Take top 3 stats - search for them on AH taking a few stats off. Look at items, sort by lowest (use judgement if you have a 4th/5th etc. ideal stat). Take 15% off lowest buyout item and list. If it doesn't sell, take 10% off until it does. Works for me.
So how exactly do you gauge an items true gold worth, if there are 4 items on the AH similar to yours, but they aer all stupidly overpriced ?
From a purely theoretical point of view, an item's 'true gold worth' is equal to the amount of gold you could have farmed in the time it took to find that item (or something of the same or greater value), minus the value of any items you found while doing so. That's basically the opportunity cost of farming the item (or something that could be directly exchanged for it) vs. buying it straight off the AH. Problematically, this is a somewhat recursive definition
Of course, there's a huge difference between 'true gold worth' and what people will actually pay. The most fundamental truth of economics is that humans are irrational actors... anyone who says otherwise is selling something, or has just discovered An Incredibly Profound Truth that happens to flatter their sensibilities and bears no relation to reality.
People will pay an Impatience Premium, or accrue Indifference Bonuses. They will differ wildly on the value they ascribe to items, or gold itself, because they misunderstand game mechanics or probability.
So, given all that annoying complexity, you calculate an item's market value the same way people have always done... looking at what other people are selling stuff for, then making a guess
So how exactly do you gauge an items true gold worth, if there are 4 items on the AH similar to yours, but they aer all stupidly overpriced ?
From a purely theoretical point of view, an item's 'true gold worth' is equal to the amount of gold you could have farmed in the time it took to find that item (or something of the same or greater value), minus the value of any items you found while doing so. That's basically the opportunity cost of farming the item (or something that could be directly exchanged for it) vs. buying it straight off the AH. Problematically, this is a somewhat recursive definition
Of course, there's a huge difference between 'true gold worth' and what people will actually pay. The most fundamental truth of economics is that humans are irrational actors... anyone who says otherwise is selling something, or has just discovered An Incredibly Profound Truth that happens to flatter their sensibilities and bears no relation to reality.
People will pay an Impatience Premium, or accrue Indifference Bonuses. They will differ wildly on the value they ascribe to items, or gold itself, because they misunderstand game mechanics or probability.
So, given all that annoying complexity, you calculate an item's market value the same way people have always done... looking at what other people are selling stuff for, then making a guess
So how exactly do you gauge an items true gold worth, if there are 4 items on the AH similar to yours, but they aer all stupidly overpriced ?
From a purely theoretical point of view, an item's 'true gold worth' is equal to the amount of gold you could have farmed in the time it took to find that item (or something of the same or greater value), minus the value of any items you found while doing so. That's basically the opportunity cost of farming the item (or something that could be directly exchanged for it) vs. buying it straight off the AH. Problematically, this is a somewhat recursive definition
Of course, there's a huge difference between 'true gold worth' and what people will actually pay. The most fundamental truth of economics is that humans are irrational actors... anyone who says otherwise is selling something, or has just discovered An Incredibly Profound Truth that happens to flatter their sensibilities and bears no relation to reality.
People will pay an Impatience Premium, or accrue Indifference Bonuses. They will differ wildly on the value they ascribe to items, or gold itself, because they misunderstand game mechanics or probability.
So, given all that annoying complexity, you calculate an item's market value the same way people have always done... looking at what other people are selling stuff for, then making a guess
People assume that the gold auction house is a strict progression of cause to effect, but *actually* from a non-linear, non-subjective viewpoint - it's more like a big ball of wibbly wobbly... time-y wimey... stuff.
The GAH didn't die, people are getting more savvy through gameplay experience and the abundance of dps calculators now available. You no longer have guess as to how big of an upgrade is going to be, you can know exactly. Put yourself in the buyer's shoes, how many people even have the gold to purchase a 100 mil item? Not only do need someone to have the gold, but you can be sure that if someone is dropping that much money they are using a spreadsheet; not too many people are going to shell out that kind of gold for a mediocre damage upgrade. Even if your item is accurately priced high price tag items take a lot longer to sell because of all the variables that have to come together for it to sell.
As for medium ranged stuff you need to see how many similar items are on the AH already. No matter what you are going to have to undercut to make your item stand out; if there's a big selection then you have to undercut by more because a buyer will be able to be more picky with stats they want. The only way to get your item noticed is for it to be amazingly priced.
It may sound corny/stupid, but put yourself in the a buyer's shoes that is looking for your item. If you were looking for that item and saw it at that price would you think, "Wow that's a good deal"? If the answer is no, then the odds of your item selling are not very good.
I can assure you that stuff sells if you price it properly. If your stuff isn't selling you are overpricing it, it doesn't matter what other people are putting their stuff up at either, their crap isn't selling either if yours isn't.
I have sold some, everything I list for 100k is sold. Too many people are being too greedy asking 10 plus million on item that has a few more stats comparing to a 2 million dollar piece. another thing is people stop playing cause game is broken they claim.
Most sales occur either within an hour of listing or within a few mins of close. It's just how smart shoppers look at the AH. They mentally filter out most anything between 1d11h and less than an hour left so that they can narrow down their search to items that are worth the money. In the first case, they assume the item is worth more than buyout. In the second, more than the current min bid.
Taking advantage of this is fairly simple. Use a buyout which is already below that of similar items, and then drop the minimum down another 10-50% depending on how certain you are of the value (bigger gap for things you think might not sell). This works across the board from high ticket items to niche blues that go for 50k. It doesn't guarantee a sale, but it gets your items noticed, and that is over half the battle.
A bunch of other people who have no idea what they're doing agreeing with you does not fact make.
But hey, ignore the empirical evidence that is the AH (see the post above mine for proof about people who have no idea what they're doing as far as pricing goes) and people still making large profits by reading the economy, the AH, and knowing what they're doing.
You could probably accomplish the same thing if you spent more time analyzing why things aren't working instead of instantly bitching about them.
Who's bitching, aside from you?
Your expert analysis of economics leaves out one thing - the size of the demand pool. Your argument is predicated on the assumption as fact that the playerbase hasn't diminished. That's why it fails.
I'll wait on your legitimate numbers proving the player base has fallen by a significant degree.
I see it as there is a big span between items the midrange items the used to sell for 50-150k gold are gone either you have a item that is worth a shitload you can sell for a nice amount of gold.
The rest of the items i have that is so so and a few weeks ago could be sold in that midrange are now on market for 1500-15000g if lucky and most will not sell.
Dunno if AH is dead or people are just waiting for the new patch to get those items.
You use XFire as a source for numbers, which is a complete fail. You are aware that the game crashes when running XFire, right? Are the numbers down today than from launch? Of course. Do I care? Nope. Am I having fun? Yep.
You use XFire as a source for numbers, which is a complete fail. You are aware that the game crashes when running XFire, right? Are the numbers down today than from launch? Of course. Do I care? Nope. Am I having fun? Yep.
Good for you. If you're having fun in inferno after act 1.... then I kinda feel sorry for you, no offense, unless your idea of fun means browsing the AH/RMAH for hours on end then more power to you. The GAH dying is a symptom of player decline. Only 2 and half months since release.
Good for you. If you're having fun in inferno after act 1.... then I kinda feel sorry for you, no offense, unless your idea of fun means browsing the AH/RMAH for hours on end then more power to you. The GAH dying is a symptom of player decline. Only 2 and half months since release.
Damn you were gone for awhile back to spreading your butthurt again I see. Player decline is 100% guaranteed with Diablo. A large portion of the player base is people who will spend 60 hours or less in the game of course the numbers are down (even though your source is terrible for and validity). The next category of declining people is the type that periodically comes back for patch and content changes because they are bored/butthurt. The rest keep playing because they like it.
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Playing Diablo since 97. I know nothing and having nothing good to say, I be a troll.
Good for you. If you're having fun in inferno after act 1.... then I kinda feel sorry for you, no offense, unless your idea of fun means browsing the AH/RMAH for hours on end then more power to you. The GAH dying is a symptom of player decline. Only 2 and half months since release.
Damn you were gone for awhile back to spreading your butthurt again I see. Player decline is 100% guaranteed with Diablo. A large portion of the player base is people who will spend 60 hours or less in the game of course the numbers are down (even though your source is terrible for and validity). The next category of declining people is the type that periodically comes back for patch and content changes because they are bored/butthurt. The rest keep playing because they like it.
Was bored, thought I'd annoy some fanboys.... I missed you guys
But here we have a huge player decline. 48k players lost from a month ago. Ok, so what numbers do you use? Or do you take blizzard's word on face value that it's 6 million players playing still? Do you honestly believe that?
Good for you. If you're having fun in inferno after act 1.... then I kinda feel sorry for you, no offense, unless your idea of fun means browsing the AH/RMAH for hours on end then more power to you. The GAH dying is a symptom of player decline. Only 2 and half months since release.
Not sure what you're getting at. I'm having a blast steamrolling acts 2 and 3, so why would you feel sorry for me? I haven't used the RMAH for neither buying nor selling (though I'd love to start selling), and I only use the gold AH to sell my inferno mats. I occasionally browse the AH for steals.
I've not once sat at my desk and thought I was wasting my time with D3 because staring at the GAH/RMAH was the only thing to do. Has the GAH changed? Hell yeah it has. People no longer buy other people's garbage. Only serious upgrades are considered. It's the nature of every game's economy.
Was bored, thought I'd annoy some fanboys.... I missed you guys
But here we have a huge player decline. 48k players lost from a month ago. Ok, so what numbers do you use? Or do you take blizzard's word on face value that it's 6 million players playing still? Do you honestly believe that?
No, I use my... crystal ball of experience. It's always been like this in all the Diablo's, did they sell 6 million yes, how many are still playing, dunno I could care less I know the numbers will fluctuate at every patch. I think it would be safe to say that 600-1000k are still playing. Yes my "numbers" are not valid at all but Xfire is a poor use to track anything, a lot of people don't even know what it is, let alone use it.
Rollback Post to RevisionRollBack
Playing Diablo since 97. I know nothing and having nothing good to say, I be a troll.
Lets keep this on topic which is how well the gold auction house is doing and less about how compatible D3 may or may not be with Xfire and how that affects the total number of active players based on speculation, conjecture, and conspiracy.
382 armor
12% mf
3 sockets (3 flawless stars)
129 vit
79 intel
44 all res
That was my chest piece for about 2 months till i found an upgrade (more MF 20%), it was worth a lot more then 12.5m, 2 - 3 weeks ago. In fact when I found it I thought about selling it and could not find anything similar under 75 mill. GAH in my experience is certainly dropping in cost of high tier items, there just seems to be a few die hards still posting shit for 100 mill and expecting it to sell, then when it doesn't coming in here claiming GAH is dying.
I think its more prices are settling than the GAH is dying. Every once in a while I take a peek at the RMAH and see crappy items for 2-3$ and any upgrade is about 40-50$ so that's definitely not settling right either yet.
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From a purely theoretical point of view, an item's 'true gold worth' is equal to the amount of gold you could have farmed in the time it took to find that item (or something of the same or greater value), minus the value of any items you found while doing so. That's basically the opportunity cost of farming the item (or something that could be directly exchanged for it) vs. buying it straight off the AH. Problematically, this is a somewhat recursive definition
Of course, there's a huge difference between 'true gold worth' and what people will actually pay. The most fundamental truth of economics is that humans are irrational actors... anyone who says otherwise is selling something, or has just discovered An Incredibly Profound Truth that happens to flatter their sensibilities and bears no relation to reality.
People will pay an Impatience Premium, or accrue Indifference Bonuses. They will differ wildly on the value they ascribe to items, or gold itself, because they misunderstand game mechanics or probability.
So, given all that annoying complexity, you calculate an item's market value the same way people have always done... looking at what other people are selling stuff for, then making a guess
I jizzed myself while reading that.
I can go home happy now.
People assume that the gold auction house is a strict progression of cause to effect, but *actually* from a non-linear, non-subjective viewpoint - it's more like a big ball of wibbly wobbly... time-y wimey... stuff.
As for medium ranged stuff you need to see how many similar items are on the AH already. No matter what you are going to have to undercut to make your item stand out; if there's a big selection then you have to undercut by more because a buyer will be able to be more picky with stats they want. The only way to get your item noticed is for it to be amazingly priced.
It may sound corny/stupid, but put yourself in the a buyer's shoes that is looking for your item. If you were looking for that item and saw it at that price would you think, "Wow that's a good deal"? If the answer is no, then the odds of your item selling are not very good.
I can assure you that stuff sells if you price it properly. If your stuff isn't selling you are overpricing it, it doesn't matter what other people are putting their stuff up at either, their crap isn't selling either if yours isn't.
Taking advantage of this is fairly simple. Use a buyout which is already below that of similar items, and then drop the minimum down another 10-50% depending on how certain you are of the value (bigger gap for things you think might not sell). This works across the board from high ticket items to niche blues that go for 50k. It doesn't guarantee a sale, but it gets your items noticed, and that is over half the battle.
Here you, an article and actual numbers.
http://www.ubergizmo...ng-xfire-stats/
http://beta.xfire.com/games/d3
The game is dying, it's no secret looking at how many people complain and the user reviews. Bilge is maybe a troll, but he is right.
Metacritic user reviews still falling with a 3.8 score, was 4.2 a month ago: http://www.metacritic.com/game/pc/diablo-iii/user-reviews
Face it, the game is a huge led down.
Inc 20 pages of debate about economic theory and the definition of the word "worth".
The rest of the items i have that is so so and a few weeks ago could be sold in that midrange are now on market for 1500-15000g if lucky and most will not sell.
Dunno if AH is dead or people are just waiting for the new patch to get those items.
You use XFire as a source for numbers, which is a complete fail. You are aware that the game crashes when running XFire, right? Are the numbers down today than from launch? Of course. Do I care? Nope. Am I having fun? Yep.
Battle.net Profile / Diablo Progress Profile
Good for you. If you're having fun in inferno after act 1.... then I kinda feel sorry for you, no offense, unless your idea of fun means browsing the AH/RMAH for hours on end then more power to you. The GAH dying is a symptom of player decline. Only 2 and half months since release.
Damn you were gone for awhile back to spreading your butthurt again I see. Player decline is 100% guaranteed with Diablo. A large portion of the player base is people who will spend 60 hours or less in the game of course the numbers are down (even though your source is terrible for and validity). The next category of declining people is the type that periodically comes back for patch and content changes because they are bored/butthurt. The rest keep playing because they like it.
Was bored, thought I'd annoy some fanboys.... I missed you guys
But here we have a huge player decline. 48k players lost from a month ago. Ok, so what numbers do you use? Or do you take blizzard's word on face value that it's 6 million players playing still? Do you honestly believe that?
Not sure what you're getting at. I'm having a blast steamrolling acts 2 and 3, so why would you feel sorry for me? I haven't used the RMAH for neither buying nor selling (though I'd love to start selling), and I only use the gold AH to sell my inferno mats. I occasionally browse the AH for steals.
I've not once sat at my desk and thought I was wasting my time with D3 because staring at the GAH/RMAH was the only thing to do. Has the GAH changed? Hell yeah it has. People no longer buy other people's garbage. Only serious upgrades are considered. It's the nature of every game's economy.
Battle.net Profile / Diablo Progress Profile
No, I use my... crystal ball of experience. It's always been like this in all the Diablo's, did they sell 6 million yes, how many are still playing, dunno I could care less I know the numbers will fluctuate at every patch. I think it would be safe to say that 600-1000k are still playing. Yes my "numbers" are not valid at all but Xfire is a poor use to track anything, a lot of people don't even know what it is, let alone use it.
12.5m
chest
382 armor
12% mf
3 sockets (3 flawless stars)
129 vit
79 intel
44 all res
That was my chest piece for about 2 months till i found an upgrade (more MF 20%), it was worth a lot more then 12.5m, 2 - 3 weeks ago. In fact when I found it I thought about selling it and could not find anything similar under 75 mill. GAH in my experience is certainly dropping in cost of high tier items, there just seems to be a few die hards still posting shit for 100 mill and expecting it to sell, then when it doesn't coming in here claiming GAH is dying.