Yes, they did it in a bad manner but what they're trying to get across is "If you have 10% Life steal, and you hit 1000, you will heal for 100, but on inferno you will heal for 20"
Not to mention, that this game guide is full missing/wrong info that has yet to be updated.... What you SHOULD do is find a blue post stating it's being changed.
No one is saying it HAS been changed... I really don´t understand how 75% of the people in this thread refuses to understand what OP is asking.
It´s very simple. The link OP is referring to is clearly stating that LoH is supposed to be nerfed in inferno. We know that it isn´t. So the question is simply where the mistake has been made. Is LoH supposed to nerfed in inferno, but isn´t, or is the info in the link simply wrong? I´d wager that the info is simply incorrect since the rest is very badly written and full of misinformation.
LoH is not supposed to be nerfed in inferno, you can find blue posts about it already when they went over how at some point Life steal will be > LoH and if it still isn't the case they will look at Life changing lifesteal around.
The info IS correct on the site about life steal, just POORLY written, they have "You heal for 100 it heals 20 on inferno" that makes you think they're talking about LoH, but if you re-read what i said, they are implying you hit for 340573490 and out of that damage your % life steal gives you 100 health, but it heals for 20 on inferno.
Yes, they did it in a bad manner but what they're trying to get across is "If you have 10% Life steal, and you hit 1000, you will heal for 100, but on inferno you will heal for 20"
Not to mention, that this game guide is full missing/wrong info that has yet to be updated.... What you SHOULD do is find a blue post stating it's being changed.
No one is saying it HAS been changed... I really don´t understand how 75% of the people in this thread refuses to understand what OP is asking.
It´s very simple. The link OP is referring to is clearly stating that LoH is supposed to be nerfed in inferno. We know that it isn´t. So the question is simply where the mistake has been made. Is LoH supposed to nerfed in inferno, but isn´t, or is the info in the link simply wrong? I´d wager that the info is simply incorrect since the rest is very badly written and full of misinformation.
LoH is not supposed to be nerfed in inferno, you can find blue posts about it already when they went over how at some point Life steal will be > LoH and if it still isn't the case they will look at Life changing lifesteal around.
The info IS correct on the site about life steal, just POORLY written, they have "You heal for 100 it heals 20 on inferno" that makes you think they're talking about LoH, but if you re-read what i said, they are implying you hit for 340573490 and out of that damage your % life steal gives you 100 health, but it heals for 20 on inferno.
"For example, if you have a weapon that provides you with 100 life each time you hit a monster, it will be reduced to 70 life on nightmare difficulty"
There´s absolutely no way to read that sentence as anything but referring to LoH. It´s not even badly written, it´s referring to LoH, it´s as simple as that. But yeah, as I said, they were probably trying to illustrate how life steal is nerfed even though that´s not what they´re talking about at all.
If a blue has clearly stated that LoH is working as intended, then that´s the end of the discussion.
Yes, they did it in a bad manner but what they're trying to get across is "If you have 10% Life steal, and you hit 1000, you will heal for 100, but on inferno you will heal for 20"
Not to mention, that this game guide is full missing/wrong info that has yet to be updated.... What you SHOULD do is find a blue post stating it's being changed.
No one is saying it HAS been changed... I really don´t understand how 75% of the people in this thread refuses to understand what OP is asking.
It´s very simple. The link OP is referring to is clearly stating that LoH is supposed to be nerfed in inferno. We know that it isn´t. So the question is simply where the mistake has been made. Is LoH supposed to nerfed in inferno, but isn´t, or is the info in the link simply wrong? I´d wager that the info is simply incorrect since the rest is very badly written and full of misinformation.
LoH is not supposed to be nerfed in inferno, you can find blue posts about it already when they went over how at some point Life steal will be > LoH and if it still isn't the case they will look at Life changing lifesteal around.
The info IS correct on the site about life steal, just POORLY written, they have "You heal for 100 it heals 20 on inferno" that makes you think they're talking about LoH, but if you re-read what i said, they are implying you hit for 340573490 and out of that damage your % life steal gives you 100 health, but it heals for 20 on inferno.
"For example, if you have a weapon that provides you with 100 life each time you hit a monster, it will be reduced to 70 life on nightmare difficulty"
There´s absolutely no way to read that sentence as anything but referring to LoH. It´s not even badly written, it´s referring to LoH, it´s as simple as that. But yeah, as I said, they were probably trying to illustrate how life steal is nerfed even though that´s not what they´re talking about at all.
If a blue has clearly stated that LoH is working as intended, then that´s the end of the discussion.
Yes... referring to LoH under the life steal section, good work sir, this is why you need to read everything they said and not just the one tiny snippet.
Then again they do list "gems" Which i don't recall them having "life steal %" on a gem even in beta.
Yes, they did it in a bad manner but what they're trying to get across is "If you have 10% Life steal, and you hit 1000, you will heal for 100, but on inferno you will heal for 20"
Not to mention, that this game guide is full missing/wrong info that has yet to be updated.... What you SHOULD do is find a blue post stating it's being changed.
No one is saying it HAS been changed... I really don´t understand how 75% of the people in this thread refuses to understand what OP is asking.
It´s very simple. The link OP is referring to is clearly stating that LoH is supposed to be nerfed in inferno. We know that it isn´t. So the question is simply where the mistake has been made. Is LoH supposed to nerfed in inferno, but isn´t, or is the info in the link simply wrong? I´d wager that the info is simply incorrect since the rest is very badly written and full of misinformation.
LoH is not supposed to be nerfed in inferno, you can find blue posts about it already when they went over how at some point Life steal will be > LoH and if it still isn't the case they will look at Life changing lifesteal around.
The info IS correct on the site about life steal, just POORLY written, they have "You heal for 100 it heals 20 on inferno" that makes you think they're talking about LoH, but if you re-read what i said, they are implying you hit for 340573490 and out of that damage your % life steal gives you 100 health, but it heals for 20 on inferno.
"For example, if you have a weapon that provides you with 100 life each time you hit a monster, it will be reduced to 70 life on nightmare difficulty"
There´s absolutely no way to read that sentence as anything but referring to LoH. It´s not even badly written, it´s referring to LoH, it´s as simple as that. But yeah, as I said, they were probably trying to illustrate how life steal is nerfed even though that´s not what they´re talking about at all.
If a blue has clearly stated that LoH is working as intended, then that´s the end of the discussion.
Yes... referring to LoH under the life steal section, good work sir, this is why you need to read everything they said and not just the one tiny snippet.
Then again they do list "gems" Which i don't recall them having "life steal %" on a gem even in beta.
What´s the difference what the topic is when the text is clearly referring to LoH? And yes, gems are mentioned which only have LoH. It´s very obvious that the text is referring to LoH and life steal both, I don´t even know why we´re arguing about that. Eitherway it doesn´t matter, if a blue has said that LoH is working as intended, there´s no reason to think it´s going to be nerfed.
What´s the difference what the topic is when the text is clearly referring to LoH? And yes, gems are mentioned which only have LoH. It´s very obvious that the text is referring to LoH and life steal both, I don´t even know why we´re arguing about that. Eitherway it doesn´t matter, if a blue has said that LoH is working as intended, there´s no reason to think it´s going to be nerfed.
I just read that link about ten times, and if you really are paying attention, I see no reason why you would think they are talking about LoH.
Quote from »
Life Steal
The effectiveness of life steal skills, equipment, and gems – those that heal you on hit or kill, NOT health globe or life regeneration bonuses – is reduced in advanced difficulties, as shown:
Normal: 100%
Nightmare: 70%
Hell: 40%
Inferno: 20%
For example, if you have a weapon that provides you with 100 Life each time you hit a monster, it will be reduced to 70 Life in Nightmare difficulty.
They are clearly talking about life steal, they are just giving you an example at the end for dummies who don't know what that means. If you have 1% life steal and do 10.000 DPS, then you will have 100 unnerfed "life on hit", which is then nerfed to 70%/40%/20%.
Anyway, you are right about the fact that there's not much to argue about, as CM's have stated that LoH is working just fine. And it is working fine, if people want to tank champion packs for 5 minutes to kill them, good for them. If they nerf LoH, it would destroy most Monks/Barbarians and the market, as they suddenly have to change gear.
What´s the difference what the topic is when the text is clearly referring to LoH? And yes, gems are mentioned which only have LoH. It´s very obvious that the text is referring to LoH and life steal both, I don´t even know why we´re arguing about that. Eitherway it doesn´t matter, if a blue has said that LoH is working as intended, there´s no reason to think it´s going to be nerfed.
I just read that link about ten times, and if you really are paying attention, I see no reason why you would think they are talking about LoH.
Quote from »
Life Steal
The effectiveness of life steal skills, equipment, and gems – those that heal you on hit or kill, NOT health globe or life regeneration bonuses – is reduced in advanced difficulties, as shown:
Normal: 100%
Nightmare: 70%
Hell: 40%
Inferno: 20%
For example, if you have a weapon that provides you with 100 Life each time you hit a monster, it will be reduced to 70 Life in Nightmare difficulty.
They are clearly talking about life steal, they are just giving you an example at the end for dummies who don't know what that means. If you have 1% life steal and do 10.000 DPS, then you will have 100 unnerfed "life on hit", which is then nerfed to 70%/40%/20%.
Anyway, you are right about the fact that there's not much to argue about, as CM's have stated that LoH is working just fine. And it is working fine, if people want to tank champion packs for 5 minutes to kill them, good for them. If they nerf LoH, it would destroy most Monks/Barbarians and the market, as they suddenly have to change gear.
"The effectiveness of life steal skills, equipment, and gems – those that heal you on hit or kill"
Gems don´t have life steal, only LoH so it can´t possibly be referring to life steal. Also they mention life steal AND life on hit and also life after kill. To my knowledge life after kill isn´t nerfed in inferno either so that´s also clearly wrong. One could make the argument that the last part of the text is "for dummies" and that may very well be, but it´s so badly written that it still refers to LoH since life steal never has a fixed heal as it´s bound to damage.
The text IS refering to LoH, at least partly, it doens´t matter how you interpret it, end of story.
What´s the difference what the topic is when the text is clearly referring to LoH? And yes, gems are mentioned which only have LoH. It´s very obvious that the text is referring to LoH and life steal both, I don´t even know why we´re arguing about that. Eitherway it doesn´t matter, if a blue has said that LoH is working as intended, there´s no reason to think it´s going to be nerfed.
I just read that link about ten times, and if you really are paying attention, I see no reason why you would think they are talking about LoH.
Quote from »
Life Steal
The effectiveness of life steal skills, equipment, and gems – those that heal you on hit or kill, NOT health globe or life regeneration bonuses – is reduced in advanced difficulties, as shown:
Normal: 100%
Nightmare: 70%
Hell: 40%
Inferno: 20%
For example, if you have a weapon that provides you with 100 Life each time you hit a monster, it will be reduced to 70 Life in Nightmare difficulty.
They are clearly talking about life steal, they are just giving you an example at the end for dummies who don't know what that means. If you have 1% life steal and do 10.000 DPS, then you will have 100 unnerfed "life on hit", which is then nerfed to 70%/40%/20%.
Anyway, you are right about the fact that there's not much to argue about, as CM's have stated that LoH is working just fine. And it is working fine, if people want to tank champion packs for 5 minutes to kill them, good for them. If they nerf LoH, it would destroy most Monks/Barbarians and the market, as they suddenly have to change gear.
"The effectiveness of life steal skills, equipment, and gems – those that heal you on hit or kill"
Gems don´t have life steal, only LoH so it can´t possibly be referring to life steal. Also they mention life steal AND life on hit and also life after kill. To my knowledge life after kill isn´t nerfed in inferno either so that´s also clearly wrong. One could make the argument that the last part of the text is "for dummies" and that may very well be, but it´s so badly written that it still refers to LoH since life steal never has a fixed heal as it´s bound to damage.
The text IS refering to LoH, at least partly, it doens´t matter how you interpret it, end of story.
Your reading comprehension is terrible.
Despite the fact that they mention gems, using the word "hit" doesn't exclude Life Steal from being the point of the sentence. Both Life Steal and Life on Hit utilize a mechanic which returns life to the player upon hitting an NPC. It's common knowledge that these numbers represent the values which affect Life Steal. To misconstrue it as Life on Hit because of the word "hit" is being extremely naive.
What´s the difference what the topic is when the text is clearly referring to LoH? And yes, gems are mentioned which only have LoH. It´s very obvious that the text is referring to LoH and life steal both, I don´t even know why we´re arguing about that. Eitherway it doesn´t matter, if a blue has said that LoH is working as intended, there´s no reason to think it´s going to be nerfed.
I just read that link about ten times, and if you really are paying attention, I see no reason why you would think they are talking about LoH.
Quote from »
Life Steal
The effectiveness of life steal skills, equipment, and gems – those that heal you on hit or kill, NOT health globe or life regeneration bonuses – is reduced in advanced difficulties, as shown:
Normal: 100%
Nightmare: 70%
Hell: 40%
Inferno: 20%
For example, if you have a weapon that provides you with 100 Life each time you hit a monster, it will be reduced to 70 Life in Nightmare difficulty.
They are clearly talking about life steal, they are just giving you an example at the end for dummies who don't know what that means. If you have 1% life steal and do 10.000 DPS, then you will have 100 unnerfed "life on hit", which is then nerfed to 70%/40%/20%.
Anyway, you are right about the fact that there's not much to argue about, as CM's have stated that LoH is working just fine. And it is working fine, if people want to tank champion packs for 5 minutes to kill them, good for them. If they nerf LoH, it would destroy most Monks/Barbarians and the market, as they suddenly have to change gear.
"The effectiveness of life steal skills, equipment, and gems – those that heal you on hit or kill"
Gems don´t have life steal, only LoH so it can´t possibly be referring to life steal. Also they mention life steal AND life on hit and also life after kill. To my knowledge life after kill isn´t nerfed in inferno either so that´s also clearly wrong. One could make the argument that the last part of the text is "for dummies" and that may very well be, but it´s so badly written that it still refers to LoH since life steal never has a fixed heal as it´s bound to damage.
The text IS refering to LoH, at least partly, it doens´t matter how you interpret it, end of story.
Your reading comprehension is terrible.
Despite the fact that they mention gems, using the word "hit" doesn't exclude Life Steal from being the point of the sentence. Both Life Steal and Life on Hit utilize a mechanic which returns life to the player upon hitting an NPC. It's common knowledge that these numbers represent the values which affect Life Steal. To misconstrue it as Life on Hit because of the word "hit" is being extremely naive.
And you´re just ignoring the mention of gems because...? And yes life steal require "a hit", but first of all it would be retarded to use the phrase "heal you on hit" if you´re refering to life steal when there´s also a LoH that works entirely different. And second of all: life steal, life on hit AND life after kill is mentioned when only life steal of those 3 actually is nerfed. So please, before you throw "reading comprehension problem" accusations around, read the text as a whole.
"The effectiveness of life steal skills, equipment, and gems – those that heal you on hit or kill"
Gems don´t have life steal, only LoH so it can´t possibly be referring to life steal. Also they mention life steal AND life on hit and also life after kill. To my knowledge life after kill isn´t nerfed in inferno either so that´s also clearly wrong. One could make the argument that the last part of the text is "for dummies" and that may very well be, but it´s so badly written that it still refers to LoH since life steal never has a fixed heal as it´s bound to damage.
The text IS refering to LoH, at least partly, it doens´t matter how you interpret it, end of story.
Although Diablo 2 doesn't have anything to do with Diablo 3, there were life steal gems back there. So Maxyim is right:
Possibilities:
1) Clueless web team - LoH is working properly
2) Clueless devs - LoH is not working properly and they have not realized it yet
3) Web team basing content update on FUTURE PATCH
I personally think option 1 is correct. I'm completely clueless about life after kill, never used it so I'll have to trust your word on that. If you look at the game guide without any further knowledge about the game, you would indeed think it was about LoH, but if you keep the circumstances in mind (CM's saying they won't nerf LoH anytime soon, a lot of builds getting destroyed if they did etc.), I'd say they're still talking about life steal, but worded it like a five year old child.
But hey, who am I? It wouldn't surprise me too much if they want to change LoH.
Edit: Option 2 is just ridiculous, I doubt they wouldn't realize LoH is healing too much.
I don't understand why all these life affixes is needed. It just makes it hard to balance. I would remove life after kill because it is mostly useless and merge LoH and life steal and properly balance it properly. Now LoH is OK or slightly OP and steal sucks...
Life after kill is pretty much useless yes. However life steal does outheal life on hit when you reach a certain dps barrier, so with extremely good gear life steal isn´t useless at all.
And you´re just ignoring the mention of gems because...? And yes life steal require "a hit", but first of all it would be retarded to use the phrase "heal you on hit" if you´re refering to life steal when there´s also a LoH that works entirely different. And second of all: life steal, life on hit AND life after kill is mentioned when only life steal of those 3 actually is nerfed. So please, before you throw "reading comprehension problem" accusations around, read the text as a whole.
Well I´m done arguing about what the text is refering to since it´s clearly pointless when people ignore half the text. I´m clearly just seings things when I´m reading "gems" in there. Eitherway it doesn´t matter, there´s no reason to think a nerf is coming.
I will throw this here too if you think Life On Hit will be nerfed because you can't read something that specifically points to life steal in the guide.
which ever side is right it's fun to see how many people got it wrong.
only thing we can all agree on is that it's really badly writen, and that ig only life steal equipement (not healing from skills, gems, loh or life on kill) are affected by the reduction.
wrong, ignorance is bliss rune from ignore pain gives 4% life steal, not 20% as per tooltip which is easy for me notice because my frenzy crits for around 100k and i get around 3.5-4.5k heals back
many others have confirmed that skills are also affected
OT: i do hope LoH gets nerfed, its way overused, i on the other hand play a 2handed barb in act 3 with 50k dps and plan on getting some life steal myself (LS can be quite expensive)
The problem with a 2-handed LS build, is that (excluding legendaries) you can only get 6% lifesteal (+3% from passive). I haven't really researched any legendaries for extra lifesteal though.
Oh jeez, either you guys are really dull, or I am just not communicating this properly.
Listen up. CURRENTLY, LIFE ON HIT FUNCTIONS AT 100% IN INFERNO. THE POST I LINKED BY BLIZZARD SPECIFICALLY STATES THAT IT SHOULD BE FUNCTIONING AT 20%.
Possibilities:
1) Clueless web team - LoH is working properly
2) Clueless devs - LoH is not working properly and they have not realized it yet
3) Web team basing content update on FUTURE PATCH
As LoH is currently so far ahead of everything else, to the extent that a wizard's Deep Cuts glyph on Spectral Blades actually provides 2-3x more healing than Healing Blades due to the LoH coefficient differences between the two, and the argument of "people's gear will catch up" being a moot point as many people have climbed the pinnacle of gear and are STILL using LoH...
I'm leaning on #3. Alarmist, I know, but if so, well, I said it first.
Or #4 the section is worded poorly. It specifically is listed as "Life Steal" and any information in there has nothing to do with Life on Hit.
Stop being so jaded that you're going out of your way to look for reasons to be unhappy and unfairly criticize blizzard and/or the diablo development team because you're more interested in finding a reason to be upset about something that isn't true than you are about using your brain to think for a second and reason something out.
The problem with a 2-handed LS build, is that (excluding legendaries) you can only get 6% lifesteal (+3% from passive). I haven't really researched any legendaries for extra lifesteal though.
3% from wep
3% from mighty belt
3% from bloodthirst
I really can't believe how anyone wouldn't understand that is referring to Life on Hit. Clearly the web team has no idea. But that text is still referring to Life on Hit/Kill.
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The info IS correct on the site about life steal, just POORLY written, they have "You heal for 100 it heals 20 on inferno" that makes you think they're talking about LoH, but if you re-read what i said, they are implying you hit for 340573490 and out of that damage your % life steal gives you 100 health, but it heals for 20 on inferno.
"For example, if you have a weapon that provides you with 100 life each time you hit a monster, it will be reduced to 70 life on nightmare difficulty"
There´s absolutely no way to read that sentence as anything but referring to LoH. It´s not even badly written, it´s referring to LoH, it´s as simple as that. But yeah, as I said, they were probably trying to illustrate how life steal is nerfed even though that´s not what they´re talking about at all.
If a blue has clearly stated that LoH is working as intended, then that´s the end of the discussion.
Then again they do list "gems" Which i don't recall them having "life steal %" on a gem even in beta.
What´s the difference what the topic is when the text is clearly referring to LoH? And yes, gems are mentioned which only have LoH. It´s very obvious that the text is referring to LoH and life steal both, I don´t even know why we´re arguing about that. Eitherway it doesn´t matter, if a blue has said that LoH is working as intended, there´s no reason to think it´s going to be nerfed.
I just read that link about ten times, and if you really are paying attention, I see no reason why you would think they are talking about LoH.
They are clearly talking about life steal, they are just giving you an example at the end for dummies who don't know what that means. If you have 1% life steal and do 10.000 DPS, then you will have 100 unnerfed "life on hit", which is then nerfed to 70%/40%/20%.
Anyway, you are right about the fact that there's not much to argue about, as CM's have stated that LoH is working just fine. And it is working fine, if people want to tank champion packs for 5 minutes to kill them, good for them. If they nerf LoH, it would destroy most Monks/Barbarians and the market, as they suddenly have to change gear.
"The effectiveness of life steal skills, equipment, and gems – those that heal you on hit or kill"
Gems don´t have life steal, only LoH so it can´t possibly be referring to life steal. Also they mention life steal AND life on hit and also life after kill. To my knowledge life after kill isn´t nerfed in inferno either so that´s also clearly wrong. One could make the argument that the last part of the text is "for dummies" and that may very well be, but it´s so badly written that it still refers to LoH since life steal never has a fixed heal as it´s bound to damage.
The text IS refering to LoH, at least partly, it doens´t matter how you interpret it, end of story.
Your reading comprehension is terrible.
Despite the fact that they mention gems, using the word "hit" doesn't exclude Life Steal from being the point of the sentence. Both Life Steal and Life on Hit utilize a mechanic which returns life to the player upon hitting an NPC. It's common knowledge that these numbers represent the values which affect Life Steal. To misconstrue it as Life on Hit because of the word "hit" is being extremely naive.
And you´re just ignoring the mention of gems because...? And yes life steal require "a hit", but first of all it would be retarded to use the phrase "heal you on hit" if you´re refering to life steal when there´s also a LoH that works entirely different. And second of all: life steal, life on hit AND life after kill is mentioned when only life steal of those 3 actually is nerfed. So please, before you throw "reading comprehension problem" accusations around, read the text as a whole.
Although Diablo 2 doesn't have anything to do with Diablo 3, there were life steal gems back there. So Maxyim is right:
I personally think option 1 is correct. I'm completely clueless about life after kill, never used it so I'll have to trust your word on that. If you look at the game guide without any further knowledge about the game, you would indeed think it was about LoH, but if you keep the circumstances in mind (CM's saying they won't nerf LoH anytime soon, a lot of builds getting destroyed if they did etc.), I'd say they're still talking about life steal, but worded it like a five year old child.
But hey, who am I? It wouldn't surprise me too much if they want to change LoH.
Edit: Option 2 is just ridiculous, I doubt they wouldn't realize LoH is healing too much.
Life after kill is pretty much useless yes. However life steal does outheal life on hit when you reach a certain dps barrier, so with extremely good gear life steal isn´t useless at all.
The problem with a 2-handed LS build, is that (excluding legendaries) you can only get 6% lifesteal (+3% from passive). I haven't really researched any legendaries for extra lifesteal though.
Or #4 the section is worded poorly. It specifically is listed as "Life Steal" and any information in there has nothing to do with Life on Hit.
Stop being so jaded that you're going out of your way to look for reasons to be unhappy and unfairly criticize blizzard and/or the diablo development team because you're more interested in finding a reason to be upset about something that isn't true than you are about using your brain to think for a second and reason something out.
3% from wep
3% from mighty belt
3% from bloodthirst
9% life steal or 1.8% in inferno.
Rules as written, or rules as intended? Nobody knows!