, I'm done, I quit, die Jay Wilson and team" which kept playing hundreds of hours (which was even proven by a thread when profiles came out).
These same people apparently enjoy coming here or to the official forums and creating threads on subjects that had been discussed for 100 pages, and would usually poke at others with sarcastic and irrational replies, mostly ignoring smart, reasonable answers.
These are the trolls. Troll is a generic word for them. What they are actually is just irrational immature kids, who probably have no attention from anybody in real life and try to get some online by making others react to their childish behaviour. If you play any moba, you probably know this type of person very well These are the idiots nobody wants in their community, and sadly Blizzard's fanbase has a ton of these (supposed "hardcore gamers", which are instead "addicted lonely gamers").
To what type of character is that fine MF set of yours? Can it farm Act 3? I'd be willing to buy it if it has become so cheap (although I'm pretty poor right now at 20 mil :fret:)
This patch made some solid changes and the amount of complaints dropped substantially. Because Diablo 3 is a much better experience now, with just a few tweaks and additions to the game. And Blizzard is obviously continuing to show us that they are committed to improving it even further.
I still can't get over the unimaginative approach the developers took with Diablo 3 as a whole though, considering how many years was spent on the development. Now the players themselves are supplying them with simplest but nonetheless great ideas to improve the game, and doing the job these professionals were supposed to do. I want to think that they had a lot of fun and original, creative ideas (like goblins, that is just pure gold) and the higher-ups chose to cut them out of the game for some reason.
But it can't be just that.
We were treated with awesome and fast combat, original and all around great rune system, but were let down by the quality and delivery of the story, which was even blander than the loot and stat/affix systems. Those were supposed to be a big step forward from D2's flawed and aged system, but instead turned out way worse in some ways. The little things that made previous installments in the series much more fun were basically gone, cut without any reasonable explanation for such actions.
For what is worth, they are addressing some of those issues and will most likely be implementing more core changes to how Diablo 3 runs and feels. The amount of trolls is destined to drop even more in the following months. As long as they listen to the reasonable and creative ideas that a devout community offers them, for free.
I'm going to be honest with you. The "regular players with solid and reasonable concerns..." were not shitting up forums, getting banned for abusive behavior, etc. Those people knew how Blizzard operates and that they would inject some "fun" back into the game and that sitting around creating the 450th topic whining about sucky legendaries was pointless because Blizzard had told us they were going to fix that.
And Blizzard delivered, just like they had over time with D2.
I fail to see how snidely saying that the D3 team is unable to do their job is anything BUT trolling. The "players" didn't come up with the idea for Paragon Levels - they existed back in EverQuest, over 10 years ago, as what we called Alternate Advancement Points. All pLvls amount to is watered-down AAs. This was not an idea that players came up with though, and the players sure as hell didn't fix Legendary/Set itemization or skills. So I really think it's disingenuous to pull that card and be serious about it.
People who look to slam the devs like that are part of the problem and not the solution. Who gives a shit what your opinion on their level of skill is? Really. They're not going to get fired because any of us think they should. Blizzard has numbers on sales and how many people are playing. That's what their jobs hinge on. Sitting in your desk chair spouting off about how incompetent they are make you look no better than the people who demand Jay Wilson be fired. What place does that actually have in reasonable discussion? There's a reason that gets labelled as trolling, and it's not because it's a dissenting opinion... it's because this is not the 1880s and every problem we have is not best solved by a lynch mob whereby the loudest person determines what happens regardless of how wrong or right they may be.
I think Zero summed it up well, but frankly, you know what trolling is and you know exactly what people are referring to. It has nothing to do with what stance one takes necessarily. It has everything to do with how one expresses that opinion. Purposely trying to start arguments (calling anyone who uses the AH a "cheater," for example), stating opinion as outright fact (simply stating the game is broken, as opposed to specifically addressing what you dislike about the game), etc. all constitute trolling.
Trolling is the process of saying something with the only intention being to get a rise out of someone. It is possible for someone who loves D3 to troll, but it's far more likely that someone who hates D3 will be trolling.
And that's something I was going to point out myself. There were numerous people who vhemently claimed they had either beaten Inferno and that everyone else was just terribad, or that they had quit D3, whom were later proven to be lying to troll for a interweb fight by the D3 armory. A few people got suspended for necroing these posts, but they made an exceptionally-strong point about the playerbase. Namely that people who claimed to quit were not quitting and that a lot of people who claimed to have beaten the game were lying just to pick a fight with other people.
That is the community we're dealing with. People who are so intent on being "right" that they will say or do anything to prove that Jay Wilson should be executed by firing squad and that they should be the rifleman (obvious hyperbole). People who are so intent on the game being so terrible that they need to make us believe they quit even though they're pouring hours and hours every day into it. People who cannot tell the truth and have a reasonable discussion because they're more interested in spreading their misery than anything else.
And those very reasonable players capable of critical thinking made great threads about the problems in the first place, and put out cool ideas that induced positive response from the community itself as a whole. If there weren't any people pointing out flaws and rationally discussing ways to get rid of at least some of them, if community itself hadn't expressed its concerns and provided Blizzard with mountains of feedback, we would absolutely not have come this far in improving the game. Not a chance. Blizzard has relied heavily on the community in the past to make their games better, and they are still doing that to this day. Which is a good thing to say at the least.
But at some point you have to look back at what we were offered as a complete product and ask a few questions that you as a customer have every right to ask. Because some of the issues that were overlooked or ignored border on incompetence and are nothing short of ridiculous for a company of that standard, and reputation. Not to mention the enormous previous experience and knowledge about their community and the genre that they were creating the game in. It's not trolling, just concern.
The problem that occurred was that many, and I mean most, people complaining weren't doing so constructively. They were rash, hateful, insulting, threatening, vitriolic and immature. 20 posts a day on the Bnet forums about Jay Wilson's weight pretty much summed up the constructiveness of this "feedback".
It was these sorts of troll posts, that came by the hundreds per week, that muddied the waters and actually made it exceedingly more difficult for Blizz to gleam pertinent player feedback.
D3 wasn't sold as a complete product. I would never have bought it if I didn't have Blizzard's amazing developmental, patching, and ex-pac work to look forward to.
WE ALL KNEW DIABLO 3 WOULD BE INCOMPLETE!!!!
It's a good thing that this isn't a finished product, just look how much improvement they've made in just 4 months.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
Well yeah, the forums were basically a sea of mindless hate posts with a few drops of brilliance here and there from those people that actually cared to think about how the game can improve, and not about different ways to murder mr. Wilson, who always to me seemed to be quite passionate about Diablo.
I agree that most of us who played D2 knew that things would be a bit rough at the start, but boy was that rough or what. It wasn't that much sold incomplete as it was sold bland. If I didn't share your views about the way Blizzard handles patches and fixes I would not be here right now, still playing, and planning to buy the expansion on the first day it hits. But they as a most experienced game developer in the world should have known better from the start, that's all I'm saying. A lot of people won't share that view and wait months and months for the things to start looking brighter.
runewords plz
Ha. Bagstone.
Not to completely derail the thread (i think it already has been) but how are they going to implement runewords when MOST of the time, stuff has only 1-2 sockets.. The only exception being chest slot.
I think adding more sockets to items would probably be a mistake due to the amount OPness it could cause.
First idea that pops into my head:
Could you imagine a manticore with some new BA runeword in it
His immediately jump to a pseudo-intellectual defense of bad posting and attack on anyone who notices it is quite predictable.
Yeah that's the biggest flaw in this off-the-cuff idea, which I did think of, but didn't want to spoil my post by mentioning.
Since we don't have grey socketed items, it would mean that rune effects would be added to (already powerful) rares and legendaries.
You could tune runes to not be massively more powerful than top-end gems, but that's a little boring. Or maybe you could make them replace the stats on an item instead of adding to them (so instead of looking for grey socketed items to make runewords, you'd grab any crappy blue or rare you could find with a socket).