Magic find and gold find will no longer be averaged in multiplayer games.
Monster health will now be a flat increase of 75% health (per player), regardless of the difficulty in multiplayer.
No more enrage timers on elites.
Elites will no longer heal to full health
They are increases the health of normal monsters (but increasing the drop of magic or rare items by a factor of four), and lowering the health of champions and rares to shrink the gap between them.
They are adjusting fire chains and shielding, and REMOVING Invulnerable Minions.
They want to make all items that drop be good, however this is not something they can fully do in 1.0.4. However weapons of ilvl 61 and 62 can now roll damage that extends all the way to top ilvl 63 weapons
To help with the dual-wielding and two-handers, they will be adding a new set of stronger affixes
Reducing repair costs of high-end items by 25%
Legendary changes will have its own blog post
MANY more blogs to come covering the buffing of unused skills, and big improvements to wd pets.
Game is going to get easier and easier to cater to the lazy and whiny.
No the game is going to get easier because it's all about farming mobs and it's super hard to get a good roll on items.. that they are making easier so you are to find upgrades yourself instead of using AH all the time that people whine about
Find upgrades for what exactly? Farming faster? Then what?
LOVED the way it was when it started: very difficult, the way it was promoted to be.
And the last part of your statement, "find upgrades yourself instead of using AH all the time that people whine about", is just dumbassery as its finest. Blizzard wants you to use the AH as much as possible. They are just tweaking the system to make people use it even more.
Magic find and gold find will no longer be averaged in multiplayer games.
Monster health will now be a flat increase of 75% health (per player), regardless of the difficulty in multiplayer.
No more enrage timers on elites.
Elites will no longer heal to full health
They are increases the health of normal monsters (but increasing the drop of magic or rare items by a factor of four), and lowering the health of champions and rares to shrink the gap between them.
They are adjusting fire chains and shielding, and REMOVING Invulnerable Minions.
They want to make all items that drop be good, however this is not something they can fully do in 1.0.4. However weapons of ilvl 61 and 62 can now roll damage that extends all the way to top ilvl 63 weapons
To help with the dual-wielding and two-handers, they will be adding a new set of stronger affixes
Reducing repair costs of high-end items by 25%
Legendary changes will have its own blog post
MANY more blogs to come covering the buffing of unused skills, and big improvements to wd pets.
Game is going to get easier and easier to cater to the lazy and whiny.
The healing to full health was retarded anyways. It was sometimes totally random. You could run halfway across the world to a pack and have it not be healed or you could spawn 2 seconds away and they'd be healed to full. It was poorly implemented and hurt players who actually want to progress in inferno.
Tou-fucking-ché. A different kind, but you got me there nonetheless.
@devast95: crap is not selling on the AH, so they needed to buff up both their revenues and player's satisfaction. Facilitating access to better drop rates (aka nerfing Inferno once again) will make for more and better items for the players and for the AH, thus increasing supply and bringing down prices. This may not be a long-term situation, but will most likely happen in the near future.
We will probably see a rapid inflation with players being overjoyed with what they find that should decrease and stabilize rather fast.
And the last part of your statement, "find upgrades yourself instead of using AH all the time that people whine about", is just dumbassery as its finest. Blizzard wants you to use the AH as much as possible. They are just tweaking the system to make people use it even more.
How exactly am I more likely to use the AH to buy items if I finally manage to get them drop for me? I haven't bought anything for my mains for over a month. Yesterday I managed to get 4 upgrades drop for me which is pretty good imo.
All I see is inflation of the prices.
You are not majority and neither am I for that matter.
Now, let's say some dude is playing his Wizard and finds an extremely useful glove for monks/DH. He thinks this might be his ticket to a new and better kick-ass wand. so he puts it up on the AH because, instead of giving it to his alt, he wants to finish the game and farm with his Wizard. The price is sky high and it won't sell, so he drops the price until he is able to sell and manages to buy a good wand. A nice little situation that is going to occur several hundred thousand times within the next couple of months.
A stable market with reasonable prices and better items is most likely going to generate more trades.
I may be wrong about all this, but you need to keep in mind that Blizzard's ultimate goal is to make people use the RMAH constantly. Its the way the game was setup to be and they will try and keep it that way until they figure it out or fail completely and just buff up drop rates to a ridiculous amount.
I approve of these changes. I like the fact that their first reaction seems to have changed from "nerf" to "buff". I could take or leave the elite nerf as I don't have much issue with them anymore, but removing inv. minions is a good move. Normal monsters being meaningful is also awesome.
The best change IMO is the buf to ilvl 61 and 62 weapons. They were simply trash before with no purpose in the game. I think this will make the game more fun, let's hope that's the case.
like the new changes but still doesnt solve their end game problems, i juts simply dont care enough to continue playing beyond killing diablo inferno.
Then you don't care about/understand the genre.
Why did you play after killing Diablo/Baal (depending if you had LoD or not) in Diablo 2? To farm more gear (and technically experience levels, but given that 1-98 = 98-99, that doesn't account for much other than GRIND). They was no end-game, except to farm. That IS the genre of ARPGs. Hack and slash to the end, and get to slaughtering faster and faster, farming more and more gear.
You seem to think there is supposed to be specialized content in some form of progression, like an MMO. Wrong genre.
OT: Very happy with all these changes. One question I hope gets answered: Will the buff to damage range for 61 and 62 weapons apply to crafted 62 weapons?
LOVED the way it was when it started: very difficult, the way it was promoted to be.
Yes, you considered it hard. Blizzard considered it TOO hard for what they wanted. Blizzard's vision and yours didn't line up. They made changes, and because you had accustomed yourself to playing in that harder environment, the changes made to balance (note: not nerf, no matter how much you wanna call it one) the difficulty properly, made the game easier for you.
In your eyes: Original Inferno was challenging, post-1.0.3 was nerfed.
In Blizzard's eyes: Original Inferno was over-tuned, post-1.0.3 was better balanced.
And since Blizzard is the ones who get the final say, you either take it, or walk away. But it will never be reverted. It made that part of the game actually possible to progress in without having scored tons of gold in the first month when certain items were hotter than hell and paid your way through it. It made it so with enough farming alone, you CAN progress (though even now, still more likely to see people buy a few items to boost along if one slot or another has been picky).
In your eyes: Original Inferno was challenging, post-1.0.3 was nerfed.
In Blizzard's eyes: Original Inferno was over-tuned, post-1.0.3 was better balanced.
Sorry, but no. They clearly stated that they wanted Inferno to be as hard as possible, that it should take months to complete and whatnot. PLAYERS craved the nerf and they got it.
And calling it balancing doesn't make it any less of a nerf. Balance is what you do to skills to offer build diversity, to characters so that they aren't so overpowered compared to others and things like that. When you make a difficulty easier, it is a nerf.
And if the trend continues, this game will be easy as pie.
I may be wrong about all this, but you need to keep in mind that Blizzard's ultimate goal is to make people use the RMAH constantly. Its the way the game was setup to be and they will try and keep it that way until they figure it out or fail completely and just buff up drop rates to a ridiculous amount.
I think you are wrong about that being Blizzard's "ultimate" goal. When I first heard about a RMAH I figured - "As soon as this thing releases ALL good items will migrate to RMAH and gold AH will be dead with only crappy mid tier items. The fact of the matter is, you don't NEED to use RMAH at all. The gold AH is filled with good items at somewhat reasonable prices. Giving players the possibility of finding more of their own upgrades also drives them away from the AH.
The gear inflation you are talking about is going to continue to happen whether blizzard makes changes or not. True with these changes it might happen at a faster rate, but saying "It's all part of their plan" is a little much. I mean a player will be 4 times more likely to get a rare from a normal white mob!?! Blizzard wants you to feel rewarded for playing the game. They just happen to be in a nice situation where making the game more fun to play will mean they make more money.
In your eyes: Original Inferno was challenging, post-1.0.3 was nerfed.
In Blizzard's eyes: Original Inferno was over-tuned, post-1.0.3 was better balanced.
Sorry, but no. They clearly stated that they wanted Inferno to be as hard as possible, that it should take months to complete and whatnot. PLAYERS craved the nerf and they got it.
And calling it balancing doesn't make it any less of a nerf. Balance is what you do to skills to offer build diversity, to characters so that they aren't so overpowered compared to others and things like that. When you make a difficulty easier, it is a nerf.
And if the trend continues, this game will be easy as pie.
Also, I think you're mistaking "challenge" with "incredible gear check". This is an ARPG, there is never going to be a ton of skill involved. Before 1.03 glass cannon builds were kiting things by keeping monsters completely off their screen and just firing offscreen in their general direction. How is this fun? Do you really want to play a game where you're wandering around the empty wilderness firing offscreen and not even interacting with the monsters you are killing?
@Kinch: Ultimate being such a strong word, still leaves plenty of room for other main objectives, such as player satisfaction, which is clearly addressed in this patch.
Regarding the 'challenge' part of your comment, yeah it is a gear-check, but it just makes complete sense with the reality that is Diablo... if you are geared enough, you progress with your eyes closed. If not, you need to have at least adequate gear and rely more on skill. I finished the game with my monk with 27k unbuffed dps, 557 all res, 1.2k LoH, ~23% crit chance, 228% crit damage, 6.2k armor, dual wielding with off-hand being a 441 dps fist. How could I have done it without skill? It was HARD and fun and I spent a ton of gold on repairs and had a couple of nerdragequit moments but in the end the challenge was, to put it simply, fun.
People were firing at off-screen monsters because they couldn't handle them? Go back and farm. That's the nature of the beast. Drops aren't good enough? Oh look, the AH. Don't want to use it? Go back and farm. Don't want to do either? Complain and bitch about it until Blizz saves you.
I'm ranting, sorry, I'm just a bit wound up from work (MOAR CAFFEINE PLZ!1!!11!1), but I think I made my point. Don't mean to diss anybody.
like the new changes but still doesnt solve their end game problems, i juts simply dont care enough to continue playing beyond killing diablo inferno.
D3 isn't an MMO: it 's not supposed to have gobs of end-game content. D2 didn't; it had an x-pack 2 years after it's release. SC2 dosen't either (waiting for an x-pack for that too). If every every new video game made had end game content like MMOs do, there'd be no closure (Gears Of War or Uncharted games come to mind). If people get [pissed off that they spend $60 for Diablo, and are done with it now, why do they not have the same reservation for a game like Gears Of War, that's $60 new, and eventually runs out of replay value?
ITT: Blizz announces changes to the game based largely on customer feedback. Some people love it, some people hate it, a few people are mixed. Semantics arguments, name calling, ego bruising and patting ensue. So pretty much as expected.
For me, I like most of the patch. I can honestly say I don't agree with all the tuning in Inferno but in the long run I think it will be positive. Looking forward to other blogs now. Hopefully it won't be another week before we get the next one.
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Game is going to get easier and easier to cater to the lazy and whiny.
/char
http://us.battle.net/d3/en/blog/6923456
Find upgrades for what exactly? Farming faster? Then what?
LOVED the way it was when it started: very difficult, the way it was promoted to be.
And the last part of your statement, "find upgrades yourself instead of using AH all the time that people whine about", is just dumbassery as its finest. Blizzard wants you to use the AH as much as possible. They are just tweaking the system to make people use it even more.
the...front page.. =D
Tou-fucking-ché. A different kind, but you got me there nonetheless.
@devast95: crap is not selling on the AH, so they needed to buff up both their revenues and player's satisfaction. Facilitating access to better drop rates (aka nerfing Inferno once again) will make for more and better items for the players and for the AH, thus increasing supply and bringing down prices. This may not be a long-term situation, but will most likely happen in the near future.
We will probably see a rapid inflation with players being overjoyed with what they find that should decrease and stabilize rather fast.
You are not majority and neither am I for that matter.
Now, let's say some dude is playing his Wizard and finds an extremely useful glove for monks/DH. He thinks this might be his ticket to a new and better kick-ass wand. so he puts it up on the AH because, instead of giving it to his alt, he wants to finish the game and farm with his Wizard. The price is sky high and it won't sell, so he drops the price until he is able to sell and manages to buy a good wand. A nice little situation that is going to occur several hundred thousand times within the next couple of months.
A stable market with reasonable prices and better items is most likely going to generate more trades.
I may be wrong about all this, but you need to keep in mind that Blizzard's ultimate goal is to make people use the RMAH constantly. Its the way the game was setup to be and they will try and keep it that way until they figure it out or fail completely and just buff up drop rates to a ridiculous amount.
The best change IMO is the buf to ilvl 61 and 62 weapons. They were simply trash before with no purpose in the game. I think this will make the game more fun, let's hope that's the case.
Why did you play after killing Diablo/Baal (depending if you had LoD or not) in Diablo 2? To farm more gear (and technically experience levels, but given that 1-98 = 98-99, that doesn't account for much other than GRIND). They was no end-game, except to farm. That IS the genre of ARPGs. Hack and slash to the end, and get to slaughtering faster and faster, farming more and more gear.
You seem to think there is supposed to be specialized content in some form of progression, like an MMO. Wrong genre.
OT: Very happy with all these changes. One question I hope gets answered: Will the buff to damage range for 61 and 62 weapons apply to crafted 62 weapons?
Yes, you considered it hard. Blizzard considered it TOO hard for what they wanted. Blizzard's vision and yours didn't line up. They made changes, and because you had accustomed yourself to playing in that harder environment, the changes made to balance (note: not nerf, no matter how much you wanna call it one) the difficulty properly, made the game easier for you.
In your eyes: Original Inferno was challenging, post-1.0.3 was nerfed.
In Blizzard's eyes: Original Inferno was over-tuned, post-1.0.3 was better balanced.
And since Blizzard is the ones who get the final say, you either take it, or walk away. But it will never be reverted. It made that part of the game actually possible to progress in without having scored tons of gold in the first month when certain items were hotter than hell and paid your way through it. It made it so with enough farming alone, you CAN progress (though even now, still more likely to see people buy a few items to boost along if one slot or another has been picky).
Sorry, but no. They clearly stated that they wanted Inferno to be as hard as possible, that it should take months to complete and whatnot. PLAYERS craved the nerf and they got it.
And calling it balancing doesn't make it any less of a nerf. Balance is what you do to skills to offer build diversity, to characters so that they aren't so overpowered compared to others and things like that. When you make a difficulty easier, it is a nerf.
And if the trend continues, this game will be easy as pie.
I think you are wrong about that being Blizzard's "ultimate" goal. When I first heard about a RMAH I figured - "As soon as this thing releases ALL good items will migrate to RMAH and gold AH will be dead with only crappy mid tier items. The fact of the matter is, you don't NEED to use RMAH at all. The gold AH is filled with good items at somewhat reasonable prices. Giving players the possibility of finding more of their own upgrades also drives them away from the AH.
The gear inflation you are talking about is going to continue to happen whether blizzard makes changes or not. True with these changes it might happen at a faster rate, but saying "It's all part of their plan" is a little much. I mean a player will be 4 times more likely to get a rare from a normal white mob!?! Blizzard wants you to feel rewarded for playing the game. They just happen to be in a nice situation where making the game more fun to play will mean they make more money.
Also, I think you're mistaking "challenge" with "incredible gear check". This is an ARPG, there is never going to be a ton of skill involved. Before 1.03 glass cannon builds were kiting things by keeping monsters completely off their screen and just firing offscreen in their general direction. How is this fun? Do you really want to play a game where you're wandering around the empty wilderness firing offscreen and not even interacting with the monsters you are killing?
You mean just like the quick death of Diablo 2?
Regarding the 'challenge' part of your comment, yeah it is a gear-check, but it just makes complete sense with the reality that is Diablo... if you are geared enough, you progress with your eyes closed. If not, you need to have at least adequate gear and rely more on skill. I finished the game with my monk with 27k unbuffed dps, 557 all res, 1.2k LoH, ~23% crit chance, 228% crit damage, 6.2k armor, dual wielding with off-hand being a 441 dps fist. How could I have done it without skill? It was HARD and fun and I spent a ton of gold on repairs and had a couple of nerdragequit moments but in the end the challenge was, to put it simply, fun.
People were firing at off-screen monsters because they couldn't handle them? Go back and farm. That's the nature of the beast. Drops aren't good enough? Oh look, the AH. Don't want to use it? Go back and farm. Don't want to do either? Complain and bitch about it until Blizz saves you.
I'm ranting, sorry, I'm just a bit wound up from work (MOAR CAFFEINE PLZ!1!!11!1), but I think I made my point. Don't mean to diss anybody.
For me, I like most of the patch. I can honestly say I don't agree with all the tuning in Inferno but in the long run I think it will be positive. Looking forward to other blogs now. Hopefully it won't be another week before we get the next one.